They could forget about the scales nerf limiting to 4 casts and just make it work like bolt escape. No majcika regen and double the cost if spammed.
They could forget about the scales nerf limiting to 4 casts and just make it work like bolt escape. No majcika regen and double the cost if spammed.
So much this. You can barely cast 4 projectiles in 4 seconds so the "nerf" changes nothing 1v1.
Edit:
I'm not sure what you mean by 4 cast limit. That's not what they're doing IIRC.
Why was this necroed?
Rune Prison just doesn't work for PvP, it is strictly a PvE spell for CC. But the cast time and CC breakout Immunity just makes it useless.
A sorcerer against a DK is one sided, hell even nightblade tagging along. Your best bet is to run to a group or pray to god the DK doesn't have a proper skill set for PvP on his utility bar. Otherwise encase him. If your looking for a good spell Shattering prison is the best for chipping him down.
Reflective scales is just too good and affects to me abilities it shouldn't. But devs have been to busy playing catch since failure to launch and overhauling veteren system to have time to focus on re-balancing PvP.
Hopefully they will be able to fully deal with this in Champion Point patch, if not I hope they aren't around when the subs really start to drop, cause I wouldn't want that on my resume or formal employment.
It's just a huge mess at ZoS at the moment as they are really all over the place with the direction of the game and their communication to their customers.