I don't understand people who want Solo Content

bosmern_ESO
bosmern_ESO
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ATTENTION EVERYONE, THIS WAS A TROLL POST (As posted below from a Mod) SO STOP POSTING ON IT, IT IS NO LONGER RELEVANT.

[Moderator Note: Edited per our rules on Trolling & Baiting]
~Thallen~
  • Nestor
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    Do you guys really not understand what a MMO is?

    I understand it perfectly.

    MMO means Massive Multiplayer Online. Where is Group in that description? It's not even in RPG, which stands for Role Playing Game.

    MMO's can allow for group play, does not mean it's required or even has to be part of the game. All it means is your playing the game with others around on the same server as you.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • mousekime111rwb17_ESO
    Woah woah woah, you don't have to understand it, just acknowledge that people who want solo content exist and pay for this game, and as such zenimax should cater to them in order to keep them in the game.

    If you do however want something of an explanation - some one like me, with social anxiety, tends to not group outside of guilds that they are familiar with. As a result there is a LOT of downtime where there aren't people online to group with and having something rewarding to fill that time with, solo - would be fantastic. Additionally challenging (like vet DSA level challenging) balanced for solo content with a trophy style reward (BOP gear, a pet, achievements etc etc etc) Would be incentive for skilled players to complete for bragging rights, and access to any BOP gear that may lie withinn.
  • bosmern_ESO
    bosmern_ESO
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    Nestor wrote: »
    Do you guys really not understand what a MMO is?

    I understand it perfectly.

    MMO means Massive Multiplayer Online. Where is Group in that description? It's not even in RPG, which stands for Role Playing Game.

    MMO's can allow for group play, does not mean it's required or even has to be part of the game. All it means is your playing the game with others around on the same server as you.

    No, you obviously don't understand what a MMO is, the focal point of a MMO is grouping and playing with others not just them being there. If you want to play solo go play a solo game.
    ~Thallen~
  • wolfydog
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    Some of us like to do both. I have a pretty limited playtime on weekdays I generally just like to knock out some solo quests/delves etc.

    On nights were I have more playtime I'll glady dedicate time to group activites.

    But on a night with limited playtime I can't be bothered to have my time wasted by people taking to long to get dungeons, or just failing on bosses over and over and basically have night wasted with no accomplishment.
  • mousekime111rwb17_ESO
    Nestor wrote: »
    Do you guys really not understand what a MMO is?

    I understand it perfectly.

    MMO means Massive Multiplayer Online. Where is Group in that description? It's not even in RPG, which stands for Role Playing Game.

    MMO's can allow for group play, does not mean it's required or even has to be part of the game. All it means is your playing the game with others around on the same server as you.

    No, you obviously don't understand what a MMO is, the focal point of a MMO is grouping and playing with others not just them being there. If you want to play solo go play a solo game.

    The point of an MMO actually depends on the game, in those like ESO and WOW - progression is the name of the game, not grouping, grouping is for DDO.
  • Elsonso
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    The horse texted me. He is comfortable in his grave and wants to be left alone.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
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    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • babylon
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    I found this graph relevant to the OP's argument.

    alert.jpg
  • Cazic
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    I believe the OP is coming from a more traditional MMO standpoint. I agree on that level.

    However, the genre has progressed a lot over the years, and ESO is not a traditional MMO. It is supposed to please MMO fans as well as TES fans, and everything in between. It does a good job of this in my opinion, but it's impossible to please everyone.

    There is a lot of group content in this game, as well as lot of solo content. OP, I share your view to a certain extent, but have accepted that MMOs these days to cater to solo players. Even during solo play, it's cool to encounter other people randomly, it makes you feel like you're part of a living world even if you aren't making an effort to group up with those people. A win-win situation really.
  • rlbolab14a_ESO
    It's not ignorance. I'm a solo player. Always have been a solo player even back in my EQ day's I would group very seldom. I like going in my own pace. I hate to be the one that screwed it up for everyone else. And to top it off my play times are kind of wacked. I have two little kids and sometimes they wake up in the middle of the night while I play because they had a bad dream, or they don't feel good, or because they can't sleep. I like to have the freedom to log out without feeling like I screwed someone over so I can take care of my child like a parent should. When I PvP in GW2 I would always have mumble so I can follow along and help the server out correctly but I was never in a group in case of one of these things. So yes, I like the concept of playing with others, of PvPing, Mumble usage for a team effort, but I solo so my (this might sound worse then what I mean but) "Inconvenience" doesn't become theirs. If zone chat say's they need help with world boss or rings, I try to be the first to say invite so I can help you, but that's about my limit to grouping. Sorry if I sound "ignorant" to you.
  • Nestor
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    Cazic wrote: »
    I believe the OP is coming from a more traditional MMO standpoint.

    Even the 2,000 pound MMO gorilla in the room, WOW, is played mostly, if not almost completely, Solo by people.

    Edited by Nestor on October 7, 2014 4:57PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • MiyaTheUnbroken
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    I've said it before, and I'll say it again. With copy and paste.

    "For those complaining about solo players wanting more, get the *** over it. This isn't a regular MMO, and in comparison to others this game has an extremely high number of solo players. They knew this when they started. They have taken a solo console game and turned it into an MMO. There's no reason at all long time fans of TES should feel out of place playing just because it's an MMO. We started this, we created the fan base necessary for this game to come into being, and we are a part of it. MMOs may be for grouping, but ESO is for all of us."
    Edited by MiyaTheUnbroken on October 7, 2014 4:57PM
  • R1ckyDaMan
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    Nobody is asking for no other players at all, lvl 1 to vet 10 is great other players about helping each other out, working together when needed to overcome tough enemies etc. this is what people want more of and less of the you must group to do this stuff.

    What part of multiplayer means you MUST be in a group?
  • Cazic
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    Nestor wrote: »
    Cazic wrote: »
    I believe the OP is coming from a more traditional MMO standpoint.

    Even the 2,000 pound MMO gorilla in the room, WOW, is played mostly, if not almost completely, Solo by people.

    By traditional I meant the UO - EQ - AC era.
  • Vahrokh
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    If you want solo content go play Skyrim, or another Elder Scrolls game, and wait for the next one. ZoS said that they would be focusing on grouping and making the game more social before they came out and now all of you are surprised that a MMO doesn't encourage single player?

    I wanted group content... and then we got Craplorn, where group = join one of several 24/7 LFG grind groups OR wait for days to get somebody to have your group quest done.
    Edited by Vahrokh on October 7, 2014 4:59PM
  • bosmern_ESO
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    Cazic wrote: »
    I believe the OP is coming from a more traditional MMO standpoint. I agree on that level.

    However, the genre has progressed a lot over the years, and ESO is not a traditional MMO. It is supposed to please MMO fans as well as TES fans, and everything in between. It does a good job of this in my opinion, but it's impossible to please everyone.

    There is a lot of group content in this game, as well as lot of solo content. OP, I share your view to a certain extent, but have accepted that MMOs these days to cater to solo players. Even during solo play, it's cool to encounter other people randomly, it makes you feel like you're part of a living world even if you aren't making an effort to group up with those people. A win-win situation really.


    It just annoys me that people want to take out the Massive Multiplayer part for an MMO and leave it just online. That's not what a MMO is or ever will be. for questing you can do it all solo easily, but for end game they want people to group up, they want to have a good social community that can actively respond to each other and to the developers of what they want.

    Never have I seen a MMO with endgame thats focused on single player, because then there would be no point to it being a MMO and may as well be a single player.
    ~Thallen~
  • bosmern_ESO
    bosmern_ESO
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    Nestor wrote: »
    Cazic wrote: »
    I believe the OP is coming from a more traditional MMO standpoint.

    Even the 2,000 pound MMO gorilla in the room, WOW, is played mostly, if not almost completely, Solo by people.

    Let me explain to you the way leveling in WoW works.

    1-15 quests (solo)
    15-90 grinding dungeons with other people
    90 doing raids, endgame dungeons, endgame pvp all with other players.
    ~Thallen~
  • babylon
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    Ironically, for someone who advocates group > the individual, you are alone here in your opinion :trollface:
  • Inversus
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    If you go through the quests at a moderate/slowish pace you have up to 600hrs solo gameplay, so what's this about mmos being just for groups
    VR14 EH Sorc
    VR1 AD NB Crafter
  • Nestor
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    According the WOWWiki (catchy name), it's not like that at all

    Solo adventuring, or simply soloing, refers to the way of a player to achieve questing or other in-game tasks alone, without implying oneself into a party. In World of Warcraft, soloing is a mandatory process at early levels (usually below 10), designed to accustom the player to WoW gaming experience. Quests above that level are somewhat suggestive of grouping (which is especially true for those marked as "Group" or "Elite", or many quests above level 45-50), however are also designed so that solo players could also achieve them.

    In fact, the only WoW content that discourages solo adventuring are instanced dungeons.


    http://www.wowwiki.com/Solo_adventuring
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Cazic
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    Cazic wrote: »
    I believe the OP is coming from a more traditional MMO standpoint. I agree on that level.

    However, the genre has progressed a lot over the years, and ESO is not a traditional MMO. It is supposed to please MMO fans as well as TES fans, and everything in between. It does a good job of this in my opinion, but it's impossible to please everyone.

    There is a lot of group content in this game, as well as lot of solo content. OP, I share your view to a certain extent, but have accepted that MMOs these days to cater to solo players. Even during solo play, it's cool to encounter other people randomly, it makes you feel like you're part of a living world even if you aren't making an effort to group up with those people. A win-win situation really.


    It just annoys me that people want to take out the Massive Multiplayer part for an MMO and leave it just online. That's not what a MMO is or ever will be. for questing you can do it all solo easily, but for end game they want people to group up, they want to have a good social community that can actively respond to each other and to the developers of what they want.

    Never have I seen a MMO with endgame thats focused on single player, because then there would be no point to it being a MMO and may as well be a single player.

    For sure, you have some good points. I think what it comes down to is accessibility. The player base will be larger if the game is solo friendly. As long as there is still ENOUGH group content for those who want to group...
  • DenverRalphy
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    Cazic wrote: »
    Nestor wrote: »
    Cazic wrote: »
    I believe the OP is coming from a more traditional MMO standpoint.

    Even the 2,000 pound MMO gorilla in the room, WOW, is played mostly, if not almost completely, Solo by people.

    By traditional I meant the UO - EQ - AC era.

    I've played all of those, and they all had their own Solo elements to the game as well.

    MMO's are designed for multiplayer interaction. That interaction does not mean always grouping. Being able to buy/sell/trade, chat, guild support, etc.. all contribute to that interaction.

    Every MMO has always designed their main quest lines and side quests to be accomplished solo. Including those you mentioned above. Group required quests have always been a separate entity, and pretty much the minority of the content until endgame where it's all about raiding. No other MMO's have ever made grouping essential to achieve level cap (well, the successful ones anyway).
    Edited by DenverRalphy on October 7, 2014 5:11PM
  • Vahrokh
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    Let me explain to you the way leveling in WoW works.

    1-15 quests (solo)
    15-90 grinding dungeons with other people
    90 doing raids, endgame dungeons, endgame pvp all with other players.

    Now, let me explain the way leveling in ESO works.

    1-50 quests (solo) with sideline (dolmens, bosses) or optional grouping (4 men, public instances).

    VR1-10-11 quests (solo) with sideline (dolmens, bosses) or optional grouping (4 men, public instances).

    VR 11-14... mushrooms!

    Translation: "LFG grind". As fun as a major kick in the gonads.


    In WoW and in every single other MMO:
    1- max level => solo (and optional grouping)
    THEN enforced group content starts.

    In ESO:
    1- VR10-11 => solo (and optional grouping)
    VR 10-11 - max level => duh???
    Edited by Vahrokh on October 7, 2014 5:13PM
  • Cazic
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    Cazic wrote: »
    Nestor wrote: »
    Cazic wrote: »
    I believe the OP is coming from a more traditional MMO standpoint.

    Even the 2,000 pound MMO gorilla in the room, WOW, is played mostly, if not almost completely, Solo by people.

    By traditional I meant the UO - EQ - AC era.

    I've played all of those, and they all had their own Solo elements to the game as well.

    MMO's are designed for multiplayer interaction. That interaction does not mean always grouping. Being able to buy/sell/trade, chat, guild support, etc.. all contribute to that interaction.

    Every MMO has always designed their main quest lines and side quests to be accomplished solo. Including those you mentioned above. Group required quests have always been a separate entity, and pretty much the minority of the content until endgame where it's all about raiding. No other MMO's have ever made grouping essential to achieve level cap (well, the successful ones anyway).

    Older MMOs were just a lot less forgiving, which put more emphasis on having to group. At least at the beginning - I know games like EQ have changed a lot over the years.
  • eventide03b14a_ESO
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    In my opinion a good fantasy MMO should have plenty of:
    • Solo content
    • Small group content
    • Large group content
    • PVP
    • Crafting
    That is the standard. Sorry if you don't personally like solo content. Not everyone does. Not everyone enjoys PvP or crafting. They should still be included.
    :trollin:
  • eventide03b14a_ESO
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    You're playing a MMO (Massive Multiplayer Online) and you say you don't want to group with others and would rather be alone? Do you guys really not understand what a MMO is?

    You're saying "Yea, I want a MMO, but just without the other players." That's not how it works.

    If you want solo content go play Skyrim, or another Elder Scrolls game, and wait for the next one. ZoS said that they would be focusing on grouping and making the game more social before they came out and now all of you are surprised that a MMO doesn't encourage single player?

    The Ignorance of people these days...
    I don't think you know what an MMO is. I have an hour for lunch. Maybe I want to improve my character without forming or joining a group. Your argument is the worst and frankly I wonder if you have ever even played an MMO before.
    :trollin:
  • Cazic
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    In my opinion a good fantasy MMO should have plenty of:
    • Solo content
    • Small group content
    • Large group content
    • PVP
    • Crafting
    That is the standard. Sorry if you don't personally like solo content. Not everyone does. Not everyone enjoys PvP or crafting. They should still be included.

    This stuff here
  • Vahrokh
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    Cazic wrote: »
    Older MMOs were just a lot less forgiving, which put more emphasis on having to group. At least at the beginning - I know games like EQ have changed a lot over the years.

    There's even more than this. I have read many times that since <enter here 1999 MMO> encouraged or forced grouping then ESO should do the same.

    Well... I don't know the other people in here... but 15-20 years ago cars were different, music was different, fashion was different, hairstyles were different.

    Why don't I see so many people demanding we all drive 1999 cars or wear like in the 90s?

    World's changing, for the better or the worse and MMOs change with it.
    In 2003 I could raid for 14h a day, these days I have 1-2h tops and I am already considered hard core!
  • Rodario
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    Questing and leveling areas being group-only is pretty strange in an MMORPG. I like grouping for dungeons and such. I'm not a fan of having to group for quests.
    Victoria Lux - Templar Tank
    {EU/DC}
  • LariahHunding
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    Gonna be loving all that grouping - alone after everybody leaves.
    "Give a man a sweet roll, he only has one to steal. Give him a sweet roll recipe, he have bunches to steal."

  • Cazic
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    Vahrokh wrote: »
    Cazic wrote: »
    Older MMOs were just a lot less forgiving, which put more emphasis on having to group. At least at the beginning - I know games like EQ have changed a lot over the years.

    There's even more than this. I have read many times that since <enter here 1999 MMO> encouraged or forced grouping then ESO should do the same.

    Well... I don't know the other people in here... but 15-20 years ago cars were different, music was different, fashion was different, hairstyles were different.

    Why don't I see so many people demanding we all drive 1999 cars or wear like in the 90s?

    World's changing, for the better or the worse and MMOs change with it.
    In 2003 I could raid for 14h a day, these days I have 1-2h tops and I am already considered hard core!

    Oh yeah, I fully agree. I was just using the older MMOs as an example of why some players view things the way they do. I think the genre has evolved in many positive ways, and to me ESO provides a good balance.
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