I don't know if I should be telling anyone this or not, but ahh why not! I don't PVP often anymore...You want to own everyone as Sorc(including DragonKnights) its fairly simple:
Weapon - Desto Staff, preferably a Lighting Staff(for both bars) as each attack or tick of the power attack from it has a chance to proc Disintegrate of the Storm Calling Line instantly killing your target 6% of the time if they are at 20% health or less.(With no chance to reflect, they get turned into a pile of ash, they are dead)
Armor Light Armor, 7 pieces preferably.
Bar 1 -
1. Mages Wrath or Crushing Shock
2. Critical Surge or Power Surge
3. Bound Aegis
4. Hardened Ward
5. Mage Light or Bolt Escape
Ultimate - Power Overload
Bar Two I would use as more of a utility bar, put skills such as Spell Symmetry, Dark Deal, Bolt Escape, and perhaps Daedric Tomb or Volcanic Rune as means of covering your escape if need be.
Using Bar One, toss up Bound Aegis, and Keep up Hardened Ward (which is dirt cheap) and uber...Power Overload is dirt cheap and deadly...keep your Ward up and Spam Power Overload behind a Hardened Ward and watch yourself melt faces....quite literally....even if you get reflected once or twice, Your Hardened Ward which is the Value + 33% more will protect you from Damage, You can spam more insane damage Overload Spells then he can keep up Scales.
Each Light Attack from Power Overload does some where in the tune of around 600 damage per hit, and its toggle able, It Procs Disintegrate because its shock damage, and does an insane amount of damage....you can happily stay behind your Hardened Ward + your Armor from Bound Armor and melt people with Power Overload.
When I pvp a few weeks ago, I ate Dragon Knights for Breakfast, even those at a much higher level, those trying to use Reflect didn't stand a chance.
Also, Power Overload gives you a 3rd bar, so activate it and put whatever skills you want on it. In the Rare case the battle doesn't go your way, Bolt Escape away, Lay Daedric Mine Field or Volcanic Rune, Bolt one more time, Hit Dark Exchange, Hit Spell Symetry(Added Damage + Might of the Guild) if he is still chasing, reframe in your favor.
Honestly, I could do this all night......That combo there is INSANELY powerful....you will melt faces effortlessly, even DK that use scales,
I don't PVP much anymore, because its terribly unbalanced. However, if DK are giving you that much trouble, there is your build that will not only counter them, will counter everyone else too....I am serious you will melt nearly everyone using that skill bar...you do way too much damage for anyone to be to take it, and Power Overload is so damn cheap and doesn't cost magic, and is spammable, forcing your opponent to empty his magicka reserves just trying to survive it, while if your Overload Runs out, you still got a full mana bar to fall back on, its a win-win, if you use Energy Overload, it refills mana on each hit, giving you even more resources.
I always wondered why more people don't use Overload in PVP..it is insanely OP and will pretty much melt anyone who gets in your way in very short order. Very, Very few people will survive a full bar of Overload, and those few who do, you will have a full mana bar of skill choices to fall back on to finish them off. They will be resource staved if they are still alive...and Overload fills very quickly...take Power Stone from Daedric to reduce its cost.
Now go into PVP fellow Sorcs, and melt people's faces with Overload
Once this gets popular now, folks will be screaming for it to get nerfed in Short Order....
I don't know if I should be telling anyone this or not, but ahh why not! I don't PVP often anymore...You want to own everyone as Sorc(including DragonKnights) its fairly simple:
Weapon - Desto Staff, preferably a Lighting Staff(for both bars) as each attack or tick of the power attack from it has a chance to proc Disintegrate of the Storm Calling Line instantly killing your target 6% of the time if they are at 20% health or less.(With no chance to reflect, they get turned into a pile of ash, they are dead)
Armor Light Armor, 7 pieces preferably.
Bar 1 -
1. Mages Wrath or Crushing Shock
2. Critical Surge or Power Surge
3. Bound Aegis
4. Hardened Ward
5. Mage Light or Bolt Escape
Ultimate - Power Overload
Bar Two I would use as more of a utility bar, put skills such as Spell Symmetry, Dark Deal, Bolt Escape, and perhaps Daedric Tomb or Volcanic Rune as means of covering your escape if need be.
Using Bar One, toss up Bound Aegis, and Keep up Hardened Ward (which is dirt cheap) and uber...Power Overload is dirt cheap and deadly...keep your Ward up and Spam Power Overload behind a Hardened Ward and watch yourself melt faces....quite literally....even if you get reflected once or twice, Your Hardened Ward which is the Value + 33% more will protect you from Damage, You can spam more insane damage Overload Spells then he can keep up Scales.
Each Light Attack from Power Overload does some where in the tune of around 600 damage per hit, and its toggle able, It Procs Disintegrate because its shock damage, and does an insane amount of damage....you can happily stay behind your Hardened Ward + your Armor from Bound Armor and melt people with Power Overload.
When I pvp a few weeks ago, I ate Dragon Knights for Breakfast, even those at a much higher level, those trying to use Reflect didn't stand a chance.
Also, Power Overload gives you a 3rd bar, so activate it and put whatever skills you want on it. In the Rare case the battle doesn't go your way, Bolt Escape away, Lay Daedric Mine Field or Volcanic Rune, Bolt one more time, Hit Dark Exchange, Hit Spell Symetry(Added Damage + Might of the Guild) if he is still chasing, reframe in your favor.
Honestly, I could do this all night......That combo there is INSANELY powerful....you will melt faces effortlessly, even DK that use scales,
I don't PVP much anymore, because its terribly unbalanced. However, if DK are giving you that much trouble, there is your build that will not only counter them, will counter everyone else too....I am serious you will melt nearly everyone using that skill bar...you do way too much damage for anyone to be to take it, and Power Overload is so damn cheap and doesn't cost magic, and is spammable, forcing your opponent to empty his magicka reserves just trying to survive it, while if your Overload Runs out, you still got a full mana bar to fall back on, its a win-win, if you use Energy Overload, it refills mana on each hit, giving you even more resources.
I always wondered why more people don't use Overload in PVP..it is insanely OP and will pretty much melt anyone who gets in your way in very short order. Very, Very few people will survive a full bar of Overload, and those few who do, you will have a full mana bar of skill choices to fall back on to finish them off. They will be resource staved if they are still alive...and Overload fills very quickly...take Power Stone from Daedric to reduce its cost.
Now go into PVP fellow Sorcs, and melt people's faces with Overload
Once this gets popular now, folks will be screaming for it to get nerfed in Short Order....
Reflective scales may act on too great a variety of incoming attacks, but I have to say that in general I don't sympathise with the idea of nerfing a skill that might help a melee type player as I am against ranged attackers. Complaints may be directed at fellow ranged players, but to me it sounds like: "It's ridiculous that I cannot just kill you safely from a distance!"
I would wonder what all DKs would say if the Nightblade Blur would give the Nightblade 100% protection agains any MeleeDMG? No DMG through Invasion, no DMG through Whip. Sounds fun doesn`t it?Reflective scales may act on too great a variety of incoming attacks, but I have to say that in general I don't sympathise with the idea of nerfing a skill that might help a melee type player as I am against ranged attackers. Complaints may be directed at fellow ranged players, but to me it sounds like: "It's ridiculous that I cannot just kill you safely from a distance!"
So true. In other games kiting works great, cause Gap closer has bigger Cooldowns. But here? The only thing that prevents you from closing in is an empty ressource pool.You do realize that ranged is a joke in this game? You press invasion/critical rush/[insert your class gap closer here] once and boom, you are in melee range. It's not like you have to make some super moves to prevent kiting, you just press one button.
I would wonder what all DKs would say if the Nightblade Blur would give the Nightblade 100% protection agains any MeleeDMG? No DMG through Invasion, no DMG through Whip. Sounds fun doesn`t it?
You do realize that ranged is a joke in this game? You press invasion/critical rush/[insert your class gap closer here] once and boom, you are in melee range. It's not like you have to make some super moves to prevent kiting, you just press one button.
If you dont know how to play you have a problem against reflective scales... It reflects PROJECTILES and your thunder skill how its called(execute as well) and your curse are not peojectiles therefore do them and kill them.
Wait, you want him to defend his position when all you did was put some sort of rock, paper, scissors with no explanation? You should have provided the explanation first so that the next guy can have something to counter it.GunemCleric wrote: »s7732425ub17_ESO wrote: »GunemCleric wrote: »Sorc (kills) DK
NB (kills) Sorc
Temp (kills) Sorc
DK (kills) NB
So innacurate, I wish I could give this 10 LOLs.
i suppose you have stats to prove otherwise? Or are you just offering your unqualified opinion? Are you even running anything to collect your stats? Nearly everyone in my guild is and we compare notes.
GunemCleric wrote: »This is a case of L2P and QQ. seriously the reflect has not worked for months and they just *supposedly* fixed it. If NBs had not been horribly mutilated with 1.4 *patch* they would be rolling you.
I have been playing my DK since early access and only just started using reflect again because everyone and their mother is suddenly a master bowmen, crystal shards+snipe, javelin+snipe+venom arrow,... Despite the fact that most of what i reflect does not appear to be doing damage and appears to be a waste of at least 1 skill point. DKs do not have mobility, no invasion does not count, not sorry that you do not know enough about your skills to fight DKs. Most DKs are killed by Sorcs (ones I have talked to and compared stats with, such as KillCounter) so you are clearly not doing it right.
So what I see here is you cannot one/two shot DKs with sorc skills and you get squished because you have the survivability of a small child due to your glass cannon build not working.
Try using some of those other skills, everyone always brings out the "DK killed me"....
...QQ...nerf Dragons Blood (only returns 30% of what is *missing* health, spam to 100% == no resources, not even sure it is possible to actually get to 100% via dragons blood alone)
...QQ...nerf reflective scale (very funny when it was not even working, try the vast number of non-projectle abitlies...like resto attack, sword, impulse, you know use other *skills*)
...QQ...nerf Banner (its soooo hard to roll out of, funny roll gets you out of talons too)
...QQ...nerf Talons (CC lock is called...*out of stam*)
...QQ...nerf DKs cause they hurt my feelings
if as a sorc you are going to stand there in light armor with crystal shards and toe-to-toe a DK then your are not even worth a teabag after he or she rolls you.
If a DK is spamming reflect it is because a brilliant sorc is targeting him with crystal shards/snipe; it is only cost effective as an offense skill (mostly as a distraction), using it purely defense is only viable when not in direct combat, such as at bottom of wall. I pop reflect in battle only when i detect arrows/shards/stonefists, but keeping it up in battle will quickly mean i have no mag for dragons blood, or other more useful skills.
To reiterate...try learning a little more about the class. I suggest playing one for a while. No, DK is not the easy button, but I love it that people think and say that as those DKs are the ones that go down faster than a stunned NB. The real DKs are in the front fighting, the *easy button* DKs wear dresses and try to be sorcs/NBs and are there to complete our "Kill enemy DK" quests in minutes.
mike.gaziotisb16_ESO wrote: »They need to fix the reflection of the explosion from Endless Fury. An explosion is not a projectile. They introduced this bug when they tried to fix the magicka return.
Velocious Curse has some issues. The most serious is that it can get overwritten on the target by another Sorc. So if I cast it on a DK and after 2-3 secs another Sorc applies it, it overwrites mine and the explosion will now be 3.5" after the last cast. My damage has been "purged" basically. No other class skill has that issue. Time effects like Vampire's Bane, Unstable Flame, Crippling Grasp...they can all stack from multiple players. They seriously need to reconsider this.
Other than that, I wish it would would explode a lot quicker and I'd be willing to get lower damage as a trade-off, but that's more of a wish than a necessity
CapuchinSeven wrote: »AlienDiplomat wrote: »Basically my impression as well. One skill completely negates an entire class archetype. I don't think balance is even something ZOS is shooting for.
Sorcs are not the only one with this issue, the same can be said for Nightblades.
I usually just attack the Dk with my s/b, fear, and shades. I stay on him, and watch for moments between abilities. It's not guaranteed that I will survive, but it gives me a chance. And I have killed a good many Dks and Templars this way...
dodgehopper_ESO wrote: »mike.gaziotisb16_ESO wrote: »They need to fix the reflection of the explosion from Endless Fury. An explosion is not a projectile. They introduced this bug when they tried to fix the magicka return.
Velocious Curse has some issues. The most serious is that it can get overwritten on the target by another Sorc. So if I cast it on a DK and after 2-3 secs another Sorc applies it, it overwrites mine and the explosion will now be 3.5" after the last cast. My damage has been "purged" basically. No other class skill has that issue. Time effects like Vampire's Bane, Unstable Flame, Crippling Grasp...they can all stack from multiple players. They seriously need to reconsider this.
Other than that, I wish it would would explode a lot quicker and I'd be willing to get lower damage as a trade-off, but that's more of a wish than a necessity
Actually other classes do have this problem. Templar Backlash is a very obvious example, and I wouldn't be surprised of Mark target works that way, but as I've only used mark target on my nightblade in storyline pve I wouldn't know. I believe Eclipse functions this way as well.
If you dont know how to play you have a problem against reflective scales... It reflects PROJECTILES and your thunder skill how its called(execute as well) and your curse are not peojectiles therefore do them and kill them.
Why dont you do the classic sorc combo: harness magica damage shield and resto bubble? I dont think a dk can kill you like this. He spams? You spam. He have a sword and shield? Try it yourself and then let me know what a do can do against you.
Curse is great, but it can only do damage every 3.5 seconds, which means low DPS. The execute is an execute, which means crap damage on target that is not in execute range, again low DPS.
So basically you are spamming low DPS skills on a target that has a self heal so he will never drop to execute range. Meanwhile, you are getting melted by invasion/talons/whips. Yeah that's sure a great way to play against reflective scales...
Thankfully, the sorc at least has the option to disappear into the sunset leaving the DK in the dust.
aleksandar.miticeb17_ESO wrote: »Gargragrond, I can give you a few ideas but the best one is to simply improve your gameplay and get more practice. You can certainly do it.
Liquid Lightning
Velocious Curse
Daedric Mines
Lightning Form
Shattering Prison
Yup reflective scales is unbeatable /sarcasmoff
Edit: How did I forget Streak - Sorry :P
guybrushtb16_ESO wrote: »standing in the big red circle, which usually is not something humans do.
guybrushtb16_ESO wrote: »standing in the big red circle, which usually is not something humans do.
mike.gaziotisb16_ESO wrote: »aleksandar.miticeb17_ESO wrote: »Gargragrond, I can give you a few ideas but the best one is to simply improve your gameplay and get more practice. You can certainly do it.
Ha ha you tell him aleks.
Gargagrond, the reason your stats are lower against Sorcs is because as you said in open play, if the Sorcs finds the DK a tough opponent, he'll just BE away. In that case if you have friendly Sorcs they might chase your opponent down and get the kill instead of you.
1v1s is obviously slightly different, because the sorc is there to stay knowing there's no outside help coming for you.
Anyhow, some things I found useful duelling a Sorc as a DK are:
1) If you see a Sorc throwing defensive posture all the time, just use fire staff light attacks to drain his stamina. Learn to read the visual cue.
2) Use DoTs to drain his health and therefore magicka. Engulfing Flames, Unstable Flame, that sort of thing
3) In a long fight a sorc will do some channeling, it might be frags or resto heavy attacks. Time your invasion during those channels. Eat up his stamina.
4) Stack your shields too. Igneous Shield is the best shield since the Frag Shield nerf/fix. It makes your GDB 33% more effective. So Igneous Shield and Harness magicka stack is very very important. Also activating Igneous shield gives you back some stamina through passives
5) Don't block all the time. If a sorc sees you block all the time, he might weave staff light attacks to drain your stamina. When you see his hands turn blue (insta-frag proc) be ready to block and stay away from him. A Sorc trick is to get into melee range and then throw insta-frags so you don't have a good reaction time to block or reflect.
6) If he uses velocious curse you have plenty of time (3.5'') to activate harness magicka which will eat up half the damage and give you back magicka.
That's what I can offer right now. The rest is based on reactions, reading visual cues on time and paying close attention to your resources. And as Aleks said, practice, practice, practice. Some of these Sorcs spend 5-6hrs a day duelling. They are mean machines and they don't go down easily.
Hortator Indoril Nerevar wrote: »Question: How do you beat a dk?
Answer: You dont.
Pvp is a joke in this game...
Epsilon_Echo wrote: »I would wonder what all DKs would say if the Nightblade Blur would give the Nightblade 100% protection agains any MeleeDMG? No DMG through Invasion, no DMG through Whip. Sounds fun doesn`t it?
http://www.esohead.com/skills/28613-sparks
Wompwomp