david271749 wrote: »Little did they know how much of a grindfest disaster Craglorn would turn out to be.
It's a grindfest because you make it a grindfest. No one's stopping you from just doing the main quests and getting done with it
LonePirate wrote: »Craglorn is by far the worst zone in the game. If you are a solo player, you have three options: gather mats, fight the 5+ pack of mobs or join a grind group. You won't be able to quest or clear the delves. You can try to gather skyshards but you will die many times along the way. You better do that naked.
I am not sure if anyone likes the Craglorn content apart from the Arena and Trials.
They never advertized Craglorn as being in any way solo friendly. The answer is simply nothing. A solo player shouldn't go to Craglorn. Practically one can do many things in Craglorn solo but it is neither promised ,intended or supported.
hammer_fella wrote: »An MMO that has content intended for groups? Shocking.
hammer_fella wrote: »An MMO that has content intended for groups? Shocking.
From up here I can also see how that is another issue entirely (one which I would hope to see addressed in Wrothgar, which should be the next major update following the Imperial City). But this thread was about issues finding a group in Craglorn, so.... yeah.hammer_fella wrote: »An MMO that has content intended for groups? Shocking.
Its also an MMO with no solo content for the final 4 levels. But you may have missed that, all the way up there on your high horse.
I'm interested to see how Wrothgar (I assume designed for whatever the level cap will be at the time) deals with the fact that many solo players are at least four levels behind.hammer_fella wrote: »From up here I can also see how that is another issue entirely (one which I would hope to see addressed in Wrothgar, which should be the next major update following the Imperial City). But this thread was about issues finding a group in Craglorn, so.... yeah.hammer_fella wrote: »An MMO that has content intended for groups? Shocking.
Its also an MMO with no solo content for the final 4 levels. But you may have missed that, all the way up there on your high horse.
@hammer_fella Nope, it's not only about peolple. I found a few mates which agree to help me and they just couldn't because they didn't have this quest. So, it's not only about people, but also about quest design and the game itself.hammer_fella wrote:Occasionally you have a tough time finding a certain group member at the same quest stage as you, but this speaks more to the nature of players than the design of Craglorn, IMO.
bertenburnyb16_ESO wrote: »wait till VR cap is increase to 20 or something (knowing Zeni, that zill happen before Champ system comes) and solo it (except then the door thingie)
hammer_fella wrote: »An MMO that has content intended for groups? Shocking.
Its also an MMO with no solo content for the final 4 levels. But you may have missed that, all the way up there on your high horse.
bertenburnyb16_ESO wrote: »wait till VR cap is increase to 20 or something (knowing Zeni, that zill happen before Champ system comes) and solo it (except then the door thingie)
Come on man, this is hyperbolic BS. We know for sure there is no more VR increases because Champion system phase 2 is coming in 1.5(no VR cap increase) and champion system phase 3 is coming in 1.6 with Imperial city.
hammer_fella wrote: »From up here I can also see how that is another issue entirely (one which I would hope to see addressed in Wrothgar, which should be the next major update following the Imperial City). But this thread was about issues finding a group in Craglorn, so.... yeah.hammer_fella wrote: »An MMO that has content intended for groups? Shocking.
Its also an MMO with no solo content for the final 4 levels. But you may have missed that, all the way up there on your high horse.
I really don't understand the criticism whatsoever. I am pretty anti-social and have few friends in game. I don't belong to any guilds. I personally prefer to play alone most of the time. Yet I had no difficulty finding groups to finish the Crag quests and found the zone quite enjoyable. Occasionally you have a tough time finding a certain group member at the same quest stage as you, but this speaks more to the nature of players than the design of Craglorn, IMO. People are simply not as enamoured with questing as they are with grinding to reach the final level, and I don't think that has anything to do with the content. People grind in Craglorn to skip the solo quests from VR1-10 just the same as the group ones from VR11-14. Veteran levels in general are ignored/avoided by a large part of the game population. If the OP is simply requesting better Group Finder tools then I can't argue with that concept, but ultimately I don't think that will change much if the real problem is a dearth of like-minded questers.
I spend about 90% of my playtime either solo or by chance with other players who happen to be doing the exact same thing I am doing at the exact same time.
(...)
Play a different game?
If there's a playstyle that is supported for 95% of the levelling process, then it should also be supported for the other 5%. There's nothing worse than games (or quests) that let you advance most of the way and then place a brick wall in your path for absolutely no good reason.