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Idea for Vet Level Quests (Wall O Text Warning!)

MornaBaine
MornaBaine
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STANDARD DISCLAIMER: I am NOT saying "ZoS do this now or I'm unsubbbing!" nor am I saying, "ZoS do this BEFORE fixing important issues XYZ!" IF ZoS were to implement any of this it would obviously be up to ZoS to determine how and when. A slow roll out over time would probably be best in fact. So all posts along the lines of "NOOO! ZoS has to deal with "XYZ" that is more important first!" will be ignored. I hope the rest of you with meaningful contributions will simply ignore those (sadly inevitable) posts as well. Thank you. Now, onward...

We talk about end game being where it's at and of course I want to see more end game content because of course I want to keep playing this game AND experience new content regularly. But why is it all about groups, grinding and dungeons? Where are the end game QUESTS? Yes, I know there are some of course but I'd really like to see some game-changing end game questlines that are fun, complex, and really thought out. So I have an idea.

Right now everyone experiences the same quests regardless of their class. What I'd REALLY like to see are end game questlines that are specific to your class. And the end result of such quests would be access to a completely new skill line, rather like the current guild questlines. I'm not going to play armchair dev here and outline what these skills would be or how they'd balance, that's what our clever devs get paid for. So all I'm going to do is talk about what I'd like to see as a player and invite other players to join in and let the dev team know what sort of things you'd enjoy.
And since I feel that vampires and werewolves are (or should be!) their own class, I'm going to include them in this additional end game questline idea and I'll cover that quickly before moving on to my idea for the existing classes.

Vampires: In Skyrim, you can contract vampirism but meeting a vampire lord means you can THEN be "transformed" into his particular strain... almost as if the initial strain you contract merely sets the stage for what you can ultimately become. Vampirism is not completely static in Skyrim. So I can totally see Vet level quests that, depending upon your choices, would set you up to serve one of a handful of different, very powerful, vampires and successfully completing their missions would then result in them "blessing" you with their particular, stronger (edit to add: when I say "stronger" all I actually mean is "more choices" not abilities that are OP), strain of vampirism. It wouldn't really be stronger in terms of game mechanics but would give you new additions to your already existing vampire skill line that you could then choose to replace other abilities with. A "vampire lord" Ultimate akin to Skyrim would be pretty sweet though!

Werewolves: An endgame questline with variable outcomes for werewolves could also be implemented. Perhaps rather than Hircine it could involve the Wyresses, who we already know are shapeshifters. Since being a werewolf IS a sort of shapeshifting perhaps a powerful Wyress can use its inherent magicka to alter and expand it. She sends you on various missions, the end quest reward/result being that she gives you a "pure" wolf form (as in you now have the option to become an actual full wolf), a bear form, or even one of the great cats. Keeping it limited to 3 or 4 large predator animals seems "realistic" from both a lore and mechanics standpoint. I'd also really like to see a questline, perhaps this one involving Hircine instead of the Wyress, wherein you keep the original werewolf form, but gain a new color (your choice of black or white would be SUPER nice!) and new skills. A "call the pack" howl Ultimate would be pretty amazing... you howl and a pack of 3 or 4 wolves appear and fight for you!

I would REALLY like to see these end game questlines open up the possibility of "going to the Dark Side" for characters. Some players just LIKE to play bad guys! And since this happens at end game doing so does not conflict with the original main story questline wherein we are all heroes. Maybe some of us just got tired of maintaining the illusion that everything is rainbows and kittens when in reality we're continually covered in blood. ;) Thus, these questlines should have very dramatic and opposing outcomes based upon player choices. While there are nearly numberless amounts of "gods" across the face of Nirn The Eight are pretty much universal and so let's go with a storyline where our character is confronted by one of them based on their class and is given a quest of, of course, amazing importance. While on the quest, they are confronted by the Daedric opposite of the god in question and given the option to subvert the quest and serve the Daedric Prince instead. I have deliberately chosen Divines and Daedric Princes we have not yet seen much of in ESO and who would be natural adversaries.

As you can see, this would set up near limitless end game play because there would be so many different possibilities you could go with. You could fill all 8 character slots and still never experience it ALL.

As to the questlines themselves, I am leaving that open because I really want to see player contributions to this. What do YOU think would be awesome as far as both story arc for the quests themselves and new dark/light skill lines and rewards? I personally honestly think we have plenty of epic weapons and armor so would kind of like to see the actual quest rewards be extremely cool vanity items of some sort. So would LOVE to hear ideas for those as well.

So here are the Divines and Daedra I am thinking would be ideal for questlines for each specific class and we can nail down ideas for specifics from there. Please also add ideas for the vampires and werewolves questlines/skills/rewards.

Sorcerer: Julianos (God of Wisdom and Logic )/ Hermaeus Mora (The formless Daedra of knowledge and memory, seeks to possess all that is knowable.)
Dragon Knight: Stendarr (God of Mercy and Justice )/ Boethiah (Deity of deceit, secrecy, conspiracy, treason, and unlawful overthrow of authority.)
Night Blade: Arkay (God of Life & Death )/Nocturnal (Deity of the night and darkness, the patron of all things secretive.)
Templar: Dibella (Goddess of Beauty and Love )/Sanguine (Prince of hedonism, debauchery, and the further indulgences of one's darker nature.)

Okay ZoS community, have at it!

Editing to add: So, say ZoS actually does this. What would you like to see as a questline for Vet characters according to class? What kind of story arch would inspire or intrigue you? What kind of rewards would be exciting to you?
Edited by MornaBaine on October 6, 2014 6:23PM
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  • MornaBaine
    MornaBaine
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    Wow, you warn of wall o text and everybody flees...
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • AlexDougherty
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    Well it really was a wall of text.

    In summary ;
    • you want Class specific questlines, which culminates with a new skill line for that class.
    • You want Vampires and Werewolves to have a questline too, which gives them a slightly stronger form of the disease/curse.
    • You want some form of Aedric/Daedric quest, based on your class.

    No problem with most of it, apart from the vampires/werewolves getting stronger. That would only work if you also made them more vulnerable to fire/poison and Fighters guild abilities (templar too come to think of it).#

    Otherwise it's a great set of idea's, it might need a few tweeks, but could add to the game immensely.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • MornaBaine
    MornaBaine
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    Well it really was a wall of text.

    In summary ;
    • you want Class specific questlines, which culminates with a new skill line for that class.
    • You want Vampires and Werewolves to have a questline too, which gives them a slightly stronger form of the disease/curse.
    • You want some form of Aedric/Daedric quest, based on your class.

    No problem with most of it, apart from the vampires/werewolves getting stronger. That would only work if you also made them more vulnerable to fire/poison and Fighters guild abilities (templar too come to think of it).#

    Otherwise it's a great set of idea's, it might need a few tweeks, but could add to the game immensely.

    Well I don't really want the new skill line to be stronger for WW and Vamp...just different abilities. You'd have to give up other abilities to use them anyway so really it's just a way to have more choices and more unique builds. I should probably clairify my use of the word "stronger" in the OP, thanks.
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  • MornaBaine
    MornaBaine
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    Everybody talks about how they want end game to be improved... but no one has anything to say if it isn't PvP related?
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  • AlexDougherty
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    MornaBaine wrote: »
    Everybody talks about how they want end game to be improved... but no one has anything to say if it isn't PvP related?

    I think it's the wall of text that they find off putting, sorry to say these days people don't want to have to read, or think.

    Which is a shame, because if they read it they would find a basis to build a proper depth to the game, something most of them are complaining about.

    Maybe you could break it down a bit, I saw three sections in it myself, they might respond to them seperately, then you might get the response your idea's deserve.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • AshySamurai
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    I read this wall, and it's pretty interesting. Class quests - nice idea, but how about freedom? For now it doesn't matter which class/race you are or which weapon/armor you use. I don't think it's possible in ESO. Maybe in ESO 2.
    In conclusion I can't say that I agree or disagree with you. It's interesting, but I have doubts. Is it right to do? And how about grouping? Or it will be a solo end-game content?
    Make sweetrolls, not nerfs!
  • MornaBaine
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    I read this wall, and it's pretty interesting. Class quests - nice idea, but how about freedom? For now it doesn't matter which class/race you are or which weapon/armor you use. I don't think it's possible in ESO. Maybe in ESO 2.
    In conclusion I can't say that I agree or disagree with you. It's interesting, but I have doubts. Is it right to do? And how about grouping? Or it will be a solo end-game content?

    Could you explain to me what you mean, in terms of the game, by freedom?

    Ideally I'd like it to be the same way many quests are now, you can solo or group depending on your preference. I think right now ESO has definitely shown a preference for group content but perhaps at the expense of depth and storytelling. My hope is that these quests would be nearly as detailed and engrossing as the Main Storyline quests are as you are leveling up. It would be a tremendous amount of work for ZoS to be sure but I think it would not only give people a reason to really WANT to get to end game with as many characters as possible but it would provide near endless hours of new content since we're really talking about 10 quests here when you consider the good vs evil choices you can make on the class quests and the Vamp and WW quests.
    Edited by MornaBaine on October 4, 2014 11:50AM
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  • AshySamurai
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    MornaBaine wrote: »
    Could you explain to me what you mean, in terms of the game, by freedom?

    Ideally I'd like it to be the same way many quests are now, you can solo or group depending on your preference. I think right now ESO has definitely shown a preference for group content but perhaps at the expense of depth and storytelling. My hope is that these quests would be nearly as detailed and engrossing as the Main Storyline quests are as you are leveling up. It would be a tremendous amount of work for ZoS to be sure but I think it would not only give people a reason to really WANT to get to end game with as many characters as possible but it would provide near endless hours of new content since we're really talking about 10 quests here when you consider the good vs evil choices you can make on the class quests and the Vamp and WW quests.

    Freedom in terms of the game - how I see it - get access to every quest, every item, every place in game regardless of your class or race.

    And suppose you are DK. You have your own DK quests in end-game. You have NB friend. Are you able to group and do NB and DK quests together?
    Make sweetrolls, not nerfs!
  • LonePirate
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    I had previously thrown out these ideas:

    1. Daily quests for the Dark Anchors and world bosses in each zone:

    http://forums.elderscrollsonline.com/discussion/126138/add-daily-quests-related-to-dark-anchors-and-world-bosses


    2. A quest requiring the player to travel to visit all of the zones for a faction in search of some trinket or treasure or what not:

    http://forums.elderscrollsonline.com/discussion/112038/daily-vr-level-quest-idea
  • AshySamurai
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    LonePirate wrote: »
    2. A quest requiring the player to travel to visit all of the zones for a faction in search of some trinket or treasure or what not:
    http://forums.elderscrollsonline.com/discussion/112038/daily-vr-level-quest-idea

    Like Izad’s Treasure quest. I saw it in beta and it was pretty interesting: quest without any markers.
    Make sweetrolls, not nerfs!
  • MornaBaine
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    MornaBaine wrote: »
    Could you explain to me what you mean, in terms of the game, by freedom?

    Ideally I'd like it to be the same way many quests are now, you can solo or group depending on your preference. I think right now ESO has definitely shown a preference for group content but perhaps at the expense of depth and storytelling. My hope is that these quests would be nearly as detailed and engrossing as the Main Storyline quests are as you are leveling up. It would be a tremendous amount of work for ZoS to be sure but I think it would not only give people a reason to really WANT to get to end game with as many characters as possible but it would provide near endless hours of new content since we're really talking about 10 quests here when you consider the good vs evil choices you can make on the class quests and the Vamp and WW quests.

    Freedom in terms of the game - how I see it - get access to every quest, every item, every place in game regardless of your class or race.

    And suppose you are DK. You have your own DK quests in end-game. You have NB friend. Are you able to group and do NB and DK quests together?

    Hmmm...good question actually. But I really DON'T like the idea of these quests being "doable" by everyone as it actually defeats the purpose of the special class skill lines. The idea is to encourage players to have one (or possibly 2) of everything because that builds player retention. Say I think the Sorc quests are awesome...then I start wondering what the NB quests are like... and so on. So they'd only be quests you could group with players of the same class AND you'd possibly have to agree beforehand whether you were going to take the evil or good options.
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  • MornaBaine
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    So, say ZoS actually does this. What would you like to see as a questline for Vet characters according to class? What kind of story arch would inspire or intrigue you? What kind of rewards would be exciting to you?
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • bellanca6561n
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    Long ago Ultima Online had quest chains specific to acquiring specific skill lines or accomplishing specific goals unrelated to any prescribed story. It launched without quests.

    This isn't to say that your idea lacks value because it's been done before. We're living in an era of everyone having to take an identical story path with only minor variations precisely because it's been done before. It's been done the same way so often, in fact, that if you don't do it that way people say it's not an MMO.

    Good post. Thank you.
  • LonePirate
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    MornaBaine wrote: »
    So, say ZoS actually does this. What would you like to see as a questline for Vet characters according to class? What kind of story arch would inspire or intrigue you? What kind of rewards would be exciting to you?

    ZOS should create at least two new class skills for each class with one skill based on magicka and the other based on stamina (even if that defies the current system where all class skills are magicka based). I might even suggest four new skills per class with separate offensive and defensive skills for both the magicka and stamina lines.

    Daily quests given by the Mages Guild (for the magicka skills) and Fighters Guild (for the stamina skills) should be implemented to learn and level up the skills and their morphs. Other quests and methods of earning XP for skills should not have their XP applied to these skills. Only these specific quests should be allowed to level these skills. It would take weeks if not months to fully level these skills up to morph rank IV if only these once a day quests could be used to level each one.
    Edited by LonePirate on October 6, 2014 8:40PM
  • bellanca6561n
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    Oh, and there are plenty of readers in ESO....even when the light isn't so good...

    DavonsWatchBank_zpsf709383f.png
  • MornaBaine
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    Daily quests from the Mage and Fighters Guild would be pretty awesome.
    Edited by MornaBaine on October 6, 2014 8:31PM
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  • MornaBaine
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    Okay I'm going to break this down after all. Sigh....
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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