They're just people from the beta forums who couldn't figure out how to change their forum name from the one assigned to them on getting their beta invite.
Yeah you can go to Customer Support forum and write a request thread for getting your forum name changed. Just add a couple names of mods in the OP so they see it.gideon_nine_ESO wrote: »
Or maybe got used to them during the beta phase and carried on using them?And what's the deal with all the player names with ESO on the end. Are these official Z employees posting as players, or just players trying to make their comments look more official? Either way, I don't think it's appropriate to use ESO in a forum name unless you actually represent the game developer. Just my opinion, subject to debate.
They're just people from the beta forums who couldn't figure out how to change their forum name from the one assigned to them on getting their beta invite.
Hello everyone,
I'm one of the attendees of the Guild Summit. I've read all your comments on here and I echo a lot of your sentiments.
So I will be the first to step out of the "shadows" and take the first bullet.
I cannot speak to the selection process other than the fact that we do not have 1000 members. Our gaming community is over 13 years old and is well established with a background in development testing in coordination with various developers.
My specific background ranges from Engineering, Military Leadership, and to MMO Development, as I spent some time working in the gaming industry. This gives me a unique outlook as I can translate the ideas of a player such as myself into a format that can work with a developer due to understanding how their business works.
We have participated as a guild since early beta and have chapters in both North America and Europe.
I generally send my input directly through the in-game report tools and we have members that respond to things in the forums on a very regular basis.
I went into this with a very simple direction in mind: I want to represent the community in a manner that will help this game succeed and survive so that we can all continue to play and enjoy it.
A lot of my questions and comments were directed with this in mind. Whenever I asked a question I always followed it up with a similar question in regards to how it would affect the casual community, PVE, PVP, and RP community as applicable.
The round tables allowed the developer to speak with us in a more intimate session. A conversation that could have taken weeks on the forums and many man hours of digging through a multitude of posts with opinions and ideas that vary so much it can be mind boggling to keep up, could be condensed into a few hours with mutual feedback.
As an example: In regards to certain lag issues we were able to get more information on how the servers work in regards to visual and skill effects and how that translates into lag on the client end. With that information it allowed us to go back and forth with suggestions on how that lag could be dealt with. Some of the ideas were plausible, some were not, some were more of a band-aid and not so much a repair. But it allowed us to chisel down those ideas to a few solid ones that could be very beneficial to everyone. This same process would have created a 20 page post on the forums with so many ideas and opinions that any sane person would not even know where to start.
Please do not think that we were ZOS puppets. At one point or another we were all at odds with various development teams. In fact I directly challenged Paul Sage on the justice system and the potential downfalls that could be caused by lag due to city PVP. After some back and forth banter we met in the middle, I still am not 100% behind his theory, and he is not 100% behind mine, but we both gave the other something to think about. Cyrodiil was a very hot topic and Brian Wheeler dealt with it very well, he was open to ideas and comments, he was very sympathetic to the issues and you could see a man that was really working hard to solve the issues. He spent a couple of hours under constant fire about PVP, and he wrote down every idea that was thrown at him. At one point one of the attendees gave him a file with 45 pages of issues and suggestions for Cyrodiil, and to his credit not only did he read it, he was able to talk about it the following day proving that he did indeed read them all. So hopefully this adds some more color to this process. I apologize that I haven't given you a plethora of information, but it's 2AM and I spent 10 hours in round table meetings today.
Focus groups are a staple in any industry, and they do work.
I know over the next few days there will be more information from those of us that attended as we organize our thoughts and information, but until them feel free to contact me and I will respond in as much detail as I can.
Thank you,
Andrew
Awesome post! With your explanation, now I can much more appreciate what ZOS tried to and has achieved from the summit. And it is very nice to hear and, may I say, feels relieved that the developers noticed some of the issues and have been working hard on it. Kudos to you summit attendees and ZOS developers.Hello everyone,
I'm one of the attendees of the Guild Summit. I've read all your comments on here and I echo a lot of your sentiments.
So I will be the first to step out of the "shadows" and take the first bullet.
I cannot speak to the selection process other than the fact that we do not have 1000 members. Our gaming community is over 13 years old and is well established with a background in development testing in coordination with various developers.
My specific background ranges from Engineering, Military Leadership, and to MMO Development, as I spent some time working in the gaming industry. This gives me a unique outlook as I can translate the ideas of a player such as myself into a format that can work with a developer due to understanding how their business works.
We have participated as a guild since early beta and have chapters in both North America and Europe.
I generally send my input directly through the in-game report tools and we have members that respond to things in the forums on a very regular basis.
I went into this with a very simple direction in mind: I want to represent the community in a manner that will help this game succeed and survive so that we can all continue to play and enjoy it.
A lot of my questions and comments were directed with this in mind. Whenever I asked a question I always followed it up with a similar question in regards to how it would affect the casual community, PVE, PVP, and RP community as applicable.
The round tables allowed the developer to speak with us in a more intimate session. A conversation that could have taken weeks on the forums and many man hours of digging through a multitude of posts with opinions and ideas that vary so much it can be mind boggling to keep up, could be condensed into a few hours with mutual feedback.
As an example: In regards to certain lag issues we were able to get more information on how the servers work in regards to visual and skill effects and how that translates into lag on the client end. With that information it allowed us to go back and forth with suggestions on how that lag could be dealt with. Some of the ideas were plausible, some were not, some were more of a band-aid and not so much a repair. But it allowed us to chisel down those ideas to a few solid ones that could be very beneficial to everyone. This same process would have created a 20 page post on the forums with so many ideas and opinions that any sane person would not even know where to start.
Please do not think that we were ZOS puppets. At one point or another we were all at odds with various development teams. In fact I directly challenged Paul Sage on the justice system and the potential downfalls that could be caused by lag due to city PVP. After some back and forth banter we met in the middle, I still am not 100% behind his theory, and he is not 100% behind mine, but we both gave the other something to think about. Cyrodiil was a very hot topic and Brian Wheeler dealt with it very well, he was open to ideas and comments, he was very sympathetic to the issues and you could see a man that was really working hard to solve the issues. He spent a couple of hours under constant fire about PVP, and he wrote down every idea that was thrown at him. At one point one of the attendees gave him a file with 45 pages of issues and suggestions for Cyrodiil, and to his credit not only did he read it, he was able to talk about it the following day proving that he did indeed read them all. So hopefully this adds some more color to this process. I apologize that I haven't given you a plethora of information, but it's 2AM and I spent 10 hours in round table meetings today.
Focus groups are a staple in any industry, and they do work.
I know over the next few days there will be more information from those of us that attended as we organize our thoughts and information, but until them feel free to contact me and I will respond in as much detail as I can.
Thank you,
Andrew
Because burying their heads in the sand and not facing disquiet among their players is a good strategy to encourage long-term retention.NadiusMaximus wrote: »And that people is probably why ZOS doesn't read these threads.......
I don't see the quality (good or bad) of the chosen few is being much debated here, the issue is the fact they weren't in any way 'chosen' by the players so they're unrepresentative .. no matter what good words they may say they still speak only for themselves, but ZOS will try to portray them as something else.Spectrasoul wrote: »You can clearly see from the posts of some of the people going that they are veteran gamers looking out for the community as a whole, not just themselves.
R1ckyDaMan wrote: »Like predicted, same experienced MMO guilds invited, the same ones as in beta's etc, Why not invite 20 die hard TES fans and ask em what they think?
ExiledKhallisi wrote: »R1ckyDaMan wrote: »Like predicted, same experienced MMO guilds invited, the same ones as in beta's etc, Why not invite 20 die hard TES fans and ask em what they think?
Funny how the people they choose to attend these never seem to ask the questions the majority of players are concerned with.
R1ckyDaMan wrote: »Like predicted, same experienced MMO guilds invited, the same ones as in beta's etc, Why not invite 20 die hard TES fans and ask em what they think?
For those actually interested in what actually happened in the meetings instead of pure negative conjecture and conspiracy theories, here is a link to the full 12+ HOURS of audio from all meetings.
http://www.mostly-harmless-guild.com/forum/m/17294987/viewthread/16050470-zos-guild-summit-recordings/page/1
But ya know, continue to not have facts and tell us exactly what you think happened there and why.
So the only guild I will join is the Thieves Guild.
I wont do the other faction stuff for VR+.
Heck, I wont even become a WW or Vamp because that's not my character.
Exactly how was I or others like me represented at this 'meeting'?
Hello everyone,
I'm one of the attendees of the Guild Summit. I've read all your comments on here and I echo a lot of your sentiments.
So I will be the first to step out of the "shadows" and take the first bullet.
I cannot speak to the selection process other than the fact that we do not have 1000 members. Our gaming community is over 13 years old and is well established with a background in development testing in coordination with various developers.
My specific background ranges from Engineering, Military Leadership, and to MMO Development, as I spent some time working in the gaming industry. This gives me a unique outlook as I can translate the ideas of a player such as myself into a format that can work with a developer due to understanding how their business works.
We have participated as a guild since early beta and have chapters in both North America and Europe.
I generally send my input directly through the in-game report tools and we have members that respond to things in the forums on a very regular basis.
I went into this with a very simple direction in mind: I want to represent the community in a manner that will help this game succeed and survive so that we can all continue to play and enjoy it.
A lot of my questions and comments were directed with this in mind. Whenever I asked a question I always followed it up with a similar question in regards to how it would affect the casual community, PVE, PVP, and RP community as applicable.
The round tables allowed the developer to speak with us in a more intimate session. A conversation that could have taken weeks on the forums and many man hours of digging through a multitude of posts with opinions and ideas that vary so much it can be mind boggling to keep up, could be condensed into a few hours with mutual feedback.
As an example: In regards to certain lag issues we were able to get more information on how the servers work in regards to visual and skill effects and how that translates into lag on the client end. With that information it allowed us to go back and forth with suggestions on how that lag could be dealt with. Some of the ideas were plausible, some were not, some were more of a band-aid and not so much a repair. But it allowed us to chisel down those ideas to a few solid ones that could be very beneficial to everyone. This same process would have created a 20 page post on the forums with so many ideas and opinions that any sane person would not even know where to start.
Please do not think that we were ZOS puppets. At one point or another we were all at odds with various development teams. In fact I directly challenged Paul Sage on the justice system and the potential downfalls that could be caused by lag due to city PVP. After some back and forth banter we met in the middle, I still am not 100% behind his theory, and he is not 100% behind mine, but we both gave the other something to think about. Cyrodiil was a very hot topic and Brian Wheeler dealt with it very well, he was open to ideas and comments, he was very sympathetic to the issues and you could see a man that was really working hard to solve the issues. He spent a couple of hours under constant fire about PVP, and he wrote down every idea that was thrown at him. At one point one of the attendees gave him a file with 45 pages of issues and suggestions for Cyrodiil, and to his credit not only did he read it, he was able to talk about it the following day proving that he did indeed read them all. So hopefully this adds some more color to this process. I apologize that I haven't given you a plethora of information, but it's 2AM and I spent 10 hours in round table meetings today.
Focus groups are a staple in any industry, and they do work.
I know over the next few days there will be more information from those of us that attended as we organize our thoughts and information, but until them feel free to contact me and I will respond in as much detail as I can.
Thank you,
Andrew
For those actually interested in what actually happened in the meetings instead of pure negative conjecture and conspiracy theories, here is a link to the full 12+ HOURS of audio from all meetings.
http://www.mostly-harmless-guild.com/forum/m/17294987/viewthread/16050470-zos-guild-summit-recordings/page/1
But ya know, continue to not have facts and tell us exactly what you think happened there and why.
ZOS_JessicaFolsom wrote: »