SuraklinPrime wrote: »I didn't get invited
Ok my guild only has 15 of us, but hey, we care too.
Seriously, I hope they remember that there are many more players than those in large established guilds & that their concerns and wants may not be the same.
There are a lot of people that voice complaints. There are some people that voice complaints coupled with potential solutions and constructive comments. There are even fewer of these people that not only do the above but do so integrating the voice and concerns of many players that they interact with. I think those are the folks flying out. Those that I know of off hand that are going have a decent guild behind them and because of that, they are taking with them the concerns and ideas of a much larger group than just the guildmasters themselves.
I am happy to see this meeting going forward and feel pretty comfortable in the fact that my concerns will be represented, both PvP and PvE, based on who they selected to fly out.
I am happy to see ZOS making such a commitment to better serving the player base.
Is that all you take from this thread?Aoife32001 wrote: »Do we really have a 5-page rant session consisting of complaints about how not everyone wasn't invited to the party?
These complaints are not about how not everyone was invited. They are about why a 20ish guild members meeting is preferred by ZOS as a means of communication opposed to this official forum. What ZOS told to those guild members can be discussed here on this forum as well.Aoife32001 wrote: »Do we really have a 5-page rant session consisting of complaints about how not everyone wasn't invited to the party?
Desdemonte wrote: »The role of animation canceling:
Animation and attack priority is currently driven by gameplay mechanics, and animation design is created to support the gameplay features. Animation cancelling with macro usage is “cheating”, but the way that attacks currently interact is intended, but will hopefully be improved in the future.
Animation cancelling is stupid and needs dragged out back and shot. To say the bolded really, really sucks. Really non-committal comment of nothingness overall regarding something that should be considered an exploit.
Sounds like a bunch of gobbledygook that they are trying to use to confuse the issue. If it's intended, and macros are so easy to make for games, and macro ing it is cheating..... WTF is that supposed to mean?
Initial reports are not very confidence inspiring.
Desdemonte wrote: »The role of animation canceling:
Animation and attack priority is currently driven by gameplay mechanics, and animation design is created to support the gameplay features. Animation cancelling with macro usage is “cheating”, but the way that attacks currently interact is intended, but will hopefully be improved in the future.
Animation cancelling is stupid and needs dragged out back and shot. To say the bolded really, really sucks. Really non-committal comment of nothingness overall regarding something that should be considered an exploit.
Sounds like a bunch of gobbledygook that they are trying to use to confuse the issue. If it's intended, and macros are so easy to make for games, and macro ing it is cheating..... WTF is that supposed to mean?
Initial reports are not very confidence inspiring.
It's saying that if you can physically push each skill you are playing as intended whether the animation cancels or not....and that using a macro to do it for you is cheating. Makes sense to me.
R1ckyDaMan wrote: »Desdemonte wrote: »Quoted:
Q: What kind of challenges will this system involve for educating players on where their stats are coming from and helping them understand how the new system works without having to show them a PowerPoint presentation?
A: The reality is that most players don’t really care too much, and they simply trust that their stats are adding naturally. This will actually be a fairly natural system since the caps in place prevent you from ever getting “too much” of a certain stat.
Seriously? OMFG.
*I* care! I'm sure *many* people care! We want to understand the mechanics so we can maximize a build. Why do you think we hate your shite tool tips?!?
Horses mouth though, most don't, get over it.
You can always tell when someone can't come up with a sensible argument, they resort to semantic games.Desdemonte wrote: »Desdemonte wrote: »The role of animation canceling:
Animation and attack priority is currently driven by gameplay mechanics, and animation design is created to support the gameplay features. Animation cancelling with macro usage is “cheating”, but the way that attacks currently interact is intended, but will hopefully be improved in the future.
Animation cancelling is stupid and needs dragged out back and shot. To say the bolded really, really sucks. Really non-committal comment of nothingness overall regarding something that should be considered an exploit.
Sounds like a bunch of gobbledygook that they are trying to use to confuse the issue. If it's intended, and macros are so easy to make for games, and macro ing it is cheating..... WTF is that supposed to mean?
Initial reports are not very confidence inspiring.
It's saying that if you can physically push each skill you are playing as intended whether the animation cancels or not....and that using a macro to do it for you is cheating. Makes sense to me.
That's a pretty fine hair your splitting there.
There are a lot of people that voice complaints. There are some people that voice complaints coupled with potential solutions and constructive comments. There are even fewer of these people that not only do the above but do so integrating the voice and concerns of many players that they interact with. I think those are the folks flying out. Those that I know of off hand that are going have a decent guild behind them and because of that, they are taking with them the concerns and ideas of a much larger group than just the guildmasters themselves.
I am happy to see this meeting going forward and feel pretty comfortable in the fact that my concerns will be represented, both PvP and PvE, based on who they selected to fly out.
I am happy to see ZOS making such a commitment to better serving the player base.
Out of a clamorous crowd of cynics, a voice of reason. Thanks, Polar.
http://tamrielfoundry.com/2014/10/eso-guild-summit/
fromtesonlineb16_ESO wrote: »At least when Turbine set up their 'player council' in LOTRO they had the decency to make it democratic and had players nominate and then vote for those who the developer would discuss the game with .. the players chose the representatives to attend these shindigs, while in ESO ZOS get to choose whose voices they listen to.
The elected reps. then solicited input from their 'constituents', who at least knew their concerns would be raised .. here there's no such canvassing of comments, the chosen few are free to discuss their pet projects alone .. I assume Entropy Rising are there, for example.
fromtesonlineb16_ESO wrote: »You can always tell when someone can't come up with a sensible argument, they resort to semantic games.Desdemonte wrote: »Desdemonte wrote: »The role of animation canceling:
Animation and attack priority is currently driven by gameplay mechanics, and animation design is created to support the gameplay features. Animation cancelling with macro usage is “cheating”, but the way that attacks currently interact is intended, but will hopefully be improved in the future.
Animation cancelling is stupid and needs dragged out back and shot. To say the bolded really, really sucks. Really non-committal comment of nothingness overall regarding something that should be considered an exploit.
Sounds like a bunch of gobbledygook that they are trying to use to confuse the issue. If it's intended, and macros are so easy to make for games, and macro ing it is cheating..... WTF is that supposed to mean?
Initial reports are not very confidence inspiring.
It's saying that if you can physically push each skill you are playing as intended whether the animation cancels or not....and that using a macro to do it for you is cheating. Makes sense to me.
That's a pretty fine hair your splitting there.
fromtesonlineb16_ESO wrote: »You can always tell when someone can't come up with a sensible argument, they resort to semantic games.Desdemonte wrote: »Desdemonte wrote: »The role of animation canceling:
Animation and attack priority is currently driven by gameplay mechanics, and animation design is created to support the gameplay features. Animation cancelling with macro usage is “cheating”, but the way that attacks currently interact is intended, but will hopefully be improved in the future.
Animation cancelling is stupid and needs dragged out back and shot. To say the bolded really, really sucks. Really non-committal comment of nothingness overall regarding something that should be considered an exploit.
Sounds like a bunch of gobbledygook that they are trying to use to confuse the issue. If it's intended, and macros are so easy to make for games, and macro ing it is cheating..... WTF is that supposed to mean?
Initial reports are not very confidence inspiring.
It's saying that if you can physically push each skill you are playing as intended whether the animation cancels or not....and that using a macro to do it for you is cheating. Makes sense to me.
That's a pretty fine hair your splitting there.
That's the thing. It's not and argument. seems black and white to me. you either do it or have the computer do it for you. the first is intended the latter is not and considered cheating.
Desdemonte wrote: »fromtesonlineb16_ESO wrote: »You can always tell when someone can't come up with a sensible argument, they resort to semantic games.Desdemonte wrote: »Desdemonte wrote: »The role of animation canceling:
Animation and attack priority is currently driven by gameplay mechanics, and animation design is created to support the gameplay features. Animation cancelling with macro usage is “cheating”, but the way that attacks currently interact is intended, but will hopefully be improved in the future.
Animation cancelling is stupid and needs dragged out back and shot. To say the bolded really, really sucks. Really non-committal comment of nothingness overall regarding something that should be considered an exploit.
Sounds like a bunch of gobbledygook that they are trying to use to confuse the issue. If it's intended, and macros are so easy to make for games, and macro ing it is cheating..... WTF is that supposed to mean?
Initial reports are not very confidence inspiring.
It's saying that if you can physically push each skill you are playing as intended whether the animation cancels or not....and that using a macro to do it for you is cheating. Makes sense to me.
That's a pretty fine hair your splitting there.
That's the thing. It's not and argument. seems black and white to me. you either do it or have the computer do it for you. the first is intended the latter is not and considered cheating.
Thank you for puting it into elementary school terms for me. I didn't think it was necessary, as it was inferred, but alas......
The role of crafting – figuring out ways to make achieving top-tier crafted gear more of a challenge
http://tamrielfoundry.com/2014/10/eso-guild-summit-day2/
Day 2 and not one mention about Templar PVE End-game DPS.............Really poor job by the guilds.
http://tamrielfoundry.com/2014/10/eso-guild-summit-day2/
Day 2 and not one mention about Templar PVE End-game DPS.............Really poor job by the guilds.
And what's the deal with all the player names with ESO on the end. Are these official Z employees posting as players, or just players trying to make their comments look more official? Either way, I don't think it's appropriate to use ESO in a forum name unless you actually represent the game developer. Just my opinion, subject to debate.