Ninnghizhidda wrote: »
A ton of problems solved.
If your problem was getting rid of heavy armor users.

Ninnghizhidda wrote: »If your problem was getting rid of heavy armor users.
Quite the opposite, it would get rid of lots of "bathrobes", when they would no longer reap the ridiculous benefits and synergies with "broomsticks" (staves) and many magicka skills, and would feel what very light cloth armour bestows: minimal physical protection, but better mobility.
If you fancy to be able to hop around like a locust, stay afar, and blast your powerful spells, absolutely, but if anything heavy or piercing (e.g. powerful physical attack) comes your way, you should also feel the impact. Just a small example: Immovable (as used by "bathrobes").
Having armour with "basic" properties, does indeed "forces" people down to Earth. It makes choices meaningful, and those choices have consequences too. It has been demonstrated for many years. It is only ESO that tried to re-invent the wheel, and failed miserably with its alternative plan (somehow square wheels don't seem to go very far).
AssaultLemming wrote: »Change is coming, they said recently that light armor wearers will be more squishy. I think it was linked to the champ system.
Eh, not much for the slowing down thing (armor really didn't hamper wearers as much as people think), but it definitely needs work. I just watched our light armor wearing DK tank crypt for us while doing dps nearly as good as the other dps'ers. Being the tank I felt pretty useless after that. Glad that cotton protects him as much as all the steel i have on me.
The new stamina/magicka return also gives higher values to the ranged users, and less to melee. Go figure. Not ranting in any particular direction here, it just came out.
david.haypreub18_ESO wrote: »The new stamina/magicka return also gives higher values to the ranged users, and less to melee. Go figure. Not ranting in any particular direction here, it just came out.
Yeah, that one was so ridiculous I really just can't comprehend it. They know ranged is better than melee, yet when they try to fix heavy armor they give MORE damage to ranged than to melee-- like, a LOT more.
That was just mind-boggling. Do they even play?
david.haypreub18_ESO wrote: »The new stamina/magicka return also gives higher values to the ranged users, and less to melee. Go figure. Not ranting in any particular direction here, it just came out.
Yeah, that one was so ridiculous I really just can't comprehend it. They know ranged is better than melee, yet when they try to fix heavy armor they give MORE resource return to ranged than to melee-- like, a LOT more.
That was just mind-boggling. Do they even play?