Maintenance for the week of June 1:
• PC/Mac: No maintenance – June 1

Not looking forward to this

  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭

    how is that a bad thing?
    if i have more time to counter and perhaps change a fight so i don't die isn't that a GOOD thing?

    Heh, I have to walk away from the game after each Molag Bal fight and massage my hands. It's an old age thing you whippersnappers have to look forward too.... :)

    Seriously though, 20 minute long fights is not what I signed on this game to play. Sure a major main quest end boss can be a fight like this, but not a trash mob in dungeon that I have to battle about 20 or 30 times to get to the real boss.

    Edited by Nestor on October 3, 2014 3:52PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Probitas
    Probitas
    ✭✭✭
    Changing your values and increasing them by a factor of 10 will do nothing if the end result of a bonus is STILL 1%, since the overall game engine still applies damage along similar lines.

    100 x 1% + 100 = 101 = 1 xtra point
    1000 x 1% + 1000 = 1010 10 xtra points
    10000 x 1% + 10000 = 10100 100 xtra points

    For the math challenged, every 10 in a group of a thousand is 1 percent. Every 100 in a group of ten thousand is a percent.

    Negligible. Useless. Show pony.

    Edited to explain the math.
    Edited by Probitas on October 2, 2014 9:53PM
  • Kos
    Kos
    ✭✭✭
    Bigger numbers are a good thing definitely. They are easier to calculate so it will improve the lag especially in large groups of people. It's a great move.
    Edited by Kos on October 2, 2014 9:26PM
  • Valen_Byte
    Valen_Byte
    ✭✭✭✭✭
    ✭✭
    Erock25 wrote: »
    I agree that it is an unnecessary change but why even worry about it yourself? You know 1% is 1% whether you have 10k or 1k health so it makes no difference to me.

    This ^^^

    Its really not a big deal people...

    ***Dixon Kay MagDK FORMER EMPEROR***Deca Dix MagDK FORMER EMPORER***Valonious MagPlar FORMER EMPEROR***
    GM of BYTE
    MAY YOUR DEATHS BE SWIFT, AND YOUR LOAD SCREENS LONG.
    And alien tears will fill for him, Pity’s long-broken urn, For his mourners will be outcast men, And outcasts always mourn
  • Valen_Byte
    Valen_Byte
    ✭✭✭✭✭
    ✭✭
    Probitas wrote: »
    Changing your values and increasing them by a factor of 10 will do nothing if the end result of a bonus is STILL 1%, since the overall game engine still applies damage along similar lines.

    100 x 1.1% = 101 = 1 xtra point
    1000 x 1.1%= 1010 10 xtra points
    10000 x 1.1% = 10100 100 xtra points

    Negligible. Useless. Show pony.

    Umm...check your math dude...its wrong

    ***Dixon Kay MagDK FORMER EMPEROR***Deca Dix MagDK FORMER EMPORER***Valonious MagPlar FORMER EMPEROR***
    GM of BYTE
    MAY YOUR DEATHS BE SWIFT, AND YOUR LOAD SCREENS LONG.
    And alien tears will fill for him, Pity’s long-broken urn, For his mourners will be outcast men, And outcasts always mourn
  • PBpsy
    PBpsy
    ✭✭✭✭✭
    ✭✭✭
    Our amps go up to 11

    Why don't you just make ten louder and make ten be the top number and make that a little louder?

    Why don't they make the decimals work for small percentage increase or if they really need to use integers, why they don't just use them internally and convert and display reasonable decimal numbers on the UI?
    ESO forums achievements
    Proud fanboi
    Elitist jerk
    Troll
    Hater
    Fan of icontested(rainbow colors granted)
  • Nefrast
    Nefrast
    ✭✭✭
    Seriously, they should divide all values by 10 so all negligible bonuses vanish. Don't take me for stupid and try to fool me, thank you very much.

    I don't need or want any false feel of progress, I just play to have a good time, that's all that matters.

    Having to spend more time to read longer numbers isn't more fun for me, it's actually less.
    Edited by Nefrast on October 2, 2014 9:49PM
  • Tapio75
    Tapio75
    ✭✭✭✭✭
    Please no, i allready got tired seeing these ridiculous numbers when playing WOW.

    Scrap this and find a new way though... System is working perfectly fine for me and i realize while 1-3% increase in something may seem small it often is the thin line between life and death. I got used to these "small" numbers in good old WOW before they scrapped the lovely talent system. Just let the working game be and remember the wise words

    "If it works, do not fix it"
    >>PC-EU Mostly PVE. Played since BETA<<
  • Probitas
    Probitas
    ✭✭✭
    Probitas wrote: »
    Changing your values and increasing them by a factor of 10 will do nothing if the end result of a bonus is STILL 1%, since the overall game engine still applies damage along similar lines.

    100 x 1.1% = 101 = 1 xtra point
    1000 x 1.1%= 1010 10 xtra points
    10000 x 1.1% = 10100 100 xtra points

    Negligible. Useless. Show pony.

    Umm...check your math dude...its wrong

    fixed it, thanks. math was correct, I didn't display it properly.
  • Shunravi
    Shunravi
    ✭✭✭✭✭
    ✭✭
    Our amps go up to 11

    Give me $2,000 and I will build you one that goes to 12. ;)
    Edited by Shunravi on October 2, 2014 10:03PM
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • æxæ
    æxæ
    ✭✭✭
    Are we still talking pvp side of the game or will this be an overall change to the game? Because I think the major problem this game has isn't related to pve at all. Who needs 25 k health in pve? No one.

    They shouldn't have mixed up pvp and pve in the first place. Neverwinter made
    that mistake and then introduced a "toughness" stat to a strictly pvp armor and neglected the pve responding stat accordingly. Worked.
    DCUO (DC Universe Online) had this from the beginning, still works. You need to have pvp and pve divided. This is why pvp is at its state it is. PVE is fine.

    Let's see, 25 k health. What happens to damage? 10 times the damage? Naw, right? Why not just double it so players are unable to 1 or 2 shot other players?
    I really have no clue but my major concern is that pvp is not seperated gear wise from pve. Biggest issues imo. I don't know for other MMOs and how they do it but I definitely know it worked with Neverwinter and DCUO.
  • GnatB
    GnatB
    ✭✭✭✭
    "All your character’s stats, attributes, and damage values will be multiplied by 10 (for example, a Health of 2,500 would become a Health of 25,000). This will allow small percentage bonuses to realize a visible impact on your character’s stat lines."

    Please don't do this, I feel like you're WoWifing the game. I like the current values, and multiplying the values times 10 will only cause people to stress over negligible percent increases. I know I'm not the only one who hates the silly look of such large values, please please refrain from doing this.

    Edit: Quote from guild summit.

    Lol, talk about mudflation.

    Anyways, sounds like the entire *point* is to stress over the negligible percent increases that the champion system will be enabling.
    Achievements Suck
  • timidobserver
    timidobserver
    ✭✭✭✭✭
    ✭✭✭✭
    WoW has completely *** some people and gave them PTSD. They start screaming about anything that is remotely similar to WoW, regardless of the reasons or justificiations.
    Edited by timidobserver on October 2, 2014 10:36PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • GnatB
    GnatB
    ✭✭✭✭
    Resueht wrote: »
    I've been trying to give them the benefit of the doubt here and there was some underlying principle that makes this reasonable.

    But I can't think of one without knowing their system of rounding and stat management. The only thing I can think of is integer math and issues with truncation. If the small percentages are too small, i.e. 1% of 20, then if number is truncated you get no real increase. If they use a ceiling function then it will round up and give much more than 1%. All of this is assuming they use an integer stat system which, which wouldn't make much sense for how things are anyway.

    Bottom line: I'm skeptical of this change having any real impact, but without knowing the exact number-keeping methods they use I'm hesitant to pass ultimate judgement on this plan.


    That's pretty much the point. If putting a point in some sign in the new champion system gives you +0.1% damage, with the current numbers displayed (which are shown as ints, no idea what they are under the hood) the player wouldn't see any benefit from putting that point into that sign.

    i.e. you have 400 damage. You put a point in the skill that increases it by .1%. You now have 400.4 damage. But because the UI only displays whole ints, it still shows up as 400. It doesn't look like that point did *anything*.

    Now sure, they could simply display all the stats in their unrounded form. Or (I guess) multiply them by enough 10's that you always see the benefit. They're apparently taking the latter approach.


    Realistically, it *probably* doesn't really matter. It's all just cosmetics. As long as they get their multiples right.

    i.e. if they actually multiply weapon damage by 10 and stamina by 10, (and not just the display) but actual damage done is a multiple of weapon damage and stamina, then you probably better multiply health by 100, and not just by 10. Otherwise things will die 10x as fast.
    Edited by GnatB on October 2, 2014 11:08PM
    Achievements Suck
  • Gidorick
    Gidorick
    ✭✭✭✭✭
    ✭✭✭✭✭
    It won't change the way the game plays so... sure... go ahead. Add as many zeros as you want!
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • ExiledKhallisi
    ExiledKhallisi
    ✭✭✭✭✭
    Technically, we are not supposed to see the damage numbers so....
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • babylon
    babylon
    ✭✭✭✭✭
    ✭✭
    And imagine all the numbers exploding across our screen if you use FTC or Combat Cloud etc. Probably won't be able to see anything going on underneath all that mess.
  • KenjiJU
    KenjiJU
    ✭✭✭
    Shaun98ca2 wrote: »
    I would like to comment I believe this has a lot to do with MINOR things in the game that A. Already exist versus B. Are coming.

    Lets take the champion system. If the integers are too small you place 9 points in say health but see no actual increase due to the fact your not increasing by a whole # based on the current system. So after placing 10 points in health you finally have your hit points increased by 1.

    This diminishes the Value of the Champion System. But shifting the value by 10 can simply help to see the change even if it is just simply a 1% incease value to your character.

    This change can have potential value to allow for better slight variations of increase. It would be wise for Devs to take a moment to show how and why this can improve the game and where.

    Slight indeed.

    If you've heard of/played Borderlands 2, it had a system very similar to what they're presenting here. Problem was, the value drop off was too swift, and your actual control and choice was limited (much like it sounds here by forcing you to move to another pane after each point), so it ended up just being a rounded off overall bonus to everything (basically repainting Vet Ranks). How they're presenting it here and bloating the values is just taking a lot of the wind out of the system

    Champion system was one of the biggest things I was looking forward to. Not so much anymore after reading the summit, but we'll see.

    @ZOS

    Wouldn't it be better to just bloat the point requirements instead of the reverse?
    Spend per percentage point: 1 -> 2 -> 4 -> 8 etc. to see a whole value increase, instead of putting in: 1 -> 1 -> 1 and getting miniscule values. This would increase diversity as you're not always spending the same amount in each champion pane (or whatever you're calling it).
    Edited by KenjiJU on October 3, 2014 6:31AM
  • Cogo
    Cogo
    ✭✭✭✭✭
    "All your character’s stats, attributes, and damage values will be multiplied by 10 (for example, a Health of 2,500 would become a Health of 25,000). This will allow small percentage bonuses to realize a visible impact on your character’s stat lines."

    Please don't do this, I feel like you're WoWifing the game. I like the current values, and multiplying the values times 10 will only cause people to stress over negligible percent increases. I know I'm not the only one who hates the silly look of such large values, please please refrain from doing this.

    Edit: Quote from guild summit.

    @ZOS_JessicaFolsom
    @ZOS_GinaBruno

    This is HORRIBLE! Please Zenimax, do not do this. You will LOOSE players for the same reason any MMO loosing long term players and only gains players for the short term.

    Even WoW is cutting their huge stat numbers!!!!!

    Do NOT do this!

    Zenimax: Look at this forum. Even users here who been fighting each other about ESO, agrees this is a very bad thing to do.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Aett_Thorn
    Aett_Thorn
    ✭✭✭✭✭
    My main problem with this is because of the recent QA debacles that we've seen. I'm sure that 90% of the game numbers will be scaled correctly. However, the remaining 10% (we'll just assume that it will be on Nightblade attacks) won't be scaled correctly and will remain at their current values. As such, they will be severely underpowered until a fix can be put in.

    I don't see any desperate need to change most combat numbers just for the sake of making players feel better about their choices, even though the result is the same. Too much risk, not enough reward, if you ask me.
  • Izzban
    Izzban
    ✭✭✭
    I do not like inflating numbers. I do not feel the reasons given for inflating the numbers are sufficient to warrant doing so. One of the things I like about this game is that I have 2000 health, not 20000.

    I suggest you revisit your thinking on implementing multiple tiny insignificant increases rather than less frequent meaningful increases.
  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    better be true, finally Purple/Yellow glyphs will have a reason to exist.
    And here is the guy they are doing this for. Someone who thinks this will actually be an improvement.
    :trollin:
  • Knootewoot
    Knootewoot
    ✭✭✭✭✭
    ✭✭✭
    Ugh, in SWG you also had orinally around 800 health. After the CU you gained health per level in the millions. It was the beginning of the end.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    Well they tried to Elder Scrollsify it and people ripped it apart and have it negative reviews. All WoW clones get much higher reviews
    If they stopped breaking their game it would get a lot higher reviews. People are complaining about the bugs and shoddy QA and lack of communication. Nobody asked for inflated numbers or vet rank increases. It obviously doesn't matter what we say because they ignore us anyway.
    :trollin:
  • tordr86b16_ESO
    tordr86b16_ESO
    ✭✭✭✭✭
    Right now, it seems rather pointless to upgrade set gear to legendary because the bonus stats increase is so minimal. I hope this "inflation" will help remedy that.
    Edited by tordr86b16_ESO on October 3, 2014 1:24PM
  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    "All your character’s stats, attributes, and damage values will be multiplied by 10 (for example, a Health of 2,500 would become a Health of 25,000). This will allow small percentage bonuses to realize a visible impact on your character’s stat lines."

    Please don't do this, I feel like you're WoWifing the game. I like the current values, and multiplying the values times 10 will only cause people to stress over negligible percent increases. I know I'm not the only one who hates the silly look of such large values, please please refrain from doing this.

    Edit: Quote from guild summit.

    i completely disagree with you and i can only see this change thier doing us a GOOD thing not a bad thing.
    Care to explain how?
    :trollin:
  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    im my opinion this will actually promote longer and more skilled and meaningfull pvp fights.
    Seriously?
    :trollin:
  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    LonePirate wrote: »
    Erock25 wrote: »
    People are over reacting hardcore to this bit of news. WHY DOES IT MATTER TO YOU? All this change does is make the unaware feel better about getting their 1% stat increase and for those of us that know it's just an extra ZERO big whoop, wanna fight about it?

    You are correct that his change is meaningless provided the proportionality is kept for everything. My concern is that we are going to find numerous bugs and issue once ZOS starts tinkering with things that did not need to be changed.
    Where is your confidence? Is it because they manage to break the game with even minor changes and then take weeks to fix it? Yeah I don't see this as being a good idea either.
    :trollin:
  • Probitas
    Probitas
    ✭✭✭
    Knootewoot wrote: »
    Ugh, in SWG you also had orinally around 800 health. After the CU you gained health per level in the millions. It was the beginning of the end.

    There was a lot more to the failure of that game beyond the CU. I was there for it all. SONY Online policies went a long way in leading that animal to slaughter.
  • kitsinni
    kitsinni
    ✭✭✭✭✭
    Knootewoot wrote: »
    Ugh, in SWG you also had orinally around 800 health. After the CU you gained health per level in the millions. It was the beginning of the end.

    Champion system really is sounding like the CU of ESO. The only difference is SWG was extremely solid before the CU.
Sign In or Register to comment.