Hlaren_shortsheath wrote: »
how is that a bad thing?
if i have more time to counter and perhaps change a fight so i don't die isn't that a GOOD thing?
I agree that it is an unnecessary change but why even worry about it yourself? You know 1% is 1% whether you have 10k or 1k health so it makes no difference to me.
Changing your values and increasing them by a factor of 10 will do nothing if the end result of a bonus is STILL 1%, since the overall game engine still applies damage along similar lines.
100 x 1.1% = 101 = 1 xtra point
1000 x 1.1%= 1010 10 xtra points
10000 x 1.1% = 10100 100 xtra points
Negligible. Useless. Show pony.
phreatophile wrote: »Our amps go up to 11
ez2k.stoobzzub17_ESO wrote: »Changing your values and increasing them by a factor of 10 will do nothing if the end result of a bonus is STILL 1%, since the overall game engine still applies damage along similar lines.
100 x 1.1% = 101 = 1 xtra point
1000 x 1.1%= 1010 10 xtra points
10000 x 1.1% = 10100 100 xtra points
Negligible. Useless. Show pony.
Umm...check your math dude...its wrong
xsfkxnub19_ESO wrote: »"All your character’s stats, attributes, and damage values will be multiplied by 10 (for example, a Health of 2,500 would become a Health of 25,000). This will allow small percentage bonuses to realize a visible impact on your character’s stat lines."
Please don't do this, I feel like you're WoWifing the game. I like the current values, and multiplying the values times 10 will only cause people to stress over negligible percent increases. I know I'm not the only one who hates the silly look of such large values, please please refrain from doing this.
Edit: Quote from guild summit.
I've been trying to give them the benefit of the doubt here and there was some underlying principle that makes this reasonable.
But I can't think of one without knowing their system of rounding and stat management. The only thing I can think of is integer math and issues with truncation. If the small percentages are too small, i.e. 1% of 20, then if number is truncated you get no real increase. If they use a ceiling function then it will round up and give much more than 1%. All of this is assuming they use an integer stat system which, which wouldn't make much sense for how things are anyway.
Bottom line: I'm skeptical of this change having any real impact, but without knowing the exact number-keeping methods they use I'm hesitant to pass ultimate judgement on this plan.
Shaun98ca2 wrote: »I would like to comment I believe this has a lot to do with MINOR things in the game that A. Already exist versus B. Are coming.
Lets take the champion system. If the integers are too small you place 9 points in say health but see no actual increase due to the fact your not increasing by a whole # based on the current system. So after placing 10 points in health you finally have your hit points increased by 1.
This diminishes the Value of the Champion System. But shifting the value by 10 can simply help to see the change even if it is just simply a 1% incease value to your character.
This change can have potential value to allow for better slight variations of increase. It would be wise for Devs to take a moment to show how and why this can improve the game and where.
xsfkxnub19_ESO wrote: »"All your character’s stats, attributes, and damage values will be multiplied by 10 (for example, a Health of 2,500 would become a Health of 25,000). This will allow small percentage bonuses to realize a visible impact on your character’s stat lines."
Please don't do this, I feel like you're WoWifing the game. I like the current values, and multiplying the values times 10 will only cause people to stress over negligible percent increases. I know I'm not the only one who hates the silly look of such large values, please please refrain from doing this.
Edit: Quote from guild summit.
And here is the guy they are doing this for. Someone who thinks this will actually be an improvement.Frenkthevile wrote: »better be true, finally Purple/Yellow glyphs will have a reason to exist.
If they stopped breaking their game it would get a lot higher reviews. People are complaining about the bugs and shoddy QA and lack of communication. Nobody asked for inflated numbers or vet rank increases. It obviously doesn't matter what we say because they ignore us anyway.ers101284b14_ESO wrote: »Well they tried to Elder Scrollsify it and people ripped it apart and have it negative reviews. All WoW clones get much higher reviews
Care to explain how?Hlaren_shortsheath wrote: »xsfkxnub19_ESO wrote: »"All your character’s stats, attributes, and damage values will be multiplied by 10 (for example, a Health of 2,500 would become a Health of 25,000). This will allow small percentage bonuses to realize a visible impact on your character’s stat lines."
Please don't do this, I feel like you're WoWifing the game. I like the current values, and multiplying the values times 10 will only cause people to stress over negligible percent increases. I know I'm not the only one who hates the silly look of such large values, please please refrain from doing this.
Edit: Quote from guild summit.
i completely disagree with you and i can only see this change thier doing us a GOOD thing not a bad thing.
Seriously?Hlaren_shortsheath wrote: »im my opinion this will actually promote longer and more skilled and meaningfull pvp fights.
Where is your confidence? Is it because they manage to break the game with even minor changes and then take weeks to fix it? Yeah I don't see this as being a good idea either.LonePirate wrote: »People are over reacting hardcore to this bit of news. WHY DOES IT MATTER TO YOU? All this change does is make the unaware feel better about getting their 1% stat increase and for those of us that know it's just an extra ZERO big whoop, wanna fight about it?
You are correct that his change is meaningless provided the proportionality is kept for everything. My concern is that we are going to find numerous bugs and issue once ZOS starts tinkering with things that did not need to be changed.
Knootewoot wrote: »Ugh, in SWG you also had orinally around 800 health. After the CU you gained health per level in the millions. It was the beginning of the end.
Knootewoot wrote: »Ugh, in SWG you also had orinally around 800 health. After the CU you gained health per level in the millions. It was the beginning of the end.