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Ok, how do I undo feeding my horse?

  • Hiply
    Hiply
    ✭✭✭
    Singular wrote: »
    SootyTX wrote: »
    Singular wrote: »
    Singular wrote: »
    Hiply wrote: »
    Singular wrote: »
    If there is no way to undo this, Zenmax needs to add one. Otherwise, it's ridiculously stupid design.

    "If there's no way to enhance my ability to pay attention to what I was doing, my designer needs to add one. Otherwise, I am a ridiculously stupid design and my designer should feel bad."

    ftfy

    Come on, seriously? One feeding...that was your error...causes this much angst in you?

    Nah, it turns out I didn't make an error. You just get horse points in capacity when your horse caps - I didn't realize this, but people pointed it out to me here.

    But there should be a horse respec for people who make mistakes. It is bad design to not include it - because people are going to make mistakes and, if they do so closer to horse level cap, they will have wasted a lot of time.

    A 1 point difference in any of those stats will not change the horse enough to be considered a "waste of time."

    I'm cursed with being a perfectionist. That one point would bother me to no end.

    The real question is why do you care so badly about my horse that you want to restrict my gameplay?
    I can't believe some of the responses here. How can you be against the option of a horse respec due to "realism" but also be totally fine with the fact that all you have to do is feed your horse a specific item daily to train it?

    As someone who spends a lot of time around horses, I can assure you, giving him/her an apple everyday will NOT increase speed.

    I personally see nothing wrong with a respec option. It doesn't have to be "unfeeding". It can be a re train or even a "horse swap" with another stable. Whatever it is, it's not any more unrealistic than the method we use to improve our horses now. But, everyone seems fine with that. Why? Because its completely insignificant in the grand scheme of things of this game.

    Totally. Well said.

    Because the hours/days/weeks of developer time taken to create this 'feature' would remove resources from things that actually make a difference in the game.

    This doesn't. Not one teeny tiny iota. That 1 missed feeding (which it turns out didn't even happen) has orders of magnitude less impact than a small amount of lag, or being unable to mount due to still being in combat for excessive amounts of time....hell, it has less impact than adjusting your riding line slightly to avoid a small rock.

    But no, you guys want to use valuable, finite, resources to create a totally unnecessary new system, test it, hopefully not introduce bugs in anything else (like deleting things in your inventory if you 'respec' your horse from capacity to speed). All for something which is completely avoidable with a smallest modicum of attention.

    ...../facepalm

    Oh, I'm completely sure that adding the existing system of redoing skills to horses would take away the ability of devs to completely fix lag. I'm sure that they're entirely comparable in terms of developer time.

    Yup, it's either an option with horses or removing lag for the entire game. Well, let's go with lag. They can get around to horses whenever. So...what, a week? they can pencil that in right after lag?

    Well hell, since it's that easy...why don't you go ahead and code it for them?
  • AlexDougherty
    AlexDougherty
    ✭✭✭✭✭
    ✭✭
    Singular wrote: »
    SootyTX wrote: »
    Singular wrote: »
    Singular wrote: »
    Hiply wrote: »
    Singular wrote: »
    If there is no way to undo this, Zenmax needs to add one. Otherwise, it's ridiculously stupid design.

    "If there's no way to enhance my ability to pay attention to what I was doing, my designer needs to add one. Otherwise, I am a ridiculously stupid design and my designer should feel bad."

    ftfy

    Come on, seriously? One feeding...that was your error...causes this much angst in you?

    Nah, it turns out I didn't make an error. You just get horse points in capacity when your horse caps - I didn't realize this, but people pointed it out to me here.

    But there should be a horse respec for people who make mistakes. It is bad design to not include it - because people are going to make mistakes and, if they do so closer to horse level cap, they will have wasted a lot of time.

    A 1 point difference in any of those stats will not change the horse enough to be considered a "waste of time."

    I'm cursed with being a perfectionist. That one point would bother me to no end.

    The real question is why do you care so badly about my horse that you want to restrict my gameplay?
    I can't believe some of the responses here. How can you be against the option of a horse respec due to "realism" but also be totally fine with the fact that all you have to do is feed your horse a specific item daily to train it?

    As someone who spends a lot of time around horses, I can assure you, giving him/her an apple everyday will NOT increase speed.

    I personally see nothing wrong with a respec option. It doesn't have to be "unfeeding". It can be a re train or even a "horse swap" with another stable. Whatever it is, it's not any more unrealistic than the method we use to improve our horses now. But, everyone seems fine with that. Why? Because its completely insignificant in the grand scheme of things of this game.

    Totally. Well said.

    Because the hours/days/weeks of developer time taken to create this 'feature' would remove resources from things that actually make a difference in the game.

    This doesn't. Not one teeny tiny iota. That 1 missed feeding (which it turns out didn't even happen) has orders of magnitude less impact than a small amount of lag, or being unable to mount due to still being in combat for excessive amounts of time....hell, it has less impact than adjusting your riding line slightly to avoid a small rock.

    But no, you guys want to use valuable, finite, resources to create a totally unnecessary new system, test it, hopefully not introduce bugs in anything else (like deleting things in your inventory if you 'respec' your horse from capacity to speed). All for something which is completely avoidable with a smallest modicum of attention.

    ...../facepalm

    Oh, I'm completely sure that adding the existing system of redoing skills to horses would take away the ability of devs to completely fix lag. I'm sure that they're entirely comparable in terms of developer time.

    Yup, it's either an option with horses or removing lag for the entire game. Well, let's go with lag. They can get around to horses whenever. So...what, a week? they can pencil that in right after lag?

    I don't think you understand lag, or programming.
    Either that or you don't understand time.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Singular
    Singular
    ✭✭✭✭
    Hiply wrote: »
    Singular wrote: »
    SootyTX wrote: »
    Singular wrote: »
    Singular wrote: »
    Hiply wrote: »
    Singular wrote: »
    If there is no way to undo this, Zenmax needs to add one. Otherwise, it's ridiculously stupid design.

    "If there's no way to enhance my ability to pay attention to what I was doing, my designer needs to add one. Otherwise, I am a ridiculously stupid design and my designer should feel bad."

    ftfy

    Come on, seriously? One feeding...that was your error...causes this much angst in you?

    Nah, it turns out I didn't make an error. You just get horse points in capacity when your horse caps - I didn't realize this, but people pointed it out to me here.

    But there should be a horse respec for people who make mistakes. It is bad design to not include it - because people are going to make mistakes and, if they do so closer to horse level cap, they will have wasted a lot of time.

    A 1 point difference in any of those stats will not change the horse enough to be considered a "waste of time."

    I'm cursed with being a perfectionist. That one point would bother me to no end.

    The real question is why do you care so badly about my horse that you want to restrict my gameplay?
    I can't believe some of the responses here. How can you be against the option of a horse respec due to "realism" but also be totally fine with the fact that all you have to do is feed your horse a specific item daily to train it?

    As someone who spends a lot of time around horses, I can assure you, giving him/her an apple everyday will NOT increase speed.

    I personally see nothing wrong with a respec option. It doesn't have to be "unfeeding". It can be a re train or even a "horse swap" with another stable. Whatever it is, it's not any more unrealistic than the method we use to improve our horses now. But, everyone seems fine with that. Why? Because its completely insignificant in the grand scheme of things of this game.

    Totally. Well said.

    Because the hours/days/weeks of developer time taken to create this 'feature' would remove resources from things that actually make a difference in the game.

    This doesn't. Not one teeny tiny iota. That 1 missed feeding (which it turns out didn't even happen) has orders of magnitude less impact than a small amount of lag, or being unable to mount due to still being in combat for excessive amounts of time....hell, it has less impact than adjusting your riding line slightly to avoid a small rock.

    But no, you guys want to use valuable, finite, resources to create a totally unnecessary new system, test it, hopefully not introduce bugs in anything else (like deleting things in your inventory if you 'respec' your horse from capacity to speed). All for something which is completely avoidable with a smallest modicum of attention.

    ...../facepalm

    Oh, I'm completely sure that adding the existing system of redoing skills to horses would take away the ability of devs to completely fix lag. I'm sure that they're entirely comparable in terms of developer time.

    Yup, it's either an option with horses or removing lag for the entire game. Well, let's go with lag. They can get around to horses whenever. So...what, a week? they can pencil that in right after lag?

    Well hell, since it's that easy...why don't you go ahead and code it for them?
    Singular wrote: »
    SootyTX wrote: »
    Singular wrote: »
    Singular wrote: »
    Hiply wrote: »
    Singular wrote: »
    If there is no way to undo this, Zenmax needs to add one. Otherwise, it's ridiculously stupid design.

    "If there's no way to enhance my ability to pay attention to what I was doing, my designer needs to add one. Otherwise, I am a ridiculously stupid design and my designer should feel bad."

    ftfy

    Come on, seriously? One feeding...that was your error...causes this much angst in you?

    Nah, it turns out I didn't make an error. You just get horse points in capacity when your horse caps - I didn't realize this, but people pointed it out to me here.

    But there should be a horse respec for people who make mistakes. It is bad design to not include it - because people are going to make mistakes and, if they do so closer to horse level cap, they will have wasted a lot of time.

    A 1 point difference in any of those stats will not change the horse enough to be considered a "waste of time."

    I'm cursed with being a perfectionist. That one point would bother me to no end.

    The real question is why do you care so badly about my horse that you want to restrict my gameplay?
    I can't believe some of the responses here. How can you be against the option of a horse respec due to "realism" but also be totally fine with the fact that all you have to do is feed your horse a specific item daily to train it?

    As someone who spends a lot of time around horses, I can assure you, giving him/her an apple everyday will NOT increase speed.

    I personally see nothing wrong with a respec option. It doesn't have to be "unfeeding". It can be a re train or even a "horse swap" with another stable. Whatever it is, it's not any more unrealistic than the method we use to improve our horses now. But, everyone seems fine with that. Why? Because its completely insignificant in the grand scheme of things of this game.

    Totally. Well said.

    Because the hours/days/weeks of developer time taken to create this 'feature' would remove resources from things that actually make a difference in the game.

    This doesn't. Not one teeny tiny iota. That 1 missed feeding (which it turns out didn't even happen) has orders of magnitude less impact than a small amount of lag, or being unable to mount due to still being in combat for excessive amounts of time....hell, it has less impact than adjusting your riding line slightly to avoid a small rock.

    But no, you guys want to use valuable, finite, resources to create a totally unnecessary new system, test it, hopefully not introduce bugs in anything else (like deleting things in your inventory if you 'respec' your horse from capacity to speed). All for something which is completely avoidable with a smallest modicum of attention.

    ...../facepalm

    Oh, I'm completely sure that adding the existing system of redoing skills to horses would take away the ability of devs to completely fix lag. I'm sure that they're entirely comparable in terms of developer time.

    Yup, it's either an option with horses or removing lag for the entire game. Well, let's go with lag. They can get around to horses whenever. So...what, a week? they can pencil that in right after lag?

    I don't think you understand lag, or programming.
    Either that or you don't understand time.

    I don't understand programming in the slightest. Of all the people on the entire planet, next to those who are illiterate, and those who've never heard the word "computer," I'm the last person you'd want touching your computer files. Programs. Things. Stuff with words. Compiling!

    I don't think you guys understand people. I really don't. If you're arguing for a system that doesn't allow for human error, you're probably an engineer, a quality control person, or someone who is very, very cautious. That's not the rest of us.

    But whatever, it's all good. This is what I think:

    1. Yes, programming time should be spent on making the game better, and fun. Horses are definitely secondary. Or tertiary. Or...whatever comes waaaaaaaaay after that.

    2. Yes, making an error free horse, like everything else players invest lots of time in (what, 50 days for the horse?) should be important. Players shouldn't have choices that permanently weaken them (I'm looking at you Mage's guild quest!).

    3. And, we shouldn't blame players for making mistakes when game mechanics do not allow for human error. So all posters who, in whatever thread, blame the poster for making human mistakes, grow up.

    4. This thread needs to die. Dieeeeeeeeeeeeeeee!

    5. But whatever, I'm pretty insecure and will continue to answer comments :) Send them. I have an infinite number of answers that carefully guard against my insecurities.

    For. This. Is. The. Internet!
    War, give me war, give me war.
  • AlexDougherty
    AlexDougherty
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    ✭✭
    Singular wrote: »
    I don't think you guys understand people. I really don't. If you're arguing for a system that doesn't allow for human error, you're probably an engineer, a quality control person, or someone who is very, very cautious. That's not the rest of us.

    I'm not arguing that the system is error free, what I said was that the difference for one or two misfeedings are very minor. I will probably make a mistake or three with feeding horses, I will just live with it.

    But yes the whole matter is rather a minor issue.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Singular
    Singular
    ✭✭✭✭
    Singular wrote: »
    I don't think you guys understand people. I really don't. If you're arguing for a system that doesn't allow for human error, you're probably an engineer, a quality control person, or someone who is very, very cautious. That's not the rest of us.

    I'm not arguing that the system is error free, what I said was that the difference for one or two misfeedings are very minor. I will probably make a mistake or three with feeding horses, I will just live with it.

    But yes the whole matter is rather a minor issue.

    Ok,

    1. You made fun of people who make mistakes by alluding that they are idiots, and, if a better system could be designed, we'd make better idiots.

    2. I mentioned above that I'm a perfectionist. Those little mistakes drive me crazy. And I'm already not standing on stable ground, as you can see.

    And, yes, the whole matter is a rather minor issue. And I was sincerely wondering, at the beginning of this thread, whether we could actually reverse feedings. You'd think that would have been an automatic, programmed in feature, since they included it elsewhere. And the whole thing doesn't matter to me whatsoever, since I happen to be one of those fortunate individuals who hasn't made a mistake - but we both know that someone, some poor, miserable perfectionist has made just that mistake and now rides a crappy horse (in their mind) while they level up a better horse.

    Anyways, who cares? I wish the devs would make the game so compelling we wouldn't waste our time here, except when we're on the toilet.
    War, give me war, give me war.
  • SecuFox
    SecuFox
    What if Zenimax fixes the infinite stamina / sprint bug for horses, so feeding Hay might actually be useful?

    For just that reason it would already be good to have a respec option.
  • Singular
    Singular
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    SecuFox wrote: »
    What if Zenimax fixes the infinite stamina / sprint bug for horses, so feeding Hay might actually be useful?

    For just that reason it would already be good to have a respec option.

    see below :)
    Edited by Singular on June 21, 2014 4:09PM
    War, give me war, give me war.
  • Sev
    Sev
    ✭✭
    Infini-sprint is not a bug.
    Yes, horses can sprint indefinitely without consuming stamina. That said, stamina is still valuable for two other reasons: It protects you from being dismounted when attacked, and if you rapidly press the sprint key you will get big boosts of speed on your mount (but at a much higher stamina cost). Of note, only horse mounts have the endless sprint trait. Other upcoming mount types will have different special traits.

    Source: http://elderscrollsonline.com/en/news/post/2014/06/16/ask-us-anything-variety-pack-15?ref=home
  • seaef
    seaef
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    Singular wrote: »
    Hiply wrote: »
    dsalter wrote: »
    add a confirmation message to it stating feed [this food] to [horse name here] and bam, done. /thread

    Look at what you're about to click on and bam, done. /thread

    @dsalter @Hiply‌

    It's a good idea but it won't help.

    "Make it idiot proof and someone will create a better idiot." -Anonymous

    Yes. You guys are all perfect and never make mistakes. Quick! Attack the people who suggest minor quality of life fixes. Come up with silly "but gosh, unfeeding horses doesn't make sense" arguments for this fantasy game.

    Well, at least I can figure out what to feed my horse.

    "The Illuminati are very achievement focused. It's like Xbox - only everything is hardcore."
    - Kirsten Geary
  • Singular
    Singular
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    Singular wrote: »
    Hiply wrote: »
    dsalter wrote: »
    add a confirmation message to it stating feed [this food] to [horse name here] and bam, done. /thread

    Look at what you're about to click on and bam, done. /thread

    @dsalter @Hiply‌

    It's a good idea but it won't help.

    "Make it idiot proof and someone will create a better idiot." -Anonymous

    Yes. You guys are all perfect and never make mistakes. Quick! Attack the people who suggest minor quality of life fixes. Come up with silly "but gosh, unfeeding horses doesn't make sense" arguments for this fantasy game.

    Well, at least I can figure out what to feed my horse.

    Oh, I know. Perfect.
    War, give me war, give me war.
  • Lord_Ezuriah
    Lord_Ezuriah
    Soul Shriven
    Sev wrote: »
    I also disagree with allowing skill respecs, but I understand that I'm in the minority there.

    However, when we gain skills, we aren't eating food. The notion of "respeccing" a horse by systematically starving them and then forcing them to binge eat one specific thing is ridiculous.

    The notion of permanently increasing horse speed by feeding them a bucket of apples is likewise ridiculous. You can't appeal to realism when there is none to start with.

    I agree with this. Elder Scrolls Online is a GAME: if you want realism, go outside.
  • Moonshadow66
    Moonshadow66
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    Now I know where the provisioning hirelings get the oats from, they stole them from the stables when the horses weren't looking^^ I wish we could do the same.. *sigh*
    Venus Ocean - Breton Sorceress VR16, EP, Tamriel Hero | Gixia - Breton Sorceress VR16, EP, Tamriel Hero
    Frances Demnevanni - Breton Dragonknight VR16, EP, Tamriel Hero | Raygee - Breton Nightblade VR16, EP, Tamriel Hero
    Lady Olivieri - Breton Nightblade VR16, EP, Tamriel Hero | Donna Demnevanni - Breton Templar VR16, DC, Tamriel Hero
    Elaine Benes - Breton Templar VR16, EP | Ray McCluck - Breton Sorcerer VR16, EP
    Moonshadow Demnevanni - Dunmer Dragonknight Lvl 50, EP | Jamie Stacey - Redguard Templar Lvl 50, EP
    Caia Cosades - Imperial Nightblade, EP

  • AreoHotah
    AreoHotah
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    Singular wrote: »
    If there is no way to undo this, Zenmax needs to add one. Otherwise, it's ridiculously stupid design.

    Yes, it's "ridiculously stupid" that they don't let you unfeed a horse. Because we all know that in real life, you just whisper in its ear about how pretty it looked before it got fat, and the horse just throws that food right back up.

    You had three buttons to click. Three. You clicked one without thinking about it. Now you're blaming the designers for that?

    You are comparing real life with a fantasy game, oh the irony... I think you dont even know what the 1st one is.
    Also as some1 else already said feeding your horse apples everyday wont make it faster in real life lol.
    We need a horse respec option for us and for the economy (gold sink). I think the more option we have the better. If you dont want it dont use it. Stop being so close minded.
    Hota'h, Dual-wield/bow full medium armor NB Khajiit from day 1.

    https://imageshack.com/i/p2rF313Qj/b]
  • Probitas
    Probitas
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    Horse respec.. I suppose it might be useful, if you don't own the IMP edition where horses cost 1 g.
  • TehMagnus
    TehMagnus
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    you don't.
  • Tabbycat
    Tabbycat
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    This is exactly why Windows asks you if you are sure you want to delete that file.

    Although even if ZOS did implement a "Are you sure you want to feed your horse _____?" pop up box, it wouldn't guarantee that people wouldn't just click it without reading. But if it prevents some people from feeding their horse the wrong thing, ZOS should consider adding it.
    Edited by Tabbycat on October 2, 2014 12:44PM
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • Divinius
    Divinius
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    I realize that this is a necrobumped thread, but for those finding it now, there is at least this:

    http://www.esoui.com/downloads/info644-HarvensHorseFeedConfirmation.html

    Just adds an "Are you sure?" box to the Horse Feeding options. Certainly can't completely prevent a wrong feeding, but it's at least something until ZOS realizes that they need to let us respec horses just like we can respec ourselves.
    Edited by Divinius on October 2, 2014 2:10PM
  • RSram
    RSram
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    I think that not having an undo feature in many of the UI windows is just lazy programming. This is just one of the many bad design decisions in the game.

    The different UI windows are not consistent in how user input is confirmed; sometimes you are asked to confirm changes and sometimes you're not. If you accidently select the wrong skill, you can't undo it, and you don't even get a confirmation prompt.
  • purple-magicb16_ESO
    purple-magicb16_ESO
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    article-1046684-0359B67D0000044D-63_468x265.jpg
    IRL There is no "undo"
    I don't comment here often but when I do, I get [snip]
  • Brother_Numsie
    Brother_Numsie
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    None of you have realized the real reason they cannot implement this in game:

    The animation.

    Think about it for a moment.

    PETA would so throw a fit over that.
  • CapuchinSeven
    CapuchinSeven
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    Adramelach wrote: »
    Good thing the rest of the game sticks as close to real life as possible, through the spells I actually use on a day-to-day basis to defeat demons and necromancers in my neighborhood aren't exactly the same as my sorcerer in ESO, but close enough that I can overlook that particular unrealistic detail.

    I love when this argument comes up, because it's always ridiculous.

    Yes, there is magic in the Elder Scrolls universe. Well spotted. And yes, it's a fantasy world. However, the series has always maintained a more realistic feel/aesthetic compared to other fantasy games. The world of Tamriel has a ruleset that happens to include the regular use of magic. It has not, to date, included a spell to "unfeed" something or someone.

    Actually you could respec in Skyrim by talking to someone.
  • Horrum
    Horrum
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    Lol suggest a horse-respec option and everyone becomes hostile and trashes the OP. Suggest taking away the respec option for characters and suddenly respec options make sense and are frantically defended.

    Also, hats-off to all the "in-real-life" crusaders. No seriously...

    I need to stop reading these forums. No wonder ZoS doesn't put more effort into them.
  • Reivax
    Reivax
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    Adramelach wrote: »
    Good thing the rest of the game sticks as close to real life as possible, though the spells I actually use on a day-to-day basis to defeat demons and necromancers in my neighborhood aren't exactly the same as my sorcerer in ESO, but close enough that I can overlook that particular unrealistic detail.

    It took a few months, but my neighborhood is now demon free.
    To make ends meet, and keep my Invigorated Ice Mocha habit going, I use my Dragon Leap to make surprise appearances at children's birthday parties. The look on those kids' faces when they fly back 6 feet is priceless... I mean, kids are invulnerable anyway.

  • Nestor
    Nestor
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    I for one would like to respec my horse. Not for any major change, but just to get rid of that one extra bag slot I got. It bugs me that it says I have 131 slots and not 130 bag slots. It's a minor issue that I could have overcome by stopping the bag increase at 19 if I had known about it. Two of my characters have this extra slot, one I put the bag at 19 and then went to all Apples until level 50. I prefer that horse so much more than the other ones.

    I can't see any programming reason as to why a horse could not be repecced, so this is a choice of ZOS to do or not do.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Gillysan
    Gillysan
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    Too many pages to read...It would not break immersion to "retrain" a horse. You can "train" your horse over time. A full respec wouldn't be fun but once max level you should be able to continue feeding a different food and (move the stats) retrain with the oats or apple or you get the day.

    ZOS should approve this money sink.
  • jelliedsoup
    jelliedsoup
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    Rosveen wrote: »
    Singular wrote: »
    If there is no way to undo this, Zenmax needs to add one. Otherwise, it's ridiculously stupid design.

    Yes, it's "ridiculously stupid" that they don't let you unfeed a horse. Because we all know that in real life, you just whisper in its ear about how pretty it looked before it got fat, and the horse just throws that food right back up.

    You had three buttons to click. Three. You clicked one without thinking about it. Now you're blaming the designers for that?
    We can respec our skills and attributes. There's no reason we couldn't respec our horses.

    I also disagree with allowing skill respecs, but I understand that I'm in the minority there.

    However, when we gain skills, we aren't eating food. The notion of "respeccing" a horse by systematically starving them and then forcing them to binge eat one specific thing is ridiculous.

    Lol the method determines the madness.

    You realise your horsey needs food regularly?
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • Nestor
    Nestor
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    You realise your horsey needs food regularly?

    And we all stop feeding them at L50......















    Actually, we can't feed them once they are L50 even if we wanted to.

    Edited by Nestor on October 2, 2014 7:45PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

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