nerevarine1138 wrote: »If there is no way to undo this, Zenmax needs to add one. Otherwise, it's ridiculously stupid design.
"If there's no way to enhance my ability to pay attention to what I was doing, my designer needs to add one. Otherwise, I am a ridiculously stupid design and my designer should feel bad."
ftfy
Come on, seriously? One feeding...that was your error...causes this much angst in you?
Nah, it turns out I didn't make an error. You just get horse points in capacity when your horse caps - I didn't realize this, but people pointed it out to me here.
But there should be a horse respec for people who make mistakes. It is bad design to not include it - because people are going to make mistakes and, if they do so closer to horse level cap, they will have wasted a lot of time.
A 1 point difference in any of those stats will not change the horse enough to be considered a "waste of time."
I'm cursed with being a perfectionist. That one point would bother me to no end.
The real question is why do you care so badly about my horse that you want to restrict my gameplay?Wicked_Wolf wrote: »I can't believe some of the responses here. How can you be against the option of a horse respec due to "realism" but also be totally fine with the fact that all you have to do is feed your horse a specific item daily to train it?
As someone who spends a lot of time around horses, I can assure you, giving him/her an apple everyday will NOT increase speed.
I personally see nothing wrong with a respec option. It doesn't have to be "unfeeding". It can be a re train or even a "horse swap" with another stable. Whatever it is, it's not any more unrealistic than the method we use to improve our horses now. But, everyone seems fine with that. Why? Because its completely insignificant in the grand scheme of things of this game.
Totally. Well said.
Because the hours/days/weeks of developer time taken to create this 'feature' would remove resources from things that actually make a difference in the game.
This doesn't. Not one teeny tiny iota. That 1 missed feeding (which it turns out didn't even happen) has orders of magnitude less impact than a small amount of lag, or being unable to mount due to still being in combat for excessive amounts of time....hell, it has less impact than adjusting your riding line slightly to avoid a small rock.
But no, you guys want to use valuable, finite, resources to create a totally unnecessary new system, test it, hopefully not introduce bugs in anything else (like deleting things in your inventory if you 'respec' your horse from capacity to speed). All for something which is completely avoidable with a smallest modicum of attention.
...../facepalm
Oh, I'm completely sure that adding the existing system of redoing skills to horses would take away the ability of devs to completely fix lag. I'm sure that they're entirely comparable in terms of developer time.
Yup, it's either an option with horses or removing lag for the entire game. Well, let's go with lag. They can get around to horses whenever. So...what, a week? they can pencil that in right after lag?
nerevarine1138 wrote: »If there is no way to undo this, Zenmax needs to add one. Otherwise, it's ridiculously stupid design.
"If there's no way to enhance my ability to pay attention to what I was doing, my designer needs to add one. Otherwise, I am a ridiculously stupid design and my designer should feel bad."
ftfy
Come on, seriously? One feeding...that was your error...causes this much angst in you?
Nah, it turns out I didn't make an error. You just get horse points in capacity when your horse caps - I didn't realize this, but people pointed it out to me here.
But there should be a horse respec for people who make mistakes. It is bad design to not include it - because people are going to make mistakes and, if they do so closer to horse level cap, they will have wasted a lot of time.
A 1 point difference in any of those stats will not change the horse enough to be considered a "waste of time."
I'm cursed with being a perfectionist. That one point would bother me to no end.
The real question is why do you care so badly about my horse that you want to restrict my gameplay?Wicked_Wolf wrote: »I can't believe some of the responses here. How can you be against the option of a horse respec due to "realism" but also be totally fine with the fact that all you have to do is feed your horse a specific item daily to train it?
As someone who spends a lot of time around horses, I can assure you, giving him/her an apple everyday will NOT increase speed.
I personally see nothing wrong with a respec option. It doesn't have to be "unfeeding". It can be a re train or even a "horse swap" with another stable. Whatever it is, it's not any more unrealistic than the method we use to improve our horses now. But, everyone seems fine with that. Why? Because its completely insignificant in the grand scheme of things of this game.
Totally. Well said.
Because the hours/days/weeks of developer time taken to create this 'feature' would remove resources from things that actually make a difference in the game.
This doesn't. Not one teeny tiny iota. That 1 missed feeding (which it turns out didn't even happen) has orders of magnitude less impact than a small amount of lag, or being unable to mount due to still being in combat for excessive amounts of time....hell, it has less impact than adjusting your riding line slightly to avoid a small rock.
But no, you guys want to use valuable, finite, resources to create a totally unnecessary new system, test it, hopefully not introduce bugs in anything else (like deleting things in your inventory if you 'respec' your horse from capacity to speed). All for something which is completely avoidable with a smallest modicum of attention.
...../facepalm
Oh, I'm completely sure that adding the existing system of redoing skills to horses would take away the ability of devs to completely fix lag. I'm sure that they're entirely comparable in terms of developer time.
Yup, it's either an option with horses or removing lag for the entire game. Well, let's go with lag. They can get around to horses whenever. So...what, a week? they can pencil that in right after lag?
nerevarine1138 wrote: »If there is no way to undo this, Zenmax needs to add one. Otherwise, it's ridiculously stupid design.
"If there's no way to enhance my ability to pay attention to what I was doing, my designer needs to add one. Otherwise, I am a ridiculously stupid design and my designer should feel bad."
ftfy
Come on, seriously? One feeding...that was your error...causes this much angst in you?
Nah, it turns out I didn't make an error. You just get horse points in capacity when your horse caps - I didn't realize this, but people pointed it out to me here.
But there should be a horse respec for people who make mistakes. It is bad design to not include it - because people are going to make mistakes and, if they do so closer to horse level cap, they will have wasted a lot of time.
A 1 point difference in any of those stats will not change the horse enough to be considered a "waste of time."
I'm cursed with being a perfectionist. That one point would bother me to no end.
The real question is why do you care so badly about my horse that you want to restrict my gameplay?Wicked_Wolf wrote: »I can't believe some of the responses here. How can you be against the option of a horse respec due to "realism" but also be totally fine with the fact that all you have to do is feed your horse a specific item daily to train it?
As someone who spends a lot of time around horses, I can assure you, giving him/her an apple everyday will NOT increase speed.
I personally see nothing wrong with a respec option. It doesn't have to be "unfeeding". It can be a re train or even a "horse swap" with another stable. Whatever it is, it's not any more unrealistic than the method we use to improve our horses now. But, everyone seems fine with that. Why? Because its completely insignificant in the grand scheme of things of this game.
Totally. Well said.
Because the hours/days/weeks of developer time taken to create this 'feature' would remove resources from things that actually make a difference in the game.
This doesn't. Not one teeny tiny iota. That 1 missed feeding (which it turns out didn't even happen) has orders of magnitude less impact than a small amount of lag, or being unable to mount due to still being in combat for excessive amounts of time....hell, it has less impact than adjusting your riding line slightly to avoid a small rock.
But no, you guys want to use valuable, finite, resources to create a totally unnecessary new system, test it, hopefully not introduce bugs in anything else (like deleting things in your inventory if you 'respec' your horse from capacity to speed). All for something which is completely avoidable with a smallest modicum of attention.
...../facepalm
Oh, I'm completely sure that adding the existing system of redoing skills to horses would take away the ability of devs to completely fix lag. I'm sure that they're entirely comparable in terms of developer time.
Yup, it's either an option with horses or removing lag for the entire game. Well, let's go with lag. They can get around to horses whenever. So...what, a week? they can pencil that in right after lag?
Well hell, since it's that easy...why don't you go ahead and code it for them?
AlexDougherty wrote: »nerevarine1138 wrote: »If there is no way to undo this, Zenmax needs to add one. Otherwise, it's ridiculously stupid design.
"If there's no way to enhance my ability to pay attention to what I was doing, my designer needs to add one. Otherwise, I am a ridiculously stupid design and my designer should feel bad."
ftfy
Come on, seriously? One feeding...that was your error...causes this much angst in you?
Nah, it turns out I didn't make an error. You just get horse points in capacity when your horse caps - I didn't realize this, but people pointed it out to me here.
But there should be a horse respec for people who make mistakes. It is bad design to not include it - because people are going to make mistakes and, if they do so closer to horse level cap, they will have wasted a lot of time.
A 1 point difference in any of those stats will not change the horse enough to be considered a "waste of time."
I'm cursed with being a perfectionist. That one point would bother me to no end.
The real question is why do you care so badly about my horse that you want to restrict my gameplay?Wicked_Wolf wrote: »I can't believe some of the responses here. How can you be against the option of a horse respec due to "realism" but also be totally fine with the fact that all you have to do is feed your horse a specific item daily to train it?
As someone who spends a lot of time around horses, I can assure you, giving him/her an apple everyday will NOT increase speed.
I personally see nothing wrong with a respec option. It doesn't have to be "unfeeding". It can be a re train or even a "horse swap" with another stable. Whatever it is, it's not any more unrealistic than the method we use to improve our horses now. But, everyone seems fine with that. Why? Because its completely insignificant in the grand scheme of things of this game.
Totally. Well said.
Because the hours/days/weeks of developer time taken to create this 'feature' would remove resources from things that actually make a difference in the game.
This doesn't. Not one teeny tiny iota. That 1 missed feeding (which it turns out didn't even happen) has orders of magnitude less impact than a small amount of lag, or being unable to mount due to still being in combat for excessive amounts of time....hell, it has less impact than adjusting your riding line slightly to avoid a small rock.
But no, you guys want to use valuable, finite, resources to create a totally unnecessary new system, test it, hopefully not introduce bugs in anything else (like deleting things in your inventory if you 'respec' your horse from capacity to speed). All for something which is completely avoidable with a smallest modicum of attention.
...../facepalm
Oh, I'm completely sure that adding the existing system of redoing skills to horses would take away the ability of devs to completely fix lag. I'm sure that they're entirely comparable in terms of developer time.
Yup, it's either an option with horses or removing lag for the entire game. Well, let's go with lag. They can get around to horses whenever. So...what, a week? they can pencil that in right after lag?
I don't think you understand lag, or programming.
Either that or you don't understand time.
I don't think you guys understand people. I really don't. If you're arguing for a system that doesn't allow for human error, you're probably an engineer, a quality control person, or someone who is very, very cautious. That's not the rest of us.
AlexDougherty wrote: »I don't think you guys understand people. I really don't. If you're arguing for a system that doesn't allow for human error, you're probably an engineer, a quality control person, or someone who is very, very cautious. That's not the rest of us.
I'm not arguing that the system is error free, what I said was that the difference for one or two misfeedings are very minor. I will probably make a mistake or three with feeding horses, I will just live with it.
But yes the whole matter is rather a minor issue.
Yes, horses can sprint indefinitely without consuming stamina. That said, stamina is still valuable for two other reasons: It protects you from being dismounted when attacked, and if you rapidly press the sprint key you will get big boosts of speed on your mount (but at a much higher stamina cost). Of note, only horse mounts have the endless sprint trait. Other upcoming mount types will have different special traits.
GrimGryphon wrote: »
Yes. You guys are all perfect and never make mistakes. Quick! Attack the people who suggest minor quality of life fixes. Come up with silly "but gosh, unfeeding horses doesn't make sense" arguments for this fantasy game.
GrimGryphon wrote: »GrimGryphon wrote: »
Yes. You guys are all perfect and never make mistakes. Quick! Attack the people who suggest minor quality of life fixes. Come up with silly "but gosh, unfeeding horses doesn't make sense" arguments for this fantasy game.
Well, at least I can figure out what to feed my horse.
nerevarine1138 wrote: »I also disagree with allowing skill respecs, but I understand that I'm in the minority there.
However, when we gain skills, we aren't eating food. The notion of "respeccing" a horse by systematically starving them and then forcing them to binge eat one specific thing is ridiculous.
The notion of permanently increasing horse speed by feeding them a bucket of apples is likewise ridiculous. You can't appeal to realism when there is none to start with.
nerevarine1138 wrote: »If there is no way to undo this, Zenmax needs to add one. Otherwise, it's ridiculously stupid design.
Yes, it's "ridiculously stupid" that they don't let you unfeed a horse. Because we all know that in real life, you just whisper in its ear about how pretty it looked before it got fat, and the horse just throws that food right back up.
You had three buttons to click. Three. You clicked one without thinking about it. Now you're blaming the designers for that?

nerevarine1138 wrote: »Adramelach wrote: »Good thing the rest of the game sticks as close to real life as possible, through the spells I actually use on a day-to-day basis to defeat demons and necromancers in my neighborhood aren't exactly the same as my sorcerer in ESO, but close enough that I can overlook that particular unrealistic detail.
I love when this argument comes up, because it's always ridiculous.
Yes, there is magic in the Elder Scrolls universe. Well spotted. And yes, it's a fantasy world. However, the series has always maintained a more realistic feel/aesthetic compared to other fantasy games. The world of Tamriel has a ruleset that happens to include the regular use of magic. It has not, to date, included a spell to "unfeed" something or someone.
Adramelach wrote: »Good thing the rest of the game sticks as close to real life as possible, though the spells I actually use on a day-to-day basis to defeat demons and necromancers in my neighborhood aren't exactly the same as my sorcerer in ESO, but close enough that I can overlook that particular unrealistic detail.
nerevarine1138 wrote: »We can respec our skills and attributes. There's no reason we couldn't respec our horses.nerevarine1138 wrote: »If there is no way to undo this, Zenmax needs to add one. Otherwise, it's ridiculously stupid design.
Yes, it's "ridiculously stupid" that they don't let you unfeed a horse. Because we all know that in real life, you just whisper in its ear about how pretty it looked before it got fat, and the horse just throws that food right back up.
You had three buttons to click. Three. You clicked one without thinking about it. Now you're blaming the designers for that?
I also disagree with allowing skill respecs, but I understand that I'm in the minority there.
However, when we gain skills, we aren't eating food. The notion of "respeccing" a horse by systematically starving them and then forcing them to binge eat one specific thing is ridiculous.
jelliedsoup wrote: »
You realise your horsey needs food regularly?