Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
We are already "softcapped" by the limitations of what we can add to our characters to make them stronger. You say stack mana to the nines, well to do that, you will have little health. If you are around 1000 to 1500 health, you can be one shotted in a battle, so all your magic reserves will do you no good.
However, the softcaps are good because in a complex gaming system, there will always be combos that give unintended buffs, due to bugs in the code or exploits of the systems by a determined gamer.
but if they drop soft caps - armor softcaps have to be droped aswell as thats the reason wich makes heavy armor completly useless.
CapuchinSeven wrote: »I couldn't imagine PVP with less than 3k health, in fact I often look for the VR12 -14 targets running around with 2.5/6k health with a grin on my face.
demonlkojipub19_ESO wrote: »Soft cap removal will allow full benefit of things that currently dont give full benefit. Namely heavy armor with armor, light armor with spell resist, 1h weapons builds, dw builds, etc. 2h and dw especially are easy to hit the soft cap with, and its unfair that their effectiveness gets stunted.
david.haypreub18_ESO wrote: »demonlkojipub19_ESO wrote: »Soft cap removal will allow full benefit of things that currently dont give full benefit. Namely heavy armor with armor, light armor with spell resist, 1h weapons builds, dw builds, etc. 2h and dw especially are easy to hit the soft cap with, and its unfair that their effectiveness gets stunted.
Heavy armor's effectiveness will be stunted even more if a cap remains in place only for armor mitigation and nothing else (as ZOS said it would: the cap for armor would be 50%). It is pretty easy already to hit the softcap in light armor; there's no reason to wear heavy already. This change will make that imbalance far worse, no?
s7732425ub17_ESO wrote: »There are not going to be soft caps meaning no diminishing returns after a point. However, there will be hard caps on certain things (such as armor maxing out at 50% damage mitigation).
david.haypreub18_ESO wrote: »demonlkojipub19_ESO wrote: »Soft cap removal will allow full benefit of things that currently dont give full benefit. Namely heavy armor with armor, light armor with spell resist, 1h weapons builds, dw builds, etc. 2h and dw especially are easy to hit the soft cap with, and its unfair that their effectiveness gets stunted.
Heavy armor's effectiveness will be stunted even more if a cap remains in place only for armor mitigation and nothing else (as ZOS said it would: the cap for armor would be 50%). It is pretty easy already to hit the softcap in light armor; there's no reason to wear heavy already. This change will make that imbalance far worse, no?
david.haypreub18_ESO wrote: »demonlkojipub19_ESO wrote: »Soft cap removal will allow full benefit of things that currently dont give full benefit. Namely heavy armor with armor, light armor with spell resist, 1h weapons builds, dw builds, etc. 2h and dw especially are easy to hit the soft cap with, and its unfair that their effectiveness gets stunted.
Heavy armor's effectiveness will be stunted even more if a cap remains in place only for armor mitigation and nothing else (as ZOS said it would: the cap for armor would be 50%). It is pretty easy already to hit the softcap in light armor; there's no reason to wear heavy already. This change will make that imbalance far worse, no?
They said armor will be changing. They said wearing light armor is going to feel pretty squishy IIRC.
Benefits of the Current Systems
Helps to prevent “bad builds”
Freedom of how to play – allows players to go over limits
Problems with the Current System
Trade-offs are not pronounced
Too easy to hit soft caps
Balance is harder
Solutions:
- All your character’s stats, attributes, and damage values will be multiplied by 10 (for example, a Health of 2,500 would become a Health of 25,000). This will allow small percentage bonuses to realize a visible impact on your character’s stat lines.
- Soft caps are being removed entirely.
- Impose some limits – for example, Armor (Physical resistance) caps out at 50% mitigation. On live right now, this would equate to roughly 3,000 armor.
- Each source of benefit to a certain stat has it’s own caps. For example, buffs, equipment, traits, and more will each have their own independent maxima to contributing towards the overall limit.
- Once these changes are in place, the numbers in abilities, items, enchantments, weapons, etc… will all need to be changed.
- Compute rate limits (DPS and damage prevention)
- Adjust NPC and monster stats and abilities
What does this mean?.
- You’ll have to make commitments to be the best in a particular area.
- More varied builds, better interdependence between builds.
- Some abilities will have to change, i.e. armor buffs won’t stack
- Itemization will be much more important.
- The dynamics of combat will change, particularly at max-level
jelliedsoup wrote: »david.haypreub18_ESO wrote: »demonlkojipub19_ESO wrote: »Soft cap removal will allow full benefit of things that currently dont give full benefit. Namely heavy armor with armor, light armor with spell resist, 1h weapons builds, dw builds, etc. 2h and dw especially are easy to hit the soft cap with, and its unfair that their effectiveness gets stunted.
Heavy armor's effectiveness will be stunted even more if a cap remains in place only for armor mitigation and nothing else (as ZOS said it would: the cap for armor would be 50%). It is pretty easy already to hit the softcap in light armor; there's no reason to wear heavy already. This change will make that imbalance far worse, no?
They said armor will be changing. They said wearing light armor is going to feel pretty squishy IIRC.
Light armour squishy? Next those in heavy arnour will move slower. When will the madness end?