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Guild Summit?

  • purple-magicb16_ESO
    purple-magicb16_ESO
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    I didn't get invited :)

    Ok my guild only has 15 of us, but hey, we care too.

    Seriously, I hope they remember that there are many more players than those in large established guilds & that their concerns and wants may not be the same.

    True. By definiton, guilds will have their own interests and put their own spin on the direction they feel the game needs to take. This meeting has the potential to be very lopsided. If they want a well-rounded forthcoming discussion about the game's direction they should make it an open event. But I can see they're giving special preference to guilds who bring the most membership to their game, that I understand. They know where their bread is buttered and its good business sense.
    Edited by purple-magicb16_ESO on October 2, 2014 2:21PM
    I don't comment here often but when I do, I get [snip]
  • Caroloces
    Caroloces
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    There are a lot of people that voice complaints. There are some people that voice complaints coupled with potential solutions and constructive comments. There are even fewer of these people that not only do the above but do so integrating the voice and concerns of many players that they interact with. I think those are the folks flying out. Those that I know of off hand that are going have a decent guild behind them and because of that, they are taking with them the concerns and ideas of a much larger group than just the guildmasters themselves.

    I am happy to see this meeting going forward and feel pretty comfortable in the fact that my concerns will be represented, both PvP and PvE, based on who they selected to fly out.

    I am happy to see ZOS making such a commitment to better serving the player base.

    Out of a clamorous crowd of cynics, a voice of reason. Thanks, Polar.

    http://tamrielfoundry.com/2014/10/eso-guild-summit/
    Edited by Caroloces on October 2, 2014 2:38PM
  • Aoife32001
    Aoife32001
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    Do we really have a 5-page rant session consisting of complaints about how not everyone wasn't invited to the party?

  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Aoife32001 wrote: »
    Do we really have a 5-page rant session consisting of complaints about how not everyone wasn't invited to the party?
    Is that all you take from this thread?

    Sad.
  • b92303008rwb17_ESO
    b92303008rwb17_ESO
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    Aoife32001 wrote: »
    Do we really have a 5-page rant session consisting of complaints about how not everyone wasn't invited to the party?
    These complaints are not about how not everyone was invited. They are about why a 20ish guild members meeting is preferred by ZOS as a means of communication opposed to this official forum. What ZOS told to those guild members can be discussed here on this forum as well.

    They can't show a PPT or play video on the forum? Why not use the ESO live episode? There are four 90 minutes sessions each day in the guild summit which means ZOS can make 8 episodes that people would be very much looking forward to instead of some embarrassing conversations. WildStar developers made youtube videos to introduce the mechanics of every class and featured gameplays. And that is a way better means of communication than a small and close summit meeting. Here is an example:
    https://youtube.com/watch?v=HJieCQEN5ko&list=PL4Yt7jkWoyvmmnQIbaIEOR_AY-smwRt1l

    They can do Q&As during the guild summit? ZOS can do it here on the forum too. There are tons of questions every single day!

    I am not really against a community activity such as this guild summit. It's just a matter of priorities. The lack of communication on this very OFFICIAL forum obviously is and has been on the top of the list.
    Edited by b92303008rwb17_ESO on October 2, 2014 3:17PM
  • Cuyler
    Cuyler
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    Desdemonte wrote: »
    Pmarsico9 wrote: »
    The role of animation canceling:

    Animation and attack priority is currently driven by gameplay mechanics, and animation design is created to support the gameplay features. Animation cancelling with macro usage is “cheating”, but the way that attacks currently interact is intended, but will hopefully be improved in the future.

    Animation cancelling is stupid and needs dragged out back and shot. To say the bolded really, really sucks. Really non-committal comment of nothingness overall regarding something that should be considered an exploit.

    Sounds like a bunch of gobbledygook that they are trying to use to confuse the issue. If it's intended, and macros are so easy to make for games, and macro ing it is cheating..... WTF is that supposed to mean?

    Initial reports are not very confidence inspiring.

    It's saying that if you can physically push each skill you are playing as intended whether the animation cancels or not....and that using a macro to do it for you is cheating. Makes sense to me.

    Edited by Cuyler on October 2, 2014 3:10PM
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Hurbster
    Hurbster
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    Well, you only have to look at Wildstar dying on it's bum to see what happens when you base a game catering mainly for the 'hardcore'.

    Personally I am never going to see places like Craglorn, because I firmly believe forced-group content should be for dungeons and raids, not open world areas.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • Karoneth
    Karoneth
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    I am pleased they are having a summit but as it is to be public, it should have been livestreamed in my opinion on Twitch.

    We already have great news from it from Atropos, so thanks to him for the excellent summary and I agree he should have been one of those to attend the summit. I also understand only inviting 20 or so guildmasters as I assume they are flying them in and housing them so there is a cost, and the conference room is only so large. Congratulations to whomever got to attend, it must be incredibly exciting!

    With that said, my guild members are slightly disappointed that we weren't selected, as we have been around more than a dozen years and been beta testing ESO since spring 2013, have had well over 600 members in ESO alone and still have more than 400 active ESO members and are capped in guild in game. We've pledged to remain in ESO for many years to come, have our own addon author (Sasky), have met ZOS staff and even have an ESO podcast (that ZOS has guested on) when real life permits. We are a moderate guild, more casual than the 'top' guilds and thus have a different view of the game, so I'd think we'd be a decent candidate for a summit. It would have been nice for a chance to compete for it such as by submitting a list of questions and concerns or some such method.

    It's possible they wanted to hear from guilds who they haven't had as much contact with, or smaller guilds, or ones who are more visible on these official forums (I don't post nearly enough here admittedly). If we are too large for the summit that's fine and I'd be happy for the smaller guilds, but I'm hoping we're not too casual for it and that they haven't selected only those guilds who are the top achievers in game, as that would skew the advice they obtain from the summit in that direction and less toward the more casual playerbase.

    ESO is a great game, it has some of the best content of any MMO as you can get drawn into the quests, and has a large amount of them as well. The art & graphics are great. ESO needs some tweaking for sure and although it caters to many playstyles, it doesn't satisfy all of them equally. So hopefully this summit will be a productive one for ZOS, and this great MMO will become even better with the input from those who attended.
    Guildmaster, Brotherhood of Redemption [DC - NA - PvX - Moderate]
    http://eso.borguild.com/
  • Desdemonte
    Desdemonte
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    Cuyler wrote: »
    Desdemonte wrote: »
    Pmarsico9 wrote: »
    The role of animation canceling:

    Animation and attack priority is currently driven by gameplay mechanics, and animation design is created to support the gameplay features. Animation cancelling with macro usage is “cheating”, but the way that attacks currently interact is intended, but will hopefully be improved in the future.

    Animation cancelling is stupid and needs dragged out back and shot. To say the bolded really, really sucks. Really non-committal comment of nothingness overall regarding something that should be considered an exploit.

    Sounds like a bunch of gobbledygook that they are trying to use to confuse the issue. If it's intended, and macros are so easy to make for games, and macro ing it is cheating..... WTF is that supposed to mean?

    Initial reports are not very confidence inspiring.

    It's saying that if you can physically push each skill you are playing as intended whether the animation cancels or not....and that using a macro to do it for you is cheating. Makes sense to me.

    That's a pretty fine hair your splitting there.
  • Desdemonte
    Desdemonte
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    R1ckyDaMan wrote: »
    Desdemonte wrote: »
    Quoted:

    Q: What kind of challenges will this system involve for educating players on where their stats are coming from and helping them understand how the new system works without having to show them a PowerPoint presentation?


    A: The reality is that most players don’t really care too much, and they simply trust that their stats are adding naturally. This will actually be a fairly natural system since the caps in place prevent you from ever getting “too much” of a certain stat.


    Seriously? OMFG.

    *I* care! I'm sure *many* people care! We want to understand the mechanics so we can maximize a build. Why do you think we hate your shite tool tips?!?


    Horses mouth though, most don't, get over it.

    Then they don't care about being competitive. And how would ZOS know this? Have they polled their player base?
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Desdemonte wrote: »
    Cuyler wrote: »
    Desdemonte wrote: »
    Pmarsico9 wrote: »
    The role of animation canceling:

    Animation and attack priority is currently driven by gameplay mechanics, and animation design is created to support the gameplay features. Animation cancelling with macro usage is “cheating”, but the way that attacks currently interact is intended, but will hopefully be improved in the future.

    Animation cancelling is stupid and needs dragged out back and shot. To say the bolded really, really sucks. Really non-committal comment of nothingness overall regarding something that should be considered an exploit.

    Sounds like a bunch of gobbledygook that they are trying to use to confuse the issue. If it's intended, and macros are so easy to make for games, and macro ing it is cheating..... WTF is that supposed to mean?

    Initial reports are not very confidence inspiring.

    It's saying that if you can physically push each skill you are playing as intended whether the animation cancels or not....and that using a macro to do it for you is cheating. Makes sense to me.

    That's a pretty fine hair your splitting there.
    You can always tell when someone can't come up with a sensible argument, they resort to semantic games.

  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Yea I don't get the point either cause last time i check these 20 some guild leader aren't speaking for me so why are they speaking for me? Some one answer that for me please.
  • idk
    idk
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    ✭✭✭✭✭
    Caroloces wrote: »
    There are a lot of people that voice complaints. There are some people that voice complaints coupled with potential solutions and constructive comments. There are even fewer of these people that not only do the above but do so integrating the voice and concerns of many players that they interact with. I think those are the folks flying out. Those that I know of off hand that are going have a decent guild behind them and because of that, they are taking with them the concerns and ideas of a much larger group than just the guildmasters themselves.

    I am happy to see this meeting going forward and feel pretty comfortable in the fact that my concerns will be represented, both PvP and PvE, based on who they selected to fly out.

    I am happy to see ZOS making such a commitment to better serving the player base.

    Out of a clamorous crowd of cynics, a voice of reason. Thanks, Polar.

    http://tamrielfoundry.com/2014/10/eso-guild-summit/

    Alas, logic
  • booksmcread
    booksmcread
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    At least when Turbine set up their 'player council' in LOTRO they had the decency to make it democratic and had players nominate and then vote for those who the developer would discuss the game with .. the players chose the representatives to attend these shindigs, while in ESO ZOS get to choose whose voices they listen to.

    The elected reps. then solicited input from their 'constituents', who at least knew their concerns would be raised .. here there's no such canvassing of comments, the chosen few are free to discuss their pet projects alone .. I assume Entropy Rising are there, for example.

    Except, only a handful of the council representatives were actually voted on and the majority were selected from the list of nominations and Turbine ignored 98% of the feedback and input the player council gave them.
  • Cuyler
    Cuyler
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    Desdemonte wrote: »
    Cuyler wrote: »
    Desdemonte wrote: »
    Pmarsico9 wrote: »
    The role of animation canceling:

    Animation and attack priority is currently driven by gameplay mechanics, and animation design is created to support the gameplay features. Animation cancelling with macro usage is “cheating”, but the way that attacks currently interact is intended, but will hopefully be improved in the future.

    Animation cancelling is stupid and needs dragged out back and shot. To say the bolded really, really sucks. Really non-committal comment of nothingness overall regarding something that should be considered an exploit.

    Sounds like a bunch of gobbledygook that they are trying to use to confuse the issue. If it's intended, and macros are so easy to make for games, and macro ing it is cheating..... WTF is that supposed to mean?

    Initial reports are not very confidence inspiring.

    It's saying that if you can physically push each skill you are playing as intended whether the animation cancels or not....and that using a macro to do it for you is cheating. Makes sense to me.

    That's a pretty fine hair your splitting there.
    You can always tell when someone can't come up with a sensible argument, they resort to semantic games.

    That's the thing. It's not and argument. seems black and white to me. you either do it or have the computer do it for you. the first is intended the latter is not and considered cheating.
    Edited by Cuyler on October 2, 2014 6:28PM
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Caroloces
    Caroloces
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    Alas, logic

    yorick.jpg

    Gone the way of Yorick?



    Edited by Caroloces on October 2, 2014 6:32PM
  • Desdemonte
    Desdemonte
    ✭✭✭
    Cuyler wrote: »
    Desdemonte wrote: »
    Cuyler wrote: »
    Desdemonte wrote: »
    Pmarsico9 wrote: »
    The role of animation canceling:

    Animation and attack priority is currently driven by gameplay mechanics, and animation design is created to support the gameplay features. Animation cancelling with macro usage is “cheating”, but the way that attacks currently interact is intended, but will hopefully be improved in the future.

    Animation cancelling is stupid and needs dragged out back and shot. To say the bolded really, really sucks. Really non-committal comment of nothingness overall regarding something that should be considered an exploit.

    Sounds like a bunch of gobbledygook that they are trying to use to confuse the issue. If it's intended, and macros are so easy to make for games, and macro ing it is cheating..... WTF is that supposed to mean?

    Initial reports are not very confidence inspiring.

    It's saying that if you can physically push each skill you are playing as intended whether the animation cancels or not....and that using a macro to do it for you is cheating. Makes sense to me.

    That's a pretty fine hair your splitting there.
    You can always tell when someone can't come up with a sensible argument, they resort to semantic games.

    That's the thing. It's not and argument. seems black and white to me. you either do it or have the computer do it for you. the first is intended the latter is not and considered cheating.

    Thank you for puting it into elementary school terms for me. I didn't think it was necessary, as it was inferred, but alas......
  • Cuyler
    Cuyler
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    Desdemonte wrote: »
    Cuyler wrote: »
    Desdemonte wrote: »
    Cuyler wrote: »
    Desdemonte wrote: »
    Pmarsico9 wrote: »
    The role of animation canceling:

    Animation and attack priority is currently driven by gameplay mechanics, and animation design is created to support the gameplay features. Animation cancelling with macro usage is “cheating”, but the way that attacks currently interact is intended, but will hopefully be improved in the future.

    Animation cancelling is stupid and needs dragged out back and shot. To say the bolded really, really sucks. Really non-committal comment of nothingness overall regarding something that should be considered an exploit.

    Sounds like a bunch of gobbledygook that they are trying to use to confuse the issue. If it's intended, and macros are so easy to make for games, and macro ing it is cheating..... WTF is that supposed to mean?

    Initial reports are not very confidence inspiring.

    It's saying that if you can physically push each skill you are playing as intended whether the animation cancels or not....and that using a macro to do it for you is cheating. Makes sense to me.

    That's a pretty fine hair your splitting there.
    You can always tell when someone can't come up with a sensible argument, they resort to semantic games.

    That's the thing. It's not and argument. seems black and white to me. you either do it or have the computer do it for you. the first is intended the latter is not and considered cheating.

    Thank you for puting it into elementary school terms for me. I didn't think it was necessary, as it was inferred, but alas......

    Your welcome and anytime. I will continue to advocate for the welfare of dead horses being beat all over the world.
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Cuyler
    Cuyler
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    Excited for this:

    Quote: Provisioning Revamp
    ◾Converting the existing system including ingredients and recipes to a system that works more intelligently with the objects that exist within the world. Instead of getting drippings from a crate, you might get flour from a sack of flour, or grain from a bushel of wheat.
    ◾Reducing the number of ingredient items by 50%, less inventory strain.
    ◾No more alliance specific ingredients or recipes.
    ◾Recipes will drop based on zone, not character level.
    ◾All ingredients are level-agnostic.
    ◾Add VR10 recipes.
    ◾Easier to know where to get the type of ingredients you need to make recipes. If you need apples, you can go loot a basket of apples.
    ◾Ingredient types: meats, fruit, vegetables, additives, alcohol, tea, and tonics. Each ingredient type will come from a clearly defined and predictable source.
    ◾Recipes being revamped, once the change goes live you will still know all your recipes, but they may change name. Recipes will stay the same quality, but may change slightly in level.

    I might be able to actually level provisioning without the need of 5 alts 8)
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Karoneth
    Karoneth
    ✭✭✭
    Looks like some good changes coming to provisioning there. Hope Alchemy also gets a boost to VR10 potions.
    Guildmaster, Brotherhood of Redemption [DC - NA - PvX - Moderate]
    http://eso.borguild.com/
  • Pmarsico9
    Pmarsico9
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    http://tamrielfoundry.com/2014/10/eso-guild-summit-day2/


    Day 2 and not one mention about Templar PVE End-game DPS.............Really poor job by the guilds.
  • Pmarsico9
    Pmarsico9
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    The role of crafting – figuring out ways to make achieving top-tier crafted gear more of a challenge

    This is a great idea and it would be cool if there were ways to buy extremely unique and limited mats for unique and limited sets that can only be made using those rare and hard-to-get mats. Bosses don't have to drop loot, you can stick 4 of them on a new Veteran boss (or even current ones) that enable small group content to award great gear upgrades.

    The same could go for large group content.
  • ferzalrwb17_ESO
    ferzalrwb17_ESO
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    Pmarsico9 wrote: »
    http://tamrielfoundry.com/2014/10/eso-guild-summit-day2/


    Day 2 and not one mention about Templar PVE End-game DPS.............Really poor job by the guilds.

    This whole idea is pretty odd IMO. In this day and age for an online game to hold an old-school, limited physical "summit" is really strange. They could generate so much more interest doing it properly and... it's basically free for them to do so. Nuts.

    All that said it's better than nothing and the people there will know all the problems with the game including Templar PvE End-game dps (whether that is actually a problem in itself or bad endgame design that only dps really matters is a debate they should also have).

  • jelliedsoup
    jelliedsoup
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    Pmarsico9 wrote: »
    http://tamrielfoundry.com/2014/10/eso-guild-summit-day2/


    Day 2 and not one mention about Templar PVE End-game DPS.............Really poor job by the guilds.

    When I get a kill 20 templar quest in cyrodil, then it can take ages. NBS are variable, sorcs and dks are very quick

    Zos need to look at the numbers playing each class and possibly consider this is due to both dks and sorcs playing the role many expect them to and being sufficiently buffed.

    Dont know about templars, but strong NBS in this game use skills I don't like. The stam buffs will be welcomed.


    Edited by jelliedsoup on October 3, 2014 3:00AM
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • Tabbycat
    Tabbycat
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    ✭✭✭
    This Guild Summit seems to be doing more harm than good. I hope ZOS realizes it's creating a rift in their player base.

    Intended or not, players are feeling left out, unrepresented and unappreciated.

    What should ZOS take away from this?

    We, your players, want you to communicate with us on the official forums.

    Not via third party forums.

    Not via third party websites.

    Not via third party representatives of guilds where we have to go to a third party website to read about information that should have been given directly to us on these forums.

    Talk to us, ZOS. Please. I'll even go make you some nice tea.
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • Gidorick
    Gidorick
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    How about adding a single daily multiple-choice question to the log-in screen? Quick questions could gauge interest in a particular aspect of the game or to help prioritize goals. Something quick that could be answered by everyone that plays and not just those of us in the forum/on reddit/ etc.

    Sample questions

    What would interest you most?
    • Improved guild tools
    • Deeper grouping mechanics
    • Expanded crafting
    • Addition of SpellCrafting

    Or

    Do you prefer
    • PVP
    • PVE
    • Enjoy Both Equally
      [ /list]

      Something quick that can provide pretty immediate feedback. Add an option to search previously asked questions and answers.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Siliconhobbit_ESO
    Siliconhobbit_ESO
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    I'm going to be honest here.

    I don't care about the conversations regarding 'communication' and what should be discussed or disclosed at this time. I'm not interested in anyone's opinion regarding their theories on how these individuals got picked or how good the process was or how bad the process was.

    I'm only interested in what I posted on page one, that still hasn't been answered to my satisfaction. It bears repeating:
    • When was the original announcement for this Summit and what were the details on trying to get an invite?

    In regards to the guilds that did get an invite and are attending:
    1. How long have they been in existence?
    2. How many members do they have as a community and within their ESO guild?
    3. What kind of players make up their community? Are they PvE guilds? PvP guilds? Role-Playing guilds?
    4. Did the guilds that got picked to attend the summit get picked based on the criteria listed above or were they chosen due to some significant contribution they made to the game as a community?

    Up to this point there has been nothing officially stated that gives us this information, to ANY satisfactory degree. Admittedly, my own satisfactory degree.

    I'll hold off my opinion until such time as these questions are answered to my satisfaction. I can imagine that others would like the above questions answered officially as well. If there isn't any official response, then I'll just move along and keep my final thoughts and opinions to myself.

    Thank you.
    Sinister Swarm
    15 Years of Gaming Excellence
  • Xsorus
    Xsorus
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    This guild summit was great..Don't know why anyone would whine

    we got a vast amount of information out of it.

  • Probitas
    Probitas
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    I want to know the character base represented as a whole. If it's all vamps and dks, who really gives a toss at this point, it's already going to be biased all to hell.

    And what's the deal with all the player names with ESO on the end. Are these official Z employees posting as players, or just players trying to make their comments look more official? Either way, I don't think it's appropriate to use ESO in a forum name unless you actually represent the game developer. Just my opinion, subject to debate.
    Edited by Probitas on October 3, 2014 4:57AM
  • babylon
    babylon
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    Probitas wrote: »
    And what's the deal with all the player names with ESO on the end. Are these official Z employees posting as players, or just players trying to make their comments look more official? Either way, I don't think it's appropriate to use ESO in a forum name unless you actually represent the game developer. Just my opinion, subject to debate.

    They're just people from the beta forums who couldn't figure out how to change their forum name from the one assigned to them on getting their beta invite.
This discussion has been closed.