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Close The Game, Give Refund, Relaunch Later.

  • synnerman
    synnerman
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    Of course the game is larger than just PvP but...PvP was this games main selling point and you only have to look at the pre launch trailers to see that.
    The game is not fine at all, it may be fine for you in PvE land but there a a massive amount of players who will leave this game if PvP is not sorted out and sorted out quickly.
    This is an MMO not a single player game and if you take away the PVP endgame then enjoy your PvE endgame with a massively reduced playerbase and then the game will die.
    The PvErs in this game need to remember that just because this does not effect them so much the PvPers leaving WILL effect them in a big way because this is a business.

    Shut the game down ...NO , but the game bugs and certain mechanics in PvP need addressing fast. The AoE /impulse blobs are draining the enjoyment for the majority of PvPers who want to play the game as intended. The buff campaigns that are giving huge advantages to 2 of the 3 factions and then they guest to try and win the main campaign when their own is safe and a week left on the main campaign etc.
    Our guild has always been mainly PvP oriented and at the moment we are looking at losing half of our main grp in 6 weeks when WoD hits purely because of the blobbing mechanic and I can say this because they have said they do not want to leave and are leaving it to the last minute to see if this problem is addressed and to be fair by that time they will have had 3 months from when the discussion started with the combat team. Its down to them now.
  • seneferab16_ESO
    seneferab16_ESO
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    Get out of your comfy chair, go get a degree in CS, and start developing games yourself. Try to get a title out of the door without starving in-between. Then you can talk. :wink:

    Never understood this thing you people keep repeating. About shutting up until we make our own games.. and then what..? How many titles do we have to have behind us before we can give critique?

    Yeah, the gaming industry is a ***. I am a 3D artist, currently relaxing with a normie job because working 12-18hours/day isn't good now that I am about to have teenagers in the house. I'm not going to get into why the gaming industry is so rough, because there's about a thousand writers that covered this, and much better than I ever could. However, CapuchinSeven is right about one thing; gamers like you, who fiercly defend every little issue are allowing companies to continue pooping on it's employees and delivering poor service. The developers are most likely undermanned and working their asses off day and night to be able to push the new content, considering there seem to be no time over for QA and polishing.

    Are you aware of that for as long as people like you keep defending the company, you are actually hurting the developers? Why recruit to ease the burden and make sure solid content is released when it's apperently totally ok to deliver a broken product?

    And söt, even if everything was fine and dandy with the company, game developers/designers in general doesn't need defending. The ones I know are very well aware of their capabilities (dat ego <3).


    On topic: No. Hire more people.
    Listen to your QA department.
    Edited by seneferab16_ESO on September 29, 2014 12:34PM
    Aerin Treerunner, pre dinner snack
  • Kego
    Kego
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    That's a joke, you're wrong, flat out wrong. WoW had server issues but wasn't even CLOSE to being in a bad state and not even close to the state ESO is in.
    That`s really not true, WoW had really big issues.

    The Server from WoW has always been totally low End. They could never handle open World PvP. WoW Server where heavy lagging with 100 people at the same fight. The reason why they started to push PvP 100% to Instanced zones with 10vs10, 15vs15 and 40vs40.

    The complete classes has been a chaos for over two years. 2/3 of most Talenttrees from the classes useless.

    Paladins could only play Buffbotts with their 5 Min Buffs. Tanking and DMG impossible, cause their was no Itemisation for it in the first two years. Same goes for Druids and their Moonkin and Feral Speccs, Mages Arcane Specc was a mess, Warlocks the most weakest class of all, totally useless until it's revamp and so on.

    Not to forget big issue bugs that persist for years, like the harvesting lootbug that forced you to log out of the game.

    I played WoW until Mists of Pandaria and the greatest improvement to the game from Blizzard was made with Update 2.0 and the Expansion "Burning Crusade" which fixed most of the issues in WoW. But that, was two years after launch!
    Edited by Kego on September 29, 2014 11:24AM
  • CapuchinSeven
    CapuchinSeven
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    You want high quality, bug-free software? Get out of your comfy chair, go get a degree in CS, and start developing games yourself. Try to get a title out of the door without starving in-between. Then you can talk. :wink:

    I have an MS degree in CS actually, in particular AI and fuzzy logic; thanks and most of my early adult life after a short army career was spent in the game industry. Before any screeching starts from others about proving it, anyone can feel to PM me is it matters that much to you.

    Your logic is totally broken, strawman and pointless; to defend your apologising.

    Yes anyone willing to pay money for something that doesn't actually work is either stupid or at best just needs to play to get their fix.

    No one said bugs won't happen, no one said making MMOs was easy and anyone could do it just simply by having a CS degree.

    None of that defends patch notes that claim something has been fixed when it hasn't, none of that defends entire server crashes and roll backs losing your the scroll your faction just spent 4 hours trying to claim, none of that defends 15 seconds of lag every night on a PVP shard that isn't yet locked.

    That's before I even address the fact they either have next to no QA or they are just simply not listening to them, because I don't buy it, there have been too many game breaking bugs for it to just be passed off as "meh it's just bugs".

    They don't care as long as people keep patting them on the back and feeding them money.

    *spelling*
    Edited by CapuchinSeven on September 29, 2014 12:16PM
  • Ragefist
    Ragefist
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    Rodario wrote: »
    Stratti wrote: »
    I55UE5 wrote: »
    Implying MMOs can be 100% done and polished...

    Assuming they can be released in the state the game is and be successful

    Forgetting the state the most successful MMO to date was in, around the same timeframe after release.

    Hahaha, yea I remember, half of the classes were not viable for endgame PvE. Kids are so spoiled nowdays
  • ParcivalGodrigson
    ParcivalGodrigson
    Soul Shriven
    While I agree that it simply isn't fair of paying a monthly sub for a game with many flaws in it, I myself haven't been buggered by them much. For what I generally do in the game, it has treated me fairly well. Besides, the game could turn out far worse, which it didn't so we can't complain about that.

    And with the goal of getting the console folks on board, there's a light on the end of the tunnel promised, until then. You can easily unsub, paint your house or room, maybe pick up a hobby in carpenting, make a nice table for your PC that holds cups and is simple to clean. By then, the game should be fixed to your standard and you can enjoy it in a nice, overvamped surrounding!
  • CapuchinSeven
    CapuchinSeven
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    Ragefist wrote: »
    Hahaha, yea I remember, half of the classes were not viable for endgame PvE. Kids are so spoiled nowdays

    Every comment I hear about WoW is simply a matter of class balance and isn't really the point.
  • Elsonso
    Elsonso
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    nothing to see here
    You want high quality, bug-free software? Get out of your comfy chair, go get a degree in CS, and start developing games yourself. Try to get a title out of the door without starving in-between. Then you can talk. :wink:

    I have an MSC in CS actually, in particular AI and fuzzy logic; thanks and most of my early adult life after a short army career was spent in the game industry. Before any screeching starts from others about proving it, anyone can feel to PM me is it matters that much to you.

    Your logic is totally broken, strawman and pointless; to defend your apologising.

    Yes anyone willing to pay money for something that doesn't actually work is either stupid or at best just needs to play to get their fix.

    No one said bugs won't happen, no one said making MMOs was easy and anyone could do it just simply by having a CS degree.

    None of that defends patch notes that claim something has been fixed when it hasn't, none of that defends entire server crashes and roll backs losing your the scroll your faction just spent 4 hours trying to claim, none of that defends 15 seconds of lag every night on a PVP shard that isn't yet locked.

    That's before I even address the fact they either have next to no QA or they are just simply not listening to them, because I don't buy it, there have been too many game breaking bugs for it to just be passed off as "meh it's just bugs".

    They don't care as long as people keep patting them on the back and feeding them money,

    Too harsh.

    A lot of people really do not know the complexities of software development, let alone game development. The have never had to sit in The Chair and make the decision about whether to ship something now or wait until it is done. People think that is a no-brainer, but it is not.

    It is not about defending them, it is about having an understanding about what is going on that allows someone to tell when they are being lazy, when they made a mistake, or when something else is going on.

    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Tabbycat
    Tabbycat
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    ✭✭✭
    Braidas wrote: »
    Tabbycat wrote: »
    Game is fine.
    You must not PvP...

    My statement was a bit oversimplified. But what I simply meant was that game systems are, for the most part, to quote Star Trek: functioning within normal parameters. Yes there are things that need to be fixed. But the game is not so bad that it should be shut down and restarted six months later.
    Edited by Tabbycat on September 29, 2014 1:00PM
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • Elsonso
    Elsonso
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    Based on the signature, I choose to agree with Tabbycat.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • AngryNord
    AngryNord
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    Ragefist wrote: »
    Hahaha, yea I remember, half of the classes were not viable for endgame PvE

    Based on this forum, that sounds eerily familiar... :P
  • Gorthax
    Gorthax
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    Stratti wrote: »
    Rodario wrote: »
    Stratti wrote: »
    I55UE5 wrote: »
    Implying MMOs can be 100% done and polished...

    Assuming they can be released in the state the game is and be successful

    Forgetting the state the most successful MMO to date was in, around the same timeframe after release.

    ROFL - now your inventing facts. That was 10 years ago. I know because I was playing at the time.

    The state of the game itself was amazing - the servers would drop here and there and there would be maintainence but people couldnt wait to log on. There was around 5 million subscribers at the time. The same time that ESO has 700k

    Dont simply invent a fact to support your post - too many of us can call ***

    You are also forgetting that people DONT want to pay to play games, they want [snip] free. WoW was able to capitalize on a subscription plan, create addicts and loyal fans (regardless of sh!tty design decisions), and maintain them. Eso has come out in a transition time where people want everything to be free to play. The fact that ESO is even a live and well right now, regardless of your perception of it, is proof to how it stands a chance.

    Also, I was there at WoW launch, so either you are trying hard to defend a crappy game, or you just want to be right. Because WoW servers at launch were junk, the game was riddled with bugs worse than the ones eso has. In the same light though, both games are completely different. They both have their fare share of bugs that HAVE BEEN AND ARE BEING ironed out. WoW was in the same state ESO was at its 6 month mark. That state being ON THE RIGHT PATH :D thank you that is all ^_^

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_UlyssesW on September 29, 2014 1:56PM
  • Marthenil
    Marthenil
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    I do both PvP and PvE. Have not encountered any "Omg close the game and relaunch" issues AT ALL.
    Some lag in Cyrodiil every once in a while, an infinite loading screen (admitedly more common after 1.4 but still just a nuisance than anything) and that's it.

  • Marthenil
    Marthenil
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    synnerman wrote: »
    Of course the game is larger than just PvP but...PvP was this games main selling point and you only have to look at the pre launch trailers to see that.
    The game is not fine at all, it may be fine for you in PvE land but there a a massive amount of players who will leave this game if PvP is not sorted out and sorted out quickly.
    This is an MMO not a single player game and if you take away the PVP endgame then enjoy your PvE endgame with a massively reduced playerbase and then the game will die.
    The PvErs in this game need to remember that just because this does not effect them so much the PvPers leaving WILL effect them in a big way because this is a business.

    I wholeheartedly disagree. The PvP was present in the trailers, but what we mostly saw was PvE (Unless Mannimarco is a player I have not yet met in Cyrodiil :stuck_out_tongue: )
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Tabbycat wrote: »
    Braidas wrote: »
    Tabbycat wrote: »
    Game is fine.
    You must not PvP...

    My statement was a bit oversimplified. But what I simply meant was that game systems are, for the most part, to quote Star Trek: functioning within normal parameters. Yes there are things that need to be fixed. But the game is not so bad that it should be shut down and restarted six months later.

    Not that I'm for a shut down, but pvp is definitely not "functioning within normal parameters."
    Dear Sister, I do not spread rumors, I create them.
  • mutharex
    mutharex
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    Ragefist wrote: »
    Rodario wrote: »
    Stratti wrote: »
    I55UE5 wrote: »
    Implying MMOs can be 100% done and polished...

    Assuming they can be released in the state the game is and be successful

    Forgetting the state the most successful MMO to date was in, around the same timeframe after release.

    Hahaha, yea I remember, half of the classes were not viable for endgame PvE. Kids are so spoiled nowdays

    Sadly, these are mostly adults. And they can vote. That should give you an insight into various [snip] around the world. And some chills about the future. It's mostly Yankees and winging poms though

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_UlyssesW on September 29, 2014 1:57PM
  • RazorRex
    RazorRex
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    Stratti wrote: »
    Rodario wrote: »
    Stratti wrote: »
    I55UE5 wrote: »
    Implying MMOs can be 100% done and polished...

    Assuming they can be released in the state the game is and be successful

    Forgetting the state the most successful MMO to date was in, around the same timeframe after release.

    ROFL - now your inventing facts. That was 10 years ago. I know because I was playing at the time.

    The state of the game itself was amazing - the servers would drop here and there and there would be maintainence but people couldnt wait to log on. There was around 5 million subscribers at the time. The same time that ESO has 700k

    Dont simply invent a fact to support your post - too many of us can call ***


    Now I know you didn't play WoW at launch. Some servers were down FOR WEEKS. Random chars would just get deleted. Whole zones with NO CONTENT. Skill lines that did nothing! Lag.. WoW didn't even take off until the release of an EXAPANSION. So please, continue being wrong.

    Anyhow. ESO doesn't need shutdown. My NB is great! Haven't come across more than a couple bugs that annoyed me. Sorry you are having issues, but you don't represent anything more than a minority in the playerbase.
    "Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win." -Sun Tzu
  • JessieColt
    JessieColt
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    Chubbaz wrote: »
    As we are paying customers I feel we should be getting a bit more for what we're paying for each month. I love this game as much as the next guy and I thank Zeni for all their hard work but a bit of downtime would fix alot of problems.

    First of all, you do not speak for everyone. I do not recall you contacting me asking if you could post to the forums on behalf of me. So your use of 'we' is completely inappropriate.

    YOU want a refund. YOU think the game has too many issues. That is your opinion.

    If you believe that the game needs enough work to warrant taking a break, then you are free to do so and to come back in a few months to see if things have changed.

  • Oolou
    Oolou
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    Eh? I'm having a blast in this game. Going to be continuing to subscribe and enjoy ESO. I'm all for discussion of stuff that needs fixing but disagree with the suggestion here.
  • Tabbycat
    Tabbycat
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    Tabbycat wrote: »
    Braidas wrote: »
    Tabbycat wrote: »
    Game is fine.
    You must not PvP...

    My statement was a bit oversimplified. But what I simply meant was that game systems are, for the most part, to quote Star Trek: functioning within normal parameters. Yes there are things that need to be fixed. But the game is not so bad that it should be shut down and restarted six months later.

    Not that I'm for a shut down, but pvp is definitely not "functioning within normal parameters."

    Yeah, that's why I said "for the most part". PvP needs a lot of love. Veteran questing still needs help. But ZOS is still working on things and the game, in its current state, is much better than it was at launch.
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • BBSooner
    BBSooner
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    If you think you can compare ESO to the state XIV was in during the initial launch then you really don't understand the situation it was in. It wasn't relaunched for bugs or balance. It was relaunched because fundamental gameplay (combat, crafting, class design, leveling) was counterintuitive to eachother and redesigned completely.

    I'm sorry you (even though I don't) encounter pvp lag or crashes, or class balance has you frowny facing, but it's not the same situation.
  • Redlag
    Redlag
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    They are fixing things update after update. No MMO is ''finished'' at launch.

    This game is generic on inexcusable levels.
  • sean.plackerb14_ESO
    sean.plackerb14_ESO
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    Redlag wrote: »
    They are fixing things update after update. No MMO is ''finished'' at launch.

    This game is generic on inexcusable levels IMO.

    @sean8102 - Carlore - Daggerfall Covenant
  • Tandor
    Tandor
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    synnerman wrote: »
    Of course the game is larger than just PvP but...PvP was this games main selling point and you only have to look at the pre launch trailers to see that.

    Rubbish.

    A bunch of PvPers deluded themselves into thinking this game would be centred around PvP, and boy do they keep reminding us of their mistake. Look at most if not all threads about the reported issues with the game and 90% of them will be PvP-related.

    Cyrodil is laggy and unstable, classes are imbalanced for PvP, over-powered skills that weren't working as intended have been nerfed, we get all that. Those are real issues, but if the game doesn't currently meet PvP requirements and that's all a player is interested in, then nothing is stopping that player from cancelling and walking away. Yes, there will be some issues that affect PvE but (a) they are not on the same scale, and (b) PvEers are still having fun and willing to cut the devs some slack. The notion that the game needs to be closed down, refunds issued, and relaunched later is frankly laughable.
    Edited by Tandor on September 29, 2014 8:00PM
  • Redlag
    Redlag
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    Tandor wrote: »
    synnerman wrote: »
    Of course the game is larger than just PvP but...PvP was this games main selling point and you only have to look at the pre launch trailers to see that.

    Rubbish.

    A bunch of PvPers deluded themselves into thinking this game would be centred around PvP, and boy do they keep reminding us of their mistake. Look at most if not all threads about the reported issues with the game and 90% of them will be PvP-related.

    Cyrodil is laggy and unstable, classes are imbalanced for PvP, over-powered skills that weren't working as intended have been nerfed, we get all that. Those are real issues, but if the game doesn't currently meet PvP requirements and that's all a player is interested in, then nothing is stopping that player from cancelling and walking away. Yes, there will be some issues that affect PvE but (a) they are not on the same scale, and (b) PvEers are still having fun and willing to cut the devs some slack. The notion that the game needs to be closed down, refunds issued, and relaunched later is frankly laughable.


    Are you serious? Do you call Craglorn end game PvE.. LMAO. What is this game centered around.. Ahahahaha. Zero.


    Edit: Sorry it's just to amusing that you took your chance to be snide to PvP'ers and made yourself look like an [snip].

    [Moderator Note: Edited per our rules on Rude and Insulting Comments]
    Edited by ZOS_UlyssesW on September 30, 2014 12:37PM
  • Exarch
    Exarch
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    RazorRex wrote: »

    Now I know you didn't play WoW at launch. Some servers were down FOR WEEKS. Random chars would just get deleted. Whole zones with NO CONTENT. Skill lines that did nothing! Lag.. WoW didn't even take off until the release of an EXAPANSION. So please, continue being wrong.

    The hell? We had characters on several different servers because every server went down nearly every day, but I never heard of a server that stayed down for an entire day, much less weeks. I certainly never heard of anyone's characters getting outright deleted. Zones like Azhara, The Blasted Lands, and especially Silithus, felt like placeholders, but there weren't any zones that didn't have any content any all. Talent trees that did nothing, are you sure you're not thinking of Asheron's Call 2? Because nothing you say sounds like 2004-era WoW.

    To the topic, I am able to log in and play when I want (well, when I have time, which is no where near as often as I'd like), and so to my way of thinking am receiving the service for which I'm paying. More to the point I don't see how anyone can credibly claim that depriving Zenimax of the revenue they are currently receiving would help the situation in any way.
  • Redlag
    Redlag
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    Ya wows problems were to many people trying to log in. Sadly. Not the case for ESO. Their problems come from just being a crappy coded game. Big difference.
    Edited by Redlag on September 29, 2014 8:16PM
  • Dylipse
    Dylipse
    Soul Shriven
    Lol the game is no where near as buggy as in beta. I haven't had the game crash on me in weeks. And pvp balance is tough for any mmo. Wow patches would almost always op one class while nerfing another. Then it would switch in the next patch.
  • Durham
    Durham
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    Kego wrote: »
    Chubbaz wrote: »
    ESO is still a buggy beta and although it's been out for a little short of half a year it's hilarious that it is still in a poor state.
    Currently VR3 and I only came across of two buggy quests. That`s quite polished. Sure some Major Update Bugs are a real pain in the ... but that wouldn`t be different with a relaunch.
    Why should we pay monthly for a game that's not even 100% done and polished on top of the initial price we had to pay with no additional rewards or a thank you from Zeni for sticking around through what has been a very chaotic and turbulent time?
    I had a really funny time the last 5 month. So I have to thank ZOS for this awesome MMO, that did a lot different than all the other WOW clones in the last 5 years.
    Final Fantasy XIV relaunched after the original was a colossal flop but their relaunch was actually successful and still has many people playing. I hope Zeni takes notes and does the same thing, call it a fresh start if you will but those who have stuck around should get like an additional title or something when it goes back up.
    FF XIV had the most stupid design decissions ever made. Be it the cap of ~6 Quests that you could do per Day, yes, only 6 quests per DAY.
    OR the System for XP distribiution. I played with a friend 100% of the time and we killed 100% the same mobs and Quests. He ended up beeing 5 lvls above me.
    As we are paying customers I feel we should be getting a bit more for what we're paying for each month. I love this game as much as the next guy and I thank Zeni for all their hard work but a bit of downtime would fix alot of problems.
    Currently, we get a Major Update every ~6 Weeks, that is more than any other MMO on the marked offers his customer!

    I thinks its pvp part of the game that people are so upset... lag.. crash..rollback...abilty lag...bugs gallore
    PVP DEADWAIT
    PVP The Unguildables
  • Redlag
    Redlag
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    Dylipse wrote: »
    Lol the game is no where near as buggy as in beta. I haven't had the game crash on me in weeks. And pvp balance is tough for any mmo. Wow patches would almost always op one class while nerfing another. Then it would switch in the next patch.

    I hated WoW. But its way better than this.

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