Nox_Aeterna wrote: »To put it in few words:
When i do play PvP , i dont want to play a walking simulator. Pretty much i dont want to walk a lot more than actually fight.
michael_bimson wrote: »...however it would mean that suicide porting to resources on the other side of the map would now be possible (for attacking) which may be an unfair advantage for attackers (negative).
So suicide porting across the map(and suicide porting in general) should be a thing of the past.
So suicide porting across the map(and suicide porting in general) should be a thing of the past.
Can you give us numbers about those "suicide porting in general"?
I've played, more than I should, past 2 weeks (EP on Thorn) and I don't have the feeling this being common practice.
Also suicide with 2.2K-2.5K health isn't that easy, except if you have a known way to do it efficiently. I've been moving from spot to spot after teleports from linked building to move to keep offense and defense and I've had nearly always plenty of company of players exactly what I did.
So suicide porting across the map(and suicide porting in general) should be a thing of the past.
Can you give us numbers about those "suicide porting in general"?
I've played, more than I should, past 2 weeks (EP on Thorn) and I don't have the feeling this being common practice.
Also suicide with 2.2K-2.5K health isn't that easy, except if you have a known way to do it efficiently. Tell me about how to do it, just in case, you know?
I've been moving from spot to spot after teleports from linked building to move to keep offense and defense and I had plenty of company from players doing exactly what I was doing.
Also suicide with 2.2K-2.5K health isn't that easy, except if you have a known way to do it efficiently. Tell me about how to do it, just in case, you know?
@Cody
Till now I was never told to do this in all the pug groups I was in. Leader always told to port to objective X, group up and leave together to reach objective Y.
Anyway.
Suicide is a common practice in MMORPG, both PVE and RvR.
If keep X suddenly starts showing 'on fire' on the map, the first thing you hear in chat is "someone place a camp at X fast!!!" followed by "NO, don't take lumber at Y, we need it to suicide to get to X!"
In DaoC and Warhammer (the 2 big references for RvR) this practice would actually been seen as "normal", just to speed up stuff and to make sure you wont's miss the big fight.
Until camps are removed from game they will continue to lead to zerg blobbling, lag, and make the strategy of supply/transit lines moot.