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Projectiles still breaking NB Cloak - 1.4.4

  • eNumbra
    eNumbra
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    I just feel like no boss should see through cloak.
    Yes and no, the rest of this post is undeniable fact but it's somewhat justifiable making a boss "tough",(though in invisibilty's case you've struck the one actual stealth advantage NBs have over other classes as useless) not so much for just a large generic mob like Storm Atronachs, Gargoyles... Etc. At least not complete immunity.
    Edited by eNumbra on September 24, 2014 4:10PM
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    eNumbra wrote: »
    I just feel like no boss should see through cloak.
    Yes and no, the rest of this post is undeniable fact but it's justifiable making a boss "tough", not so much for just a large generic mob like Storm Atronachs, Gargoyles... Etc. At least not complete immunity.

    see but this is a disadvantage that only effects NBs. I understand it as a mechanic, but everyone else has mitigation that they can use with boss mobs.

    But at the very least, I agree, storm atronachs and gargoyles shouldn't see through invis. I can kill gargoyles, but man, those storm atronachs...
    Dear Sister, I do not spread rumors, I create them.
  • Vizier
    Vizier
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    GnatB wrote: »
    Vizier wrote: »
    It may be they should have. But they didn't. There are tons of things in this game that do not follow the real world. Here we have heat seeking elemental fireballs and missiles, reflecting spells, magick shields, invisibility potions, teleporting mages, vampires, werewolves and ..did I say heat seeking missiles?

    The game mechanics assume many things like lead and elevation. It's assuming the player character is adept at figuring wind direction etc. That being the mechanics and there actually being a balance incentive I'm thinking it's not such a stretch to assume a shadow magic using assassin might not be where you think he is...just sayin.

    Guess we'll have to disagree on this one. :wink:

    Are you arguing with me or against me? That's my point. The "homing" ability is just an abstracted way of showing all that. Faster projectiles would simply mean less abstraction is needed so it doesn't look as goofy. Anyways, the lead/skill/etc. doesn't change if the target goes invis after you've let go of the arrow. If he didn't have the skill to dodge without going invis, he wouldn't be able to dodge going invis. The target going invisible after the arrow leaves the bow has no effect on the arrow missing. However going invis before hand may have.

    Now sure, you can make the claim that invis is *also* a super dodge. But the ability in no way indicates that.

    You must just be arguing to argue at this point. You assert it looks goofy. That's an opinion. I like how it looks. That's my opinion. The difference here is I recognize there are abstractions in this game that balance out and think that is good. You want to pick and choose based on your like's regardless of what that does to the balance of the class.

    On one hand you say they should get hit because they are still there after they cloak. The abstract ingame reality is they are not still there. They have used "shadow" to shift, hide and deceive. And so projectiles miss. That is the way of a Nightblade. That has been the game mechanic to date AND is true to the lore of the NB class. All I can say is I'm very glad you are not working with ZoS cuz we'd all be screwed. (and denied the wonderful fx of slow moving projectiles I might add.BTW arrows actually move pretty quickly..just sayin)

    On the other hand you say the NB should should get hit because the missiles "should" be instantaneous, thus disregarding all the abstract simulated aspects of the game. Your talking out of both sides of your mouth there.

    Honestly, your "point" and reason make no sense when looking at the class, game and balance as a whole. I get you'd rather see NB be a thief or ranger in the classic sense but they are not and if ZoS remains true to the class they should not reduce the NB to that. Better to introduce a class designed around stamina.

    To say a stamina build NB shouldn't use magicka has me scratching my head. I still have a magicka bar. I still have class skills that use magicka. Important class skills. I'm going to gimp my character on your say so? I think not. I'm going to play a tanky NB because you figured out a way to play a NB without using their primary signature ability? :wink:
    Edited by Vizier on September 24, 2014 7:05PM
  • Grim13
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    Cloak is still *** broken. projectiles break it. Dmg breaks it. Breathing breaks it. Butterflies flapping their god damned wings break it.

    ZOS are... so... must. bite. tongue. :)

    So. Angry. at. incompetent. neglectful. company...

    ..Must.

    Not.

    tell.

    them.

    what.

    I.

    think.

    of.

    them.
  • Grim13
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    oops
  • sagitter
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    eNumbra wrote: »
    Shadowy Disguise 4, various places, seems to primarily be bleed effects.

    But something else I noticed, that I'm not sure was always the case: steam centurions and giants all seem to simply ignore the cloak. I can go invisible and as the wind up for a heavy melee attack I can walk around them but they'll continue to face my direction and follow through with the attack. This is happening in V9 Eastmarch.

    Only dark cloak morph removes dots.
  • sagitter
    sagitter
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    As of today.
    • Which cloak ability are you using, and which rank -Dark Cloak Rank IV
    • Where are you in the world when it's happening - Cyrodil
    • Which monster are you fighting against if in PvE, or which player-ability if in Cyrodiil- Mender sunfire thing, guard fire balls. Sorc crystal frag and velocious curse (Unable to cloak after affected).
    • How often would you estimate this happening - Other than the crystal fragments they are all pretty frequent. Crystal frags is pretty hit or miss... NO pun intended.

    Some bleed effects are also causing dark cloak to be removed and it is not removing the DoT.

    In addition, it seems that I somehow reflected Structured Entropy while using dark cloak. I posted the screenshot of my combat log earlier in the thread. I don't use this ability and I don't even have that morph selected. Either Entropy is broken or dark cloak somehow reflected it. I don't have any spell reflects either.
    Guard fireball has no issue for me, ofc you must move during cloak, because if you just cloak and stand , projectiles still hit you, and that s fine.
  • GrimMauKin
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    It's more that just projectiles; I'm finding a lot of instances when cloaking doesn't cancel and attack, the attack lands and breaks the cloak; I've even had instances when cloaking doesn't work at all. The problem is, there doesn't seem to be a pattern for me, it's just that Shadowy Disguise, in my instance, is hugely erratic and can't be relied on (a pain when this is what you've built your character around).
    I am one of The Great Mediocracy, those whose role in life is to provide the baseline by which The Few deem themselves Great.
  • seneferab16_ESO
    seneferab16_ESO
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    • Which cloak ability are you using, and which rank -Dark Cloak Rank IV
    • Where are you in the world when it's happening - Stonefalls, Ashlander Burial Cave
    • Which monster are you fighting against if in PvE, or which player-ability if in Cyrodiil- Ulath Ancestor
    • How often would you estimate this happening - Roughly 50% of it's projectiles. Not just a cast time issue, as I rounded a corner IN cloak and it went around it and kept casting. I was in cloak the entire time, but obviously visible to the mob.


    Edited by seneferab16_ESO on September 27, 2014 7:36PM
    Aerin Treerunner, pre dinner snack
  • GnatB
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    Vizier wrote: »
    They have used "shadow" to shift, hide and deceive. And so projectiles miss. That is the way of a Nightblade. That has been the game mechanic to date AND is true to the lore of the NB class.

    I'd have to argue that's *precisely* what Blur is/should be. But let me guess, you think blur is worthless. Probably because you expect/have gotten used to cloak doing what it does (but better) *and* giving you the offensive potential.

    Cloak = offense
    Blur = defense

    Not cloak doing both better.
    Achievements Suck
  • khele23eb17_ESO
    khele23eb17_ESO
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    GnatB wrote: »
    Vizier wrote: »
    They have used "shadow" to shift, hide and deceive. And so projectiles miss. That is the way of a Nightblade. That has been the game mechanic to date AND is true to the lore of the NB class.

    I'd have to argue that's *precisely* what Blur is/should be. But let me guess, you think blur is worthless. Probably because you expect/have gotten used to cloak doing what it does (but better) *and* giving you the offensive potential.

    Cloak = offense
    Blur = defense

    Not cloak doing both better.

    But Blur does no such thing 85% of the time. It simply is not a very good defensive skill compared to other class skills in game.

    Also theres really not much you can say to justify a high magicka cost defensive ability lasting 3 seconds randomly breaking and being generally unreliable.
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • eNumbra
    eNumbra
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    sagitter wrote: »
    eNumbra wrote: »
    Shadowy Disguise 4, various places, seems to primarily be bleed effects.

    But something else I noticed, that I'm not sure was always the case: steam centurions and giants all seem to simply ignore the cloak. I can go invisible and as the wind up for a heavy melee attack I can walk around them but they'll continue to face my direction and follow through with the attack. This is happening in V9 Eastmarch.

    Only dark cloak morph removes dots.

    I'm not talking about removing dots, I was talking about stealth being broken for no reason.
  • GnatB
    GnatB
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    GnatB wrote: »
    Vizier wrote: »
    They have used "shadow" to shift, hide and deceive. And so projectiles miss. That is the way of a Nightblade. That has been the game mechanic to date AND is true to the lore of the NB class.

    I'd have to argue that's *precisely* what Blur is/should be. But let me guess, you think blur is worthless. Probably because you expect/have gotten used to cloak doing what it does (but better) *and* giving you the offensive potential.

    Cloak = offense
    Blur = defense

    Not cloak doing both better.

    But Blur does no such thing 85% of the time. It simply is not a very good defensive skill compared to other class skills in game.

    Also theres really not much you can say to justify a high magicka cost defensive ability lasting 3 seconds randomly breaking and being generally unreliable.

    So, if NB's need a better defensive ability, then fix Blur. It is specifically *supposed* to be a defensive ability. If it's not up to par, then fix *it*. Cloak isn't a defensive ability. Nothing in it's description particularly suggests it should be. If it doesn't work defensively, fine. Use the (fixed) Blur.

    That said, I'll agree, cloak randomly breaking too early also largely breaks it's effectiveness as an offensive ability. So yes, it shouldn't break.

    But then, I've been agreeing to that. Whether or not you take damage, it shouldn't break. I'm merely arguing you should still take the damage.

    Achievements Suck
  • khele23eb17_ESO
    khele23eb17_ESO
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    GnatB wrote: »
    But then, I've been agreeing to that. Whether or not you take damage, it shouldn't break. I'm merely arguing you should still take the damage.

    Well I just watched the ESO Live broadcast from the 26th and they stated, and this is the exact quote: 'for cloaking it is intended that projectiles will miss you when the cloak is cast'. They also stated that the only things breaking the cloak should be DoTs and AOE.

    Id still love to see Blur buffed tho :P
    Edited by khele23eb17_ESO on September 28, 2014 9:55AM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • GnatB
    GnatB
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    They also stated that the only things breaking the cloak should be DoTs and AOE.

    *shrug*

    Seems like a bad call to me, particularly the DoT's. Also be inclined to argue be better if most AoE's didn't... 'course, that's looking at it as an offensive skill not defensive.

    But hey, not my call. Rest of it does sound like they want to make Blur pretty pointless.

    Achievements Suck
  • khele23eb17_ESO
    khele23eb17_ESO
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    GnatB wrote: »
    They also stated that the only things breaking the cloak should be DoTs and AOE.

    *shrug*

    Seems like a bad call to me, particularly the DoT's. Also be inclined to argue be better if most AoE's didn't... 'course, that's looking at it as an offensive skill not defensive.

    But hey, not my call. Rest of it does sound like they want to make Blur pretty pointless.

    It already is IMO.
    Edited by khele23eb17_ESO on September 28, 2014 12:39PM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Yusuf
    Yusuf
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    Grim13 wrote: »
    Cloak is still *** broken. projectiles break it. Dmg breaks it. Breathing breaks it. Butterflies flapping their god damned wings break it.

    So i've been testing with my own nb on the EU and disagree :/ cloak works like a charm and of course i stay away from the magelight-people. Also if you mark someone you're just inviting him to drink a detection-pot and THAT will in the end reveal you.
    And last but not least, maybe people are desperately trying to cloak with shadowy disguise, there should be a downside to having 70% bonuscritchance but if you want a reliable cloak it's dark cloak all the way.
  • khele23eb17_ESO
    khele23eb17_ESO
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    Yusuf wrote: »
    Grim13 wrote: »
    Cloak is still *** broken. projectiles break it. Dmg breaks it. Breathing breaks it. Butterflies flapping their god damned wings break it.

    So i've been testing with my own nb on the EU and disagree :/ cloak works like a charm and of course i stay away from the magelight-people. Also if you mark someone you're just inviting him to drink a detection-pot and THAT will in the end reveal you.
    And last but not least, maybe people are desperately trying to cloak with shadowy disguise, there should be a downside to having 70% bonuscritchance but if you want a reliable cloak it's dark cloak all the way.

    They should be just as reliable if theres no dot on you.
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Kypho
    Kypho
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    OPlar with charge and forever jabspamm will put you out of cloak, stampedle will get you out, who know what other will do that too.

    PS.: thx zos that you let OPlar be easymode, so they can spam the überheals, blazing shield, and forever spam the again OPjab. you are officially retar..d.
    Edited by Kypho on September 28, 2014 4:22PM
  • Sord
    Sord
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    I would agree that if you want to be fully hidden go with Dark Cloak if you want to make sure you crit, despite crit resists, then go Shadowy Disguise, but you can't have both. I play a NB as my main and want to see them have their abilities work like they should. NB have a lot of potential I feel they just need to work right first.
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  • zhevon
    zhevon
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    With the expense and the small amount of time of DarkCloak - nothing should be breaking it.
  • Samadhi
    Samadhi
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    GnatB wrote: »
    ...
    So, if NB's need a better defensive ability, then fix Blur. It is specifically *supposed* to be a defensive ability. If it's not up to par, then fix *it*. Cloak isn't a defensive ability. Nothing in it's description particularly suggests it should be. If it doesn't work defensively, fine. Use the (fixed) Blur.
    ...

    Would love it if the defensive portion of Cloak that is received from the Shadow Barrier passive was something better than armour and spell resistance for 4 seconds.
    Or, for that matter, if armour and spell resistance were at least more meaningful than they currently are.

    All for a buff to Blur; however, the defense passive in the Shadow line is weak as well.

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  • Phinix1
    Phinix1
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    [Obviously Velocious Curse should be "purged" when you use Dark Cloak...

    Actually, I disagree with that one, being a curse it is not a conventional "DoT" so much as a "damage AFTER time." It only has one tick. It is more of a delayed nuke than a DoT.

    Dark Cloak is only supposed to remove DoTs, not all negative effects.
    Edited by Phinix1 on September 28, 2014 7:57PM
  • Luvsfuzzybunnies
    Luvsfuzzybunnies
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    [Obviously Velocious Curse should be "purged" when you use Dark Cloak...

    Actually, I disagree with that one, being a curse it is not a conventional "DoT" so much as a "damage AFTER time." It only has one tick. It is more of a delayed nuke than a DoT.

    Dark Cloak is only supposed to remove DoTs, not all negative effects.

    I agree it is not a dot but a delayed burst.
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