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Dear Zos, Solo Play?

Theosis
Theosis
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I love the game. Lets put that out there. I love the visuals, the quests, and even the way we can personalize how we look. You guys did a sweet job on all this.

However, I prefer to solo. I like knowing I went on this adventure and I could do it all by myself. I understand that this game is for many players but every MMO out there has solo players and almost all allow such things to be part of their game.

I cant even reach max level. I know I'm not the only one. Im stuck at VR 11. I don't want to do dungeons and I am not a fan of Craglorn. Naturally as a person who wants to go out on my own Craglorn is very much impossible. I have many issues with grouping.. a four year old that just loves to hop on daddy's lap, a wife that appreciates my company. B) and every day random things that can take me away from the game at any moment.

Why would you literally show no love for those like myself.

I'm dropping a few things from the obvious competitor WoW. I know this isn't WoW and hopefully it never will be but they did a lot of things right.

Daily Quests, Lots of solo content for max level players, and achievement that are only obtainable at top level.

I know the game is new. I appreciate that things will take time to get going and smooth out completely but you need to pay attention to all your player base, not just the hardcore and raiders in general.

I am gong to have to make a choice between a game I can play solo and a game I can not. Please take this into consideration before I have to make the decision to walk away.
This is were my signature would be if I was allowed one.
  • LonePirate
    LonePirate
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    I might recommend giving Cyrodiil a try as there are almost 50 daily PVE quests there in addition to all of the PVP activities.

    I am completely on your side on this one. For the life of me I cannot understand why ZOS keeps increasing the level cap and only adding mandatory group content to accompany it. A massive number of players are not receiving any new content for their monthly subscription fees.
  • Stratti
    Stratti
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    Play world of warcraft because it is never changing . I've got guildies who have levelled because they can't get a group all day and don't want to grind.

    They broke the levelling process a while back when they introduced craglorn and it has gotten worse.

    Need to fix this before we lose a big chunk of players
  • Lizelle
    Lizelle
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    I'm sorry but I have to disagree. MMOs are for grouping. If you have to be able to leave at any time play a game you can pause, E.G. a single player game :)
  • kentgreigrwb17_ESO
    kentgreigrwb17_ESO
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    It is somewhat ironic that group play in ESO is fairly poorly implemented (i.e. phasing, questing). About the only thing it does do well is 3 factions worth of beautifully voiced solo play.
  • WraithAzraiel
    WraithAzraiel
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    There is 3 factions full of solo content, that you, the player, get to experience on every single one of the characters you create.

    Furthermore, ZOS has announced that Hrothgar will be an entirely NEW zone full of solo-able content.

    I get your desire for new shiny things to do by yourself, and I share it, every once and a while I need to not be around people breathing my air. But in an MMO, the solo players are a minority, hence not as high a priority as those who describe themselves as MMO players.

    Stratti wrote: »
    Play world of warcraft because it is never changing . I've got guildies who have levelled because they can't get a group all day and don't want to grind.

    They broke the levelling process a while back when they introduced craglorn and it has gotten worse.

    Need to fix this before we lose a big chunk of players

    What're you saying here? Your guildies leveled because they couldn't get a group all day? As opposed to not leveling had they had gotten groups?

    And if the game loses a big chunk of players who contribute absolutely nothing to the community and feeling of community, who the hell cares?

    I'm sure ZOS will be hurting briefly from the lack of their subscriptions but I don't personally want to be around people who don't want to be around people. And it's not like we're never going to get new subscribers.

    The exodus of those players will be tallied as acceptable losses. I promise.
    LonePirate wrote: »
    I might recommend giving Cyrodiil a try as there are almost 50 daily PVE quests there in addition to all of the PVP activities.

    I am completely on your side on this one. For the life of me I cannot understand why ZOS keeps increasing the level cap and only adding mandatory group content to accompany it. A massive number of players are not receiving any new content for their monthly subscription fees.

    Really all this "massive" number of players has to do is be patient. Hrothgar is coming.

    In an MMO, group content trumps solo (end game) content outside of the 1-50 content, Cadwell's Silver and Cadwell's Gold.

    Now, I do agree that the mandatory play through all the factions zones and storylines seems a bit thrown together and like a timesaver but it's a unique take. I can't think of any other game that's allowed you to experience the whole of the game with just one character, when the game had more than 1 "faction".
    Edited by WraithAzraiel on September 26, 2014 4:31AM
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • LonePirate
    LonePirate
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    Furthermore, ZOS has announced that Hrothgar will be an entirely NEW zone full of solo-able content.

    I get your desire for new shiny things to do by yourself, and I share it, every once and a while I need to not be around people breathing my air. But in an MMO, the solo players are a minority, hence not as high a priority as those who describe themselves as MMO players.

    You could not be more wrong about solo players being a minority in this game. They easily constitute the largest player group in this game and it is easily a super-majority of the total number of the players. These players may occasionally group up for an Undaunted dungeon run; but they are still solo or duo players at heart.

    Also, Wrothgar is probably not arriving until April 2015 or later - a full year after the game's release. Why should the largest group of players have to wait a year and several months of sub fees for new content? Those players are essentially being robbed of their sub fees because ZOS is not delivering promised content for them.

  • ShirleyShine
    ShirleyShine
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    As a total Noob to MMO I'm slowly learning how to be in groups but playing solo works for me because with my work [from home] I can 'pause' by playing the lute or some such thing to take calls, and do my questing and go to the war after working hours.
    Bonus is I can do a lot of fishing in 'office hours'. Sure it takes me a long time to get levels, but I have a ton of fun along the way.
    I can see it is fun to get to the top levels as fast as possible, but the fact that my main character will eventually get to travel and experience the entire Tamriel is probably why I really don't mind how long it takes. I can take the time to 'smell the roses' and somehow no matter where I'm headed, or what I'm off to do, I just can't pass an active fishing hole without stopping. >:)
    In spite of that I've still managed to close every Dark Anchor, and leave the zones behind me completed, including the fishing challenges. Very satisfying.

    Having a new area to look forward to when I get through it all and still do it solo would be icing on the cake.

    I think it's great that those who like to PvP keep getting areas though.
    Anything that keeps people playing is great in my book.
    War....war never changes
  • WraithAzraiel
    WraithAzraiel
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    LonePirate wrote: »
    Furthermore, ZOS has announced that Hrothgar will be an entirely NEW zone full of solo-able content.

    I get your desire for new shiny things to do by yourself, and I share it, every once and a while I need to not be around people breathing my air. But in an MMO, the solo players are a minority, hence not as high a priority as those who describe themselves as MMO players.

    You could not be more wrong about solo players being a minority in this game. They easily constitute the largest player group in this game and it is easily a super-majority of the total number of the players. These players may occasionally group up for an Undaunted dungeon run; but they are still solo or duo players at heart.

    Also, Wrothgar is probably not arriving until April 2015 or later - a full year after the game's release. Why should the largest group of players have to wait a year and several months of sub fees for new content? Those players are essentially being robbed of their sub fees because ZOS is not delivering promised content for them.

    Where are these numbers that back up your claims of solo players being the largest group (irony) of players taking part in ESO?

    Show me the numbers from a reputable source and I'll admit I'm wrong, publicly in this thread.

    Also where are you getting April from? As it stands we're getting new content every 6 weeks? Do you magically know what update Wrothgar is going to be in? Do you have a secret phone line to the ZOS developers that gives you access to privileged information unbeknownst to the rest of us peons?


    Please share.

    All the doomsaying and "woe is me, I'm a victim" is completely unnecessary. For the life of me, I can't understand the desire to be alone in a crowded room that you pay to be in.

    All these people spend all this energy griping and bemoaning their imagined plight and whatnot when all it takes is an effort to reach out and find a few likeminded strangers that share your interest and BOOM, you've got a group.

    Edited by WraithAzraiel on September 26, 2014 5:10AM
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • Kcttocs
    Kcttocs
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    As a total Noob to MMO I'm slowly learning how to be in groups but playing solo works for me because with my work [from home] I can 'pause' by playing the lute or some such thing to take calls, and do my questing and go to the war after working hours.
    Bonus is I can do a lot of fishing in 'office hours'. Sure it takes me a long time to get levels, but I have a ton of fun along the way.
    I can see it is fun to get to the top levels as fast as possible, but the fact that my main character will eventually get to travel and experience the entire Tamriel is probably why I really don't mind how long it takes. I can take the time to 'smell the roses' and somehow no matter where I'm headed, or what I'm off to do, I just can't pass an active fishing hole without stopping. >:)
    In spite of that I've still managed to close every Dark Anchor, and leave the zones behind me completed, including the fishing challenges. Very satisfying.

    Having a new area to look forward to when I get through it all and still do it solo would be icing on the cake.

    I think it's great that those who like to PvP keep getting areas though.
    Anything that keeps people playing is great in my book.
    I wish I had your job!
  • Voodoo
    Voodoo
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    Where are these numbers that back up your claims of solo players being the largest group (irony) of players taking part in ESO?

    Show me the numbers from a reputable source and I'll admit I'm wrong, publicly in this thread.

    LOL! Let me ask you the same question. "Show me the numbers from a reputable source and I'll admit I'm wrong, publicly in this thread." ..-That MMO's are for group play a majority of the time!!?

    Or answer this, which is easier to do time wise, play solo or organize a group? Lets say this game does have 700K subscription you telling me most of them play in groups with their guilds/friends most of the time? Doubt it.

  • WraithAzraiel
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    Voodoo wrote: »

    LOL! Let me ask you the same question. "Show me the numbers from a reputable source and I'll admit I'm wrong, publicly in this thread." ..-That MMO's are for group play a majority of the time!!?

    Or answer this, which is easier to do time wise, play solo or organize a group? Lets say this game does have 700K subscription you telling me most of them play in groups with their guilds/friends most of the time? Doubt it.

    I never alluded to know what "most players" do "most of the time", nor do I care. I was making statements on how this product is marketed.

    I don't have to have numbers, the name of the genre being Massively Multiplayer carries with it an expected amount of features; key among those being End Game GROUP CONTENT.

    I never claimed any majority any which way based on assumed statistics I have hidden in my pocket.

    I merely stated, given the name of the genre and the direction explained in the QuakeCon video of things to come, an assumption of the order of content this particular MMO would prioritize as being released sooner rather than later.

    No where in any of my statements does anything resembling "Group players outnumber solo players, neener!" appear.

    You could try to quote "But in an MMO, the solo players are a minority, hence not as high a priority as those who describe themselves as MMO players." but as I mentioned in the previous statement; it was an assumption based on the genre in which this game is classified.

    So what's your question now?
    Edited by WraithAzraiel on September 26, 2014 5:36AM
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • Sleep
    Sleep
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    I like doing things with other people but I rarely group up with others. So I like the idea of making Craglorn group delves into something like public dungeon. You don't need to be in a group with others when you can still group up if you want to. Also, when you enter a delve you'll see a lot of players and monsters. And it's almost impossible to kill bosses alone. It requires some people to work together to kill bosses in these delves. However I don't think this will work for the current population of the game. We just need more players everywhere, both PvE and PvP. For Craglorn, I think it could be made into a neutral area that players from all fractions can meet up and play together, but no PvP.
  • WraithAzraiel
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    That'd be a cool feature. Put more bosses in there, give better rewards. Put a cap on players allowed in the instance so it doesn't get ridiculous.

    Good idea, Sleep.
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    LonePirate wrote: »
    I might recommend giving Cyrodiil a try as there are almost 50 daily PVE quests there
    Which are unusable if you loathe PVP and want nothing to do with it. For players like me there are no PVE dailies.

  • MiyaTheUnbroken
    MiyaTheUnbroken
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    I'm mostly a solo player. Sometimes I play with my boyfriend, but I've never been in a group with strangers. That being said my highest character is only VR9, so far, and it is starting to get a bit hard to level on my own. I agree that Cyrodiil is a good option. If you aren't interested in the actual PvP part of it, there are campaigns that are almost entirely empty, so it's not much different from regular PvE. There are NPCs to fight and dolmens and a whole bunch of quests. I agree that ESO should focus a bit more on solo players than they have, and I think the public dungeons would help, but honestly, I think they are doing a really good job in comparison to other MMOs.

    For those complaining about solo players wanting more, get the *** over it. This isn't a regular MMO, and in comparison to others this game has an extremely high number of solo players. They knew this when they started. They have taken a solo console game and turned it into an MMO. There's no reason at all long time fans of TES should feel out of place playing just because it's an MMO. We started this, we created the fan base necessary for this game to come into being, and we are a part of it. MMOs may be for grouping, but ESO is for all of us.
  • Gauradan
    Gauradan
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    Group content with better rewards/gear is fine (after all, this has always been the case with MMOs - work together, reap better rewards). However, forced group content (quests) in order to reach level cap is, IMHO, not cool (neither is increasing the level cap 2 times in 6 months for that matter). I've never seen it in other mainstream MMOs I've played and for good reason.

    I'm in the same boat as the OP. I've leveled to VR11 via the other factions' quests. Now, I'm in Cyrodiil and have fully explored both the Covenant and Dominion lands (completed all delves - which, for some reason, yield no XP when completed - and done the Vlastarus, Bruma and Chorrol quests) and I've gained around 35% of the XP required to get to VR12. I'm pretty sure that even after turning in all the loose quests from around the map, I won't get to VR12.

    ZOS should understand that forced group quests are wasted development effort, since most people who want to group will usually bypass them and farm their way to VR cap (as is currently happening in Craglorn). Give solo quests to those who like to quest on their own and give group dungeons to those who like to play with others or farm their way to the level cap. This is how it's usually done in MMOs: open world content is soloable and instanced content requires grouping and again, for good reason.

    Finally, to everyone claiming that this is an MMO and we should deal with it, I'd like to remind you that it's also an Elder Scrolls game. And it seems absurd to me that I should be forced into grouping to reach the level cap in an Elder Scrolls MMO when I can solo my way to it in other MMOs.
    The Empire is Law. The Law is Sacred.
  • NadiusMaximus
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    Agree. The thing that irks me is I can solo in Craglorn, but once I hit the end of a dungeon, I have to find a group. Once I find a guy or two to help, we can't because they don't have the quest, or are in a different part of it, making a group impossible until we all abandoned it and start over as a group.
    This sucks dragon ***.
  • Nox_Aeterna
    Nox_Aeterna
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    OP zen doesnt really care much , i mean if they had a brain most of this issue wouldnt even be here in the first place , but they dont thus we know have this situation.

    In the end it is a matter of waiting for the new solo zone , if one has the patience , one waits , if one doesnt , they have one less player in their game.

    While stupid even them will notice this after we tell them multiple times , thus now they are implementing the loyalty rewards and such to try to retain atleast part of those subs.

    The really funny part about all this is how this could be mostly reduced if they had atleast one guy on the lead that undertood anything about gamedesign , but im guessing zos is putting every actually talented worker they have in bethesda and thus ESO gets the leftovers.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Kcttocs
    Kcttocs
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    Level 1-50 is solo-able!
    VR1-10 is Solo-able (which is like doing 1-50 two flipping times!)
    VR11-14 is group!

    The majority of the game is Solo-able, come on! Some people like to group up. It is no fun grouping in any solo-able situations because the game pretty easy already. It makes it fun and takes longer requiring you to group those instanced dungeons and Craglorn. For those that can't or don't want to group, you can grind in any way you want to reach max level, grind groups won't care if you have to take off all the sudden either, hell you can unsub for all I care. You are the reason it is so hard to get groups together! :neutral_face:

    But for the love of Bethesda, make grouping work better in Craglorn! Really sick of not being able to get quests done because people have to leave midway through a 2 hour quest run, and recruiting friends or PUG's are blocked from helping do to them having completed the quest or being at a different stage (still haven't figured what's what), so you have to start the quest all over again. I don't mind repeating group dungeons, It's fun, but I want to be able to complete the damn thing!
  • TagaParti
    TagaParti
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    sometimes u have to spice up your gameplay to enjoy more. im a solo player, i wanna try group dungeons but cant find group sometimes. then i discovered how to make gold, a lot of ways to make em. theni discovered a dueling guild and manage to join them. now i have lots of things to do in eso than in real life. lol vendor stuffs, harvest again, craft, farm mobs, duel, pvp ganking, shards collecting. there are lots of thing to do out there, just a matter of personal preferences.
    Sheliza "The Unkillable"

    Facebook Page for the Tournaments
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    youtube channel: tagaparti
  • AngryNord
    AngryNord
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    Why do people play a MULTIPLAYER game if they don't want to play with others??
  • Gauradan
    Gauradan
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    Kcttocs wrote: »
    Level 1-50 is solo-able!
    VR1-10 is Solo-able (which is like doing 1-50 two flipping times!)
    VR11-14 is group!

    The majority of the game is Solo-able, come on! Some people like to group up. It is no fun grouping in any solo-able situations because the game pretty easy already. It makes it fun and takes longer requiring you to group those instanced dungeons and Craglorn. For those that can't or don't want to group, you can grind in any way you want to reach max level, grind groups won't care if you have to take off all the sudden either, hell you can unsub for all I care. You are the reason it is so hard to get groups together! :neutral_face:

    But for the love of Bethesda, make grouping work better in Craglorn! Really sick of not being able to get quests done because people have to leave midway through a 2 hour quest run, and recruiting friends or PUG's are blocked from helping do to them having completed the quest or being at a different stage (still haven't figured what's what), so you have to start the quest all over again. I don't mind repeating group dungeons, It's fun, but I want to be able to complete the damn thing!

    VR10 is not the level cap, sorry. You want solo players to be content with not being able to solo their way to level cap in a freaking Elder Scrolls game when most MMOs allow that? No way, not gonna happen, sorry.

    Also, i'm not anti-social. I've grouped up in Cyrodiil delves in order to camp bosses' spawn locations. I've done all the normal mode dungeons while leveling. My problem with grouping isn't that it exists, it's that it becomes the mandatory playstyle after VR 11, unless you have the patience to grind XP in Cyrodiil.

    Group questing is the worst form of grouping there is. What if I want to listen to quest dialogue but my group mates don't? Won't I feel pressured to skip it? How is that an enjoyable experience for me? What if it's the other way around? You yourself have pointed out some issues with group questing. There's nothing that can be done about them. These are the woes of group questing and the reasons it shouldn't exist.

    Also, we aren't the reason for which people don't do quests. The reason is that everyone farms their way to VR cap because it's a hell of a lot faster. I've noticed this with a guild mate of mine - got into VR after me and is now VR14 because they farmed Craglorn. Meanwhile I'm sitting on 11 1/2 with Cyrodiil almost completed.
    The Empire is Law. The Law is Sacred.
  • Gauradan
    Gauradan
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    AngryNord wrote: »
    Why do people play a MULTIPLAYER game if they don't want to play with others??

    Because it's also an Elder Scrolls game and it was marketed as such. Also, you'd be surprised just how many people play MMOs solo and casually, despite the fact that companies like Blizzard and other copycats mostly provide endgame content for the 1% (heroic raiders in WoW) or 10-20% (raiders in general).

    Look at how well Guild Wars 2 is doing and how much crap they can afford to put in their cash shop because they're releasing content that everyone can do on their own, keeping players hooked (even though that content is so short and little and of so little quality).
    The Empire is Law. The Law is Sacred.
  • Kcttocs
    Kcttocs
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    Gauradan wrote: »
    Kcttocs wrote: »
    Level 1-50 is solo-able!
    VR1-10 is Solo-able (which is like doing 1-50 two flipping times!)
    VR11-14 is group!

    The majority of the game is Solo-able, come on! Some people like to group up. It is no fun grouping in any solo-able situations because the game pretty easy already. It makes it fun and takes longer requiring you to group those instanced dungeons and Craglorn. For those that can't or don't want to group, you can grind in any way you want to reach max level, grind groups won't care if you have to take off all the sudden either, hell you can unsub for all I care. You are the reason it is so hard to get groups together! :neutral_face:

    But for the love of Bethesda, make grouping work better in Craglorn! Really sick of not being able to get quests done because people have to leave midway through a 2 hour quest run, and recruiting friends or PUG's are blocked from helping do to them having completed the quest or being at a different stage (still haven't figured what's what), so you have to start the quest all over again. I don't mind repeating group dungeons, It's fun, but I want to be able to complete the damn thing!

    VR10 is not the level cap, sorry. You want solo players to be content with not being able to solo their way to level cap in a freaking Elder Scrolls game when most MMOs allow that? No way, not gonna happen, sorry.

    Also, i'm not anti-social. I've grouped up in Cyrodiil delves in order to camp bosses' spawn locations. I've done all the normal mode dungeons while leveling. My problem with grouping isn't that it exists, it's that it becomes the mandatory playstyle after VR 11, unless you have the patience to grind XP in Cyrodiil.

    Group questing is the worst form of grouping there is. What if I want to listen to quest dialogue but my group mates don't? Won't I feel pressured to skip it? How is that an enjoyable experience for me? What if it's the other way around? You yourself have pointed out some issues with group questing. There's nothing that can be done about them. These are the woes of group questing and the reasons it shouldn't exist.

    Also, we aren't the reason for which people don't do quests. The reason is that everyone farms their way to VR cap because it's a hell of a lot faster. I've noticed this with a guild mate of mine - got into VR after me and is now VR14 because they farmed Craglorn. Meanwhile I'm sitting on 11 1/2 with Cyrodiil almost completed.

    Almost every group i've been with is patient if someone want's to listen to the dialog. Just say so. If they rush through, it's probably because they have already done it on an alt. But this is an MMO, not Skyrim. I am all for more group content. I had lots of fun playing solo, and still do quite often because real life things(wife and kids) and there is a lot of stuff to do solo besides questing. But I like the group content, and will be very pissed if they nerf it to make it solo-able. The majority of the game is solo-able, nothing needs fixed except the grouping mechanics in Craglorn (well quite a few other things too but, don't want to go off topic here)... Now that is what pisses me off, and ZOS needs to fix that [snip] ASAP.

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_UlyssesW on September 26, 2014 4:03PM
  • TehMagnus
    TehMagnus
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    IF (REALLY BIG IF) there are more solo than MMORPG players in this game it's because MMORPG players where driven away by the lack of content, the sucky UI and the lack of rewards matching the difficulty. It's bad business to invest on solo players since they'll end up going away when Bethesda releases TES 6. What ZOS is doing and they are right to do so, is creating the content that could please MMORPG players. As long as they are happy, they won't leave.

    More end game PVE, more/better/exploit free PVP is what this game needs. Reroll in other alliances for solo content.

    As for VR10 being the level cap for solo players (which by the own admission of many solo players is a lie), what does it matter if you're VR10 or VR14? you won't have more things to do anyways once you reach VR14 since you clearly don't want to engage in end game content.
    Edited by TehMagnus on September 26, 2014 9:27AM
  • WraithAzraiel
    WraithAzraiel
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    ^ Truth
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • Swampster
    Swampster
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    There's nothing wrong with group-able end-game content, or group able content prior to end game.. the more the merrier in my book!

    What is wrong, is a wide open gulf between VR10 - VR 14, with nothing but group content. There has to be viable alternative to achieving the level cap without grouping.

    Also it's getting increasingly difficult to actually get groups at the lower end of that gulf that actually want to do the "group content" that ZOS already added... why? because all those who insist it's "groups or the highway" have already moved on to the higher level stuff..

    If the game doesn't allow the trickle of solo players to reach the level cap then the "end game" group content inevitably ends up getting starved of players sooner or later.
    Swampriel - Nightblade (Archer Build) - Ebonheart Pact - Veteran
    Swampess - DragonKnight - Eboheart Pact - Lowbie Faceroller
  • schroed360
    schroed360
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    LonePirate wrote: »
    Furthermore, ZOS has announced that Hrothgar will be an entirely NEW zone full of solo-able content.

    I get your desire for new shiny things to do by yourself, and I share it, every once and a while I need to not be around people breathing my air. But in an MMO, the solo players are a minority, hence not as high a priority as those who describe themselves as MMO players.

    You could not be more wrong about solo players being a minority in this game. They easily constitute the largest player group in this game and it is easily a super-majority of the total number of the players. These players may occasionally group up for an Undaunted dungeon run; but they are still solo or duo players at heart.

    Also, Wrothgar is probably not arriving until April 2015 or later - a full year after the game's release. Why should the largest group of players have to wait a year and several months of sub fees for new content? Those players are essentially being robbed of their sub fees because ZOS is not delivering promised content for them.
    For the life of me, I can't understand the desire to be alone in a crowded room that you pay to be in.

    I can 't understand why it is so hard to understand that some poeple love the huge world of MMORPG,their complexity lore wise their huge potential but just can't due to real life (you know wife ,kids ,work) be able to be sure that they will have enought time to not have to leave in the midlle of something ...

    So to answer to your question: Some poeple HAVE to be alone in a crowded (virtual) room because they aren't alone in their (real) room.
  • Gauradan
    Gauradan
    ✭✭
    magnusnet wrote: »
    IF (REALLY BIG IF) there are more solo than MMORPG players in this game it's because MMORPG players where driven away by the lack of content, the sucky UI and the lack of rewards matching the difficulty.

    I'm a MMORPG player, otherwise I wouldn't be playing this game, Elder Scrolls or no. I like them because of the length of the content provided and the possibility of social interaction (when I want to, not when I'm forced to). However, what I also like is being able to level up on my own, because I can quest in peace, at my own pace, and I can go AFK whenever I want, without answering to anyone.
    magnusnet wrote: »
    It's bad business to invest on solo players since they'll end up going away when Bethesda releases TES 6.

    Because I'm totally not playing Skyrim and Oblivion now that I'm playing Elder Scrolls Online [/sarcasm]. Also, what ESO has going for it is that it's the only Elder Scrolls game where you can visit multiple provinces since Arena and Daggerfall. Furthermore, it seems like you're suggesting they should simply alienate the Elder Scrolls fanbase because they'll just jump from game to game.
    magnusnet wrote: »
    More end game PVE, more/better/exploit free PVP is what this game needs. Reroll in other alliances for solo content.

    Already done the other alliances' content in order to get to VR11. Also, endgame content in the spirit of TES, not 20 guys in robes with sticks shooting at an NPC who is so strong that it takes several minutes for it to die because "gameplay". Otherwise, let's just call it WoW in Tamriel.
    magnusnet wrote: »
    As for VR10 being the level cap for solo players (which by the own admission of many solo players is a lie), what does it matter if you're VR10 or VR14? you won't have more things to do anyways once you reach VR14 since you clearly don't want to engage in end game content.

    You can get to VR11 by questing. 10 or 11, the point is that it's not the cap. I guess you can get to 14 by grinding Cyrodiil, if you have the stomach for it.

    Once again, I'm not opposed to group content. I want to be able to level to the cap at my own pace, as I have done in every other MMO I've played. If that's too much to ask in an MMO based on a single-player franchise, then fine.

    Edit: We'll see how long the game will last on the subscriptions of those for whom content is provided. Imagine WoW living off the subscriptions of hardcore raiders.
    Edited by Gauradan on September 26, 2014 9:42AM
    The Empire is Law. The Law is Sacred.
  • WraithAzraiel
    WraithAzraiel
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    schroed360 wrote: »
    LonePirate wrote: »
    Furthermore, ZOS has announced that Hrothgar will be an entirely NEW zone full of solo-able content.

    I get your desire for new shiny things to do by yourself, and I share it, every once and a while I need to not be around people breathing my air. But in an MMO, the solo players are a minority, hence not as high a priority as those who describe themselves as MMO players.

    You could not be more wrong about solo players being a minority in this game. They easily constitute the largest player group in this game and it is easily a super-majority of the total number of the players. These players may occasionally group up for an Undaunted dungeon run; but they are still solo or duo players at heart.

    Also, Wrothgar is probably not arriving until April 2015 or later - a full year after the game's release. Why should the largest group of players have to wait a year and several months of sub fees for new content? Those players are essentially being robbed of their sub fees because ZOS is not delivering promised content for them.
    For the life of me, I can't understand the desire to be alone in a crowded room that you pay to be in.

    I can 't understand why it is so hard to understand that some poeple love the huge world of MMORPG,their complexity lore wise their huge potential but just can't due to real life (you know wife ,kids ,work) be able to be sure that they will have enought time to not have to leave in the midlle of something ...

    So to answer to your question: Some poeple HAVE to be alone in a crowded (virtual) room because they aren't alone in their (real) room.

    Wasn't referring to the casuals or the "ESO is my escape" players. I'm talking about the people who vehemently refuse to group and hiss and whine about group content. Those are the people I don't understand.
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
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