Play world of warcraft because it is never changing . I've got guildies who have levelled because they can't get a group all day and don't want to grind.
They broke the levelling process a while back when they introduced craglorn and it has gotten worse.
Need to fix this before we lose a big chunk of players
LonePirate wrote: »I might recommend giving Cyrodiil a try as there are almost 50 daily PVE quests there in addition to all of the PVP activities.
I am completely on your side on this one. For the life of me I cannot understand why ZOS keeps increasing the level cap and only adding mandatory group content to accompany it. A massive number of players are not receiving any new content for their monthly subscription fees.
WraithAzraiel wrote: »Furthermore, ZOS has announced that Hrothgar will be an entirely NEW zone full of solo-able content.
I get your desire for new shiny things to do by yourself, and I share it, every once and a while I need to not be around people breathing my air. But in an MMO, the solo players are a minority, hence not as high a priority as those who describe themselves as MMO players.
LonePirate wrote: »WraithAzraiel wrote: »Furthermore, ZOS has announced that Hrothgar will be an entirely NEW zone full of solo-able content.
I get your desire for new shiny things to do by yourself, and I share it, every once and a while I need to not be around people breathing my air. But in an MMO, the solo players are a minority, hence not as high a priority as those who describe themselves as MMO players.
You could not be more wrong about solo players being a minority in this game. They easily constitute the largest player group in this game and it is easily a super-majority of the total number of the players. These players may occasionally group up for an Undaunted dungeon run; but they are still solo or duo players at heart.
Also, Wrothgar is probably not arriving until April 2015 or later - a full year after the game's release. Why should the largest group of players have to wait a year and several months of sub fees for new content? Those players are essentially being robbed of their sub fees because ZOS is not delivering promised content for them.
I wish I had your job!ShirleyShine wrote: »As a total Noob to MMO I'm slowly learning how to be in groups but playing solo works for me because with my work [from home] I can 'pause' by playing the lute or some such thing to take calls, and do my questing and go to the war after working hours.
Bonus is I can do a lot of fishing in 'office hours'. Sure it takes me a long time to get levels, but I have a ton of fun along the way.
I can see it is fun to get to the top levels as fast as possible, but the fact that my main character will eventually get to travel and experience the entire Tamriel is probably why I really don't mind how long it takes. I can take the time to 'smell the roses' and somehow no matter where I'm headed, or what I'm off to do, I just can't pass an active fishing hole without stopping.
In spite of that I've still managed to close every Dark Anchor, and leave the zones behind me completed, including the fishing challenges. Very satisfying.
Having a new area to look forward to when I get through it all and still do it solo would be icing on the cake.
I think it's great that those who like to PvP keep getting areas though.
Anything that keeps people playing is great in my book.
WraithAzraiel wrote: »
Where are these numbers that back up your claims of solo players being the largest group (irony) of players taking part in ESO?
Show me the numbers from a reputable source and I'll admit I'm wrong, publicly in this thread.
LOL! Let me ask you the same question. "Show me the numbers from a reputable source and I'll admit I'm wrong, publicly in this thread." ..-That MMO's are for group play a majority of the time!!?
Or answer this, which is easier to do time wise, play solo or organize a group? Lets say this game does have 700K subscription you telling me most of them play in groups with their guilds/friends most of the time? Doubt it.
Which are unusable if you loathe PVP and want nothing to do with it. For players like me there are no PVE dailies.LonePirate wrote: »I might recommend giving Cyrodiil a try as there are almost 50 daily PVE quests there
Level 1-50 is solo-able!
VR1-10 is Solo-able (which is like doing 1-50 two flipping times!)
VR11-14 is group!
The majority of the game is Solo-able, come on! Some people like to group up. It is no fun grouping in any solo-able situations because the game pretty easy already. It makes it fun and takes longer requiring you to group those instanced dungeons and Craglorn. For those that can't or don't want to group, you can grind in any way you want to reach max level, grind groups won't care if you have to take off all the sudden either, hell you can unsub for all I care. You are the reason it is so hard to get groups together!
But for the love of Bethesda, make grouping work better in Craglorn! Really sick of not being able to get quests done because people have to leave midway through a 2 hour quest run, and recruiting friends or PUG's are blocked from helping do to them having completed the quest or being at a different stage (still haven't figured what's what), so you have to start the quest all over again. I don't mind repeating group dungeons, It's fun, but I want to be able to complete the damn thing!
Why do people play a MULTIPLAYER game if they don't want to play with others??
Level 1-50 is solo-able!
VR1-10 is Solo-able (which is like doing 1-50 two flipping times!)
VR11-14 is group!
The majority of the game is Solo-able, come on! Some people like to group up. It is no fun grouping in any solo-able situations because the game pretty easy already. It makes it fun and takes longer requiring you to group those instanced dungeons and Craglorn. For those that can't or don't want to group, you can grind in any way you want to reach max level, grind groups won't care if you have to take off all the sudden either, hell you can unsub for all I care. You are the reason it is so hard to get groups together!
But for the love of Bethesda, make grouping work better in Craglorn! Really sick of not being able to get quests done because people have to leave midway through a 2 hour quest run, and recruiting friends or PUG's are blocked from helping do to them having completed the quest or being at a different stage (still haven't figured what's what), so you have to start the quest all over again. I don't mind repeating group dungeons, It's fun, but I want to be able to complete the damn thing!
VR10 is not the level cap, sorry. You want solo players to be content with not being able to solo their way to level cap in a freaking Elder Scrolls game when most MMOs allow that? No way, not gonna happen, sorry.
Also, i'm not anti-social. I've grouped up in Cyrodiil delves in order to camp bosses' spawn locations. I've done all the normal mode dungeons while leveling. My problem with grouping isn't that it exists, it's that it becomes the mandatory playstyle after VR 11, unless you have the patience to grind XP in Cyrodiil.
Group questing is the worst form of grouping there is. What if I want to listen to quest dialogue but my group mates don't? Won't I feel pressured to skip it? How is that an enjoyable experience for me? What if it's the other way around? You yourself have pointed out some issues with group questing. There's nothing that can be done about them. These are the woes of group questing and the reasons it shouldn't exist.
Also, we aren't the reason for which people don't do quests. The reason is that everyone farms their way to VR cap because it's a hell of a lot faster. I've noticed this with a guild mate of mine - got into VR after me and is now VR14 because they farmed Craglorn. Meanwhile I'm sitting on 11 1/2 with Cyrodiil almost completed.
WraithAzraiel wrote: »For the life of me, I can't understand the desire to be alone in a crowded room that you pay to be in.LonePirate wrote: »WraithAzraiel wrote: »Furthermore, ZOS has announced that Hrothgar will be an entirely NEW zone full of solo-able content.
I get your desire for new shiny things to do by yourself, and I share it, every once and a while I need to not be around people breathing my air. But in an MMO, the solo players are a minority, hence not as high a priority as those who describe themselves as MMO players.
You could not be more wrong about solo players being a minority in this game. They easily constitute the largest player group in this game and it is easily a super-majority of the total number of the players. These players may occasionally group up for an Undaunted dungeon run; but they are still solo or duo players at heart.
Also, Wrothgar is probably not arriving until April 2015 or later - a full year after the game's release. Why should the largest group of players have to wait a year and several months of sub fees for new content? Those players are essentially being robbed of their sub fees because ZOS is not delivering promised content for them.
IF (REALLY BIG IF) there are more solo than MMORPG players in this game it's because MMORPG players where driven away by the lack of content, the sucky UI and the lack of rewards matching the difficulty.
It's bad business to invest on solo players since they'll end up going away when Bethesda releases TES 6.
More end game PVE, more/better/exploit free PVP is what this game needs. Reroll in other alliances for solo content.
As for VR10 being the level cap for solo players (which by the own admission of many solo players is a lie), what does it matter if you're VR10 or VR14? you won't have more things to do anyways once you reach VR14 since you clearly don't want to engage in end game content.
schroed360 wrote: »WraithAzraiel wrote: »For the life of me, I can't understand the desire to be alone in a crowded room that you pay to be in.LonePirate wrote: »WraithAzraiel wrote: »Furthermore, ZOS has announced that Hrothgar will be an entirely NEW zone full of solo-able content.
I get your desire for new shiny things to do by yourself, and I share it, every once and a while I need to not be around people breathing my air. But in an MMO, the solo players are a minority, hence not as high a priority as those who describe themselves as MMO players.
You could not be more wrong about solo players being a minority in this game. They easily constitute the largest player group in this game and it is easily a super-majority of the total number of the players. These players may occasionally group up for an Undaunted dungeon run; but they are still solo or duo players at heart.
Also, Wrothgar is probably not arriving until April 2015 or later - a full year after the game's release. Why should the largest group of players have to wait a year and several months of sub fees for new content? Those players are essentially being robbed of their sub fees because ZOS is not delivering promised content for them.
I can 't understand why it is so hard to understand that some poeple love the huge world of MMORPG,their complexity lore wise their huge potential but just can't due to real life (you know wife ,kids ,work) be able to be sure that they will have enought time to not have to leave in the midlle of something ...
So to answer to your question: Some poeple HAVE to be alone in a crowded (virtual) room because they aren't alone in their (real) room.