MiyaTheUnbroken wrote: »I'm mostly a solo player. Sometimes I play with my boyfriend, but I've never been in a group with strangers. That being said my highest character is only VR9, so far, and it is starting to get a bit hard to level on my own. I agree that Cyrodiil is a good option. If you aren't interested in the actual PvP part of it, there are campaigns that are almost entirely empty, so it's not much different from regular PvE. There are NPCs to fight and dolmens and a whole bunch of quests. I agree that ESO should focus a bit more on solo players than they have, and I think the public dungeons would help, but honestly, I think they are doing a really good job in comparison to other MMOs.
For those complaining about solo players wanting more, get the *** over it. This isn't a regular MMO, and in comparison to others this game has an extremely high number of solo players. They knew this when they started. They have taken a solo console game and turned it into an MMO. There's no reason at all long time fans of TES should feel out of place playing just because it's an MMO. We started this, we created the fan base necessary for this game to come into being, and we are a part of it. MMOs may be for grouping, but ESO is for all of us.
I'm sorry but I have to disagree. MMOs are for grouping. If you have to be able to leave at any time play a game you can pause, E.G. a single player game
IF (REALLY BIG IF) there are more solo than MMORPG players in this game it's because MMORPG players where driven away by the lack of content, the sucky UI and the lack of rewards matching the difficulty.
I'm a MMORPG player, otherwise I wouldn't be playing this game, Elder Scrolls or no. I like them because of the length of the content provided and the possibility of social interaction (when I want to, not when I'm forced to). However, what I also like is being able to level up on my own, because I can quest in peace, at my own pace, and I can go AFK whenever I want, without answering to anyone.
It's bad business to invest on solo players since they'll end up going away when Bethesda releases TES 6.
Because I'm totally not playing Skyrim and Oblivion now that I'm playing Elder Scrolls Online [/sarcasm]. Also, what ESO has going for it is that it's the only Elder Scrolls game where you can visit multiple provinces since Arena and Daggerfall. Furthermore, it seems like you're suggesting they should simply alienate the Elder Scrolls fanbase because they'll just jump from game to game.
More end game PVE, more/better/exploit free PVP is what this game needs. Reroll in other alliances for solo content.
Already done the other alliances' content in order to get to VR11. Also, endgame content in the spirit of TES, not 20 guys in robes with sticks shooting at an NPC who is so strong that it takes several minutes for it to die because "gameplay". Otherwise, let's just call it WoW in Tamriel.
As for VR10 being the level cap for solo players (which by the own admission of many solo players is a lie), what does it matter if you're VR10 or VR14? you won't have more things to do anyways once you reach VR14 since you clearly don't want to engage in end game content.
You can get to VR11 by questing. 10 or 11, the point is that it's not the cap. I guess you can get to 14 by grinding Cyrodiil, if you have the stomach for it.
Once again, I'm not opposed to group content. I want to be able to level to the cap at my own pace, as I have done in every other MMO I've played. If that's too much to ask in an MMO based on a single-player franchise, then fine.
Edit: We'll see how long the game will last on the subscriptions of those for whom content is provided. Imagine WoW living off the subscriptions of hardcore raiders.
Then why the hell add group quests when people are just going to bypass them by farming? Why not just add solo quests for people who enjoy questing?IF (REALLY BIG IF) there are more solo than MMORPG players in this game it's because MMORPG players where driven away by the lack of content, the sucky UI and the lack of rewards matching the difficulty.
I'm a MMORPG player, otherwise I wouldn't be playing this game, Elder Scrolls or no. I like them because of the length of the content provided and the possibility of social interaction (when I want to, not when I'm forced to). However, what I also like is being able to level up on my own, because I can quest in peace, at my own pace, and I can go AFK whenever I want, without answering to anyone.
I haven't done a single quest in Craglorn and I'm VR14, didn't level up in PVP either. I did what most people are doing, leveled to VR12 and VR14 by grinding 1 level per hour in Hircine (which is nothing compared to the time it would take me to level up through questing even if I had a group willing to do the quests with me). I always engage in grouped content and never have people asking me to "answer to them" because I need to AFK.
It's bad business to invest on solo players since they'll end up going away when Bethesda releases TES 6.
Because I'm totally not playing Skyrim and Oblivion now that I'm playing Elder Scrolls Online [/sarcasm]. Also, what ESO has going for it is that it's the only Elder Scrolls game where you can visit multiple provinces since Arena and Daggerfall. Furthermore, it seems like you're suggesting they should simply alienate the Elder Scrolls fanbase because they'll just jump from game to game.
Well gg if you got time to play other stuff, I got a life work, only have time for one or two games max (as long as I'm invested in them, maybe you're just not invested in TESO enough). Yaiii you can visit multiple provinces: Who cares? I don't think that the majority of the players just say: MMM I'm max level but let's go back to explore the marsh cuz that place is cosy. I'm not saying they should alienate the TES fanbase, I'm part of that fanbase but I'm also an MMORPG player, thus, I want a game based on TES lore and history but that still is an MMORPG and not an ever evolving solo game (which is what many people QQing for solo content wish this game was).
I do say that solo players that are just here because they finished Skyrim and can't patiently wait for TES 6 should be alienated though. They have nothing to do in an MMORPG and will just end up ruining it.
I agree on the point about VR levels. However, the quests in which I didn't feel like I was betraying my faction were enjoyable.More end game PVE, more/better/exploit free PVP is what this game needs. Reroll in other alliances for solo content.
Already done the other alliances' content in order to get to VR11. Also, endgame content in the spirit of TES, not 20 guys in robes with sticks shooting at an NPC who is so strong that it takes several minutes for it to die because "gameplay". Otherwise, let's just call it WoW in Tamriel.
Not my problem if ZOS decided to do the *** thing and instead of creating an interesting VR content by changing the post level 50 zones (they could easily have kept the areas and just made it so you had to go there and solve the problems that you didn't solve since you weren't in that alliance during levels 1-50 and thus evolved into even bigger/larger issues. Caldwell's silver and Gold is one of the worst things of this game). As for WOW in Tamriel: LOL. I think you meant let's just call it MMORPG in tamriel oh wait! Isn't it what it's supposed to be?
As for VR10 being the level cap for solo players (which by the own admission of many solo players is a lie), what does it matter if you're VR10 or VR14? you won't have more things to do anyways once you reach VR14 since you clearly don't want to engage in end game content.
You can get to VR11 by questing. 10 or 11, the point is that it's not the cap. I guess you can get to 14 by grinding Cyrodiil, if you have the stomach for it.
Once again, I'm not opposed to group content. I want to be able to level to the cap at my own pace, as I have done in every other MMO I've played. If that's too much to ask in an MMO based on a single-player franchise, then fine.
Edit: We'll see how long the game will last on the subscriptions of those for whom content is provided. Imagine WoW living off the subscriptions of hardcore raiders.
Once again, if you're unwilling to group with players, if you can't stand grinding 3h of Hircine to get from VR11 to VR14, why would you even want to hit cap? End Game has nothing to offer to you. Quitting at VR11 or quitting at VR14: No big difference.
Then why the hell add group quests when people are just going to bypass them by farming? Why not just add solo quests for people who enjoy questing?IF (REALLY BIG IF) there are more solo than MMORPG players in this game it's because MMORPG players where driven away by the lack of content, the sucky UI and the lack of rewards matching the difficulty.
I'm a MMORPG player, otherwise I wouldn't be playing this game, Elder Scrolls or no. I like them because of the length of the content provided and the possibility of social interaction (when I want to, not when I'm forced to). However, what I also like is being able to level up on my own, because I can quest in peace, at my own pace, and I can go AFK whenever I want, without answering to anyone.
I haven't done a single quest in Craglorn and I'm VR14, didn't level up in PVP either. I did what most people are doing, leveled to VR12 and VR14 by grinding 1 level per hour in Hircine (which is nothing compared to the time it would take me to level up through questing even if I had a group willing to do the quests with me). I always engage in grouped content and never have people asking me to "answer to them" because I need to AFK.It's bad business to invest on solo players since they'll end up going away when Bethesda releases TES 6.
Because I'm totally not playing Skyrim and Oblivion now that I'm playing Elder Scrolls Online [/sarcasm]. Also, what ESO has going for it is that it's the only Elder Scrolls game where you can visit multiple provinces since Arena and Daggerfall. Furthermore, it seems like you're suggesting they should simply alienate the Elder Scrolls fanbase because they'll just jump from game to game.
Well gg if you got time to play other stuff, I got a life work, only have time for one or two games max (as long as I'm invested in them, maybe you're just not invested in TESO enough). Yaiii you can visit multiple provinces: Who cares? I don't think that the majority of the players just say: MMM I'm max level but let's go back to explore the marsh cuz that place is cosy. I'm not saying they should alienate the TES fanbase, I'm part of that fanbase but I'm also an MMORPG player, thus, I want a game based on TES lore and history but that still is an MMORPG and not an ever evolving solo game (which is what many people QQing for solo content wish this game was).
I do say that solo players that are just here because they finished Skyrim and can't patiently wait for TES 6 should be alienated though. They have nothing to do in an MMORPG and will just end up ruining it.
Summer holiday - you may have heard of the notion. Also, I guess I didn't know that 14 hours of farming (according to you)means you're invested in the game (as opposed to my several days doing VR areas).
I'm calling BS on you being a true TES fan if you don't care about being able to explore other provinces. Moreover, the reason that nobody is going to go back to content already cleared is because it's not rewarding - in Skyrim I could go back to a cave I'd cleared and still find some challenge in fighting the mobs that had respawned, while also leveling my skills and earning some coin. You can't do that in ESO (worse than even other MMOs, you don't even get loot from lower level mobs) - seeing the landscape is all well and fine, but without some incentive it gets depressing.I agree on the point about VR levels. However, the quests in which I didn't feel like I was betraying my faction were enjoyable.More end game PVE, more/better/exploit free PVP is what this game needs. Reroll in other alliances for solo content.
Already done the other alliances' content in order to get to VR11. Also, endgame content in the spirit of TES, not 20 guys in robes with sticks shooting at an NPC who is so strong that it takes several minutes for it to die because "gameplay". Otherwise, let's just call it WoW in Tamriel.
Not my problem if ZOS decided to do the *** thing and instead of creating an interesting VR content by changing the post level 50 zones (they could easily have kept the areas and just made it so you had to go there and solve the problems that you didn't solve since you weren't in that alliance during levels 1-50 and thus evolved into even bigger/larger issues. Caldwell's silver and Gold is one of the worst things of this game). As for WOW in Tamriel: LOL. I think you meant let's just call it MMORPG in tamriel oh wait! Isn't it what it's supposed to be?
Also, just because WoW is succesful, does it mean that every MMORPG should do what it does? Why not try something different? Why does WoW need to be archetype for every MMO that will ever come out?As for VR10 being the level cap for solo players (which by the own admission of many solo players is a lie), what does it matter if you're VR10 or VR14? you won't have more things to do anyways once you reach VR14 since you clearly don't want to engage in end game content.
You can get to VR11 by questing. 10 or 11, the point is that it's not the cap. I guess you can get to 14 by grinding Cyrodiil, if you have the stomach for it.
Once again, I'm not opposed to group content. I want to be able to level to the cap at my own pace, as I have done in every other MMO I've played. If that's too much to ask in an MMO based on a single-player franchise, then fine.
Edit: We'll see how long the game will last on the subscriptions of those for whom content is provided. Imagine WoW living off the subscriptions of hardcore raiders.
Once again, if you're unwilling to group with players, if you can't stand grinding 3h of Hircine to get from VR11 to VR14, why would you even want to hit cap? End Game has nothing to offer to you. Quitting at VR11 or quitting at VR14: No big difference.
Wherever did I say I am unwilling to group up with players? Also, it's probably what I'll do in the end in order to get to cap. If the only decent way to get past VR 11-14 is farming like a zombie then there's obviously something wrong with the game.
WraithAzraiel wrote: »
Where are these numbers that back up your claims of solo players being the largest group (irony) of players taking part in ESO?
Show me the numbers from a reputable source and I'll admit I'm wrong, publicly in this thread.
WraithAzraiel wrote: »schroed360 wrote: »WraithAzraiel wrote: »For the life of me, I can't understand the desire to be alone in a crowded room that you pay to be in.LonePirate wrote: »WraithAzraiel wrote: »Furthermore, ZOS has announced that Hrothgar will be an entirely NEW zone full of solo-able content.
I get your desire for new shiny things to do by yourself, and I share it, every once and a while I need to not be around people breathing my air. But in an MMO, the solo players are a minority, hence not as high a priority as those who describe themselves as MMO players.
You could not be more wrong about solo players being a minority in this game. They easily constitute the largest player group in this game and it is easily a super-majority of the total number of the players. These players may occasionally group up for an Undaunted dungeon run; but they are still solo or duo players at heart.
Also, Wrothgar is probably not arriving until April 2015 or later - a full year after the game's release. Why should the largest group of players have to wait a year and several months of sub fees for new content? Those players are essentially being robbed of their sub fees because ZOS is not delivering promised content for them.
I can 't understand why it is so hard to understand that some poeple love the huge world of MMORPG,their complexity lore wise their huge potential but just can't due to real life (you know wife ,kids ,work) be able to be sure that they will have enought time to not have to leave in the midlle of something ...
So to answer to your question: Some poeple HAVE to be alone in a crowded (virtual) room because they aren't alone in their (real) room.
Wasn't referring to the casuals or the "ESO is my escape" players. I'm talking about the people who vehemently refuse to group and hiss and whine about group content. Those are the people I don't understand.
Psychobunni wrote: »WraithAzraiel wrote: »
Where are these numbers that back up your claims of solo players being the largest group (irony) of players taking part in ESO?
Show me the numbers from a reputable source and I'll admit I'm wrong, publicly in this thread.
Every single poll done on these threads regarding why/how people play.
http://forums.elderscrollsonline.com/discussion/133226/what-type-of-player-are-you-in-eso/p1
http://forums.elderscrollsonline.com/discussion/131291/which-aspect-of-the-game-do-you-mostly-play-pvp-or-pve#latest
http://forums.elderscrollsonline.com/discussion/132107/what-do-i-want/p1
Psychobunni wrote: »@magnusnet
Look you guys(mmo means group crowd) can argue that the sky is purple simply because you say so, all day, every day. You can ignore that every single time its brought up in the forums its proven that the sky is in fact blue no matter your screaming its purple until you have lost your voice. Reality is still Reality.
And at the moment that reality is there is no solo(non group or pvp) options from V10 to V14 in the games current set up, and until ESO actually brings it to the game instead of some vague announcement of "sometime in the future" people will complain for it in game. Especially so because this is a subscription game.
Edit: I would add that if every single content update since launch had been solo content, you would see just as many complaints in this forum in reverse.
Psychobunni wrote: »@magnusnet
Look you guys(mmo means group crowd) can argue that the sky is purple simply because you say so, all day, every day. You can ignore that every single time its brought up in the forums its proven that the sky is in fact blue no matter your screaming its purple until you have lost your voice. Reality is still Reality.
And at the moment that reality is there is no solo(non group or pvp) options from V10 to V14 in the games current set up, and until ESO actually brings it to the game instead of some vague announcement of "sometime in the future" people will complain for it in game. Especially so because this is a subscription game.
Edit: I would add that if every single content update since launch had been solo content, you would see just as many complaints in this forum in reverse.
I'm not saying there is a solo option to lvl from V10 to V14, I'm saying: Who cares? What will change for you when you reach VR14? You'll have nothing to do so why bother? just quit now and make everybody happy.
I used to think ESO was cool because it's the first MMORPG I play where questing is enough to level up and it doesn't force you to grind but if this is the reaction of players for three lousy little levels of grind then I rethink my position.
It's bad that ZOS made so many quests and didn't force people to grind since early levels like any other MMORPG out there because this is the result, self entitled egoist players who don't care that PVP is broken, don't care that raiding and itemization suck, don't care 98% of the game is already soloable, don't care about anyone else than themselves and start crying because they are forced to grind 3 lousy levels just to come back here after and cry because they have nothing to do in the game by themselves.
I'm not saying there is a solo option to lvl from V10 to V14, I'm saying: Who cares? What will change for you when you reach VR14? You'll have nothing to do so why bother? just quit now and make everybody happy.
It's bad that ZOS made so many quests and didn't force people to grind since early levels like any other MMORPG out there because this is the result, self entitled egoist players who don't care that PVP is broken, don't care that raiding and itemization suck, don't care 98% of the game is already soloable, don't care about anyone else than themselves and start crying because they are forced to grind 3 lousy levels just to come back here after and cry because they have nothing to do in the game by themselves.
[...]
Psychobunni wrote: »Psychobunni wrote: »@magnusnet
Look you guys(mmo means group crowd) can argue that the sky is purple simply because you say so, all day, every day. You can ignore that every single time its brought up in the forums its proven that the sky is in fact blue no matter your screaming its purple until you have lost your voice. Reality is still Reality.
And at the moment that reality is there is no solo(non group or pvp) options from V10 to V14 in the games current set up, and until ESO actually brings it to the game instead of some vague announcement of "sometime in the future" people will complain for it in game. Especially so because this is a subscription game.
Edit: I would add that if every single content update since launch had been solo content, you would see just as many complaints in this forum in reverse.
I'm not saying there is a solo option to lvl from V10 to V14, I'm saying: Who cares? What will change for you when you reach VR14? You'll have nothing to do so why bother? just quit now and make everybody happy.
I used to think ESO was cool because it's the first MMORPG I play where questing is enough to level up and it doesn't force you to grind but if this is the reaction of players for three lousy little levels of grind then I rethink my position.
It's bad that ZOS made so many quests and didn't force people to grind since early levels like any other MMORPG out there because this is the result, self entitled egoist players who don't care that PVP is broken, don't care that raiding and itemization suck, don't care 98% of the game is already soloable, don't care about anyone else than themselves and start crying because they are forced to grind 3 lousy levels just to come back here after and cry because they have nothing to do in the game by themselves.
You should take a walk, when you are mad enough to forget how to count to four, you mad bro.
any other MMORPG out there -donk
There are MMORPG's that you can play without ever joining a guild or teaming up with another player while still maxing your character LOTRO for starters. Two minutes on google says WoW, Wildstar, others...but that is irrelevant because no solo preferred player even asks for ESO to be all solo, they simply don't want to hit a grind wall where they have no choice in how they play to finish their character.
As for finishing you character, one could argue it was finished at level 50 since you don't earn more attribute points for Veteran Ranks and the difference between VR11 and 14 is marginal.
As you hit VR14, you won't have more things to do than at VR11 and you'll be back here to QQ once again. It's amazing how people try to argue about everything else but refuse to comment on this last point. Probably because they know it's true.
I'm sorry but I have to disagree. MMOs are for grouping. If you have to be able to leave at any time play a game you can pause, E.G. a single player game
LonePirate wrote: »WraithAzraiel wrote: »schroed360 wrote: »WraithAzraiel wrote: »For the life of me, I can't understand the desire to be alone in a crowded room that you pay to be in.LonePirate wrote: »WraithAzraiel wrote: »Furthermore, ZOS has announced that Hrothgar will be an entirely NEW zone full of solo-able content.
I get your desire for new shiny things to do by yourself, and I share it, every once and a while I need to not be around people breathing my air. But in an MMO, the solo players are a minority, hence not as high a priority as those who describe themselves as MMO players.
You could not be more wrong about solo players being a minority in this game. They easily constitute the largest player group in this game and it is easily a super-majority of the total number of the players. These players may occasionally group up for an Undaunted dungeon run; but they are still solo or duo players at heart.
Also, Wrothgar is probably not arriving until April 2015 or later - a full year after the game's release. Why should the largest group of players have to wait a year and several months of sub fees for new content? Those players are essentially being robbed of their sub fees because ZOS is not delivering promised content for them.
I can 't understand why it is so hard to understand that some poeple love the huge world of MMORPG,their complexity lore wise their huge potential but just can't due to real life (you know wife ,kids ,work) be able to be sure that they will have enought time to not have to leave in the midlle of something ...
So to answer to your question: Some poeple HAVE to be alone in a crowded (virtual) room because they aren't alone in their (real) room.
Wasn't referring to the casuals or the "ESO is my escape" players. I'm talking about the people who vehemently refuse to group and hiss and whine about group content. Those are the people I don't understand.
The problem isn't with people who refuse to group with others. I suspect at least 90% of players have grouped with other players to run a dungeon or the Arena or some siege combat in Cyrodiil. The issue here is two-fold.
The first one is that for some inexplicable reason, ALL of the new content released since launch has been group content so that has been the only way to progress through the (currently) last four levels unless someone has a mountain of patience to grind Cyrodiil quests or VR mobs for a very long time.
The second is that the group questing and delve content is impossible to complete if not close to it for many, many players because it is not soloable and all of the grouping and phasing problems seriously impair one's ability to find a group to do it.
If you remove the people grinding for VP, those running trials and those tackling the Arena, then Craglorn becomes a ghost town. People are not running quests or clearing delves. I can stand near a quest giver or destination or a delve entrance and I can go hours without seeing another player.
All of you who are adamant about the end game content being group only content don't seem to spend much time completing it or helping other players complete it.
Maybe you will open your eyes and join the rest of us in proclaiming the group quests and delves in Craglorn to be the utter failures that they are. Unplayed and unplayable content is failed content.
Psychobunni wrote: »WraithAzraiel wrote: »
Where are these numbers that back up your claims of solo players being the largest group (irony) of players taking part in ESO?
Show me the numbers from a reputable source and I'll admit I'm wrong, publicly in this thread.
Every single poll done on these threads regarding why/how people play.
http://forums.elderscrollsonline.com/discussion/133226/what-type-of-player-are-you-in-eso/p1
http://forums.elderscrollsonline.com/discussion/131291/which-aspect-of-the-game-do-you-mostly-play-pvp-or-pve#latest
http://forums.elderscrollsonline.com/discussion/132107/what-do-i-want/p1
First pool: Totally biased options and solo players only have 35%
2nd pool: I exclusively play PVE and I never play solo?
3rd pool: 39% PVE and less than 100 people voted.
I hardly would call 35% a majority since, ya know, majority = 50% +1?
You could argue it's the "largest group" but we both know it isn't true since pool 1 clearly has biased options.
Do try again please.
IF (REALLY BIG IF) there are more solo than MMORPG players in this game it's because MMORPG players where driven away by the lack of content, the sucky UI and the lack of rewards matching the difficulty.
I'm a MMORPG player, otherwise I wouldn't be playing this game, Elder Scrolls or no. I like them because of the length of the content provided and the possibility of social interaction (when I want to, not when I'm forced to). However, what I also like is being able to level up on my own, because I can quest in peace, at my own pace, and I can go AFK whenever I want, without answering to anyone.
I haven't done a single quest in Craglorn and I'm VR14, didn't level up in PVP either. I did what most people are doing, leveled to VR12 and VR14 by grinding 1 level per hour in Hircine (which is nothing compared to the time it would take me to level up through questing even if I had a group willing to do the quests with me). I always engage in grouped content and never have people asking me to "answer to them" because I need to AFK.It's bad business to invest on solo players since they'll end up going away when Bethesda releases TES 6.
Because I'm totally not playing Skyrim and Oblivion now that I'm playing Elder Scrolls Online [/sarcasm]. Also, what ESO has going for it is that it's the only Elder Scrolls game where you can visit multiple provinces since Arena and Daggerfall. Furthermore, it seems like you're suggesting they should simply alienate the Elder Scrolls fanbase because they'll just jump from game to game.
Well gg if you got time to play other stuff, I got a life work, only have time for one or two games max (as long as I'm invested in them, maybe you're just not invested in TESO enough). Yaiii you can visit multiple provinces: Who cares? I don't think that the majority of the players just say: MMM I'm max level but let's go back to explore the marsh cuz that place is cosy. I'm not saying they should alienate the TES fanbase, I'm part of that fanbase but I'm also an MMORPG player, thus, I want a game based on TES lore and history but that still is an MMORPG and not an ever evolving solo game (which is what many people QQing for solo content wish this game was).
I do say that solo players that are just here because they finished Skyrim and can't patiently wait for TES 6 should be alienated though. They have nothing to do in an MMORPG and will just end up ruining it.More end game PVE, more/better/exploit free PVP is what this game needs. Reroll in other alliances for solo content.
Already done the other alliances' content in order to get to VR11. Also, endgame content in the spirit of TES, not 20 guys in robes with sticks shooting at an NPC who is so strong that it takes several minutes for it to die because "gameplay". Otherwise, let's just call it WoW in Tamriel.
Not my problem if ZOS decided to do the *** thing and instead of creating an interesting VR content by changing the post level 50 zones (they could easily have kept the areas and just made it so you had to go there and solve the problems that you didn't solve since you weren't in that alliance during levels 1-50 and thus evolved into even bigger/larger issues. Caldwell's silver and Gold is one of the worst things of this game). As for WOW in Tamriel: LOL. I think you meant let's just call it MMORPG in tamriel oh wait! Isn't it what it's supposed to be?As for VR10 being the level cap for solo players (which by the own admission of many solo players is a lie), what does it matter if you're VR10 or VR14? you won't have more things to do anyways once you reach VR14 since you clearly don't want to engage in end game content.
You can get to VR11 by questing. 10 or 11, the point is that it's not the cap. I guess you can get to 14 by grinding Cyrodiil, if you have the stomach for it.
Once again, I'm not opposed to group content. I want to be able to level to the cap at my own pace, as I have done in every other MMO I've played. If that's too much to ask in an MMO based on a single-player franchise, then fine.
Edit: We'll see how long the game will last on the subscriptions of those for whom content is provided. Imagine WoW living off the subscriptions of hardcore raiders.
Once again, if you're unwilling to group with players, if you can't stand grinding 3h of Hircine to get from VR11 to VR14, why would you even want to hit cap? End Game has nothing to offer to you. Quitting at VR11 or quitting at VR14: No big difference.