Yea you aren't seeing much about them because they are incredibly hard, which is exactly how they should be.
AssaultLemming wrote: »For me personally Group content is my favorite in mmos, it's the reason I play. Beating a challenging encounter because everyone played well together and fulfilled their job roles is a great feeling. Imho more group content is better, solo content for me is a do once and never return kind of thing, or something to do while watching a movie or tv. I realise solo players like solo content, but it's unrealistic to expect a lot of that in an mmo, given multiplayer is right there in the name...and besides eso has a gigantic amount of solo content if you complete cadwells gold, and it has a lot of content that is easy for groups but challenging solo such as public dungeons, craglorn, dolmens, world bosses. Overall I hope we see more group content added.
The reason its not much played is due to them increasing the level cap twice in 6 months. Most people are not VR14!
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So they were already at a point that it took about 15 days played to get to max level, then they added 4 more VR levels, with no solo able content to get through them. Fricking genius that.
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You want to know why the content is not being played? Its due to stupid decisions like increasing the VR cap, when most people have not hit it yet. You never ever increase a level cap before the vast majority of people have hit it, its common sense, well apparently its not.
NerfEverything wrote: »
NerfEverything wrote: »
And, maybe people are not so interested in forced-grouping content.
Nox_Aeterna wrote: »And, maybe people are not so interested in forced-grouping content.
Heh that is for sure.
Plenty of solo players and to us craglorn is just a waste of space.
Wonder when they will give news of that new solo zone , but knowing zen probably only next year and not even near the year begin.
I noticed on the leaderboards that there hasnt been too much happening in Vet Arena and Serpents.