Yes and no, the rest of this post is undeniable fact but it's somewhat justifiable making a boss "tough",(though in invisibilty's case you've struck the one actual stealth advantage NBs have over other classes as useless) not so much for just a large generic mob like Storm Atronachs, Gargoyles... Etc. At least not complete immunity.smeeprocketnub19_ESO wrote: »I just feel like no boss should see through cloak.
Yes and no, the rest of this post is undeniable fact but it's justifiable making a boss "tough", not so much for just a large generic mob like Storm Atronachs, Gargoyles... Etc. At least not complete immunity.smeeprocketnub19_ESO wrote: »I just feel like no boss should see through cloak.
It may be they should have. But they didn't. There are tons of things in this game that do not follow the real world. Here we have heat seeking elemental fireballs and missiles, reflecting spells, magick shields, invisibility potions, teleporting mages, vampires, werewolves and ..did I say heat seeking missiles?
The game mechanics assume many things like lead and elevation. It's assuming the player character is adept at figuring wind direction etc. That being the mechanics and there actually being a balance incentive I'm thinking it's not such a stretch to assume a shadow magic using assassin might not be where you think he is...just sayin.
Guess we'll have to disagree on this one.
Are you arguing with me or against me? That's my point. The "homing" ability is just an abstracted way of showing all that. Faster projectiles would simply mean less abstraction is needed so it doesn't look as goofy. Anyways, the lead/skill/etc. doesn't change if the target goes invis after you've let go of the arrow. If he didn't have the skill to dodge without going invis, he wouldn't be able to dodge going invis. The target going invisible after the arrow leaves the bow has no effect on the arrow missing. However going invis before hand may have.
Now sure, you can make the claim that invis is *also* a super dodge. But the ability in no way indicates that.
Shadowy Disguise 4, various places, seems to primarily be bleed effects.
But something else I noticed, that I'm not sure was always the case: steam centurions and giants all seem to simply ignore the cloak. I can go invisible and as the wind up for a heavy melee attack I can walk around them but they'll continue to face my direction and follow through with the attack. This is happening in V9 Eastmarch.
Guard fireball has no issue for me, ofc you must move during cloak, because if you just cloak and stand , projectiles still hit you, and that s fine.
As of today.
- Which cloak ability are you using, and which rank -Dark Cloak Rank IV
- Where are you in the world when it's happening - Cyrodil
- Which monster are you fighting against if in PvE, or which player-ability if in Cyrodiil- Mender sunfire thing, guard fire balls. Sorc crystal frag and velocious curse (Unable to cloak after affected).
- How often would you estimate this happening - Other than the crystal fragments they are all pretty frequent. Crystal frags is pretty hit or miss... NO pun intended.
Some bleed effects are also causing dark cloak to be removed and it is not removing the DoT.
In addition, it seems that I somehow reflected Structured Entropy while using dark cloak. I posted the screenshot of my combat log earlier in the thread. I don't use this ability and I don't even have that morph selected. Either Entropy is broken or dark cloak somehow reflected it. I don't have any spell reflects either.
They have used "shadow" to shift, hide and deceive. And so projectiles miss. That is the way of a Nightblade. That has been the game mechanic to date AND is true to the lore of the NB class.
They have used "shadow" to shift, hide and deceive. And so projectiles miss. That is the way of a Nightblade. That has been the game mechanic to date AND is true to the lore of the NB class.
I'd have to argue that's *precisely* what Blur is/should be. But let me guess, you think blur is worthless. Probably because you expect/have gotten used to cloak doing what it does (but better) *and* giving you the offensive potential.
Cloak = offense
Blur = defense
Not cloak doing both better.
Shadowy Disguise 4, various places, seems to primarily be bleed effects.
But something else I noticed, that I'm not sure was always the case: steam centurions and giants all seem to simply ignore the cloak. I can go invisible and as the wind up for a heavy melee attack I can walk around them but they'll continue to face my direction and follow through with the attack. This is happening in V9 Eastmarch.
Only dark cloak morph removes dots.
khele23eb17_ESO wrote: »They have used "shadow" to shift, hide and deceive. And so projectiles miss. That is the way of a Nightblade. That has been the game mechanic to date AND is true to the lore of the NB class.
I'd have to argue that's *precisely* what Blur is/should be. But let me guess, you think blur is worthless. Probably because you expect/have gotten used to cloak doing what it does (but better) *and* giving you the offensive potential.
Cloak = offense
Blur = defense
Not cloak doing both better.
But Blur does no such thing 85% of the time. It simply is not a very good defensive skill compared to other class skills in game.
Also theres really not much you can say to justify a high magicka cost defensive ability lasting 3 seconds randomly breaking and being generally unreliable.
But then, I've been agreeing to that. Whether or not you take damage, it shouldn't break. I'm merely arguing you should still take the damage.
khele23eb17_ESO wrote: »They also stated that the only things breaking the cloak should be DoTs and AOE.
khele23eb17_ESO wrote: »They also stated that the only things breaking the cloak should be DoTs and AOE.
*shrug*
Seems like a bad call to me, particularly the DoT's. Also be inclined to argue be better if most AoE's didn't... 'course, that's looking at it as an offensive skill not defensive.
But hey, not my call. Rest of it does sound like they want to make Blur pretty pointless.
Cloak is still *** broken. projectiles break it. Dmg breaks it. Breathing breaks it. Butterflies flapping their god damned wings break it.
Cloak is still *** broken. projectiles break it. Dmg breaks it. Breathing breaks it. Butterflies flapping their god damned wings break it.
So i've been testing with my own nb on the EU and disagreecloak works like a charm and of course i stay away from the magelight-people. Also if you mark someone you're just inviting him to drink a detection-pot and THAT will in the end reveal you.
And last but not least, maybe people are desperately trying to cloak with shadowy disguise, there should be a downside to having 70% bonuscritchance but if you want a reliable cloak it's dark cloak all the way.
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So, if NB's need a better defensive ability, then fix Blur. It is specifically *supposed* to be a defensive ability. If it's not up to par, then fix *it*. Cloak isn't a defensive ability. Nothing in it's description particularly suggests it should be. If it doesn't work defensively, fine. Use the (fixed) Blur.
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mike.gaziotisb16_ESO wrote: »[Obviously Velocious Curse should be "purged" when you use Dark Cloak...
AlienDiplomat wrote: »mike.gaziotisb16_ESO wrote: »[Obviously Velocious Curse should be "purged" when you use Dark Cloak...
Actually, I disagree with that one, being a curse it is not a conventional "DoT" so much as a "damage AFTER time." It only has one tick. It is more of a delayed nuke than a DoT.
Dark Cloak is only supposed to remove DoTs, not all negative effects.