I have been wondering if the dps race requirements now reflect the existence of animation canceling. Does animation canceling, from a good team, place one inside the intended bounds of a dps race mechanic, or does it far surpass the intended bounds? Put another way, if the threshold for a dps race is everyone at 1k dps. How well would a good group meet the threshold with and without animation canceling? Which fits the bound more, canceling or not canceling? (By fit I mean, seems to meet their intentions for the dps race mechanic)
smeeprocketnub19_ESO wrote: »Admins have said specifically that it is not an exploit, it is an unintended feature.
You are wrong, also why post this if you know it's a dead horse. Because this horse doesn't even have any meat on its bones anymore. Bury the poor thing already.
It's the people who are macroing their animation cancelling that are exploiting this unintended feature.
More evidence of how sloppy this game is.smeeprocketnub19_ESO wrote: »Admins have said specifically that it is not an exploit, it is an unintended feature.
Thatusernameistaken wrote: »More evidence of how sloppy this game is.smeeprocketnub19_ESO wrote: »Admins have said specifically that it is not an exploit, it is an unintended feature.
It's the people who are macroing their animation cancelling that are exploiting this unintended feature.
no to be honest this is what happens when animation cancelling exists. folk develop macros to do it easily. which is why animation cancelling shouldn't exist. if animation cancelling becomes the norm, then why not use a macro. all your doing is saving your wrists from repetative strain.
If the makers of this game state that it is NOT AN EXPLOIT. Then twist it anyway you want but it is NOT AN EXPLOIT!
firstdecan wrote: »It is an exploit, it's just one Zeni doesn't care to police. An unintended feature that provides advantage in the game and is only known to a subset of players is the very definition of an exploit. If Zeni doesn't want it to be an exploit, then as I mentioned just a few sentences ago, there should be a tool tip for it and it should be part of the tutorial.
It's the people who are macroing their animation cancelling that are exploiting this unintended feature.
no to be honest this is what happens when animation cancelling exists. folk develop macros to do it easily. which is why animation cancelling shouldn't exist. if animation cancelling becomes the norm, then why not use a macro. all your doing is saving your wrists from repetative strain.
because 3rd party macro's are against ToS? maybe?
firstdecan wrote: »It is an exploit, it's just one Zeni doesn't care to police. An unintended feature that provides advantage in the game and is only known to a subset of players is the very definition of an exploit. If Zeni doesn't want it to be an exploit, then as I mentioned just a few sentences ago, there should be a tool tip for it and it should be part of the tutorial.
macros arnt agant the tos. otherwise they would ban outfitter and addons like that, they allow marcos for action bars and equipment. where it becomes against the tos is using a thrid party programme to play the game. IE botting. but macro addons are here just now.
You agree not to use any hardware or software or any other method of support that is not authorized by ZeniMax or that may in any way influence or advantage Your playing abilities, or influence or advantage Your use of the Services. Third party tools, the use of ‘bots’, “speed hacks”, “deep-link”, “page-scrape”, “robot”, “spider”, algorithm or other programs that copy or monitor any part of the Services (including, but not limited to, the Game(s) and/or forums), software that transmits, manipulates, or distributes (including, but are limited to, “mirroring”) the data stream or any aspect of the Services to another computer, server websites or other publication or distribution media, or software that permits You to use Services without human input are examples of methods not authorized by ZeniMax.It's the people who are macroing their animation cancelling that are exploiting this unintended feature.
no to be honest this is what happens when animation cancelling exists. folk develop macros to do it easily. which is why animation cancelling shouldn't exist. if animation cancelling becomes the norm, then why not use a macro. all your doing is saving your wrists from repetative strain.
because 3rd party macro's are against ToS? maybe?
Except its not against the ToS
dgoss11b14_ESO wrote: »[...]
Without anni canceling, ESO's combat would be the slowest and clunkyest of any MMO I've played.
It's unintended, but thank Azura it exists.
You mean as well as talking out the other end, as you just did?dgoss11b14_ESO wrote: »People who think it isn't an exploit make me want to vomit in my own mouth.
And FFXIV's battle mechanics are some of the most painful I've ever endured.guybrushtb16_ESO wrote: »Without anni canceling, ESO's combat would be the slowest and clunkyest of any MMO I've played.
It's unintended, but thank Azura it exists.
You must not have played many mmos yet then. The overwhelming majority of them uses some kind of global cooldown system with varying lengths, the biggest so far being FFXIV with a whopping 2.5s.