fromtesonlineb16_ESO wrote: »And FFXIV's battle mechanics are some of the most painful I've ever endured.guybrushtb16_ESO wrote: »Without anni canceling, ESO's combat would be the slowest and clunkyest of any MMO I've played.
It's unintended, but thank Azura it exists.
You must not have played many mmos yet then. The overwhelming majority of them uses some kind of global cooldown system with varying lengths, the biggest so far being FFXIV with a whopping 2.5s.
IMO animation canceling is a non-issue, it exists, it's well documented, whatever the armchair lawyers may want to carry on screaming about it isn't an exploit as far as the only people that matter are concerned .. use it or shut the hell up about is my answer to them.
Me, I don't use it, I don't feel the need, but then I'm not trying to be one of the kool kiddies.
firstdecan wrote: »fromtesonlineb16_ESO wrote: »And FFXIV's battle mechanics are some of the most painful I've ever endured.guybrushtb16_ESO wrote: »Without anni canceling, ESO's combat would be the slowest and clunkyest of any MMO I've played.
It's unintended, but thank Azura it exists.
You must not have played many mmos yet then. The overwhelming majority of them uses some kind of global cooldown system with varying lengths, the biggest so far being FFXIV with a whopping 2.5s.
IMO animation canceling is a non-issue, it exists, it's well documented, whatever the armchair lawyers may want to carry on screaming about it isn't an exploit as far as the only people that matter are concerned .. use it or shut the hell up about is my answer to them.
Me, I don't use it, I don't feel the need, but then I'm not trying to be one of the kool kiddies.
I don't disagree with this, and to be honest I'm puzzled at the need for the vitriol in your post. What I have said is it's an exploit because it's something that is not explained to players. It's an unintended feature which is known only to a subset of players. That is an exploit. If they simply made animation cancelling part of the tutorial (the wailing prison), the advantages of it would be known to all players. At that point, it is now an intended game mechanic and known to players, even the ones who don't scour the internet looking for tidbits on the game.
firstdecan wrote: »I know animation cancelling is used for much more than this, but this is what proved to me what I'm missing out on by not using it.
smeeprocketnub19_ESO wrote: »So if I macro a button to switch to a spot on my potion wheel AND activate the potion, is that cheating?
Serious question.
To those using the exuse that it is an exploit because not everyone knows about, I say this..
Not everyone knows about how to min/max their character, not everyone knows the best spells to use with their character, not everyone knows how to balance their resources, ect, ect. Are these all exploits!!? How does one learn how to get the best out of their character? They study, read, ask questions, visit forums!
I would never have known about this if I had not wanted to learn how to improve my character as I approach the vet ranks. ..I studied and read threads to help me be a better player. (just beat Molag Bal at lv 49 as a templar bow user- had to read what was the best approach for that fight).
Simply put. One needs to read and study to l2p if they want to min/max ...no different with AC, you read the forums or talk to guildies you will find out.
macros arnt agant the tos. otherwise they would ban outfitter and addons like that, they allow marcos for action bars and equipment. where it becomes against the tos is using a thrid party programme to play the game. IE botting. but macro addons are here just now.You agree not to use any hardware or software or any other method of support that is not authorized by ZeniMax or that may in any way influence or advantage Your playing abilities, or influence or advantage Your use of the Services. Third party tools, the use of ‘bots’, “speed hacks”, “deep-link”, “page-scrape”, “robot”, “spider”, algorithm or other programs that copy or monitor any part of the Services (including, but not limited to, the Game(s) and/or forums), software that transmits, manipulates, or distributes (including, but are limited to, “mirroring”) the data stream or any aspect of the Services to another computer, server websites or other publication or distribution media, or software that permits You to use Services without human input are examples of methods not authorized by ZeniMax.It's the people who are macroing their animation cancelling that are exploiting this unintended feature.
no to be honest this is what happens when animation cancelling exists. folk develop macros to do it easily. which is why animation cancelling shouldn't exist. if animation cancelling becomes the norm, then why not use a macro. all your doing is saving your wrists from repetative strain.
because 3rd party macro's are against ToS? maybe?
Except its not against the ToS
- If you can't make an add-on for it legitimately , it's against ToS
That's why there is no Wykkd's Animation Cancel Master add-on.
ZoS does not authorize combat macros. period.
ozmorgudduth wrote: »Because there is no ability cooldowns there has to be some hierarchy between different actions that player can take.
maxilaub17_ESO wrote: »smeeprocketnub19_ESO wrote: »So if I macro a button to switch to a spot on my potion wheel AND activate the potion, is that cheating?
Serious question.
The game doesn't have its own built in macro capability like some MMO's I've played, so atutomating a move in PvP that would take more time than a twitch response is an unfair advantage; however for the potion switch the advantage is small. The animation canceling of multiple moves is huge since a twitch can mess up the timing, or a miss a step, or hit the wrong key , where the macro is perfect every time, with a macro your automating PvP so now the player your attacking is fighting against a program that is perfect every time reducing the errors a real player can and will make against an opponent.
smeeprocketnub19_ESO wrote: »maxilaub17_ESO wrote: »smeeprocketnub19_ESO wrote: »So if I macro a button to switch to a spot on my potion wheel AND activate the potion, is that cheating?
Serious question.
The game doesn't have its own built in macro capability like some MMO's I've played, so atutomating a move in PvP that would take more time than a twitch response is an unfair advantage; however for the potion switch the advantage is small. The animation canceling of multiple moves is huge since a twitch can mess up the timing, or a miss a step, or hit the wrong key , where the macro is perfect every time, with a macro your automating PvP so now the player your attacking is fighting against a program that is perfect every time reducing the errors a real player can and will make against an opponent.
hmm this didn't really answer my question.
Is it cheating or not? Do you know if it is illegal per ZOS?
As it stands currently, all the other potions slots are useless to me.
This entire discussion is really a waste of time....follow the rules or stop playing its that easy...stop trying to be argue like a child over something you have no control over....when you design your own game you get to make the rules until then....just shutup