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Animation cancelling really is an exploit (dead horse, I know)

firstdecan
firstdecan
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Very recently, I found out quite by accident that you can animation cancel a heavy melee attack. I was able to knock down a "disoriented" mob by starting the attack and then blocking, and the time to heavy attack \ block is about the same as the time for a light attack. I think up until this point I had underestimated the impact of animation cancelling, and I'm now going practice it to develop the proper twitch reflex for it.

I know animation cancelling is used for much more than this, but this is what proved to me what I'm missing out on by not using it.
  • Lionxoft
    Lionxoft
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    Or you could animation cancel the way most are.

    Weapon attack (Light/Heavy)->ability->block or bash. Fluid and instant.
  • indigoblades
    indigoblades
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    Lots of games have some sort of animation canceling, Borderlands did.
  • Aoife32001
    Aoife32001
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    I agree it's an exploit, and a rather lame one, but it looks like it's one here to stay, unfortunately.

    I'm not going to do it, but since I'm not a "competitive" player, I have that luxury.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Admins have said specifically that it is not an exploit, it is an unintended feature.

    You are wrong, also why post this if you know it's a dead horse. Because this horse doesn't even have any meat on its bones anymore. Bury the poor thing already.
    Dear Sister, I do not spread rumors, I create them.
  • Merlin13KAGL
    Merlin13KAGL
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    You equally understand there are different levels of heavy attack, too, right?

    A heavy is simply longer than a light, but not necessarily the same as a full (to completion) heavy.

    Cancelling an action should equate to cancelling an action. Period.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • ghengis_dhan
    ghengis_dhan
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    I don't know that it is an exploit given how we are supposed to fight. The developers may very well have done this intentionally because you have to practice for a while before you become good at it.

    I was pleasantly surprised when I discovered it. I felt like I had come across a hidden chest that only few can find.

    You can also do it: ability with time-to-cast -> light attack

    BTW...this is the only way I can keep up with my son. He's a duel-wield, medium armor Nightblade that kills higher-level NPCs faster than I can bolt escape to him. He doesn't use animation cancelling because he feels it's an exploit.
    Edited by ghengis_dhan on September 22, 2014 2:42PM
    "It is not the critic who counts: not the man who points out how the strong man stumbles or where the doer of deeds could have done better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly, who errs and comes up short again and again, because there is no effort without error or shortcoming, but who knows the great enthusiasms, the great devotions, who spends himself for a worthy cause; who, at the best, knows, in the end, the triumph of high achievement, and who, at the worst, if he fails, at least he fails while daring greatly, so that his place shall never be with those cold and timid souls who knew neither victory nor defeat."

    Teddy Roosevelt, Paris, 1910
  • DuelWieldingCheesyPoofs
    siphoning attacks restores 3% total magika and stam and 2% Health with light or heavy attacks

    light attack and block fast enough, depending on morph you get magika and health too, i use 10% chance for all attack to restore an additional 15% stam and magika

    soooo

    light attack and block fast try it and see............

  • Armitas
    Armitas
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    I have been wondering if the dps race requirements now reflect the existence of animation canceling. Does animation canceling, from a good team, place one inside the intended bounds of a dps race mechanic, or does it far surpass the intended bounds? Put another way, if the threshold for a dps race is everyone at 1k dps. How well would a good group meet the threshold with and without animation canceling? Which fits the bound more, canceling or not canceling? (By fit I mean, seems to meet their intentions for the dps race mechanic)
    Edited by Armitas on September 22, 2014 2:45PM
    Retired.
    Nord mDK
  • firstdecan
    firstdecan
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    Armitas wrote: »
    I have been wondering if the dps race requirements now reflect the existence of animation canceling. Does animation canceling, from a good team, place one inside the intended bounds of a dps race mechanic, or does it far surpass the intended bounds? Put another way, if the threshold for a dps race is everyone at 1k dps. How well would a good group meet the threshold with and without animation canceling? Which fits the bound more, canceling or not canceling? (By fit I mean, seems to meet their intentions for the dps race mechanic)

    Would be interesting to see if someone has done this. I'd like to know what rotations are being used by someone who can do 1k dps without the canceling.
  • Xexpo
    Xexpo
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    It's the people who are macroing their animation cancelling that are exploiting this unintended feature.
    Kiki Dickson ~~~ Dixmanian Devil ~~~ Cornelius Buckshank Jr.
    Histy-Fitz ~~~ Boozemer ~~~ Chace X'expo
    Lluvia De'Fuego ~~~ Shakes Spear
    Macro and Cheese NA/PC
  • firstdecan
    firstdecan
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    Admins have said specifically that it is not an exploit, it is an unintended feature.

    You are wrong, also why post this if you know it's a dead horse. Because this horse doesn't even have any meat on its bones anymore. Bury the poor thing already.

    It's something that people should be generally aware of. If the "Admins have said it's not an exploit" then the next update should include a tool tip explaining the game mechanic. They should probably also walk you through it when you do the Wailing Prison.

    As far as being wrong goes... I'm not. It is an exploit, it's just one Zeni doesn't care to police. An unintended feature that provides advantage in the game and is only known to a subset of players is the very definition of an exploit. If Zeni doesn't want it to be an exploit, then as I mentioned just a few sentences ago, there should be a tool tip for it and it should be part of the tutorial.

  • hamon
    hamon
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    kaer426 wrote: »
    It's the people who are macroing their animation cancelling that are exploiting this unintended feature.

    no to be honest this is what happens when animation cancelling exists. folk develop macros to do it easily. which is why animation cancelling shouldn't exist. if animation cancelling becomes the norm, then why not use a macro. all your doing is saving your wrists from repetative strain.

  • Thatusernameistaken
    Admins have said specifically that it is not an exploit, it is an unintended feature.
    More evidence of how sloppy this game is.
  • Messy1
    Messy1
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    Admins have said specifically that it is not an exploit, it is an unintended feature.
    More evidence of how sloppy this game is.

    Well that is not a fair statement. If this issue becomes a wide scale problem they will fix it. I hope they do fix it. Unintended implies that it will be under review.
  • Xexpo
    Xexpo
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    hamon wrote: »
    kaer426 wrote: »
    It's the people who are macroing their animation cancelling that are exploiting this unintended feature.

    no to be honest this is what happens when animation cancelling exists. folk develop macros to do it easily. which is why animation cancelling shouldn't exist. if animation cancelling becomes the norm, then why not use a macro. all your doing is saving your wrists from repetative strain.

    because 3rd party macro's are against ToS? maybe?
    Kiki Dickson ~~~ Dixmanian Devil ~~~ Cornelius Buckshank Jr.
    Histy-Fitz ~~~ Boozemer ~~~ Chace X'expo
    Lluvia De'Fuego ~~~ Shakes Spear
    Macro and Cheese NA/PC
  • Tapio75
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    It really is so widely used that they should just call it a feature and be done with it, i dont use it much but i still use it sometimes abd many others do as well..

    It really is not an exploit, if it was it would be fixed by now and people be punished from using it which has not happened.

    It is a feature they did not intent but it still is a good feature and should stay.

    EDIT: I have to add that i strongly support banning macros on any ability combination, abilities should only be doable via default system that comes with game.

    There is place for macros which is making emote macros to add to roleplay for example and that should stay. Though id like them to fix emotes so you can do them while moving.. At least /wave /greet /torch and similar should continue while walking or running.
    Edited by Tapio75 on September 24, 2014 1:24AM
    >>PC-EU Mostly PVE. Played since BETA<<
  • hamon
    hamon
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    macros arnt agant the tos. otherwise they would ban outfitter and addons like that, they allow marcos for action bars and equipment. where it becomes against the tos is using a thrid party programme to play the game. IE botting. but macro addons are here just now.
  • InvictoNZ
    InvictoNZ
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    Add a 1 second cooldown/animation to the interupt/bash ability.

    There you go, fixed, free of charge.
  • Voodoo
    Voodoo
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    If the makers of this game state that it is NOT AN EXPLOIT. Then twist it anyway you want but it is NOT AN EXPLOIT!
  • firstdecan
    firstdecan
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    Voodoo wrote: »
    If the makers of this game state that it is NOT AN EXPLOIT. Then twist it anyway you want but it is NOT AN EXPLOIT!
    firstdecan wrote: »
    It is an exploit, it's just one Zeni doesn't care to police. An unintended feature that provides advantage in the game and is only known to a subset of players is the very definition of an exploit. If Zeni doesn't want it to be an exploit, then as I mentioned just a few sentences ago, there should be a tool tip for it and it should be part of the tutorial.
  • ErykGrimm
    ErykGrimm
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    kaer426 wrote: »
    hamon wrote: »
    kaer426 wrote: »
    It's the people who are macroing their animation cancelling that are exploiting this unintended feature.

    no to be honest this is what happens when animation cancelling exists. folk develop macros to do it easily. which is why animation cancelling shouldn't exist. if animation cancelling becomes the norm, then why not use a macro. all your doing is saving your wrists from repetative strain.

    because 3rd party macro's are against ToS? maybe?

    Except its not against the ToS
  • Voodoo
    Voodoo
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    firstdecan wrote: »
    It is an exploit, it's just one Zeni doesn't care to police. An unintended feature that provides advantage in the game and is only known to a subset of players is the very definition of an exploit. If Zeni doesn't want it to be an exploit, then as I mentioned just a few sentences ago, there should be a tool tip for it and it should be part of the tutorial.

    ..,.like I said TWIST IT ANYWAY YOU WANT!
    Edited by Voodoo on September 24, 2014 3:46AM
  • Ruebs
    Ruebs
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    Without anni canceling, ESO's combat would be the slowest and clunkyest of any MMO I've played.
    It's unintended, but thank Azura it exists.
  • dgoss11b14_ESO
    [Moderator Note: Edited per our rules on Flaming] it is clearly an exploit, clearly not meant to be part of the game, and clearly gives people an unintended advantage in combat.
    Edited by ZOS_EveP on September 24, 2014 10:10AM
  • Xexpo
    Xexpo
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    hamon wrote: »
    macros arnt agant the tos. otherwise they would ban outfitter and addons like that, they allow marcos for action bars and equipment. where it becomes against the tos is using a thrid party programme to play the game. IE botting. but macro addons are here just now.
    ErykGrimm wrote: »
    kaer426 wrote: »
    hamon wrote: »
    kaer426 wrote: »
    It's the people who are macroing their animation cancelling that are exploiting this unintended feature.

    no to be honest this is what happens when animation cancelling exists. folk develop macros to do it easily. which is why animation cancelling shouldn't exist. if animation cancelling becomes the norm, then why not use a macro. all your doing is saving your wrists from repetative strain.

    because 3rd party macro's are against ToS? maybe?

    Except its not against the ToS
    You agree not to use any hardware or software or any other method of support that is not authorized by ZeniMax or that may in any way influence or advantage Your playing abilities, or influence or advantage Your use of the Services. Third party tools, the use of ‘bots’, “speed hacks”, “deep-link”, “page-scrape”, “robot”, “spider”, algorithm or other programs that copy or monitor any part of the Services (including, but not limited to, the Game(s) and/or forums), software that transmits, manipulates, or distributes (including, but are limited to, “mirroring”) the data stream or any aspect of the Services to another computer, server websites or other publication or distribution media, or software that permits You to use Services without human input are examples of methods not authorized by ZeniMax.

    - If you can't make an add-on for it legitimately , it's against ToS
    That's why there is no Wykkd's Animation Cancel Master add-on.
    ZoS does not authorize combat macros. period.
    Kiki Dickson ~~~ Dixmanian Devil ~~~ Cornelius Buckshank Jr.
    Histy-Fitz ~~~ Boozemer ~~~ Chace X'expo
    Lluvia De'Fuego ~~~ Shakes Spear
    Macro and Cheese NA/PC
  • Voodoo
    Voodoo
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    [...]

    haha ...if you make a game and set the rules, even after the fact then what are they? ...they are the rules. [...]. ZOS has stated it was unintentional but obviously not enough of a over site to call it an exploit. ..[...]

    [Moderator Note: Edited per our rules on Flaming]

    Edited by ZOS_EveP on September 24, 2014 10:13AM
  • guybrushtb16_ESO
    guybrushtb16_ESO
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    Ruebs wrote: »
    Without anni canceling, ESO's combat would be the slowest and clunkyest of any MMO I've played.
    It's unintended, but thank Azura it exists.

    You must not have played many mmos yet then. The overwhelming majority of them uses some kind of global cooldown system with varying lengths, the biggest so far being FFXIV with a whopping 2.5s.
  • Yusuf
    Yusuf
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    Tell that to the Sorcerer who was playing on the Zenimax livestream on Twitch and used animationcancelling on his lightattacks. I wonder why the dev they were talking with didn't say anything about it?
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    People who think it isn't an exploit make me want to vomit in my own mouth.
    You mean as well as talking out the other end, as you just did?

  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Ruebs wrote: »
    Without anni canceling, ESO's combat would be the slowest and clunkyest of any MMO I've played.
    It's unintended, but thank Azura it exists.

    You must not have played many mmos yet then. The overwhelming majority of them uses some kind of global cooldown system with varying lengths, the biggest so far being FFXIV with a whopping 2.5s.
    And FFXIV's battle mechanics are some of the most painful I've ever endured.

    IMO animation canceling is a non-issue, it exists, it's well documented, whatever the armchair lawyers may want to carry on screaming about it isn't an exploit as far as the only people that matter are concerned .. use it or shut the hell up about is my answer to them.

    Me, I don't use it, I don't feel the need, but then I'm not trying to be one of the kool kiddies.
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