I would suggest the following tactic: Bid what you think is a reasonable amount on the trader of your choice, then camp guild members next to other traders on the map. When the switch happens (or the servers are back from maintenance), if you didn't get your trader, find the first availabe trader for hire.
Visible bids does not reward the hardcore players (how rude!). It would lead to more sensible bids. If the bidding is spiraling out of control this is good info. Also, what if you are in a small guild and there are 3 big guilds you are bidding against? This would help you decide if this trader is really worth it to you and your guild.
Please re-read what I said. This leads to better decision making on the players part.Visible bids does not reward the hardcore players (how rude!). It would lead to more sensible bids. If the bidding is spiraling out of control this is good info. Also, what if you are in a small guild and there are 3 big guilds you are bidding against? This would help you decide if this trader is really worth it to you and your guild.
No it would lead to needing to stand by the kiosk at closing bid time and spamming to gain control of that kiosk. As in, no lifer wins.
It would be even worse than it is now.
curlyqloub14_ESO wrote: »
And who would want a cart on Stros M'Kai? There shouldn't be any carts in newbie zones - newbies don't have the money to buy anything anyway
DenverRalphy wrote: »The best method would be to create a new currency that can only be generated by guild store sales. Instead of the guild cut providing regular gold, Guild Store sales should reward 1 guild token for every 1000g received from guild cut taxes. The guild tokens can only be spent on kiosk bids, and the tokens cannot be traded, sold, or acquired in any other way.
This would force guilds to bid based on their sales income. Bid too much, and the guild takes a loss that can't be padded through member donations.
[edit]I mentioned the 1/1000 trade ratio as a mechanic to prevent guild members from just buying/selling items back and forth to their own members for the sole purpose of generating tokens. 1/1000 ratio would result in a significant loss of gold income should anybody try to pad their tokens.
DenverRalphy wrote: »The best method would be to create a new currency that can only be generated by guild store sales. Instead of the guild cut providing regular gold, Guild Store sales should reward 1 guild token for every 1000g received from guild cut taxes. The guild tokens can only be spent on kiosk bids, and the tokens cannot be traded, sold, or acquired in any other way.
This would force guilds to bid based on their sales income. Bid too much, and the guild takes a loss that can't be padded through member donations.
[edit]I mentioned the 1/1000 trade ratio as a mechanic to prevent guild members from just buying/selling items back and forth to their own members for the sole purpose of generating tokens. 1/1000 ratio would result in a significant loss of gold income should anybody try to pad their tokens.
curlyqloub14_ESO wrote: »DenverRalphy wrote: »The best method would be to create a new currency that can only be generated by guild store sales. Instead of the guild cut providing regular gold, Guild Store sales should reward 1 guild token for every 1000g received from guild cut taxes. The guild tokens can only be spent on kiosk bids, and the tokens cannot be traded, sold, or acquired in any other way.
This would force guilds to bid based on their sales income. Bid too much, and the guild takes a loss that can't be padded through member donations.
[edit]I mentioned the 1/1000 trade ratio as a mechanic to prevent guild members from just buying/selling items back and forth to their own members for the sole purpose of generating tokens. 1/1000 ratio would result in a significant loss of gold income should anybody try to pad their tokens.
When I first read this, I though it sounded like a mess waiting to happen. But after thinking about it, yeah, this is a really good concept. It may not be perfect, but it's a good starting point.
I'd love to see a way for smaller guilds to get involved more too. Some of us like our small guild groups of social players, and aren't into big trading guilds. But we still have stuff to trade and sell. Unfortunately it's virtually impossible to compete with the big trading guilds for vendor carts (even if the system above was implemented). I'd love to see a way for multiple small guilds to opt into a "co-op" together, and go in on a vendor cart together to sell their goods. It would give us more of a chance to participate in the economy, and even sell to each other, without having to abandon our groups of friends just to have a chance to sell stuff.
Visible bids does not reward the hardcore players (how rude!). It would lead to more sensible bids. If the bidding is spiraling out of control this is good info. Also, what if you are in a small guild and there are 3 big guilds you are bidding against? This would help you decide if this trader is really worth it to you and your guild.
No it would lead to needing to stand by the kiosk at closing bid time and spamming to gain control of that kiosk. As in, no lifer wins.
It would be even worse than it is now.