xsorusb14_ESO wrote: »Attorneyatlawl wrote: »xsorusb14_ESO wrote: »Attorneyatlawl wrote: »Pixysticks wrote: »xsorusb14_ESO wrote: »Pixysticks wrote: »Attorneyatlawl wrote: »xsorusb14_ESO wrote: »Attorneyatlawl wrote: »p_tsakirisb16_ESO wrote: »Thanks
I see their persistence also adding 175 spell & armour bonuses, which as good as adding 0. Since any Magicka build user who worth his salt, has already enough Spell & Armour penetration to negate more than 3-4000 of those resists.
That's not how spell penetration or armor penetration work... they are percentages of the target's rating . No, the addons taking arbitrary "focus" numbers do not actually indicate anything, nor is it done additively like impen is. Read the wording, do some testing, and learn the facts .
http://tamrielfoundry.com/topic/spell-penetration-testing-in-pvp-first-results/
I knew someone would trot that out rather than do their own tests as I have , however it's not my job to prove it to you when I already have for myself and friends. Assuming you're an AD or EP player, please carry on and ignore the rest of this post.
In short, it's flawed testing with one ability and no varied large amount of spell resist (both values are very close) and numbers that have errors (anomalies inside of the scaling that are opposite of what they should be) either due to author miscompiling info (throwing the entire test into question) or a bug. Additionally he only tested one magic damage type, did not try any significantly lower or higher spell resistance values, nor individual resistance types. Anyone should know better than to take that at any real value when it's so horribly unscientific.
EDIT 9am: Ah, gotta love the haters of this thing called the "scientific method" that are "lol" flagging this post.
Tested yesterday on live and PTS, still erroneously ignoring 100% spell resist, not fixed yet
Edit: And to clarify I tested magic damage, shock, and fire, at 500, 1000, 1800, and 2200 spell resist. All identical results; instead of fixing this bug that ignored 100% spell resistance, they nerfed light armor from 42% base spell penetration to 28%, which is the equivalent of duct taping a leaky roof to stop people from complaining.
2 people getting 2 different results. Wonder who is right heh
Nah. There's a lot of people that got the same results. The guy who commented didn't even do any testing, he was just being argumentative with the one guy who had posted his findings. I just commented in that I tested this myself the other day on both servers, and it is 100% ignoring resistance still.
That's a cool story and all, except you clearly didn't do any controlled or complete testing at all and are just haphazardly fudging #'s or you'd know that the penetration doesn't work how you describe . Sharpened trait is completely broken but resistances and penetration ratings from passives otherwise work exactly as expected, not as you describe whatsoever. Here's my testing thread, where's yours? http://forums.elderscrollsonline.com/discussion/131271/definitive-spell-resist-penetration-sharpened-trait-results-thread
[Snip] This testing is fresh from the v1.4.2 PTS to confirm my older testing since you claimed to have done it on the PTS .
[Moderator Note: Edited quote to match moderated version]
Ummm...He basically said what your tests showed...that Sharpened Trait ignores 100% of resist with certain setups.
So yea...
Perhaps I misread his post but saying ", they nerfed light armor from 42% base spell penetration to 28%, which is the equivalent of duct taping a leaky roof to stop people from complaining." appears to me he was saying that spell resistance doesn't work at all, which is not consistent with my tests.
You didn't misread, you just left out part of the sentence
"instead of fixing this bug that ignored 100% spell resistance, they nerfed light armor from 42% base spell penetration to 28%, which is the equivalent of duct taping a leaky roof to stop people from complaining. "
p_tsakirisb16_ESO wrote: »So only those few sets coming with 1.4 patch? No VR14 versions of existing or new ones?
And please stick to the discussion. Open another thread if you want to discuss penetration please.
Also all the "blue" mystery boxes that you can buy in Cyrodiil scales to V14.
LonePirate wrote: »Also all the "blue" mystery boxes that you can buy in Cyrodiil scales to V14.
Did they fix this with the most recent patch to the PTS? I ask because none of the Cyrodiil vendors sold the blue VR13 or VR14 mystery boxes when I checked prior to the last patch. You could only buy up to VR12. I logged a PTS bug on this problem but I hadn't checked to see if it had been fixed.