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VR14 Item sets

  • killedbyping
    killedbyping
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    Can we please stop discuss Spell resistance and spell penetration here ? This topic is about VR14 Sets.
  • Zheg
    Zheg
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    ^ what that guy/gal said. I was hoping to see some of the low lvl only sets like Werewolf's Hide made available in the veteran ranks. While the archer set is a step in the right direction, we need more useful sets for melee users, and not "gain a useless buff for 2 seconds when dodge rolling and using 1/4 of your stamina". I would love to see greater build diversity.
  • heyguyslol
    heyguyslol
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    Pixysticks wrote: »
    Pixysticks wrote: »
    Thanks :)

    I see their persistence also adding 175 spell & armour bonuses, which as good as adding 0. Since any Magicka build user who worth his salt, has already enough Spell & Armour penetration to negate more than 3-4000 of those resists.

    That's not how spell penetration or armor penetration work... they are percentages of the target's rating ;). No, the addons taking arbitrary "focus" numbers do not actually indicate anything, nor is it done additively like impen is. Read the wording, do some testing, and learn the facts :).

    http://tamrielfoundry.com/topic/spell-penetration-testing-in-pvp-first-results/

    I knew someone would trot that out rather than do their own tests as I have :), however it's not my job to prove it to you when I already have for myself and friends. Assuming you're an AD or EP player, please carry on and ignore the rest of this post.

    In short, it's flawed testing with one ability and no varied large amount of spell resist (both values are very close) and numbers that have errors (anomalies inside of the scaling that are opposite of what they should be) either due to author miscompiling info (throwing the entire test into question) or a bug. Additionally he only tested one magic damage type, did not try any significantly lower or higher spell resistance values, nor individual resistance types. Anyone should know better than to take that at any real value when it's so horribly unscientific.

    EDIT 9am: Ah, gotta love the haters of this thing called the "scientific method" that are "lol" flagging this post. :)

    Tested yesterday on live and PTS, still erroneously ignoring 100% spell resist, not fixed yet :/

    Edit: And to clarify I tested magic damage, shock, and fire, at 500, 1000, 1800, and 2200 spell resist. All identical results; instead of fixing this bug that ignored 100% spell resistance, they nerfed light armor from 42% base spell penetration to 28%, which is the equivalent of duct taping a leaky roof to stop people from complaining.

    2 people getting 2 different results. Wonder who is right heh

    Nah. There's a lot of people that got the same results. The guy who commented didn't even do any testing, he was just being argumentative with the one guy who had posted his findings. I just commented in that I tested this myself the other day on both servers, and it is 100% ignoring resistance still.



    That's a cool story and all, except you clearly didn't do any controlled or complete testing at all and are just haphazardly fudging #'s or you'd know that the penetration doesn't work how you describe ;). Sharpened trait is completely broken but resistances and penetration ratings from passives otherwise work exactly as expected, not as you describe whatsoever. Here's my testing thread, where's yours? http://forums.elderscrollsonline.com/discussion/131271/definitive-spell-resist-penetration-sharpened-trait-results-thread

    [Snip] This testing is fresh from the v1.4.2 PTS to confirm my older testing since you claimed to have done it on the PTS ;).

    [Moderator Note: Edited quote to match moderated version]

    Ummm...He basically said what your tests showed...that Sharpened Trait ignores 100% of resist with certain setups.

    So yea...

    Perhaps I misread his post but saying ", they nerfed light armor from 42% base spell penetration to 28%, which is the equivalent of duct taping a leaky roof to stop people from complaining." appears to me he was saying that spell resistance doesn't work at all, which is not consistent with my tests.

    You didn't misread, you just left out part of the sentence

    "instead of fixing this bug that ignored 100% spell resistance, they nerfed light armor from 42% base spell penetration to 28%, which is the equivalent of duct taping a leaky roof to stop people from complaining. "

    lol this whole game is one big roll of duct tap cuz Zos can't afford to hire real coders.
    @heyguyslol
    __________________
    Theodora West
    V14 Sorcerer
    Daggerfall

    http://twitch.tv/heyguyslol_1975
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    So only those few sets coming with 1.4 patch? No VR14 versions of existing or new ones?

    And please stick to the discussion. Open another thread if you want to discuss penetration please.
  • Sunrock
    Sunrock
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    So only those few sets coming with 1.4 patch? No VR14 versions of existing or new ones?

    And please stick to the discussion. Open another thread if you want to discuss penetration please.

    Yes there will be VR14 versions of all existing sets that drop in the trials for sure. At least on PTS right now they are doping.

    Quick note though. Normal mode only drop V13 version of the Mage, Warrior and Serpent armor sets. Hardmoed version drop V14. But who cares? Those sets sucks anyway. Well maybe using 3 sets from the Wise Mage might be useful. Same goes for Dragonstar Arena. Normal is V13 and V14 is Hardmode.

    Also all the "blue" mystery boxes that you can buy in Cyrodiil scales to V14.
    Edited by Sunrock on September 12, 2014 10:19PM
  • LonePirate
    LonePirate
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    Sunrock wrote: »
    Also all the "blue" mystery boxes that you can buy in Cyrodiil scales to V14.

    Did they fix this with the most recent patch to the PTS? I ask because none of the Cyrodiil vendors sold the blue VR13 or VR14 mystery boxes when I checked prior to the last patch. You could only buy up to VR12. I logged a PTS bug on this problem but I hadn't checked to see if it had been fixed.
  • Sunrock
    Sunrock
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    LonePirate wrote: »
    Sunrock wrote: »
    Also all the "blue" mystery boxes that you can buy in Cyrodiil scales to V14.

    Did they fix this with the most recent patch to the PTS? I ask because none of the Cyrodiil vendors sold the blue VR13 or VR14 mystery boxes when I checked prior to the last patch. You could only buy up to VR12. I logged a PTS bug on this problem but I hadn't checked to see if it had been fixed.

    Hmm your right. I just assumed as the elite gear vendor in Cyrodiil sell V14. But the boxes are max V12 only...
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    More AP to gather for the Ravager set then :(
  • ESOcrafter
    ESOcrafter
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    deleted post
    Edited by ESOcrafter on September 13, 2014 9:17PM
  • Gilvoth
    Gilvoth
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    any word on this recently?
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