SeltzerDuke wrote: »
There must be a lot of PVEers placing gank insurance/duelers/misguided pugs (insert lame pretext for justifying troll camp placements) in AD territory tonight. Or maybe red is planning a skyshard hunting party. Good times!

ZOS_JessicaFolsom wrote: »This sort of behavior is not something we like to see. It's against the spirit of the game, and hurts the health of ESO's PVP. We also understand that a handful of bad eggs will always try to ruin the fun for all. That's up to us to solve. As Brian mentioned, we are exploring development-drive solutions and will share what we have in mind as soon as possible.
Princess_Asgari wrote: »Just remove tents. Make people run across the map and ride horses. Make use of rapid and other speed boosts to travel the map.
Will surely help with the overall lag of the servers and keep the massive zerg balls down.
DC are *** cheaters.
ZOS needs to take a look into having permanent GMs in the more populated campaigns (at least) to try and combat this horseshit.
Just lost Aless due to a troll fc... now we've had one placed blocking an fc at Roe.
Princess_Asgari wrote: »DC are *** cheaters.
ZOS needs to take a look into having permanent GMs in the more populated campaigns (at least) to try and combat this horseshit.
Just lost Aless due to a troll fc... now we've had one placed blocking an fc at Roe.
BURN ALL THOSE DC PLAYERS! better yet, ban them all!
Princess_Asgari wrote: »DC are *** cheaters.
ZOS needs to take a look into having permanent GMs in the more populated campaigns (at least) to try and combat this horseshit.
Just lost Aless due to a troll fc... now we've had one placed blocking an fc at Roe.
BURN ALL THOSE DC PLAYERS! better yet, ban them all!
No.
I very much doubt most "troll camps" even are meant to be troll camps. That said though, they seem to be very rare anyways where I play (EU Thornblade)
I thought you were a fat Orc, not a fat Bosmer.Dleatherus wrote: »Princess_Asgari wrote: »DC are *** cheaters.
ZOS needs to take a look into having permanent GMs in the more populated campaigns (at least) to try and combat this horseshit.
Just lost Aless due to a troll fc... now we've had one placed blocking an fc at Roe.
BURN ALL THOSE DC PLAYERS! better yet, ban them all!
better yet - instead of burning them how about we just roast them them in garlic and butter and instead of banning them have a feast? - might be the first time i enjoyed an exploiter!
D.
Yam_of_the_Center wrote: »I thought you were a fat Orc, not a fat Bosmer.Dleatherus wrote: »Princess_Asgari wrote: »DC are *** cheaters.
ZOS needs to take a look into having permanent GMs in the more populated campaigns (at least) to try and combat this horseshit.
Just lost Aless due to a troll fc... now we've had one placed blocking an fc at Roe.
BURN ALL THOSE DC PLAYERS! better yet, ban them all!
better yet - instead of burning them how about we just roast them them in garlic and butter and instead of banning them have a feast? - might be the first time i enjoyed an exploiter!
D.
driosketch wrote: »@Dleatherus , that sounds more like he's talking about blood-porting issues which is a common complaint rather than troll camp. Which I'm not even convinced is a real problem.Dleatherus wrote: »onlinegamer1 wrote: »Modified the OP to link to the TOS which would (to me, anyway) clearly indicate that troll camps are, in fact, illegal.
troll camps are for sure an issue
they are aware of it:
D.
Like a poster mentioned above, someone might put a camp up to quest. Someone might also be new and helpful, but ignorant about how to best place a camp. I remember when I started out, I was trying to place a camp between Roe and Allesia in case the one at Allesia went down, you wouldn't need to run back all the way from Roe. Eventually you find a spot only to realize it's only because the keep camp is down. I've seen camps in this place called a troll camp, but is there any actual proof of that?
driosketch wrote: »@Dleatherus , that sounds more like he's talking about blood-porting issues which is a common complaint rather than troll camp. Which I'm not even convinced is a real problem.Dleatherus wrote: »onlinegamer1 wrote: »Modified the OP to link to the TOS which would (to me, anyway) clearly indicate that troll camps are, in fact, illegal.
troll camps are for sure an issue
they are aware of it:
D.
Like a poster mentioned above, someone might put a camp up to quest. Someone might also be new and helpful, but ignorant about how to best place a camp. I remember when I started out, I was trying to place a camp between Roe and Allesia in case the one at Allesia went down, you wouldn't need to run back all the way from Roe. Eventually you find a spot only to realize it's only because the keep camp is down. I've seen camps in this place called a troll camp, but is there any actual proof of that?
It doesn't change the fact that if we put names on placed camps, make them vr12+ only and we see repeatedly the same character dropping bad camps over and over again, it may be a good sign that this person is not new and ignorant but just trying to get easy pvdooring going for his faction.
ZOS_JessicaFolsom wrote: »This sort of behavior is not something we like to see. It's against the spirit of the game, and hurts the health of ESO's PVP. We also understand that a handful of bad eggs will always try to ruin the fun for all. That's up to us to solve. As Brian mentioned, we are exploring development-drive solutions and will share what we have in mind as soon as possible.
darkdruidssb14_ESO wrote: »What I don't understand is why they can't just disable the FCs until they make some viable solutions.... that way people will stop trolling with them, they will stop being abused and we can see what it would play like without them. That would buy some time for ZOS to make their solution and implement it if they see that disabling them is not the solution they want.
You disabled mercenaries so you could improve them.... disable FCs until you improve them. The worst that will happen is that people will realize we either need them or we don't.
ZOS_JessicaFolsom wrote: »This sort of behavior is not something we like to see. It's against the spirit of the game, and hurts the health of ESO's PVP. We also understand that a handful of bad eggs will always try to ruin the fun for all. That's up to us to solve. As Brian mentioned, we are exploring development-drive solutions and will share what we have in mind as soon as possible.
Suggestions:
1: 50% reduction is camp sphere of influence (radius- those placed in wilderness by adventurers, noobs or gank squads, will have less impact on sieges.)
2: Can only use camp to rez if one actually died within the sphere of influence. (virtually ends Blood Porting.)
3: Allow one camp to be placed per person and/or their name attached to the camps for specific reporting.
4: Consider allowing more camps in a sphere of influence but restrict use to the group that placed it. (I suggest a new unique camp for this aside from standard FC's)
Implementation of any one of these factors would improve PvP. All together would greatly enhance the PvP experience and and necessitate a need for better strategy and coordination from factions to take and hold keeps.
AlienDiplomat wrote: »ZOS_JessicaFolsom wrote: »This sort of behavior is not something we like to see. It's against the spirit of the game, and hurts the health of ESO's PVP. We also understand that a handful of bad eggs will always try to ruin the fun for all. That's up to us to solve. As Brian mentioned, we are exploring development-drive solutions and will share what we have in mind as soon as possible.
Suggestions:
1: 50% reduction is camp sphere of influence (radius- those placed in wilderness by adventurers, noobs or gank squads, will have less impact on sieges.)
2: Can only use camp to rez if one actually died within the sphere of influence. (virtually ends Blood Porting.)
3: Allow one camp to be placed per person and/or their name attached to the camps for specific reporting.
4: Consider allowing more camps in a sphere of influence but restrict use to the group that placed it. (I suggest a new unique camp for this aside from standard FC's)
Implementation of any one of these factors would improve PvP. All together would greatly enhance the PvP experience and and necessitate a need for better strategy and coordination from factions to take and hold keeps.
Excellent suggestions.
If done right, that is actually the simple part ...Princess_Asgari wrote: »How can they possibly code in a system to properly track all player movements at all given times to see which zones they are in and out of.
If done right, that is actually the simple part ...Princess_Asgari wrote: »How can they possibly code in a system to properly track all player movements at all given times to see which zones they are in and out of.
