It doesn't change the fact that if we put names on placed camps, make them vr12+ only and we see repeatedly the same character dropping bad camps over and over again, it may be a good sign that this person is not new and ignorant but just trying to get easy pvdooring going for his faction.
This would only hurt the non vet campaign, as well as legit low level characters who are are learning or experimenting with new builds. There are also players with multiple characters at VR12, it's not that hard to do for the motivated. And don't assume there's always a VR12 around to put the camp up. I've had to do so for a group while sub level 20.Dleatherus wrote: »although i'm not usually a fan of restricting certain actions to the upper levels, what @frozywozy proposes here makes sense if they don't have a fix already in works that could be rolled out soon
there are enough players VR12+ that would be more than happy to spend the AP and be responsible for placing the camps
putting the name on them, would also help prevent this problem
but them putting names on camps probably contradicts their own naming and shaming policy of trolls and they would have to ban themselves
D.
ZOS_JessicaFolsom wrote: »This sort of behavior is not something we like to see. It's against the spirit of the game, and hurts the health of ESO's PVP. We also understand that a handful of bad eggs will always try to ruin the fun for all. That's up to us to solve. As Brian mentioned, we are exploring development-drive solutions and will share what we have in mind as soon as possible.
Suggestions:
1: 50% reduction is camp sphere of influence (radius- those placed in wilderness by adventurers, noobs or gank squads, will have less impact on sieges.)
2: Can only use camp to rez if one actually died within the sphere of influence. (virtually ends Blood Porting.)
3: Allow one camp to be placed per person and/or their name attached to the camps for specific reporting.
4: Consider allowing more camps in a sphere of influence but restrict use to the group that placed it. (I suggest a new unique camp for this aside from standard FC's)
Implementation of any one of these factors would improve PvP. All together would greatly enhance the PvP experience and and necessitate a need for better strategy and coordination from factions to take and hold keeps.
Is this even possible?? can't even put them up next to eachother that close imo...
Speaking of ESO PvP's health is like talking about the 'health' of an Intensiv Care Unit patient with septic shock, ARDS, ***, acute renal failure and beginning MOF. PvP in ESO has so many problems: Balancing issues (DK), bugged abilities, massive ability lags, many postern doors still not working, campaings totally out of balance, forward camps being abused and so on and so on.ZOS_JessicaFolsom wrote: »It's against the spirit of the game, and hurts the health of ESO's PVP.
***HINT FOR ZOS***
He's level 10... which means he's not earning enough of his own AP to be able to afford all of the camps he's placing... meaning: DC players are mailing him forward camps to place.
Classy stuff.
serenenightmare wrote: »
This was during an emp push.
Can we quit mincing details and arguing possibilities? Troll camping is happening and it's costing us keeps.
serenenightmare wrote: »
onlinegamer1 wrote: »ZoS,
can we please just get a definitive reply to this simple question:
"Are Troll Camps illegal?"
Definitions:
"Troll Camp": any Forward Camp placed on the map with the intent (<-- important word) to disrupt or harm the alliances ability to attack or defend keeps.
"Illegal": against the EULA/TOS/Code of Conduct of TESO.
Thanks.
p.s. For reference, the Terms of Service: https://account.elderscrollsonline.com/terms-of-serviceYou agree not to use any Service to:
(snip)
- Engage in disruptive behavior in chat areas, game areas, forums, or any other area or aspect of the Services. Examples of disruptive behavior include, but is not limited to, conduct which interferes with the normal flow of gameplay or dialogue within a Service, (snip)
driosketch wrote: »It doesn't change the fact that if we put names on placed camps, make them vr12+ only and we see repeatedly the same character dropping bad camps over and over again, it may be a good sign that this person is not new and ignorant but just trying to get easy pvdooring going for his faction.
This would only hurt the non vet campaign, as well as legit low level characters who are are learning or experimenting with new builds. There are also players with multiple characters at VR12, it's not that hard to do for the motivated. And don't assume there's always a VR12 around to put the camp up. I've had to do so for a group while sub level 20.
As you recall, they didn't remove mercenaries, they removed the mercenary merchant. If you had any left, you can still place them. Just the other day someone placed a few in the Non-Vet Campaign of all places.Dleatherus wrote: »the issue is ZOS not addressing this in a timely manner - yank the fugging things out of the game if you aren't able to fix them yet, just like you did with mercenaries, and only bring them back if and when you have them fixed
D.
Experience is not tied to level. And what do you think would prevent them from leveling a second character to V12 if they wanted? If you're going to be insistent, alliance rank would really be a better place to put the limit.driosketch wrote: »It doesn't change the fact that if we put names on placed camps, make them vr12+ only and we see repeatedly the same character dropping bad camps over and over again, it may be a good sign that this person is not new and ignorant but just trying to get easy pvdooring going for his faction.
This would only hurt the non vet campaign, as well as legit low level characters who are are learning or experimenting with new builds. There are also players with multiple characters at VR12, it's not that hard to do for the motivated. And don't assume there's always a VR12 around to put the camp up. I've had to do so for a group while sub level 20.
Forward camps should be used only by experienced players who know what they are doing because dropping a camp influence alot the course of the campaign. So putting a level requirement on forward camps would not only give people time to learn how to use them but also counter any attempt from other factions to drop "troll camps" unless they level a character up to vr12.
Forward camps should be used only by experienced players who know what they are doing because dropping a camp influence alot the course of the campaign. So putting a level requirement on forward camps would not only give people time to learn how to use them but also counter any attempt from other factions to drop "troll camps" unless they level a character up to vr12.
ZOS_JessicaFolsom wrote: »Just watched a lvl 10 character place a troll camp for his DC Guild masters... then when called out on it... he mocked us in zone chat saying that he's read the TOS and what he's doing is perfectly legal. Nyah nyah!
Here's the weird thing: I can't tell you who he is because that is against the TOS.
Sorry, but the keeps are just too far apart. The constant riding annoyed the crap out of me in the beginning and if we have to do that again I'll stop playing PVP again.Are there that many players that would actually be upset if forward camps were removed entirely? It seems like the simplest, quickest, and best solution. Now that we all have fully upgraded fast horses, how about we actually use tactics again and try to cut off enemy transit lines and have it mean something?
Forward camps should be used only by experienced players who know what they are doing because dropping a camp influence alot the course of the campaign. So putting a level requirement on forward camps would not only give people time to learn how to use them but also counter any attempt from other factions to drop "troll camps" unless they level a character up to vr12.
You're assuming there are no vr12+ trolls.. this would change nothing
driosketch wrote: »As you recall, they didn't remove mercenaries, they removed the mercenary merchant. If you had any left, you can still place them. Just the other day someone placed a few in the Non-Vet Campaign of all places.Dleatherus wrote: »the issue is ZOS not addressing this in a timely manner - yank the fugging things out of the game if you aren't able to fix them yet, just like you did with mercenaries, and only bring them back if and when you have them fixed
D.
Remove camps from the game. Issue solved. Helps reduce zerg ball gameplay at same time, and makes transit important again. A win/win.

Your logic makes no sense. I just said that the player would have to level to vr12 to drop a troll camp and you answered "You are asumming there are no vr12+ trolls."
Forward camps should be used only by experienced players who know what they are doing because dropping a camp influence alot the course of the campaign. So putting a level requirement on forward camps would not only give people time to learn how to use them but also counter any attempt from other factions to drop "troll camps" unless they level a character up to vr12.
im not sure how he didnt understand you lol. anyway, you're right there're v12's who've switched factions that might be inclined to drop troll camps, but it would definitely be mitigatedYour logic makes no sense. I just said that the player would have to level to vr12 to drop a troll camp and you answered "You are asumming there are no vr12+ trolls."Forward camps should be used only by experienced players who know what they are doing because dropping a camp influence alot the course of the campaign. So putting a level requirement on forward camps would not only give people time to learn how to use them but also counter any attempt from other factions to drop "troll camps" unless they level a character up to vr12.
what i mean is having to become a vr12 in order to drop a troll camp wouldn't stop anyone.. there's vr12 trolls now, i don't see how the proposition of having experienced players being able to use camps would solve anything.. i dunno, maybe i'm understanding you wrong it's possible, i am sick and really tired
LonePirate wrote: »When you die to PVE, you can use a soul gem to rez...
Your logic makes no sense. I just said that the player would have to level to vr12 to drop a troll camp and you answered "You are asumming there are no vr12+ trolls."Forward camps should be used only by experienced players who know what they are doing because dropping a camp influence alot the course of the campaign. So putting a level requirement on forward camps would not only give people time to learn how to use them but also counter any attempt from other factions to drop "troll camps" unless they level a character up to vr12.
what i mean is having to become a vr12 in order to drop a troll camp wouldn't stop anyone.. there's vr12 trolls now, i don't see how the proposition of having experienced players being able to use camps would solve anything.. i dunno, maybe i'm understanding you wrong it's possible, i am sick and really tired
MiyaTheUnbroken wrote: »All this stuff about the possibility that troll camps could be unintentional is invalid considering he mocks us in zone chat and openly admits his intention is to hinder our success. There is no need for proof when he's confessing.