why don't you deal with blatant cheating? Is it because your employees use these exploits?
I know there have been some members out in Cyrodiil who do this but if you were to list specifics I would definitely elevate that to one of the more important questions.
It's solutions like taking away the DK Pull off keeps because people abuse it that I don't agree with their methodology of fixing. Don't remove the option correct the problem. Pulling off or on keeps was fine but fix the actual issue with the scrolls and gates.
Not to derail too much here. Still some really good suggestions! Looking forward to hearing when the actual Q/A will be.
We were under the impression it was going to be before 1.4 dropped but that is not the case obviously lol.
Certainly. The exploit is associated with mistform. It allows perma invulnerability while allowing the exploiter to attack others. Game breaking. Thanks for asking.
I was aware of this one but thought it was corrected, regardless these issues need to be resolved faster. 75% perma reduction while being able to attack is no good.
Insurrektion wrote: »Dan_Fazzyub17_ESO wrote: »1. Are you aware of the issues caused by Harness Magicka and Shield Stacking as a whole and do you plan on addressing them in the near future?
2. What plans do you have for making other Armor's more appealing? When I say appealing I mean using Heavy over Light/Medium, since there's no reason to be running anything but Light Armor at this point in the game and Medium Armor if you're running Dual Wield or Bow set ups and like sneaking around.
3. Do you plan to adjust forward camps so there is an actual penalty for dying rather than allowing mass groups of players traveling instantly from one side of the map to the other?
To be honest lets take a look at the skillsets of each class and a look at the game as a whole and I'll weigh in my take.
Heavy vs Medium vs Light
Heavy armor offers better protection against physical weapon attacks, fighters guild skills, dragon leap, and weapon skills. As a whole, it seems to me the fighters guild skills are lackluster at even countering vampires and werewolves in pvp, and the weapon skills severely lack in capability compared to class skills (which, besides dragon leap, I'm pretty sure are 100% spell-based).
Medium armor offers a bit better protection against these skills, but really only gives better resource management over your stamina, which has already been established as an inferior resource pool compared to magicka. It also offers the negligible bonus of increased weapon attack speed and gives you the opportunity to have more critical strikes denied by impenetrable trait. And sneaking? Who really cares? Honestly do you really need to be an inch in front of a guy before you realize you need to be behind him?
Light armor gives absolutely garbage armor. That being said, it helps you have better resource management over your highly important magicka, will let your spells deal more damage, will help you resist spell damage from all those other casters, and will let you watch more of your spells have their critical strike damage denied by impenetrable.
DK vs Sorc vs NB vs Templar
Why would a DK do anything other than be a spellcasting-based DK in light armor and augment their lack of physical defense with Razor Armor? Have the best of all worlds!
Sorcs have a couple skills to augment their armor. Nothing on par with a DK, mind you, but a little something to help them survive physical attacks. Paired with a couple pieces of heavy armor and Bolt Escape, Sorcs have decent means of sustaining damage and maintaining survivability.
NBs have it rough in this category. Really rough. They can blur, dodging physical attacks for 15 seconds. I'm pretty sure that's it. Am I missing anything here? Keeping in mind that all their assassination damage revolves around magicka, you'd think you want to put your NB in a dress to kill your enemy right away. Think again! Unlike the other classes, NBs are sitting ducks without considerable heavy armor to mitigate the random physical attacks they receive, and magicka glyphs to augment their magicka-based damage skills.
Templars have the ever-interesting damage bubble aka sun shield (and it's morphs). Templars that go down a pure cloth build will receive a higher damage output via spell penetration from the cloth armor skill line as well as more frequent casts from less armor than their heavy armor brethren. Templars in a pure heavy armor setup will have amazing defenses and be difficult to take down. They can also be anywhere in between and be OK.
tl;dr (or didn't figure out what my point is): Other armor has viability for all the wrong reasons unless you are a templar.