Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Why change enchanting ???

  • indigoblades
    indigoblades
    ✭✭✭
    I started leveling enchanting a month and 1/2 after the game started, so i was late starting it but it was the first skill i mastered. Thats why i dont think its too hard to craft.

    I craft at higher than 45 in enchanting, clother, armorer and woodwork with most stuff researched to 8 traits. med armor/heavy weapons is to 6 traits on avg and with light armor/woodwork all is researched.

    Whats the point on doing any crafting if there just going to nerf it in the future. The only thing that needed changing in enchanting was the huge gap inspiration tables around level 28, and that was fixed months ago.

    I think ZOS pissed off about everyone with this release.

    EDIT: non of my enchanters are much above level 40, because that gives nothing but an achievement. Now, i either use, sell or level my alts with extra runestones/glyphs. I just wanted to add that, since i say i have maxed enchanting ... to me level 40 is max because there is nothing useful beyond level 40 today. Later if there are more enchanting skill i will level it more.
    Edited by indigoblades on September 17, 2014 1:21PM
  • indigoblades
    indigoblades
    ✭✭✭
    Digiman wrote: »
    I know master leveling enchanting seems daunting at first but it is doable and much easier than researching all items in a craft skill ....

    First off, it wasn't daunting it was pointlessly grinding and taking up huge resources while others didn't need a fraction of that much.

    This would be okay if say it rewarded you for crafting interesting types of enchants by giving you boosted inspiration, but every freaking white enchant going up by a twitch. Even electrons move more with atoms then the inspiration from enchanting. It was wasteful and made it pointless in the long term as most would simply ask their friends who dauntlessly did it to make the enchants free and sell the mats because they were in the highest demand for dauntless fools that had no clue about the system at the start.

    This just makes it so there are more enchanters and the system is more fairer to the other crafting ones.

    No one is going to blaze to 50 in heartbeat unless they hoarded the mats from launch knowing this change would be implemented later since the days of beta where it gave more inspiration in the last build.

    Not sure why u bothered with whites ..... Purples, blues and greens made by others moved up ur inspiration a ton, so not sure why u think its so hard. Lots including me did it in just over a month..... hardly a challenge. I can make about any armor/clothing/weapon & Enchanted glyphs are the only thing i could make that had any value and now thats nerfed.
  • Hurbster
    Hurbster
    ✭✭✭✭✭
    ✭✭
    I'm glad they are taking some of the pointless, needless grind out of the game.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • indigoblades
    indigoblades
    ✭✭✭
    Hurbster wrote: »
    I'm glad they are taking some of the pointless, needless grind out of the game.

    Maybe for you ............... Release 1.4 added more pointless grind for me (two more levels, reduced my move speed to gather mats and quest)... and it devalued what i have grinded for.

  • Faulgor
    Faulgor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Hoarded tons of glyphs for this update, only made it from 39 to 42. Meh.

    The real problem is there's no point in leveling enchanting above 32 when you get your last hireling rank (or 20 even if you don't care about the hireling). By that point you can make all available glyphs and there are no more interesting passives to obtain. So why bother.
    Only reason I want it at 50 is the achievement.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Vizier
    Vizier
    ✭✭✭✭✭
    IMO:
    Enchanting was WAY out of balance with the rest of the crafting skills. It took 10 times longer to level and considerably more effort and or coin. It needed to be brought closer to the rest.

    That said there are some crafting skills like provisioning that could stand an increase in the time and effort it should take to level.
  • Bleakraven
    Bleakraven
    ✭✭✭✭
    Well, my lvl 38 alt has 35 woodworking and my VR has only 28 enchanting. And I've been receiving runes from friends to deconstruct. It's just horrible to level up. There's not even anything I can do with it and let it sit for a while like researching. And if I don't have enough runes of this type or that one, then I can't make the whole glyph anyway... ugh... Glad for the changes!
  • AlexDougherty
    AlexDougherty
    ✭✭✭✭✭
    ✭✭
    Bleakraven wrote: »
    Well, my lvl 38 alt has 35 woodworking and my VR has only 28 enchanting. And I've been receiving runes from friends to deconstruct. It's just horrible to level up. There's not even anything I can do with it and let it sit for a while like researching. And if I don't have enough runes of this type or that one, then I can't make the whole glyph anyway... ugh... Glad for the changes!

    Yeah, I'm in the same boat, even crafting glyphs on alts didn't help that much.

    I'm appreciating the improvement, it's still going to be slow, but I might actually get there sometime this century now.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • NerfEverything
    NerfEverything
    ✭✭✭✭✭
    This is a huge slap in the face to all of us that actually put in the time and effort to level enchanting.

    Once again, Zen catering to the lowest common denominator: the lazy whiners.
  • Varicite
    Varicite
    ✭✭✭✭✭
    I know master leveling enchanting seems daunting at first but it is doable and much easier than researching all items in a craft skill ....

    In what world was this the case?

    I don't belong to any guilds, don't look for anything in trade; I'm one of those "self-sufficient" players, due to having 2 accounts and many, many alts.

    Prior to the patch, my Clothier had 8 traits learned for every piece (cloth and leather combined) except for 1 (cloth hands).

    My Woodworker has 8 traits learned for every weapon and shields.

    My Enchanter, who actually was started before either of those characters, is a level 24 enchanter. That's w/ me sending glyphs to decon from 16 different characters over the course of 4 months.

    Alchemy was maxed in about 3 days.

    Yes, I realize that I could have purchased purple and gold glyphs and sank a ton of gold into the project, but the point is that you don't need to do this w/ any other craft in the game.

    It's not that Enchanting was "daunting" as you say, it was completely unbalanced and needed a change.
    Edited by Varicite on September 16, 2014 3:09PM
  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Last night I could finally make a Glyph for my VR3 and VR4 characters. Enchanting was the only Crafting Skill that I could not keep up with my characters.

    People who are whining about how Enchanting is now valueless overlook the fact that Non White Aspect Runes are still rare. I have 78 Tas, and 18 of the Green, 8 Blue, 5 Purple and 3 Gold Aspects. Not making a bunch of Glyphs now, I am just able to use the runes I have now.
    Edited by Nestor on September 16, 2014 4:21PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • AlexDougherty
    AlexDougherty
    ✭✭✭✭✭
    ✭✭
    This is a huge slap in the face to all of us that actually put in the time and effort to level enchanting.

    Once again, Zen catering to the lowest common denominator: the <snip>.

    Hey, I may have complained, but I was not lazy, I tried to put the effort in.
    But when you don't get the runes, and you don't have friends who play with you, and you're saving for a horse (just bought the Draft horse, cost all the gold I had) so you can't afford to buy from vendors.

    Then it was just plain ridiculous.

    I would have loved to level it up before they changed it, but I could get the round runes at all, ok maybe I would find one once a fortnight (actually that's higher than the average I was finding them), but that doesn't help when you try to craft the glyphs. And they didn't drop from deconstruction that often either.

    It's still going to take forever, but I will be able to see some progress, even if it's only slight.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Garetth
    Garetth
    ✭✭✭✭
    This change is hardly even noticeable. I had 163 "splendid" glyphs in my bank/ alts that my level V10 and V9 had collected over the last few weeks in anticipation of this change.

    My enchanter was at level 42.25 and I put my 3 skill points back into runestone extraction and deconstructed all 163 glyphs. I reveiced 42 TA's which I then used to craft 42 various glyphs and in turn deconstruted those and got 23 TA's which I then again made glyphs, deconstructed, etc. until I ran out of TA's.

    Bottom line is that my enchanter is a couple of glyphs short of making level 44.

    That's still pretty pathetic if you ask me.
  • AlexDougherty
    AlexDougherty
    ✭✭✭✭✭
    ✭✭
    Garetth wrote: »
    This change is hardly even noticeable. I had 163 "splendid" glyphs in my bank/ alts that my level V10 and V9 had collected over the last few weeks in anticipation of this change.

    My enchanter was at level 42.25 and I put my 3 skill points back into runestone extraction and deconstructed all 163 glyphs. I reveiced 42 TA's which I then used to craft 42 various glyphs and in turn deconstruted those and got 23 TA's which I then again made glyphs, deconstructed, etc. until I ran out of TA's.

    Bottom line is that my enchanter is a couple of glyphs short of making level 44.

    That's still pretty pathetic if you ask me.

    Yes, the change is slight, but my character can now see a slight movement on the bar when he makes/deconstructes a glyph. Only some movement, but since before I couldn't see any movement, it gives me hope.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Inco
    Inco
    ✭✭✭✭
    firstdecan wrote: »
    I agree. Those that put in the effort of leveling enchanting before it got dumbed down should have gotten something for their efforts.

    We did. I think it's a big middle finger. The same one I got for doing Caldwell's silver and gold before that got nerfed.

    Exactly... had to level this crap when it was big time broken between mid Twenties (2x points). Thanks for FIXING it finally ZOS. Now we might have more enchanters in the game and I can hit 50 on it finally.
  • Ourorboros
    Ourorboros
    ✭✭✭✭✭
    ✭✭
    I have a feeling this 'fix' for enchanting isn't going to make leveling it that much easier. A lot of you said it was hard to level because you couldn't get runes. If anything, that will get worse, as more people try to level and go node harvesting. I've already seen some indications of this. I played in the Rift, hardly a player in sight, but most runes nodes were empty. I also think glyphs will go up in price. Even the dropped white glyphs give more ISP, therefore are worth more. I raised my prices slightly, had no problem selling. The challenge moved from gaining ISP to gaining enchanting resources.
    Edited by Ourorboros on September 16, 2014 5:50PM
    PC/NA/DC
    Breton Sorcerer Maester.White - BB meets GoT >Master Crafter< { 9 Traits completed 4/23/15 }
    TANSTAAFL--->There ain't no such thing as a free lunch.....Robert Heinlein
    Women and cats will do as they please, and men and dogs should relax and get used to the idea....Heinlein
    All those moments will be lost in time, like tears...in...rain. Time to die. "Blade Runner"
    ESO: the game you hate to love and love to hate....( >_<) May RNG be with you (*,_,*)
  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭

    Not sure why u bothered with whites ..... Purples, blues and greens made by others moved up ur inspiration a ton, so not sure why u think its so hard

    Yes, because we trip over Purple, Blue and Green Aspect stones just going from wayshrine to quest hub......

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Asgari
    Asgari
    ✭✭✭✭✭
    ✭✭
    I had 2 lvl 40+ chars before the update. No reason to take the one real time challenging skill and money maker for some and turn it into provisioning or alchemy.
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
    Asgari | NB
    -Asgari | Stamplar
    Ariana Kishi | DK | True Liberator of Haderus
    Banner Down!
    No Mercy
    Youtube: Asgari
  • Samwell Slayer
    Samwell Slayer
    ✭✭✭
    Well at VR9 and Enchant skill only at 24 even though I have decon every glyph
    I have come across since the beginning, I welcome some help so I can at least make glyphs for my own character.

    I know I could of traded glyphs but was stubborn and wanted to do it the hard
    way which it turns out was too long.

    That's odd cuz it seems as if numerous people have maxed out their enchanting skill line. Heck, my level 6 has a maxed out enchanting skill line. But, alas, if it's too hard for you it must be too hard. Good fix ZOS!
    PC/Mac NA server. Cast, in order of appearance (got one of everything):

    Samwell Slayer Stam NB AD Stormproof
    Samantha Tarly Stam Sorc DC FC
    The Sawmell Tarly Tank DK EP Stormproof
    Tamwell Sarly Mgk Temp AD FC
    Covenant Blues Mgk DK EP Stormproof
    Samwell Tardy Mgk Sorc AD FC
    Stam Tarly Stam Temp AD Stormproof
    Samwelf Tarly Mgk NB DC FC
    Stamwell Tarly Stam DK DC FC
    Maester Samwell Heal Temp DC
    Samara Tarly Tank NB EP
    Sam Mfing Tarly Mule Sorc EP
    Warden of HTarly. Mgk. Ward AD FC
    Lord Tarly Stam Ward. DC. Still lowbie
  • Vizier
    Vizier
    ✭✭✭✭✭
    This is a huge slap in the face to all of us that actually put in the time and effort to level enchanting.

    Once again, Zen catering to the lowest common denominator: the lazy whiners.

    You should have known this was coming. I stopped trying to level up my enchant skill weeks ago. Just not worth the time and effort. It was, obviously, so far off track of any other crafting skill there was no doubt they would be applying some changes to it.
    Edited by Vizier on September 16, 2014 8:17PM
  • baratron
    baratron
    ✭✭✭✭✭
    dharbert wrote: »
    Leveling enchanting has never been as easy as the other crafts. I got to provisioning level 50 and alchemy level 50 in a single day.
    I agree. Provisioning and Alchemy are far too easy, Blacksmithing, Clothing and Woodworking are just right, and Enchanting was far too hard.

    I reached level 50 in all crafting skills over a month ago, but I definitely spent far too much time and money on levelling Enchanting.

    What I'd like to see next is for Provisioning and Alchemy to be rebalanced so that you can't get to level 50 in 2 hours using only tier 1 recipes (level 1-15, iirc) and tier 1 solvents (level 3 and 10).
    Guildmaster of the UESP Guild on the North American PC/Mac Server 2350+ CP & also found on the European PC/Mac Server 1700+ CP

    These characters are on both servers:
    Alix de Feu - Breton Templar Healer level 50
    Brings-His-Own-Forest - Argonian Warden Healer level 50
    Hrodulf Bearpaw - Nord Warden Bear Friend & identical twin of Bjornolfr level 50
    Jadisa al-Belkarth - Redguard Arcanist Damage Dealer level 50

    NA-only characters:
    Martin Draconis - Imperial Sorceror Healer (Aldmeri Dominion) level 50
    Arzhela Petit - Breton Dragonknight Healer (Daggerfall Covenant) level 50
    Bjornolfr Steel-Shaper - Nord Dragonknight Crafter (Ebonheart Pact) level 50 EAGERLY AWAITING HIS BEAR
    Verandis Bloodraven - Altmer Nightblade Healer & clone of Count Verandis Ravenwatch (Aldmeri Dominion) level 50
    Gethin Oakrun - Bosmer Nightblade Thief (Ebonheart Pact) level 50
  • Aenra
    Aenra
    ✭✭✭✭
    so many people here that, judging by the way they express themselves, are well within the adult spectrum. Loosely defined or otherwise

    and what do they do?

    - they equate pointless, boring, absolutely non imaginative with "hard"
    - they then move on to use said false assumption as the basis for further "conclusions" and self indulging stances

    i urge you to reconsider. In many aspects..way, way beyond and outside ESO related ones
    Pride, honour and purity
  • Ageless
    Ageless
    ✭✭✭
    Deconstruction of glyphs will now result in three separate, even chances to recover each runestone used to create it. This means you will sometimes receive nothing, but could also recover all three runestones.
    With my luck, that'll probably mean that I more have no runestones, than I have one or all three.
    Jord.

    As I burn down and murder, I know that God forgives.
    'Spite all the things I've done my soul yet forever lives.
    And all those caught in the shadow of my wings have cause to fear.
    I swear on all I've done, no evil shall linger here.

  • indigoblades
    indigoblades
    ✭✭✭
    This is a huge slap in the face to all of us that actually put in the time and effort to level enchanting.

    Once again, Zen catering to the lowest common denominator: the lazy whiners.

    Release 1.4 should be titled lets cave in the the whiners ....
  • Probitas
    Probitas
    ✭✭✭
    Hey, I always deconned mats and never really went out of the way to buy them until recently, but my crafting is still around 30ish and my character in the 20s. One thing I've noticed is that weapons drop everywhere but enchants don't.

    My woodworker while not being maxed has learned almost all traits, leather/cloth and blacksmith well on the way, because those things are everywhere. Even the alchemist and provisioning is easy as hell in comparison.

    Enchants were hardly falling out of the sky, and I doubt they will now, it's just that you will get a better amount of learning from them then what used to be given, which I always found horribly small. I could have a stack of 50 on level to decon and not even go through one level, and I thought that was just dumb and intentionally overly difficult, nothing like the original TES.
    Edited by Probitas on September 16, 2014 11:08PM
  • indigoblades
    indigoblades
    ✭✭✭
    Aenra wrote: »
    so many people here that, judging by the way they express themselves, are well within the adult spectrum. Loosely defined or otherwise

    and what do they do?

    - they equate pointless, boring, absolutely non imaginative with "hard"
    - they then move on to use said false assumption as the basis for further "conclusions" and self indulging stances

    i urge you to reconsider. In many aspects..way, way beyond and outside ESO related ones

    I used lots of imagination to level my enchanting easily .... i took the time to look up how much each level glyph deconstructed for. i researched the web. I Decided i would only buy aspect runes & glyphs at a percentage of that price. if i thought i would be low on potency runes, i searched for deals in the guilds ........... and leveled my enchanting fairly easily, it was no harder than other skills when u focus on it. To me provisioning is a grind, search barrels, fill inventory, make food n drink, repeat over and over. Anyway, Do a google search on how to level enchanting

    And, yes if ur just taking what u find questing it will take a long time and be a grind. One more item nerfed in this game as they push more more new group content lots dont even care about because in this game grouping is broken.

  • indigoblades
    indigoblades
    ✭✭✭
    I may have spoke too soon about a nerf ........... maybe extraction will give more inspiration but hirelings less quality delivery's ........... not sure yet but i am seeing a definite reduction in hireling aspect delivery's since 1.4 released .... i have had 6 login's and my average aspect delivary quality is down about 50%. This would make enchanting much much harder to level because would drive a shortage of aspect runes.

    Or maybe i had 1 in 50 bad luck in my last hireling delivery's.

    Or maybe its another bug ...............if so i am starting to feel they really must write really bad code because every time they change anything it effect other unrelated things. May be bad code is should be restated as code which is hard to maintain. i program some, & i see such mistakes when people write code with emphasis on lines/hour instead of maintenance of the code. Non Tech managers can track lines per hour easily. If code is well written & easily maintain able, can only be judged by someone sharp. Any way it surprises me so much stuff breaks each release.
    Edited by indigoblades on September 17, 2014 11:11AM
  • AlexDougherty
    AlexDougherty
    ✭✭✭✭✭
    ✭✭
    baratron wrote: »
    dharbert wrote: »
    Leveling enchanting has never been as easy as the other crafts. I got to provisioning level 50 and alchemy level 50 in a single day.
    I agree. Provisioning and Alchemy are far too easy, Blacksmithing, Clothing and Woodworking are just right, and Enchanting was far too hard.

    I reached level 50 in all crafting skills over a month ago, but I definitely spent far too much time and money on levelling Enchanting.

    What I'd like to see next is for Provisioning and Alchemy to be rebalanced so that you can't get to level 50 in 2 hours using only tier 1 recipes (level 1-15, iirc) and tier 1 solvents (level 3 and 10).

    I can agree with that, provided we agree that Alchemy and Provisioning are as tough as enchanting was for the low levels.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • AlexDougherty
    AlexDougherty
    ✭✭✭✭✭
    ✭✭
    Aenra wrote: »
    so many people here that, judging by the way they express themselves, are well within the adult spectrum. Loosely defined or otherwise

    and what do they do?

    - they equate pointless, boring, absolutely non imaginative with "hard"
    - they then move on to use said false assumption as the basis for further "conclusions" and self indulging stances

    i urge you to reconsider. In many aspects..way, way beyond and outside ESO related ones

    I never equated non-imaginative with hard, and I don't mind putting the effort in, but with enchanting I was putting the effort in and still getting nowhere.

    The mistake people defending the old system are making is that because they had friends who could help them, they assume it was that easy for others.

    I grabbed every red rune (Ta, Kuta, Rekuta, Jejota, and Denata) I could find, but I could (and did) search for hours and get nowhere. And when I did get them, the XP was so small that I was making no progress. Now it's still a pathetically small amount, but I can see some progress and I live in hope of eventually getting to the point where I can craft Glyphs for the level my characters are actually at.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Surfinginhawaii
    Surfinginhawaii
    ✭✭✭
    I created four V10 - V12 kuta glyphs today and increased one level in enchanting.
Sign In or Register to comment.