Update 49 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts

Why change enchanting ???

indigoblades
indigoblades
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Enchanting has received significant rebalancing:
Doubled the inspiration gain from the deconstruction and creation of white quality glyphs.
Significantly increased the inspiration gain from the deconstruction and creation of blue, purple, and gold quality glyphs.
Deconstruction of glyphs will now result in three separate, even chances to recover each runestone used to create it. This means you will sometimes receive nothing, but could also recover all three runestones.
Renamed the enchanting passive Aspect Extraction to Runestone Extraction.
Putting points into the Runestone Extraction passive provides an increased chance for each independent roll at runestone recovery.
Note: As a result of this change, you will be refunded any points spent in this passive ability so you can decide if you wish to reinvest in the new version.
Increased the maximum amount of inspiration that can be gained in a single glyph deconstruction at any given skill ran


I know master leveling enchanting seems daunting at first but it is doable and much easier than researching all items in a craft skill ....

........... i cant figure out if Runetone extraction is good or bad, but the rest is just more dumbing down of ESO. Where does it say one must master a skill in a few weeks. As crafting is devalued more & more, i lose more and more interest in ESO.
Edited by indigoblades on September 15, 2014 11:28PM
  • JoffyToffy69
    JoffyToffy69
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    I have over 350+ glyphs and runestones saved in my bank waiting for this haha.
    Going to power level it now lol
    Fun comes from diversity, balance kills diversity.
    Former Empress Serabii
  • lordspyder
    lordspyder
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    Yeah, I hated enchanting, might actually level it now...
  • Pheefs
    Pheefs
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    there was a deliberate imbalance with the Aspect Runes, so I'm thinking this change will be good!

    I really like the idea of...

    Deconstruction of glyphs will now result in three separate, even chances to recover each runestone used to create it. This means you will sometimes receive nothing, but could also recover all three runestones.

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  • david271749
    david271749
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    It was too hard for my 1 year old daughter, so I got them to change it for her. Thanks, Zeni! :heart::heart:
  • Attorneyatlawl
    Attorneyatlawl
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    I'd have rather they bumped other inspiration gains to enchanting's requirements, than nerfed down enchanting's requirements... all of the crafts were too easy to power through, but ship has sailed :(.
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  • timidobserver
    timidobserver
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    I agree. Those that put in the effort of leveling enchanting before it got dumbed down should have gotten something for their efforts.
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  • firstdecan
    firstdecan
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    I agree. Those that put in the effort of leveling enchanting before it got dumbed down should have gotten something for their efforts.

    We did. I think it's a big middle finger. The same one I got for doing Caldwell's silver and gold before that got nerfed.
  • k9mouse
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    Do we really need everyone and their mother being a grand master crafter? IMHO, this is a stupid mistake by ZOS. Crafting needs to be hard for it to mean something.
  • TequilaFire
    TequilaFire
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    Well at VR9 and Enchant skill only at 24 even though I have decon every glyph
    I have come across since the beginning, I welcome some help so I can at least make glyphs for my own character.

    I know I could of traded glyphs but was stubborn and wanted to do it the hard
    way which it turns out was too long.
  • Wreuntzylla
    Wreuntzylla
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    For a baby steps approach company, they sure took a giant leap with enchanting.
  • Arsenic_Touch
    Arsenic_Touch
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    For a baby steps approach company, they sure took a giant leap with enchanting.

    It's funny about that. When it comes to majority of changes, they use a hammer instead of a scalpel. They just claim to take small steps to validate the long time it takes for something to actually be done, it's not like they actually take baby steps.
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  • Calluna
    Calluna
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    Hate this change in spite of the fact I am still only level 39 after leveling it with every glyph and rune I found since headstart, though not for long. Why take the one craft that took effort and make it all easy peasy? I am disappointed for sure.
  • Surfinginhawaii
    Surfinginhawaii
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    Level 40 enchanter before the update, it could be done.
  • timidobserver
    timidobserver
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    Yup, I was level 49 in enchanting before the update. Oh well, it might have some good side effects. More demand will cause the price of aspect runs to go up, but the price of glyphs will probably go down due to increased sellers. It'll probably end up being a better bet to just sell runes straight rather than actually enchanting.
    Edited by timidobserver on September 16, 2014 12:33AM
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    V16 Derelict Vagabond EP Stamina DK
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    V16 Jed I Nyte EP Stamina NB(retired)

  • MasterSpatula
    MasterSpatula
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    Ah, the sweet mourning of the elitist player as something stupidly hard is finally fixed! It never ceases to warm my soul when those who snarked "cry moar" whenever someone pointed out a broken mechanic no longer get to enjoy their cherished sense of superiority.
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  • Baconfat79
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    I understand why people who levelled it before this change are upset, and I feel for you, but I get why this happened.

    The crafting system in ESO seems to be aimed at making you self-sufficient if you choose to craft, as opposed to crafting being a money-making economy-driving thing.

    FFXI, for example: In it's earlier years, there were VERY few ppl who had Smithing or Goldsmithing maxed. It took obscene amounts of currency, time, friends, and effort to reach cap. Those elite few who dedicated their lives to those crafts reaped immense rewards. Certain gear could only be made by a handful of ppl on each server, and the materials required could only be obtained by the best groups. Everyone knew the names of those few elite crafters on your server. Groups who obtained hard-to-get crafting materials knew who to contact to sell them. It was an entirely different model.

    ESO crafting seems to be designed around it being something that everyone can and should do. It doesn't take a huge bankroll, an enourmous time investment, or connections to the top players on your server to max a craft. Anyone can be a max-lvl crafter with fairly minimal effort. Therefore, everyone gets to have the joy of crafting an awesome set of gear for yourself, as opposed to farming gold for months so you can fork it over to that one guy that charges obscene prices for the gear you want because he has a monopoly on the market for it.

    ZOS had built the crafting system in a way that allows you to be self-sufficient, get the gear that you want, and enjoy the whole process. I made myself a 5-piece, gold-quality, Seducer set (in the visual style that I find the most aesthically pleasing) the other day. The feeling of satisfaction that I got when I put it on was fantastic, and I didn't have to devote my life to crafting to be able to get that joy. Compare that to farming gold for months, only to line the pockets of some price-gouging elitist *** who is already filthy rich, just to get similar gear. I love the way ZOS has designed this system. Kudos to the developers...well done.

    I feel for those who put in the effort to be able to control the market for a hard-to-level craft, but this system is brilliant. ZOS wants all of us to be able to gear ourselves without all the hassle of having to go through those few ppl who own the market. I understand why they have made Enchanting easier to lvl, and I fully support this move. I hate that final step of the process: I've made my awesome gear, and now I have to shell out big gold to an enchanter to get my glyphs to complete that set. They want me to be able to do it myself, and that is a great thing.

    P.S. Sorry for the wall of text. I tend to ramble.
  • GnatB
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    Personally, I tend to believe the problem with how enchanting used to work was that you got way too much exp from deconstructing runes other people made. It encouraged a very bizarre and unintuitive "exp buddy" mechanic.
    Achievements Suck
  • jelliedsoup
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    I'm 45 or higher in everything apart enchanting, I feel for the enchanters. It's waaaaay harder/longer/more effort than the others.
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  • likelolwhat
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    I agree with you 100%, Baconfat.

    And to the people crying about no longer being able to control the market... cry moar. This is a great change.
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  • KeplerMG
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    I finished enchanting so long ago that I cant remember, yet before the update I still had about month to go on clothing, blacksmithing, and woodworking research. With todays update, that will change to about 3 more months. Enchanting was a breeze, and any change that makes it even easier is obviously not well thought out. If anything, they should have made enchanting more difficult.

    Now let me get back to my research.
  • Soulshine
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    I leveled this skills to 50 a long time ago and do not mind one bit that they made it easier for those doing it now. Why should I?? I am still able to make what I need, when I need it, and will always have the knowledge that I leveld my craft a little differently than those people leveling it now. So what? The important thing is that there will be people perhaps now more interested in the craft and can share in supporting their guild etc. Cheers :)
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    Whatever, trading glyphs made it super easy any way. Go play ffxi. You'll hate your life crafting.
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  • Ourorboros
    Ourorboros
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    Maybe this change will encourage players to pick up Ta and essence runes instead of ignoring those nodes. The new experience from white glyphs means Ta can be used to craft glyphs for sale to the hoard rushing to level enchanting. I think the value of white glyphs will go up, along with a slight rise in higher tiers. I'm a level 50 enchanter with a steady small income from white glyphs before the patch.
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  • NadiusMaximus
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    Good. Now people that start the game after beta have a chance to make some money selling stones they can make.

  • Digiman
    Digiman
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    I know master leveling enchanting seems daunting at first but it is doable and much easier than researching all items in a craft skill ....

    First off, it wasn't daunting it was pointlessly grinding and taking up huge resources while others didn't need a fraction of that much.

    This would be okay if say it rewarded you for crafting interesting types of enchants by giving you boosted inspiration, but every freaking white enchant going up by a twitch. Even electrons move more with atoms then the inspiration from enchanting. It was wasteful and made it pointless in the long term as most would simply ask their friends who dauntlessly did it to make the enchants free and sell the mats because they were in the highest demand for dauntless fools that had no clue about the system at the start.

    This just makes it so there are more enchanters and the system is more fairer to the other crafting ones.

    No one is going to blaze to 50 in heartbeat unless they hoarded the mats from launch knowing this change would be implemented later since the days of beta where it gave more inspiration in the last build.
  • tordr86b16_ESO
    tordr86b16_ESO
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    I've been level 45 for at least 3.5 months...
  • raglau
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    I personally had no issue levelling enchanting. I guess this change is just another aspect of ZOS' ongoing homogenisation of every class and skill to a common denominator.

    Whilst I could not say the enchanting change is a bad thing on its own, my feeling is that what started out as an easy game is getting easier and easier, and I think this may limit the longevity because the game offers no real challenge to keep people on the hook.
    Edited by raglau on September 16, 2014 3:18AM
  • dharbert
    dharbert
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    Leveling enchanting has never been as easy as the other crafts. I got to provisioning level 50 and alchemy level 50 in a single day.
  • k9mouse
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    One needs hard goals and enchanting is a good hard goal to work towards. I just hope it does not get nerf again to whining on the forums.
    Edited by k9mouse on September 16, 2014 11:16AM
  • indigoblades
    indigoblades
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    Pheefs wrote: »
    there was a deliberate imbalance with the Aspect Runes, so I'm thinking this change will be good!

    I really like the idea of...

    Deconstruction of glyphs will now result in three separate, even chances to recover each runestone used to create it. This means you will sometimes receive nothing, but could also recover all three runestones.

    that is what i guessed i all ways had to occasionally buy some Potency runestones usually number 8.

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