indigoblades wrote: »I know master leveling enchanting seems daunting at first but it is doable and much easier than researching all items in a craft skill ....
First off, it wasn't daunting it was pointlessly grinding and taking up huge resources while others didn't need a fraction of that much.
This would be okay if say it rewarded you for crafting interesting types of enchants by giving you boosted inspiration, but every freaking white enchant going up by a twitch. Even electrons move more with atoms then the inspiration from enchanting. It was wasteful and made it pointless in the long term as most would simply ask their friends who dauntlessly did it to make the enchants free and sell the mats because they were in the highest demand for dauntless fools that had no clue about the system at the start.
This just makes it so there are more enchanters and the system is more fairer to the other crafting ones.
No one is going to blaze to 50 in heartbeat unless they hoarded the mats from launch knowing this change would be implemented later since the days of beta where it gave more inspiration in the last build.
Bleakraven wrote: »Well, my lvl 38 alt has 35 woodworking and my VR has only 28 enchanting. And I've been receiving runes from friends to deconstruct. It's just horrible to level up. There's not even anything I can do with it and let it sit for a while like researching. And if I don't have enough runes of this type or that one, then I can't make the whole glyph anyway... ugh... Glad for the changes!
indigoblades wrote: »I know master leveling enchanting seems daunting at first but it is doable and much easier than researching all items in a craft skill ....
NerfEverything wrote: »This is a huge slap in the face to all of us that actually put in the time and effort to level enchanting.
Once again, Zen catering to the lowest common denominator: the <snip>.
This change is hardly even noticeable. I had 163 "splendid" glyphs in my bank/ alts that my level V10 and V9 had collected over the last few weeks in anticipation of this change.
My enchanter was at level 42.25 and I put my 3 skill points back into runestone extraction and deconstructed all 163 glyphs. I reveiced 42 TA's which I then used to craft 42 various glyphs and in turn deconstruted those and got 23 TA's which I then again made glyphs, deconstructed, etc. until I ran out of TA's.
Bottom line is that my enchanter is a couple of glyphs short of making level 44.
That's still pretty pathetic if you ask me.
firstdecan wrote: »timidobserver wrote: »I agree. Those that put in the effort of leveling enchanting before it got dumbed down should have gotten something for their efforts.
We did. I think it's a big middle finger. The same one I got for doing Caldwell's silver and gold before that got nerfed.
indigoblades wrote: »
Not sure why u bothered with whites ..... Purples, blues and greens made by others moved up ur inspiration a ton, so not sure why u think its so hard
TequilaFire wrote: »Well at VR9 and Enchant skill only at 24 even though I have decon every glyph
I have come across since the beginning, I welcome some help so I can at least make glyphs for my own character.
I know I could of traded glyphs but was stubborn and wanted to do it the hard
way which it turns out was too long.
NerfEverything wrote: »This is a huge slap in the face to all of us that actually put in the time and effort to level enchanting.
Once again, Zen catering to the lowest common denominator: the lazy whiners.
I agree. Provisioning and Alchemy are far too easy, Blacksmithing, Clothing and Woodworking are just right, and Enchanting was far too hard.Leveling enchanting has never been as easy as the other crafts. I got to provisioning level 50 and alchemy level 50 in a single day.
With my luck, that'll probably mean that I more have no runestones, than I have one or all three.indigoblades wrote: »Deconstruction of glyphs will now result in three separate, even chances to recover each runestone used to create it. This means you will sometimes receive nothing, but could also recover all three runestones.
NerfEverything wrote: »This is a huge slap in the face to all of us that actually put in the time and effort to level enchanting.
Once again, Zen catering to the lowest common denominator: the lazy whiners.
so many people here that, judging by the way they express themselves, are well within the adult spectrum. Loosely defined or otherwise
and what do they do?
- they equate pointless, boring, absolutely non imaginative with "hard"
- they then move on to use said false assumption as the basis for further "conclusions" and self indulging stances
i urge you to reconsider. In many aspects..way, way beyond and outside ESO related ones
I agree. Provisioning and Alchemy are far too easy, Blacksmithing, Clothing and Woodworking are just right, and Enchanting was far too hard.Leveling enchanting has never been as easy as the other crafts. I got to provisioning level 50 and alchemy level 50 in a single day.
I reached level 50 in all crafting skills over a month ago, but I definitely spent far too much time and money on levelling Enchanting.
What I'd like to see next is for Provisioning and Alchemy to be rebalanced so that you can't get to level 50 in 2 hours using only tier 1 recipes (level 1-15, iirc) and tier 1 solvents (level 3 and 10).
so many people here that, judging by the way they express themselves, are well within the adult spectrum. Loosely defined or otherwise
and what do they do?
- they equate pointless, boring, absolutely non imaginative with "hard"
- they then move on to use said false assumption as the basis for further "conclusions" and self indulging stances
i urge you to reconsider. In many aspects..way, way beyond and outside ESO related ones