see in my mind if you are "canceling" an attack then the first attack being cancelled shouldnt deal damage.... Maybe I am wrong here but if i go to swing a sword but STOP to do something else, then my sword NEVER hit you
GrimMauKin wrote: »So, run this past me slowly; is animation cancelling an exploit or is it meant to be there, and have I been unknowingly using it (to be fair I've probably been hitting the skills key first and then clicking the mouse button whilst it's animating as there's little else to do until I can hit the skills key again).
It might sound silly, but playing fair is important to me.
Animation cancelling has been confirmed by ZOS (Jessica) as not an exploit.GrimMauKin wrote: »So, run this past me slowly; is animation cancelling an exploit or is it meant to be there, and have I been unknowingly using it
Animation cancelling has been confirmed by ZOS (Jessica) as not an exploit.GrimMauKin wrote: »So, run this past me slowly; is animation cancelling an exploit or is it meant to be there, and have I been unknowingly using it
The same could be applied to staffs as well. I was only using melee as my example. If you go to "shoot" your LA with your staff the same should be applied. I get where everyone is coming from though. If you want to use it have fun, if you dont have fun ^_^
I guess someone should clarify though because IF the melee weapon makes contact sure i get canceling the recovery animation. Same for staff. If you shoot the fireball, frost, healing ball?, etc etc THEN cancel sure I can go along with it. I always thought it was canceling BEFORE contact (melee) or the LA for staves was done and the attack still goes through.
dgoss11b14_ESO wrote: »Animation cancelling has been confirmed by ZOS (Jessica) as not an exploit.GrimMauKin wrote: »So, run this past me slowly; is animation cancelling an exploit or is it meant to be there, and have I been unknowingly using it
I'm sure the only reason they say it isn't an exploit is another way of them saying "We have no idea how to fix it, so consider it a feature."
dgoss11b14_ESO wrote: »Animation cancelling has been confirmed by ZOS (Jessica) as not an exploit.GrimMauKin wrote: »So, run this past me slowly; is animation cancelling an exploit or is it meant to be there, and have I been unknowingly using it
I'm sure they say it isn't an exploit as another way of them saying "We have no idea how to fix it, so consider it a feature."
I agree that the modification of the Agility passive appears to be a tacit acknowledgement to maintain animation canceling.
Just leave animation cancelling the way it is. The whole game balanced is premised upon the presence of animation canceling.
That's why you cancel after your axe has landed, but before the animation subsequent to the hit has completed. Essentially, animation cancelling represents a fighter who is able to land more attacks in the same amount of time by not having to go through a recoil motion after landing a hit.Look, if you cancel an attack animation, then the attack should be canceled. If I am attacking someone with my bow, and they start to cast a spell, then I quickly shoot an interrupt, then only the interrupt should hit - not both the attack and the interrupt. If I'm swinging my axe at someone, then suddenly lift my shield to block, the axe has no business hitting anyone.

NakedSnake wrote: »Ill just leave this here.
GrimMauKin wrote: »I'm probably being a noob but although I've seen animation cancelling mentioned regularly on here I'm not actually sure what it is (I'm assuming some sort of exploit). I've never knowingly used it but (as above) I've probably frantically clicked the mouse button and hit skills keys simultaneously.
It isn't an exploit as it is explicitly sanctioned by devs. It's when you use a light attack and immediately press a skill key before the attack finishes. Does this repeatedly to in a chain with light attacks and it's considered "weaving". Animations can be canceled with blocks too.
https://www.youtube.com/watch?v=Sce1q6h-KQg&feature=youtu.beAnimation canceling is ridiculous and should be removed. It is gaming a poor combat mechanic to gain an advantage over players that are unaware of it (and most will be). There will always be people who want to win at any cost - they generally make the world suck.
see in my mind if you are "canceling" an attack then the first attack being cancelled shouldnt deal damage.... Maybe I am wrong here but if i go to swing a sword but STOP to do something else, then my sword NEVER hit you
*edit for clarification: I understand it is a fantasy game. Still though, the weapon should not hit if you are canceling the attack lol emphasis on CANCEL