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chat bubbles!

  • ArconSeptim
    ArconSeptim
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    its just lame man i think in 2014 we do not need any chat bubble *** anymore really common?
  • Royalty27
    Royalty27
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    which will make it inconsequential as most people will turn it off anyway

    Well that's the idea. People who would find this annoying are free to toggle away while still letting the RPers who can make great use out of something like this can leave it toggled on. This is a good thing.
  • DaniAngione
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    its just lame man i think in 2014 we do not need any chat bubble *** anymore really common?

    Well, maybe. We don't (yet) have a built-in voice system that projects real-time voice from our characters with facial animation and volume control according to distance... That would be cool. (Some games have it but not MMOs)

    I'm not sure if you RP, but if you do and ever played a RP session with more than 4 people, you'd see how chat bubbles are essential to some :wink:

    Like many have said already, it's harmless. Just turn it off. Why saying things like "in 2014 we do not need any chat bubble"? :neutral_face:

  • ArconSeptim
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    i dont want this game become some cartoon or comic please no
  • DaniAngione
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    Oh, by the eight, I'm feeding the troll, am I not? :disappointed_relieved:
  • Nocturnalis
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    ZOS, please make chat bubbles and nameplates hotkey-able. I don't want to dig through option menus to enable when they are useful in groups and disable when I want peace and quiet.
  • Phinix1
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    inspiral1 wrote: »
    I just saw on reddit someone said update 5 will have chat bubbles! For me this is very exciting, easily pleased i know but yet! This makes pug communication much better, in tierd of telling people in pugs to leave the chains in vet FG for instance and they dnt see my chat cos they so busy fighting!

    Now if they only added a voice to text feature so you don't have to stop and type out to stop standing in fire and start interrupting heavy attacks to pugs, that would be greeeeeeat.
  • KhajitFurTrader
    KhajitFurTrader
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    Now if they only added a voice to text feature so you don't have to stop and type out to stop standing in fire and start interrupting heavy attacks to pugs, that would be greeeeeeat.

    Out of curiosity, do you know of a game that has successfully (i.e. in a dependable, usable, and overall working way) implemented this? Because it would be great to have indeed.
  • DaniAngione
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    ZOS, please make chat bubbles and nameplates hotkey-able. I don't want to dig through option menus to enable when they are useful in groups and disable when I want peace and quiet.

    Great idea. I toggle (with a hotkey) nameplates in LOTRO all the time!
    And I'm almost sure that will happen, I mean... even if ZOS does not, some addons can create hotkeys for some stuff (like Wykkyd's immersion that adds a hotkey for 'toggle helmet on/off') and that would certainly be added!
    Edited by DaniAngione on September 13, 2014 6:29PM
  • Tamanous
    Tamanous
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    i dont want this game become some cartoon or comic please no

    It is absolutely, painfully obvious that they would have an option to be turned off. It pains me to read posts like this and to even have to respond.
  • Cladius30
    Cladius30
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    chat bubbles are needed in this game. this game has the worst communication system I have ever played. I don't know how many times I try messaging someone and they don't even notice im talking to or vice versa. Chat bubbles allow you to instantly make contact with other players and not have to worry if they even see your message because it would be right in their face.
  • GnatB
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    Zorrashi wrote: »
    I'm not much of a chat bubble fan myself but I don't quite understand the opposition for it. I can see it as a problem if they did not have a toggle option but otherwise it is essentially harmless.

    My problem with chat bubbles isn't the bubbles themselves. Like you, I'd assume they could be turned off. (and would do so) My problem with them is the time taken to implement them. Software development is a zero sum game. For every feature they add, there's a feature they don't. Looking around the boards, there are tons of suggestions for UI features that would be *far* more useful than chat bubbles. Non-stupid item quickslots, better guild searching, better tracking of researched traits, integrated mini-map, etc. etc. Pretty much all of which would actually add useful functionality to the game. But instead of getting one of those UI features, the UI team is apparently working on chat bubbles. CHAT BUBBLES.

    Unlike those other features, Chat bubbles do NOT add anything useful. Everybody who doesn't pay attention to "local chat" would inevitably turn them off, everybody who does care about local chat already has a chat tab dedicated to "local chat" that they switch to as appropriate. Which, in my experience, works better than chat bubbles anyways. (and, in fact, is what I use in pretty much every MMO, though I'll admit, I'd prefer if I could separate local chat out into a separate window, and not just a different tab. But.. yeah, zero-sum game. All those other feature suggestions are far more worthwhile than the ability to make a second chat window.)
    Achievements Suck
  • ers101284b14_ESO
    ers101284b14_ESO
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    Personally I'm going to have it turned off but I don't see how giving something thats optional and makes some people happy is a bad thing. It's like the pink armor argument. I won't use pink armor but it made someone out there happy.
  • ThePonzzz
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    I'm glad it's happening. I'll toggle it on for RP.
  • Elsonso
    Elsonso
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    GnatB wrote: »
    My problem with chat bubbles isn't the bubbles themselves. Like you, I'd assume they could be turned off. (and would do so) My problem with them is the time taken to implement them. Software development is a zero sum game. For every feature they add, there's a feature they don't.

    We are led to believe that they had chat bubbles in early versions of the Beta and removed them until they could come up with a design that they liked.

    The client team probably did this long before the started working on the facial animation stuff.
    XBox EU/NA:@ElsonsoJannus
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    X/Twitter: ElsonsoJannus
  • Greatfellow
    Greatfellow
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    Oh dear gods! Really?

    I thought this was a game not a cartoon?

    What next? Little banners saying 'thwack' and 'kapow!' When I hit something?
    OOH! Now tht i would love! Ka-powwieee! Ker-puncho! Ker-Plunk! Like with the jagged bubbles around them, and in color, different sizes!

    Great Idea, and Thanks for mentioning it!

    Ker-Thanks!
  • Greatfellow
    Greatfellow
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    Oh, by the eight, I'm feeding the troll, am I not? :disappointed_relieved:
    Yep, you are definitely feeding the troll. I'm all for chat bubbles. Just let me 1) determine their size [letters size] independent of the rest of my interface, and 2) determine the range at which I want them to appear, or some such modifier.
  • daneyulebub17_ESO
    daneyulebub17_ESO
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    GnatB wrote: »
    Zorrashi wrote: »
    I'm not much of a chat bubble fan myself but I don't quite understand the opposition for it. I can see it as a problem if they did not have a toggle option but otherwise it is essentially harmless.

    My problem with chat bubbles isn't the bubbles themselves. Like you, I'd assume they could be turned off. (and would do so) My problem with them is the time taken to implement them. Software development is a zero sum game. For every feature they add, there's a feature they don't. Looking around the boards, there are tons of suggestions for UI features that would be *far* more useful than chat bubbles. Non-stupid item quickslots, better guild searching, better tracking of researched traits, integrated mini-map, etc. etc. Pretty much all of which would actually add useful functionality to the game. But instead of getting one of those UI features, the UI team is apparently working on chat bubbles. CHAT BUBBLES.

    Unlike those other features, Chat bubbles do NOT add anything useful. Everybody who doesn't pay attention to "local chat" would inevitably turn them off, everybody who does care about local chat already has a chat tab dedicated to "local chat" that they switch to as appropriate. Which, in my experience, works better than chat bubbles anyways. (and, in fact, is what I use in pretty much every MMO, though I'll admit, I'd prefer if I could separate local chat out into a separate window, and not just a different tab. But.. yeah, zero-sum game. All those other feature suggestions are far more worthwhile than the ability to make a second chat window.)

    Disagree. First, all features are not equal in development time or expertise. It might well have taken an afternoon to implement or a few days as a side "fun" project for a couple of programmers. It's by no means always an either-or. And... sometimes features are stepping stones to other features, or natural, no-big-deal to implement by-products of a larger project. Some features use so much existing code (external or internal) that its trivial to implement. It's not at all a given that for this particular feature we're not getting another by a long shot.

    In the case of chat bubbles, it was evidently already coded to a large extent anyway.

    Besides--not everyone plays the way you do or shares your idea of what's important. So sick of the people who can't seem to see beyond PVP, or raiding, or whatever, as if the entire game population plays EXACTLY as they do and thus their way is only way. Other people's clearly expressed desires are wrong.


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  • Iago
    Iago
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    no chat bubbles.....
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Cladius30
    Cladius30
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    How are all these people content with the current chat system its a horrible fail... all these people saying they don't want chat bubbles how are you actually happy with the current chat system.. im curious..
    half the time people don't even look in it to see if there being talked to
  • GnatB
    GnatB
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    Disagree. First, all features are not equal in development time or expertise. It might well have taken an afternoon to implement or a few days as a side "fun" project for a couple of programmers. It's by no means always an either-or.

    True. I was simplifying. It isn't 1 feature to 1 feature. But the principle remains. Time spent on chat bubbles was time that could have gone into something that's actually useful... and I was careful to keep it within the same domain of expertise (more or less). UI functionality. There are TONS of UI functionality of approximately equal difficulty that should take precedence.

    That said, my understanding is that yeah, the times already largely been wasted, as I understand they had chat bubbles of some sort in earlier builds. However, presumably they didn't just pull them for no reason, which to me strongly suggests that there was still considerable work to go towards getting them to a shippable level of quality. I'd prefer to see that considerable amount of UI work go towards numerous other items.
    Achievements Suck
  • Valen_Byte
    Valen_Byte
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    Only if I can turn it off. Permanent bubbles might be enough to make me stop playing.
    Edited by Valen_Byte on September 14, 2014 3:34AM
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  • JKorr
    JKorr
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    Cladius30 wrote: »
    How are all these people content with the current chat system its a horrible fail... all these people saying they don't want chat bubbles how are you actually happy with the current chat system.. im curious..
    half the time people don't even look in it to see if there being talked to

    I keep running into those "interesting" conversations when I do pay attention to the chat. When people are talking about stuff like that, there is absolutely no reason to pay attention to it. Immature players trash talking, immature players going for the gross-out factor, can you top this type of "conversation", and the immature people who randomly shout random words to the whole zone doesn't have anything to do with the game.

    When I've been in a group it worked okay. I would like speech to typed chat, actually. Bubbles or not, I'm still planning on sticking to guild chat and group chat and turning off zone.
  • tordr86b16_ESO
    tordr86b16_ESO
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    Haters gonna hate. I'm just glad they are, finally, going to introduce chat bubbles. Trying to communicate with strangers in this game is a PITA.
  • Attorneyatlawl
    Attorneyatlawl
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    Yep, as long as there's a toggle to turn them off.

    Nameplates should be next, optional of course.

    This game desperately needs such social-friendly optional features.

    100% agreed.

    http://forums.elderscrollsonline.com/discussion/131670/
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • tordr86b16_ESO
    tordr86b16_ESO
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    a quote from a reddit user:
    The short version is: Without some form of guild/player awareness, there's very little sense of community.

    As things stand, I know absolutely nothing about guilds in ESO except for zone advertisements. I have no clue who regular people are in my environment and who are new. I also have no clue if I'm running past someone I know in guild or a random. I could be standing next to a guild member but due to lack of presence, we're effectively randoms, running blind - I'd never know they're there unless I went out of my way to check the guild list each time I encounter a character in my travels.

    Without some form of identifying information, it just feels like we're a bunch of strangers who have no clue about eachother, with little feeling of community. This seems like the exact opposite of what an MMO should be all about. I want to know who the regular guilds are. I want to notice common players and which guild they belong to. I want a sense of who's in my environment.

    Some people will really like the feeling of mysterious strangers in the same space, not knowing much about them, but I believe part of the reason why successful MMO's have done so well is because they focus heavily on community visualisation and presence. ESO is lacking in this regard, and this is one (optional) solution.

    This was three months ago, and I've felt the same thing he is talking about since early access. We need chat bubbles and nameplates in this game, badly.
  • Audigy
    Audigy
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    Zorrashi wrote: »
    I'm not much of a chat bubble fan myself but I don't quite understand the opposition for it. I can see it as a problem if they did not have a toggle option but otherwise it is essentially harmless.

    The problem is that like our troll above showed that these type of things wont be optional at all.

    It will be like with TS, if you don't use it you are insulted and kicked from groups by the Elitists.

    I see the same coming with bubbles, good luck trying to stay in a group if you don't use them - it will be a nightmare.
  • Attorneyatlawl
    Attorneyatlawl
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    a quote from a reddit user:
    The short version is: Without some form of guild/player awareness, there's very little sense of community.

    As things stand, I know absolutely nothing about guilds in ESO except for zone advertisements. I have no clue who regular people are in my environment and who are new. I also have no clue if I'm running past someone I know in guild or a random. I could be standing next to a guild member but due to lack of presence, we're effectively randoms, running blind - I'd never know they're there unless I went out of my way to check the guild list each time I encounter a character in my travels.

    Without some form of identifying information, it just feels like we're a bunch of strangers who have no clue about eachother, with little feeling of community. This seems like the exact opposite of what an MMO should be all about. I want to know who the regular guilds are. I want to notice common players and which guild they belong to. I want a sense of who's in my environment.

    Some people will really like the feeling of mysterious strangers in the same space, not knowing much about them, but I believe part of the reason why successful MMO's have done so well is because they focus heavily on community visualisation and presence. ESO is lacking in this regard, and this is one (optional) solution.

    This was three months ago, and I've felt the same thing he is talking about since early access. We need chat bubbles and nameplates in this game, badly.


    1000000000000% agreed. Gameplay aside not having nameplates alone creates this exact atmosphere.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Attorneyatlawl
    Attorneyatlawl
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    Audigy wrote: »
    Zorrashi wrote: »
    I'm not much of a chat bubble fan myself but I don't quite understand the opposition for it. I can see it as a problem if they did not have a toggle option but otherwise it is essentially harmless.

    The problem is that like our troll above showed that these type of things wont be optional at all.

    It will be like with TS, if you don't use it you are insulted and kicked from groups by the Elitists.

    I see the same coming with bubbles, good luck trying to stay in a group if you don't use them - it will be a nightmare.

    No one can force you to play their way. You are free to make your own group to play how you want, just as they are and should be free to play how they want to.
    GnatB wrote: »
    Zorrashi wrote: »
    I'm not much of a chat bubble fan myself but I don't quite understand the opposition for it. I can see it as a problem if they did not have a toggle option but otherwise it is essentially harmless.

    My problem with chat bubbles isn't the bubbles themselves. Like you, I'd assume they could be turned off. (and would do so) My problem with them is the time taken to implement them. Software development is a zero sum game. For every feature they add, there's a feature they don't. Looking around the boards, there are tons of suggestions for UI features that would be *far* more useful than chat bubbles. Non-stupid item quickslots, better guild searching, better tracking of researched traits, integrated mini-map, etc. etc. Pretty much all of which would actually add useful functionality to the game. But instead of getting one of those UI features, the UI team is apparently working on chat bubbles. CHAT BUBBLES.

    Unlike those other features, Chat bubbles do NOT add anything useful. Everybody who doesn't pay attention to "local chat" would inevitably turn them off, everybody who does care about local chat already has a chat tab dedicated to "local chat" that they switch to as appropriate. Which, in my experience, works better than chat bubbles anyways. (and, in fact, is what I use in pretty much every MMO, though I'll admit, I'd prefer if I could separate local chat out into a separate window, and not just a different tab. But.. yeah, zero-sum game. All those other feature suggestions are far more worthwhile than the ability to make a second chat window.)

    Disagree. First, all features are not equal in development time or expertise. It might well have taken an afternoon to implement or a few days as a side "fun" project for a couple of programmers. It's by no means always an either-or. And... sometimes features are stepping stones to other features, or natural, no-big-deal to implement by-products of a larger project. Some features use so much existing code (external or internal) that its trivial to implement. It's not at all a given that for this particular feature we're not getting another by a long shot.

    In the case of chat bubbles, it was evidently already coded to a large extent anyway.

    Besides--not everyone plays the way you do or shares your idea of what's important. So sick of the people who can't seem to see beyond PVP, or raiding, or whatever, as if the entire game population plays EXACTLY as they do and thus their way is only way. Other people's clearly expressed desires are wrong.


    Nameplates were too and already in during beta. What's the issue as far as dev time there, then? RP'ers want chat bubbles, pvp/pve'ers want nameplates. What's wrong with both?
    Edited by Attorneyatlawl on September 14, 2014 10:14AM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Audigy
    Audigy
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    Audigy wrote: »
    Zorrashi wrote: »
    I'm not much of a chat bubble fan myself but I don't quite understand the opposition for it. I can see it as a problem if they did not have a toggle option but otherwise it is essentially harmless.

    The problem is that like our troll above showed that these type of things wont be optional at all.

    It will be like with TS, if you don't use it you are insulted and kicked from groups by the Elitists.

    I see the same coming with bubbles, good luck trying to stay in a group if you don't use them - it will be a nightmare.

    No one can force you to play their way. You are free to make your own group to play how you want, just as they are and should be free to play how they want to.


    A pug is nobody's group. Its a group that comes from the LFG tool.
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