PharmaChief wrote: »which will make it inconsequential as most people will turn it off anyway
ArconSeptim wrote: »its just lame man i think in 2014 we do not need any chat bubble *** anymore really common?
I just saw on reddit someone said update 5 will have chat bubbles! For me this is very exciting, easily pleased i know but yet! This makes pug communication much better, in tierd of telling people in pugs to leave the chains in vet FG for instance and they dnt see my chat cos they so busy fighting!
AlienDiplomat wrote: »Now if they only added a voice to text feature so you don't have to stop and type out to stop standing in fire and start interrupting heavy attacks to pugs, that would be greeeeeeat.
Nocturnalis wrote: »ZOS, please make chat bubbles and nameplates hotkey-able. I don't want to dig through option menus to enable when they are useful in groups and disable when I want peace and quiet.
ArconSeptim wrote: »i dont want this game become some cartoon or comic please no
I'm not much of a chat bubble fan myself but I don't quite understand the opposition for it. I can see it as a problem if they did not have a toggle option but otherwise it is essentially harmless.
My problem with chat bubbles isn't the bubbles themselves. Like you, I'd assume they could be turned off. (and would do so) My problem with them is the time taken to implement them. Software development is a zero sum game. For every feature they add, there's a feature they don't.
OOH! Now tht i would love! Ka-powwieee! Ker-puncho! Ker-Plunk! Like with the jagged bubbles around them, and in color, different sizes!SuraklinPrime wrote: »Oh dear gods! Really?
I thought this was a game not a cartoon?
What next? Little banners saying 'thwack' and 'kapow!' When I hit something?
Yep, you are definitely feeding the troll. I'm all for chat bubbles. Just let me 1) determine their size [letters size] independent of the rest of my interface, and 2) determine the range at which I want them to appear, or some such modifier.DaniAngione wrote: »Oh, by the eight, I'm feeding the troll, am I not?
I'm not much of a chat bubble fan myself but I don't quite understand the opposition for it. I can see it as a problem if they did not have a toggle option but otherwise it is essentially harmless.
My problem with chat bubbles isn't the bubbles themselves. Like you, I'd assume they could be turned off. (and would do so) My problem with them is the time taken to implement them. Software development is a zero sum game. For every feature they add, there's a feature they don't. Looking around the boards, there are tons of suggestions for UI features that would be *far* more useful than chat bubbles. Non-stupid item quickslots, better guild searching, better tracking of researched traits, integrated mini-map, etc. etc. Pretty much all of which would actually add useful functionality to the game. But instead of getting one of those UI features, the UI team is apparently working on chat bubbles. CHAT BUBBLES.
Unlike those other features, Chat bubbles do NOT add anything useful. Everybody who doesn't pay attention to "local chat" would inevitably turn them off, everybody who does care about local chat already has a chat tab dedicated to "local chat" that they switch to as appropriate. Which, in my experience, works better than chat bubbles anyways. (and, in fact, is what I use in pretty much every MMO, though I'll admit, I'd prefer if I could separate local chat out into a separate window, and not just a different tab. But.. yeah, zero-sum game. All those other feature suggestions are far more worthwhile than the ability to make a second chat window.)
daneyulebub17_ESO wrote: »Disagree. First, all features are not equal in development time or expertise. It might well have taken an afternoon to implement or a few days as a side "fun" project for a couple of programmers. It's by no means always an either-or.
How are all these people content with the current chat system its a horrible fail... all these people saying they don't want chat bubbles how are you actually happy with the current chat system.. im curious..
half the time people don't even look in it to see if there being talked to
daneyulebub17_ESO wrote: »Yep, as long as there's a toggle to turn them off.
Nameplates should be next, optional of course.
This game desperately needs such social-friendly optional features.
The short version is: Without some form of guild/player awareness, there's very little sense of community.
As things stand, I know absolutely nothing about guilds in ESO except for zone advertisements. I have no clue who regular people are in my environment and who are new. I also have no clue if I'm running past someone I know in guild or a random. I could be standing next to a guild member but due to lack of presence, we're effectively randoms, running blind - I'd never know they're there unless I went out of my way to check the guild list each time I encounter a character in my travels.
Without some form of identifying information, it just feels like we're a bunch of strangers who have no clue about eachother, with little feeling of community. This seems like the exact opposite of what an MMO should be all about. I want to know who the regular guilds are. I want to notice common players and which guild they belong to. I want a sense of who's in my environment.
Some people will really like the feeling of mysterious strangers in the same space, not knowing much about them, but I believe part of the reason why successful MMO's have done so well is because they focus heavily on community visualisation and presence. ESO is lacking in this regard, and this is one (optional) solution.
I'm not much of a chat bubble fan myself but I don't quite understand the opposition for it. I can see it as a problem if they did not have a toggle option but otherwise it is essentially harmless.
tordr86b16_ESO wrote: »a quote from a reddit user:The short version is: Without some form of guild/player awareness, there's very little sense of community.
As things stand, I know absolutely nothing about guilds in ESO except for zone advertisements. I have no clue who regular people are in my environment and who are new. I also have no clue if I'm running past someone I know in guild or a random. I could be standing next to a guild member but due to lack of presence, we're effectively randoms, running blind - I'd never know they're there unless I went out of my way to check the guild list each time I encounter a character in my travels.
Without some form of identifying information, it just feels like we're a bunch of strangers who have no clue about eachother, with little feeling of community. This seems like the exact opposite of what an MMO should be all about. I want to know who the regular guilds are. I want to notice common players and which guild they belong to. I want a sense of who's in my environment.
Some people will really like the feeling of mysterious strangers in the same space, not knowing much about them, but I believe part of the reason why successful MMO's have done so well is because they focus heavily on community visualisation and presence. ESO is lacking in this regard, and this is one (optional) solution.
This was three months ago, and I've felt the same thing he is talking about since early access. We need chat bubbles and nameplates in this game, badly.
I'm not much of a chat bubble fan myself but I don't quite understand the opposition for it. I can see it as a problem if they did not have a toggle option but otherwise it is essentially harmless.
The problem is that like our troll above showed that these type of things wont be optional at all.
It will be like with TS, if you don't use it you are insulted and kicked from groups by the Elitists.
I see the same coming with bubbles, good luck trying to stay in a group if you don't use them - it will be a nightmare.
daneyulebub17_ESO wrote: »I'm not much of a chat bubble fan myself but I don't quite understand the opposition for it. I can see it as a problem if they did not have a toggle option but otherwise it is essentially harmless.
My problem with chat bubbles isn't the bubbles themselves. Like you, I'd assume they could be turned off. (and would do so) My problem with them is the time taken to implement them. Software development is a zero sum game. For every feature they add, there's a feature they don't. Looking around the boards, there are tons of suggestions for UI features that would be *far* more useful than chat bubbles. Non-stupid item quickslots, better guild searching, better tracking of researched traits, integrated mini-map, etc. etc. Pretty much all of which would actually add useful functionality to the game. But instead of getting one of those UI features, the UI team is apparently working on chat bubbles. CHAT BUBBLES.
Unlike those other features, Chat bubbles do NOT add anything useful. Everybody who doesn't pay attention to "local chat" would inevitably turn them off, everybody who does care about local chat already has a chat tab dedicated to "local chat" that they switch to as appropriate. Which, in my experience, works better than chat bubbles anyways. (and, in fact, is what I use in pretty much every MMO, though I'll admit, I'd prefer if I could separate local chat out into a separate window, and not just a different tab. But.. yeah, zero-sum game. All those other feature suggestions are far more worthwhile than the ability to make a second chat window.)
Disagree. First, all features are not equal in development time or expertise. It might well have taken an afternoon to implement or a few days as a side "fun" project for a couple of programmers. It's by no means always an either-or. And... sometimes features are stepping stones to other features, or natural, no-big-deal to implement by-products of a larger project. Some features use so much existing code (external or internal) that its trivial to implement. It's not at all a given that for this particular feature we're not getting another by a long shot.
In the case of chat bubbles, it was evidently already coded to a large extent anyway.
Besides--not everyone plays the way you do or shares your idea of what's important. So sick of the people who can't seem to see beyond PVP, or raiding, or whatever, as if the entire game population plays EXACTLY as they do and thus their way is only way. Other people's clearly expressed desires are wrong.
Attorneyatlawl wrote: »I'm not much of a chat bubble fan myself but I don't quite understand the opposition for it. I can see it as a problem if they did not have a toggle option but otherwise it is essentially harmless.
The problem is that like our troll above showed that these type of things wont be optional at all.
It will be like with TS, if you don't use it you are insulted and kicked from groups by the Elitists.
I see the same coming with bubbles, good luck trying to stay in a group if you don't use them - it will be a nightmare.
No one can force you to play their way. You are free to make your own group to play how you want, just as they are and should be free to play how they want to.