Are there that many players that would actually be upset if forward camps were removed entirely? It seems like the simplest, quickest, and best solution. Now that we all have fully upgraded fast horses, how about we actually use tactics again and try to cut off enemy transit lines and have it mean something?
Tintinabula wrote: »The burden is on you to prove intent.Gluck with that.
PICTURES
*some are from another topic* http://forums.elderscrollsonline.com/discussion/130642/naming-camp-placers-tired-of-losing-keeps-because-of-troll-camps#latest
Pretty sure you are a smart person and can figure this one out...
That's not proof. One of those tents could be there by coincidence, and however unlikely that might be, it's entirely possible; and they need to be absolutely 100% sure of malicious intent before they start throwing around bans and warnings.
Are there that many players that would actually be upset if forward camps were removed entirely? It seems like the simplest, quickest, and best solution. Now that we all have fully upgraded fast horses, how about we actually use tactics again and try to cut off enemy transit lines and have it mean something?
madangrypally wrote: »I support Troll Camps as long as we have the current forward camp design. I hope more and more enemies begin placing Troll camps and it makes small scale PvP viable again as the current Forward Camp transporting has ruined all sense of travel lines.
driosketch wrote: »
Like a poster mentioned above, someone might put a camp up to quest. Someone might also be new and helpful, but ignorant about how to best place a camp. I remember when I started out, I was trying to place a camp between Roe and Allesia in case the one at Allesia went down, you wouldn't need to run back all the way from Roe. Eventually you find a spot only to realize it's only because the keep camp is down. I've seen camps in this place called a troll camp, but is there any actual proof of that?
I am confused about what the problem is.
This is a serious question.
I hate all kinds of abuse and its awesome to see Zeni work to remove them.
Could someone please clear up what problem "Troll camps" is, in detail?
- Is the problem that anyone gets "forced" to respawn somewhere? Hence blocking the set forward camp?
- Forward camp = Respawn point for anyone in your alliance to choose as respawn point when you die? True or not?
- Does everyone not get the choice where to respawn?
- What IS a "troll camp"? What harm can it do, if you choose it to respawn?
- If the "troll camp" is an enemy trap. Can it not be skipped, or used as info?
I tried to read more posts but I can not find what the problem is?
Anyone who could be nice and answer? As neutral as possible please.

I am confused about what the problem is.
This is a serious question.
I hate all kinds of abuse and its awesome to see Zeni work to remove them.
Could someone please clear up what problem "Troll camps" is, in detail?
- Is the problem that anyone gets "forced" to respawn somewhere? Hence blocking the set forward camp?
- Forward camp = Respawn point for anyone in your alliance to choose as respawn point when you die? True or not?
- Does everyone not get the choice where to respawn?
- What IS a "troll camp"? What harm can it do, if you choose it to respawn?
- If the "troll camp" is an enemy trap. Can it not be skipped, or used as info?
I tried to read more posts but I can not find what the problem is?
Anyone who could be nice and answer? As neutral as possible please.
1) Yes if you're defending or attacking a keep you would like to respawn relatively close to the point of interest. A troll camp pretty much forces you to respawn a long ways away from the keep and there isn't a closer option as the keep under seige is more than likely flagged, and has you ride all the way back to the keep. You usually see these placed after a while of one faction beating on a door for a long time and failing to get in due to perfect camp management by the defending team.
2) Yes you can choose to respawn at them, however some camps are better than others.
3) Again yes.
4) Read 1.
5) If an enemy places a troll camp on the battlefield (and they're obvious when you see them) there's no telling who it was that dropped the troll camp. By the time you res out of the keep that person is long gone (either logged off or ran and hid). With the current system you can't overlap forward camps. I.E. you can't have more than one camp inside a given area.
Thank you again for clearing up my questions. But it only increased my confusion about WHY a "troll camp" is a problem?
Is not the answer?: Do not use a camp you do not want to spawn at?
I am trying to find out if there is something preventing anyone from using a "closer" camp?
Not to sound rude, but where someone respawns at, is always THEIR choice? Right?
If the problem is: Choosing the "wrong" one? Then I don't really see the problem being the camp.....but more who is using it?
Did I miss something?
PartygirlYolo wrote: »Guys, good you have opinions and ideas, but this is not the topic of this thread. Same goes to the question whether certain camps are for trolling or not.
Question was: Are troll camps illegal or not?
Tintinabula wrote: »The burden is on you to prove intent.Gluck with that.
*some are from another topic* http://forums.elderscrollsonline.com/discussion/130642/naming-camp-placers-tired-of-losing-keeps-because-of-troll-camps#latest
Pretty sure you are a smart person and can figure this one out...
Tintinabula wrote: »pretty pictures!! I saw one where it looked like someone was gonna run a scroll and they laid down a series of tents for the scroll runner and gang.
yea a few actually.
Honestly I have no idea where any of you are when the troll camping starts, but as someone who has lost keeps because of it, allow me to explain how poor camp placement is an act of deliberate intent, and detrimental outcome.
- A poorly placed AD camp appears on the EP side of the river SE of Alessia. The run back to Alessia is very long, either forcing people to go further south and cross the middle bridge, or go north and run a gauntlet of the blue that magically appear around Alessia and start sieging at the same time.
- A camp appears between Alessia, Roe and Faregyl, blocking all three keeps from having camps, and Roe and Faregyl light up a moment later, and no one can get to them quickly.
- Cyrodiil has a limit of ten camps per faction. One faction is pushing for Emperor and is trying to defend the Emperor keeps they have gained, and the attacks in their territory launched by enemy factions trying to capitalise on/stop their push. That's 5 or so camps, especially if the final Emp keep is being pushed which would being it to six. Suddenly four camps appear in the middle of nowhere, hitting the limit when the emp-push camp goes down. No more emp push.No.
I very much doubt most "troll camps" even are meant to be troll camps. That said though, they seem to be very rare anyways where I play (EU Thornblade)
They happen every day in Thronblade US.
That's not proof. One of those tents could be there by coincidence, and however unlikely that might be, it's entirely possible; and they need to be absolutely 100% sure of malicious intent before they start throwing around bans and warnings.
Most of those pictures you saw? Were in the space of one day. In fact, three of those pictures you saw for AD were in the space of two hours.[/
driosketch wrote: »A lot of those camps aren't hurting anything but the AP reserves of the player placing them. A few of them mark troll I could see as legitimate, albeit non optimal placement.
There are some definite defense camp blocks there in the set though. It seems like an easy thing to get around, by having one group rez there to use the camp up while the defense readies a proper camp. Use it as an opportunity to berserk the enemy assult, or have players elsewhere blood-port to the camp for you, then ride full tilt to the keep defense. If any should die on the way, they can rez at the proper camp, boosting the number of defenders. And if one of you stays behind, nonchalantly, they can observe if someone deliberately tries to replace the camp. Then you have a name to report.
1) Sometimes organised groups are tied up, and the only organised gruop that can respond would not get to the keep in time to defend it.
2) We're trying to get our non-guild/group players to use up camps but it's slow going, and it's a pain when there's six of them across the map. At this point, we have single players dying repeatedly to use a camp up because no one else can spare the time at some points. And then another troll camp goes down.
3) Naming camp placers, as I say in my other thread, would go a long way toward us being able to hold troll camps available. 'Camp placed by ....' It lets us know a) who put down troll camps and b) who put down clutch camps and c) who is maintaining camps on a siege.
1) 1 camp per player dropped at any given time so one person cant spam the map with camps
2) When you die, you can spawn at the closest camp only. This keeps active PvP'ers "in the fight" at the current keep, and also doesn't allow them to suicide spawn across the map.
Looks like problem solved in my opinion.
Neither of these fix the problem.
1) It only takes one poor camp placement to cost someone the keep, and punishing players who camp two or three keeps that are vulnerable or have been hit a few times in the last hour or so is wrong. You fill people's inventories up with a non-stacking item that sometimes they can only use once every half hour?
2) Closest camp only, or camp radius, still does not help when that camp radius prohibits the placement of another camp in a more strategic location. Nor does it help when all of your camps are clustered in completely useless locations.
People who are PVEing in Cyrodiil who put down poor camps need to be responsible for their actions. There are hundreds of people in Cyrodiil, and when your camp can cost them their hard work, you should be held accountable for that. Getting ganked in Cyrodiil is a part of the game. If you want to PVE in peace, go to a dead server. Why come to a PVP server and expect to not be ganked if it's full or locked on the enemy side? That's ridiculous, and expecting the game to cater to you, and not the other 500 people in there.
For those of you who are wondering if deliberately hindering camp placement is against the ToS: It is assisting the enemy, and that is a reportable - and bannable - offense.
Please. Please. Name camp placers on the camp. Same as gear saying 'Made by ____' If it's an innocent camp placement, let them defend themselves in zone. But one person putting up poorly placed camps repeatedly? No. Not an accident.
tldnr: Troll camps are a thing. Do something about it.
fromtesonlineb16_ESO wrote: »@onlinegamer1 - you got your answer, ZOS declined to give you the answer you wanted.ZOS_JessicaFolsom wrote: »This sort of behavior is not something we like to see. It's against the spirit of the game, and hurts the health of ESO's PVP. We also understand that a handful of bad eggs will always try to ruin the fun for all. That's up to us to solve. As Brian mentioned, we are exploring development-drive solutions and will share what we have in mind as soon as possible.
No they're not 'illegal'.
/thread
Luvsfuzzybunnies wrote: »They should be able to place camps at locations the need to to complete the objective they are trying to complete. Reminds me of a day I was on and placed a camp to duel other players on the server one of the emperors buddies chastised me cause I placed a camp near a keep that they weren't sieging for 2 hours they come down there and interrupt my duel and yell at me saying people are trying to pvp. Except the ones pvping were me and my dueling opponent they were just pvdoor in it was early morning ish time no real oppositionn from the other factions at that point and they all die somewhere else and blood port to my camp.
Luvsfuzzybunnies wrote: »The problem.with camps in general is theyour remove the penaltyfor.death I a pvp game.
driosketch wrote: »Dleatherus wrote: »@Dleatherus , that sounds more like he's talking about blood-porting issues which is a common complaint rather than troll camp. Which I'm not even convinced is a real problem.
Like a poster mentioned above, someone might put a camp up to quest. Someone might also be new and helpful, but ignorant about how to best place a camp. I remember when I started out, I was trying to place a camp between Roe and Allesia in case the one at Allesia went down, you wouldn't need to run back all the way from Roe. Eventually you find a spot only to realize it's only because the keep camp is down. I've seen camps in this place called a troll camp, but is there any actual proof of that?
Sorry - been playing ESO since Beta and Troll Camps are exactly what the op claims.. They are a fairly new tactic in ESO used to disrupt the ability of the enemy to spawn in the desired location. I actually find it funny - but to deny its existence is silly. The Other day during a loooong defence all of a sudden we had 2 camps placed on opposite sides of the keep as far away as could be while still making it so we couldn't place a camp within the keep outer wall.
PvP in ESO is getting so bad I kinda wish we could go back to the Bat swarming Ulti days.... At least you could pick up a good fight on the flanks and re-supply routes....
My post was before people in this thread actually explained what troll camps are instead of assuming everyone else already knew. Thanks to @Malveria for two great posts by the way.Sorry - been playing ESO since Beta and Troll Camps are exactly what the op claims.. They are a fairly new tactic in ESO used to disrupt the ability of the enemy to spawn in the desired location. I actually find it funny - but to deny its existence is silly. The Other day during a loooong defence all of a sudden we had 2 camps placed on opposite sides of the keep as far away as could be while still making it so we couldn't place a camp within the keep outer wall.
This assumes players would get warned or banned. It's didn't happen when players found their way into the safe zones of other factions, which was also not intended. Even if you could name said players in the forums it wouldn't stop them from doing this in game.Put the name of the player who put up the camp ON the mouseover of the camp. What is so freaking hard about that? When a single player is found after some time to make troll camp from reports, warn him/her.