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ZoS, definitive answer please: are Troll Camps illegal?

onlinegamer1
onlinegamer1
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ZoS,
can we please just get a definitive reply to this simple question:
"Are Troll Camps illegal?"

Definitions:
"Troll Camp": any Forward Camp placed on the map with the intent (<-- important word) to disrupt or harm the alliances ability to attack or defend keeps.
"Illegal": against the EULA/TOS/Code of Conduct of TESO.

Thanks.

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You agree not to use any Service to:
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  • Dudis
    Dudis
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    No.


    I very much doubt most "troll camps" even are meant to be troll camps. That said though, they seem to be very rare anyways where I play (EU Thornblade)
  • Pseudonym
    Pseudonym
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    Even if they were, it's hard to police this kind of thing. My friend put down a forward camp the other day incase he was ganked while running a solo dungeon out in Cyrodiil.

    It was his camp, he bought it, and it was placed where he wanted it. That camp may or may not have been in a position that was detrimental to his alliance, but you can't punish ignorance.

    Going back to my first statement, if you did spot an intended troll camp, how would you suggest they dealt with it? Take the persons word for it who reported it or spend man hours investigating the issue?

    There might be a solution to the troll camp problem, but making them illegal isn't one of them. There has to be a safe-guard built into the game mechanics that prevents it. I'm sure they're aware of them.
  • onlinegamer1
    onlinegamer1
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    Modified the OP to link to the TOS which would (to me, anyway) clearly indicate that troll camps are, in fact, illegal.
  • Dleatherus
    Dleatherus
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    Modified the OP to link to the TOS which would (to me, anyway) clearly indicate that troll camps are, in fact, illegal.

    troll camps are for sure an issue

    they are aware of it:

    ad1f41650a.png

    D.
    Edited by Dleatherus on September 12, 2014 3:11PM
    Stands in Puddles VR12 NB
    Dleatherus VR10 Templar

    Emperor Farmers, cheaters and exploiters - just like cockroaches in real life, Tamriel will never be rid of them
  • Draxys
    Draxys
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    Pseudonym wrote: »
    Even if they were, it's hard to police this kind of thing. My friend put down a forward camp the other day incase he was ganked while running a solo dungeon out in Cyrodiil.

    It was his camp, he bought it, and it was placed where he wanted it. That camp may or may not have been in a position that was detrimental to his alliance, but you can't punish ignorance.

    Going back to my first statement, if you did spot an intended troll camp, how would you suggest they dealt with it? Take the persons word for it who reported it or spend man hours investigating the issue?

    There might be a solution to the troll camp problem, but making them illegal isn't one of them. There has to be a safe-guard built into the game mechanics that prevents it. I'm sure they're aware of them.

    Agreed. The much more efficient solution would be to work on tent mechanics, as opposed to figuring out whodunit.
    2013

    rip decibel
  • driosketch
    driosketch
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    Dleatherus wrote: »
    Modified the OP to link to the TOS which would (to me, anyway) clearly indicate that troll camps are, in fact, illegal.

    troll camps are for sure an issue

    they are aware of it:

    ad1f41650a.png

    D.
    @Dleatherus‌ , that sounds more like he's talking about blood-porting issues which is a common complaint rather than troll camp. Which I'm not even convinced is a real problem.

    Like a poster mentioned above, someone might put a camp up to quest. Someone might also be new and helpful, but ignorant about how to best place a camp. I remember when I started out, I was trying to place a camp between Roe and Allesia in case the one at Allesia went down, you wouldn't need to run back all the way from Roe. Eventually you find a spot only to realize it's only because the keep camp is down. I've seen camps in this place called a troll camp, but is there any actual proof of that?

    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Rylana
    Rylana
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    This is why only zenimax should be responding to this thread, and not players.

    Players do nothing but speculate. ZOS needs to make the decision here.
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
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  • dcincali
    dcincali
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    This coupled with groups being able to completely lock other groups out of skills multiple times during encounters. There is some bug with negate and a combo of other skills that leaves the opponent in a perma negate state where you must log out to get rid of it (one group found this lovely combo and uses it regularly). CC immunity being complete trash, as well as the low pop scoring encouraging players to abandon a campaign and @ZOS_BrianWheeler‌ inability to give us ANY peace of mind that *** is being worked on in a TIMELY manner by effective communication and previous patch history, pvp is a huge mess and most of all a waste of time.
  • Tintinabula
    Tintinabula
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    The burden is on you to prove intent.Gluck with that.
  • dcincali
    dcincali
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    The burden is on you to prove intent.Gluck with that.

    acuem9.jpg
    ork00n.jpg
    lXAyitV.jpgAF6PNiU.jpg
    yubbtNK.jpg
    VkkuHEH.jpg
    E3F0CfY.jpg

    *some are from another topic* http://forums.elderscrollsonline.com/discussion/130642/naming-camp-placers-tired-of-losing-keeps-because-of-troll-camps#latest


    Pretty sure you are a smart person and can figure this one out...
    Edited by dcincali on September 12, 2014 9:55PM
  • LonePirate
    LonePirate
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    A couple of those tents - not all, just a couple - look like they could be time saving insurance policies placed by people doing PVE activities as they are near PVE related locations. Are those not legitimate uses of tents as well?
  • dcincali
    dcincali
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    LonePirate wrote: »
    A couple of those tents - not all, just a couple - look like they could be time saving insurance policies placed by people doing PVE activities as they are near PVE related locations. Are those not legitimate uses of tents as well?

    When you die to PVE, you can use a soul gem to rez...

  • Arito
    Arito
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    cwiZGaz.png

    Nice little gem here. I think one would have a bit of difficulty rationalizing why all of those northern camps were necessary.

    7:15 Central USA time, you can probably cross reference your logs to determine who placed all of them.
  • LonePirate
    LonePirate
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    dcincali wrote: »
    LonePirate wrote: »
    A couple of those tents - not all, just a couple - look like they could be time saving insurance policies placed by people doing PVE activities as they are near PVE related locations. Are those not legitimate uses of tents as well?

    When you die to PVE, you can use a soul gem to rez...

    Not when you die at the hands of an enemy player and you're flat on your back with no allies around to rez you.
  • driosketch
    driosketch
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    A lot of those camps aren't hurting anything but the AP reserves of the player placing them. A few of them mark troll I could see as legitimate, albeit non optimal placement.

    There are some definite defense camp blocks there in the set though. It seems like an easy thing to get around, by having one group rez there to use the camp up while the defense readies a proper camp. Use it as an opportunity to berserk the enemy assult, or have players elsewhere blood-port to the camp for you, then ride full tilt to the keep defense. If any should die on the way, they can rez at the proper camp, boosting the number of defenders. And if one of you stays behind, nonchalantly, they can observe if someone deliberately tries to replace the camp. Then you have a name to report.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    This sort of behavior is not something we like to see. It's against the spirit of the game, and hurts the health of ESO's PVP. We also understand that a handful of bad eggs will always try to ruin the fun for all. That's up to us to solve. As Brian mentioned, we are exploring development-drive solutions and will share what we have in mind as soon as possible.
    Edited by ZOS_JessicaFolsom on September 12, 2014 11:11PM
    Jessica Folsom
    Associate Director of Community - ZeniMax Online Studios
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    Staff Post
  • Makkir
    Makkir
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    This sort of behavior is not something we like to see. It's against the spirit of the game, and hurts the health of ESO's PVP. We also understand that a handful of bad eggs will always try to ruin the fun for all. That's up to us to solve. As Brian mentioned, we are exploring development-drive solutions and will share what we have in mind as soon as possible.

    1) 1 camp per player dropped at any given time so one person cant spam the map with camps
    2) When you die, you can spawn at the closest camp only. This keeps active PvP'ers "in the fight" at the current keep, and also doesn't allow them to suicide spawn across the map.

    Looks like problem solved in my opinion.
  • Pseudonym
    Pseudonym
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    dcincali wrote: »
    The burden is on you to prove intent.Gluck with that.

    PICTURES

    *some are from another topic* http://forums.elderscrollsonline.com/discussion/130642/naming-camp-placers-tired-of-losing-keeps-because-of-troll-camps#latest


    Pretty sure you are a smart person and can figure this one out...

    That's not proof. One of those tents could be there by coincidence, and however unlikely that might be, it's entirely possible; and they need to be absolutely 100% sure of malicious intent before they start throwing around bans and warnings.
    Edited by Pseudonym on September 12, 2014 11:23PM
  • dcincali
    dcincali
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    Pseudonym wrote: »
    dcincali wrote: »
    The burden is on you to prove intent.Gluck with that.

    PICTURES

    *some are from another topic* http://forums.elderscrollsonline.com/discussion/130642/naming-camp-placers-tired-of-losing-keeps-because-of-troll-camps#latest


    Pretty sure you are a smart person and can figure this one out...

    That's not proof. One of those tents could be there by coincidence, and however unlikely that might be, it's entirely possible; and they need to be absolutely 100% sure of malicious intent before they start throwing around bans and warnings.
    f423b2e47ebe23ff395fb98f53b438a92d66781cb076d93d49cc59979dadea96.jpg

  • Tintinabula
    Tintinabula
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    pretty pictures!! I saw one where it looked like someone was gonna run a scroll and they laid down a series of tents for the scroll runner and gang.

    yea a few actually.
  • Malveria
    Malveria
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    Honestly I have no idea where any of you are when the troll camping starts, but as someone who has lost keeps because of it, allow me to explain how poor camp placement is an act of deliberate intent, and detrimental outcome.

    - A poorly placed AD camp appears on the EP side of the river SE of Alessia. The run back to Alessia is very long, either forcing people to go further south and cross the middle bridge, or go north and run a gauntlet of the blue that magically appear around Alessia and start sieging at the same time.

    - A camp appears between Alessia, Roe and Faregyl, blocking all three keeps from having camps, and Roe and Faregyl light up a moment later, and no one can get to them quickly.

    - Cyrodiil has a limit of ten camps per faction. One faction is pushing for Emperor and is trying to defend the Emperor keeps they have gained, and the attacks in their territory launched by enemy factions trying to capitalise on/stop their push. That's 5 or so camps, especially if the final Emp keep is being pushed which would being it to six. Suddenly four camps appear in the middle of nowhere, hitting the limit when the emp-push camp goes down. No more emp push.
    Dudis wrote: »
    No.


    I very much doubt most "troll camps" even are meant to be troll camps. That said though, they seem to be very rare anyways where I play (EU Thornblade)

    They happen every day in Thronblade US.
    Pseudonym wrote: »

    That's not proof. One of those tents could be there by coincidence, and however unlikely that might be, it's entirely possible; and they need to be absolutely 100% sure of malicious intent before they start throwing around bans and warnings.

    Most of those pictures you saw? Were in the space of one day. In fact, three of those pictures you saw for AD were in the space of two hours.[/

    driosketch wrote: »
    A lot of those camps aren't hurting anything but the AP reserves of the player placing them. A few of them mark troll I could see as legitimate, albeit non optimal placement.

    There are some definite defense camp blocks there in the set though. It seems like an easy thing to get around, by having one group rez there to use the camp up while the defense readies a proper camp. Use it as an opportunity to berserk the enemy assult, or have players elsewhere blood-port to the camp for you, then ride full tilt to the keep defense. If any should die on the way, they can rez at the proper camp, boosting the number of defenders. And if one of you stays behind, nonchalantly, they can observe if someone deliberately tries to replace the camp. Then you have a name to report.

    1) Sometimes organised groups are tied up, and the only organised gruop that can respond would not get to the keep in time to defend it.

    2) We're trying to get our non-guild/group players to use up camps but it's slow going, and it's a pain when there's six of them across the map. At this point, we have single players dying repeatedly to use a camp up because no one else can spare the time at some points. And then another troll camp goes down.

    3) Naming camp placers, as I say in my other thread, would go a long way toward us being able to hold troll camps available. 'Camp placed by ....' It lets us know a) who put down troll camps and b) who put down clutch camps and c) who is maintaining camps on a siege.
    Makkir wrote: »

    1) 1 camp per player dropped at any given time so one person cant spam the map with camps
    2) When you die, you can spawn at the closest camp only. This keeps active PvP'ers "in the fight" at the current keep, and also doesn't allow them to suicide spawn across the map.

    Looks like problem solved in my opinion.

    Neither of these fix the problem.

    1) It only takes one poor camp placement to cost someone the keep, and punishing players who camp two or three keeps that are vulnerable or have been hit a few times in the last hour or so is wrong. You fill people's inventories up with a non-stacking item that sometimes they can only use once every half hour?

    2) Closest camp only, or camp radius, still does not help when that camp radius prohibits the placement of another camp in a more strategic location. Nor does it help when all of your camps are clustered in completely useless locations.

    People who are PVEing in Cyrodiil who put down poor camps need to be responsible for their actions. There are hundreds of people in Cyrodiil, and when your camp can cost them their hard work, you should be held accountable for that. Getting ganked in Cyrodiil is a part of the game. If you want to PVE in peace, go to a dead server. Why come to a PVP server and expect to not be ganked if it's full or locked on the enemy side? That's ridiculous, and expecting the game to cater to you, and not the other 500 people in there.

    For those of you who are wondering if deliberately hindering camp placement is against the ToS: It is assisting the enemy, and that is a reportable - and bannable - offense.

    Please. Please. Name camp placers on the camp. Same as gear saying 'Made by ____' If it's an innocent camp placement, let them defend themselves in zone. But one person putting up poorly placed camps repeatedly? No. Not an accident.

    tldnr: Troll camps are a thing. Do something about it.
    Edited by Malveria on September 13, 2014 12:42AM
    Venatus
  • Draxys
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    Regardless of whether or not those were troll camps, it happens and thankfully is being looked into. Camps got placed at the wayshrines of AD on Thorn NA yesterday. If that's not evidence of trolling, I don't know what is.
    Edited by Draxys on September 13, 2014 12:38AM
    2013

    rip decibel
  • eliisra
    eliisra
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    LonePirate wrote: »
    A couple of those tents - not all, just a couple - look like they could be time saving insurance policies placed by people doing PVE activities as they are near PVE related locations. Are those not legitimate uses of tents as well?

    I'm fine with PvE'ers placing camps, for quick travel if they get jumped. But I still don't think we can blame them for this mess. Most of us can see the difference between a PvE camp and a troll camp.

    For once, I rarely see camps placed around quest-hubs like Cheydinhal or Burma. Poorly placed camps, the ones that makes you loose a keep, only pop up when a keep is about to get contested. Bad camps are placed about the same time as the sieges starts firing. That's so not done by a PvE'er looking for a skyshard lol.

    Also doubt a PvE'er has thousands of AP to burn on camp-spamming at inappropriate locations.

    Most of us also know who the culprits are, or what enemy guilds are behind it. It's hardly classified information, due to cross-faction chatting.
  • fromtesonlineb16_ESO
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    dcincali wrote: »
    LonePirate wrote: »
    A couple of those tents - not all, just a couple - look like they could be time saving insurance policies placed by people doing PVE activities as they are near PVE related locations. Are those not legitimate uses of tents as well?

    When you die to PVE, you can use a soul gem to rez...
    So?

    Your reply in no way disproves his theory.

  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    This sort of behavior is not something we like to see. It's against the spirit of the game, and hurts the health of ESO's PVP. We also understand that a handful of bad eggs will always try to ruin the fun for all. That's up to us to solve. As Brian mentioned, we are exploring development-drive solutions and will share what we have in mind as soon as possible.
    @onlinegamer1 - you got your answer, ZOS declined to give you the answer you wanted.

    No they're not 'illegal'.

    /thread
    Edited by fromtesonlineb16_ESO on September 13, 2014 12:21PM
  • c0rp
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    Remove camps from the game. Issue solved. Helps reduce zerg ball gameplay at same time, and makes transit important again. A win/win.
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • Mitharus
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    @onlinegamer1 - you got your answer, ZOS declined to give you the answer you wanted.

    No they're not 'illegal'.

    /thread

    @fromtesonlineb16_ESO‌
    You got that, from the reply ...
    This sort of behavior is not something we like to see. It's against the spirit of the game, and hurts the health of ESO's PVP.

    To me that means they're being used as they weren't intended. FC's are definitely not "illegal," (whatever that means) but that doesn't mean there isn't something broke, or they're being used in an unintended manner.
    dcincali wrote: »
    LonePirate wrote: »
    A couple of those tents - not all, just a couple - look like they could be time saving insurance policies placed by people doing PVE activities as they are near PVE related locations. Are those not legitimate uses of tents as well?

    When you die to PVE, you can use a soul gem to rez...
    So?

    Your reply in no way disproves his theory.

    Well, actually, it depends on how you see it. If you die to a PvE mob (wolf, bandits, etc...) you have the option of a Wayshrine or Soulgem for respawning only; No FC/Keep for you. (Has that been changed recently? I hope not. Haven't done the PvE stuff in... a while.)

    Now they could be from a solo/small group in case they run into players from different factions. But that 7.2K per FC is a waste of AP that most Cyrodiil PvE only players don't have; Just for something that could be burned down for a "just in case".

    Especially when these "small group or solo" FC's have the timing of going up whenever it is the worst possible time/place. And not near these related PvE locations; Well unless you consider maybe the same quarter the map being "related locations".

    -M
    Edited by Mitharus on September 13, 2014 3:36PM
  • Darlgon
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    This sort of behavior is not something we like to see. It's against the spirit of the game, and hurts the health of ESO's PVP. We also understand that a handful of bad eggs will always try to ruin the fun for all. That's up to us to solve. As Brian mentioned, we are exploring development-drive solutions and will share what we have in mind as soon as possible.
    @onlinegamer1 - you got your answer, ZOS declined to give you the answer you wanted.

    No they're not 'illegal'.

    /thread

    What part of that bolded phrase did you not understand?
    Edited by Darlgon on September 13, 2014 3:05PM
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • onlinegamer1
    onlinegamer1
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    This sort of behavior is not something we like to see. It's against the spirit of the game, and hurts the health of ESO's PVP. We also understand that a handful of bad eggs will always try to ruin the fun for all. That's up to us to solve. As Brian mentioned, we are exploring development-drive solutions and will share what we have in mind as soon as possible.

    I don't think that qualifies as "definitive". In fact, I would say that is about as polar opposite of "definitive" as you could have replied.

    Can you reply again? Is it illegal - yes or no?
  • Zheg
    Zheg
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    Are there that many players that would actually be upset if forward camps were removed entirely? It seems like the simplest, quickest, and best solution. Now that we all have fully upgraded fast horses, how about we actually use tactics again and try to cut off enemy transit lines and have it mean something?
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