ZOS_JessicaFolsom wrote: »Thanks so much for tuning in, everyone! As Gina mentioned, we'll post a short show lineup next time. Also, for those who weren't able to tune in, we'll be uploading the full show to the ZeniMax Online Studios YouTube channel. It may take us several day, though.
One quick clarification on something we talked about during the show. When we release the update that will return stamina for melee weapon heavy attacks, that does include bows. Apologies for any confusion caused for not specifically calling out bows. They will benefit from this upcoming change, too!
ExiledKhallisi wrote: »-Weapon heavy attacks excluding staves will replenish stamina.
-Werewolf buffs finally 1.5
Anyone else find it ironic that werewolves will get a poison damage skill when they are weak to poison? Needless to say however, this is a huge step in the right direction towards stamina, Furthermore, ZOS needs to focus on stamina resource management including block/roll/sprint costs and using the same resource. They also need to focus on severe imbalances like Sharpened trait being overpowered with magicka skills.
Just wanted to say I am excited and thank you ZOS!
Just thinking nightblade skill haste will be usefull! Specially mophed
Heavy attacks have less dps than Light attacks as well
b92303008rwb17_ESO wrote: »It may be a big buff to stamina build gamewise, but does anyone feel it sounds a bit weird that swinging a great sword, instead of costing, gains you stamina? Shouldn't casting heavy attacks actually be tiresome? I hope they can come up with a good explanation on this skill/passive or whatever.
b92303008rwb17_ESO wrote: »It may be a big buff to stamina build gamewise, but does anyone feel it sounds a bit weird that swinging a great sword, instead of costing, gains you stamina? Shouldn't casting heavy attacks actually be tiresome? I hope they can come up with a good explanation on this skill/passive or whatever.
b92303008rwb17_ESO wrote: »It may be a big buff to stamina build gamewise, but does anyone feel it sounds a bit weird that swinging a great sword, instead of costing, gains you stamina? Shouldn't casting heavy attacks actually be tiresome? I hope they can come up with a good explanation on this skill/passive or whatever.
felinith66 wrote: »b92303008rwb17_ESO wrote: »It may be a big buff to stamina build gamewise, but does anyone feel it sounds a bit weird that swinging a great sword, instead of costing, gains you stamina? Shouldn't casting heavy attacks actually be tiresome? I hope they can come up with a good explanation on this skill/passive or whatever.
I agree. This is a really weird mechanic. A restoration staff restoring magicka does make sense. The same way a destro staff heavy attack doesn't restore magicka makes sense. Why not apply this buff to light attack instead? It makes more sense that you save/recover stamina when you're not attacking all out.
ExiledKhallisi wrote: »felinith66 wrote: »b92303008rwb17_ESO wrote: »It may be a big buff to stamina build gamewise, but does anyone feel it sounds a bit weird that swinging a great sword, instead of costing, gains you stamina? Shouldn't casting heavy attacks actually be tiresome? I hope they can come up with a good explanation on this skill/passive or whatever.
I agree. This is a really weird mechanic. A restoration staff restoring magicka does make sense. The same way a destro staff heavy attack doesn't restore magicka makes sense. Why not apply this buff to light attack instead? It makes more sense that you save/recover stamina when you're not attacking all out.
Same thing with resto staff...you use power to gain power....
You cant talk realism in fantasy. You will never win.