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HUGE Stamina buff!

ExiledKhallisi
ExiledKhallisi
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-Weapon heavy attacks excluding staves will replenish stamina.
-Werewolf buffs finally 1.5

Anyone else find it ironic that werewolves will get a poison damage skill when they are weak to poison? Needless to say however, this is a huge step in the right direction towards stamina, Furthermore, ZOS needs to focus on stamina resource management including block/roll/sprint costs and using the same resource. They also need to focus on severe imbalances like Sharpened trait being overpowered with magicka skills.

Just wanted to say I am excited and thank you ZOS!
>>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
“Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
― Sun Tzu, The Art of War
  • Csub
    Csub
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    Well, you can also see vampires casting fire spells or just playing with fire with /juggleflame :D

    And yes the buffs are very very very welcome, they also mentioned to reduce the cost of (certain) stamina abilities and increase damage (of some).

    But yes, something should be done about roll/block/sprint, like give passives to both heavy and medium armor for reduced cost or increase stamina bonus from gears etc. But the restoration with heavy attack should already be helpful. Hopefully then if they make livestreams, the teams won't only consist of a tank and 3 staff users :P

    Of course there are still things to fix but this is definitely a step in the right direction.
    "The Divines gave you a nose for a reason, Tharn. So you can keep your mouth shut and still keep breathing. - Lyris Titanborn
  • DuelWieldingCheesyPoofs
    Sorce pls
  • ers101284b14_ESO
    ers101284b14_ESO
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    inspiral1 wrote: »
    Sorce pls

    Sorce is already buffed enough no more for you.
  • Csub
    Csub
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    ESO LIVE that was streamed on twitch and should be uploaded on YT next week.

    But also, as partly written here:
    Thanks so much for tuning in, everyone! As Gina mentioned, we'll post a short show lineup next time. Also, for those who weren't able to tune in, we'll be uploading the full show to the ZeniMax Online Studios YouTube channel. It may take us several day, though.

    One quick clarification on something we talked about during the show. When we release the update that will return stamina for melee weapon heavy attacks, that does include bows. Apologies for any confusion caused for not specifically calling out bows. They will benefit from this upcoming change, too!

    "The Divines gave you a nose for a reason, Tharn. So you can keep your mouth shut and still keep breathing. - Lyris Titanborn
  • Evergnar
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    That's some much needed good new about stamina builds. No matter how it plays out it's a step in the right direction.
  • ExiledKhallisi
    ExiledKhallisi
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    inspiral1 wrote: »
    Sorce pls

    From the live stream on twitch
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • Swampster
    Swampster
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    So we have to wait until 1.5 for this 'buff'? Maybe an early Christmas present then.. (just)
    Swampriel - Nightblade (Archer Build) - Ebonheart Pact - Veteran
    Swampess - DragonKnight - Eboheart Pact - Lowbie Faceroller
  • ers101284b14_ESO
    ers101284b14_ESO
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    Swampster wrote: »
    So we have to wait until 1.5 for this 'buff'? Maybe an early Christmas present then.. (just)

    They said "Before" 1.5 and 1.5 comes in October.

    all things are subject to change.
    Edited by ers101284b14_ESO on September 12, 2014 11:00PM
  • Anastasia
    Anastasia
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    Many
    -Weapon heavy attacks excluding staves will replenish stamina.
    -Werewolf buffs finally 1.5

    Anyone else find it ironic that werewolves will get a poison damage skill when they are weak to poison? Needless to say however, this is a huge step in the right direction towards stamina, Furthermore, ZOS needs to focus on stamina resource management including block/roll/sprint costs and using the same resource. They also need to focus on severe imbalances like Sharpened trait being overpowered with magicka skills.

    Just wanted to say I am excited and thank you ZOS!


    Many thanks for pointing this out...yes, finally a stam regen. We will wait to see the implementation but *very interested in what is being planned!*
  • DuelWieldingCheesyPoofs
    I dnt really have stam issues with duel wield or bow as a nightblade but other classes do so this is good, also maybe i can actually wear heavy and 2h?
  • whiteshadow711jppreub18_ESO
    whiteshadow711jppreub18_ESO
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    *Weapon heavy attacks excluding staves will replenish stamina.

    "ZOS_JessicaFolsom wrote: »
    Thanks so much for tuning in, everyone! As Gina mentioned, we'll post a short show lineup next time. Also, for those who weren't able to tune in, we'll be uploading the full show to the ZeniMax Online Studios YouTube channel. It may take us several day, though.

    One quick clarification on something we talked about during the show. When we release the update that will return stamina for melee weapon heavy attacks, that does include bows. Apologies for any confusion caused for not specifically calling out bows. They will benefit from this upcoming change, too!"

    Awesome, sounds like we are moving in the right direction..
    Signed, Kotaro Atani.PS5 NA
    VR16/ CP 160 Khajiit Nightblade of the Aldmeri Dominion, Guildmaster and Assassin of the Queen's Hand guild on NA PC. PvP Officer in the WOLF guild on NA PS5, and of course Master Thief. Currently 3600 CP out of 3600 CP on NA PS5. Currently 810 CP on NA PC (used for PTS testing purposes only). On PS5 I am also a Master Crafter, all traits done and learned, Jewelry crafting done. all Motifs learned on PS5 except for maybe two-three Motifs. All Companions are Max level as are their Skills.Warrior, Lover, Thief.... Nightblade. Aldmeri Dominion For Life! For the Queen!! Go Dominion or go home ! "I have no hatred for the races of Man, but they are young. Like all children, they are driven by emotion. They lack the wisdom that comes with age. I would sooner place an Altmer infant on the Ruby Throne than surrender Tamriel to their capricious whims. The Altmer, the Bosmer and the Khajiit share the common traits of intelligence, patience and reason. We do not seek riches or plunder. Domination is not our goal, nor is the acclamation of power for its own sake. Today we make our stand. Today we take back the Ruby Throne, which is ours by ancient right and the blessings of the Divines. Stand with us." ―Your Queen Commands, Ayrenn Arana Aldmeri.(All 18 characters are AD only! This one is a AD Loyalist)Member of ESO Since January 29, 2014, started early Access 3/30/14 on PC, currently subbed on NA PS5 and on NA PC. Note- I only use PC for PTS testing purposes, the PS5 is my dedicated Game Platform.Note- for those that don't know how to say Kotaro Atani it's "Ko tar row Ah ta ni" (Ko with a Oh sound, tar which sounds like the sticky black tar stuff, row like rowing a boat, Ah with a AHHHH sound, Ta with a Tahhh sound, Neeee which sounds like knee)"The blowing sands of time wipe clean the footprints of the past...""Moonsugar may be the key to paradise, but it is through a false door...""A perfect society is always elsewhere..."- Unknown book of Khajiiti proverbs.
  • DuelWieldingCheesyPoofs
    Just thinking nightblade skill haste will be usefull! Specially mophed
  • whiteshadow711jppreub18_ESO
    whiteshadow711jppreub18_ESO
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    inspiral1 wrote: »
    Just thinking nightblade skill haste will be usefull! Specially mophed

    I think it will..
    Signed, Kotaro Atani.PS5 NA
    VR16/ CP 160 Khajiit Nightblade of the Aldmeri Dominion, Guildmaster and Assassin of the Queen's Hand guild on NA PC. PvP Officer in the WOLF guild on NA PS5, and of course Master Thief. Currently 3600 CP out of 3600 CP on NA PS5. Currently 810 CP on NA PC (used for PTS testing purposes only). On PS5 I am also a Master Crafter, all traits done and learned, Jewelry crafting done. all Motifs learned on PS5 except for maybe two-three Motifs. All Companions are Max level as are their Skills.Warrior, Lover, Thief.... Nightblade. Aldmeri Dominion For Life! For the Queen!! Go Dominion or go home ! "I have no hatred for the races of Man, but they are young. Like all children, they are driven by emotion. They lack the wisdom that comes with age. I would sooner place an Altmer infant on the Ruby Throne than surrender Tamriel to their capricious whims. The Altmer, the Bosmer and the Khajiit share the common traits of intelligence, patience and reason. We do not seek riches or plunder. Domination is not our goal, nor is the acclamation of power for its own sake. Today we make our stand. Today we take back the Ruby Throne, which is ours by ancient right and the blessings of the Divines. Stand with us." ―Your Queen Commands, Ayrenn Arana Aldmeri.(All 18 characters are AD only! This one is a AD Loyalist)Member of ESO Since January 29, 2014, started early Access 3/30/14 on PC, currently subbed on NA PS5 and on NA PC. Note- I only use PC for PTS testing purposes, the PS5 is my dedicated Game Platform.Note- for those that don't know how to say Kotaro Atani it's "Ko tar row Ah ta ni" (Ko with a Oh sound, tar which sounds like the sticky black tar stuff, row like rowing a boat, Ah with a AHHHH sound, Ta with a Tahhh sound, Neeee which sounds like knee)"The blowing sands of time wipe clean the footprints of the past...""Moonsugar may be the key to paradise, but it is through a false door...""A perfect society is always elsewhere..."- Unknown book of Khajiiti proverbs.
  • GnatB
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    Interesting. This could also have some impact on light attack weaving. Heavy attacks aren't as "weavable", and if the heavy attacks become necessary for sustain...
    Achievements Suck
  • Ragefist
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    Heavy attacks have less dps than Light attacks as well
  • ExiledKhallisi
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    Ragefist wrote: »
    Heavy attacks have less dps than Light attacks as well

    Arguable in solo content.
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • Soulshine
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    *Templar sits back and quietly grins.... sharpening the 2H some more...* ;)
  • GnatB
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    Ragefist wrote: »
    Heavy attacks have less dps than Light attacks as well

    depends on the weapon. (excluding weaving, of course)

    http://tamrielfoundry.com/topic/light-attacks-vs-heavy-and-igneous-weapons/
    Achievements Suck
  • tbrocato
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    Great news!
  • b92303008rwb17_ESO
    b92303008rwb17_ESO
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    It may be a big buff to stamina build gamewise, but does anyone feel it sounds a bit weird that swinging a great sword, instead of costing, gains you stamina? Shouldn't casting heavy attacks actually be tiresome? I hope they can come up with a good explanation on this skill/passive or whatever.
  • Voodoo
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    can someone link me the source of this 1.5 talk....I cant find it anywhere
  • GnatB
    GnatB
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    It may be a big buff to stamina build gamewise, but does anyone feel it sounds a bit weird that swinging a great sword, instead of costing, gains you stamina? Shouldn't casting heavy attacks actually be tiresome? I hope they can come up with a good explanation on this skill/passive or whatever.

    Same reason that casting heavy attacks with your resto staff restores magica?

    (It makes exactly as much sense. Which is to say, none)
    Achievements Suck
  • forthewinn2
    forthewinn2
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    I'm still waiting for them to make bleed dot's affect all mobs.
    You don't see mobs being immune to any magicka based dot's.
    If flame atronachs can get damaged by fire dot's I don't see why other mob's should be immune to bleed(it makes bleed damage pretty useless for pve content).
  • felinith66
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    It may be a big buff to stamina build gamewise, but does anyone feel it sounds a bit weird that swinging a great sword, instead of costing, gains you stamina? Shouldn't casting heavy attacks actually be tiresome? I hope they can come up with a good explanation on this skill/passive or whatever.

    I agree. This is a really weird mechanic. A restoration staff restoring magicka does make sense. The same way a destro staff heavy attack doesn't restore magicka makes sense. Why not apply this buff to light attack instead? It makes more sense that you save/recover stamina when you're not attacking all out.
  • Shaun98ca2
    Shaun98ca2
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    While this is a huge buff and congrats to the devs for pinpointing the imbalance I have been saying since the Magicka vs Stamina topic as ever been brought up....


    I question the decision unfortunately as it moves away from the play as you want style.


    I imagine Magicka users would like to use weapons OTHER than a Restro Staff, but Restro Staff is the only weapon that gives back Magicka. You can make it so Destro Staff does as well to give them further options but what about a Magicka user that's wants to Dual Wield DPS then swap to Sword and Shield......screw them is all this says.

    It might seem stupid to think about a Stamina user wanting to use a Staff but the mechanics were already in place for that as well as staffs scale off Stamina and their abilities off of Weapon Damage giving an edge to the Stamina user using staffs. Obviously the Stamina user wouldn't be as good as a Magicka user but I'd imagine still viable.

    Now the Stamina user is even further stuck using a Stamina based weapon.

    At least Stamina users wont run out of Stamina so easily. But a Magicka user is either stuck with a Restro Staff at all times or at least wasted spell slot for Equilibrium.
  • Faulgor
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    It may be a big buff to stamina build gamewise, but does anyone feel it sounds a bit weird that swinging a great sword, instead of costing, gains you stamina? Shouldn't casting heavy attacks actually be tiresome? I hope they can come up with a good explanation on this skill/passive or whatever.

    Exactly. We went from attacks draining fatigue/stamina in previous games to restoring stamina via heavy attacks. That's as if sprinting restored stamina, or spells restored magicka, it's absolutely senseless. If they wanted to increase stamina recovery in combat, they just should have increased stamina recovery in combat.
    Besides, it homogenizes the magicka and stamina playstyles even further. Destro staff is now the only one without an inherent resource drain.

    Of all the possible changes to stamina builds, this is not the one I would have made.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • KenjiJU
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    Thanks for the heads up.
  • ExiledKhallisi
    ExiledKhallisi
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    felinith66 wrote: »
    It may be a big buff to stamina build gamewise, but does anyone feel it sounds a bit weird that swinging a great sword, instead of costing, gains you stamina? Shouldn't casting heavy attacks actually be tiresome? I hope they can come up with a good explanation on this skill/passive or whatever.

    I agree. This is a really weird mechanic. A restoration staff restoring magicka does make sense. The same way a destro staff heavy attack doesn't restore magicka makes sense. Why not apply this buff to light attack instead? It makes more sense that you save/recover stamina when you're not attacking all out.

    Same thing with resto staff...you use power to gain power....

    You cant talk realism in fantasy. You will never win.
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • Obscure
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    Hey now that's something worth logging in for!

    1.4 had me depressed... more Craglorn grinding to VR14 doesn't look appetizing. Closing the gap between stamina and magicka specs? That's nice!

    Now add in the gear support for stamina sustain (Warlock equivalent, Syrabane equivalent, Magicka Furnace equivalent, Seducer equivalent, etc.), fix the Sharpened trait, and tone down Impenetrable trait, and it might resemble something close to balanced.
    Edited by Obscure on September 13, 2014 7:54AM
  • Faulgor
    Faulgor
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    felinith66 wrote: »
    It may be a big buff to stamina build gamewise, but does anyone feel it sounds a bit weird that swinging a great sword, instead of costing, gains you stamina? Shouldn't casting heavy attacks actually be tiresome? I hope they can come up with a good explanation on this skill/passive or whatever.

    I agree. This is a really weird mechanic. A restoration staff restoring magicka does make sense. The same way a destro staff heavy attack doesn't restore magicka makes sense. Why not apply this buff to light attack instead? It makes more sense that you save/recover stamina when you're not attacking all out.

    Same thing with resto staff...you use power to gain power....

    You cant talk realism in fantasy. You will never win.

    It's not exactly about realism, but consistency within the game world. The Restoration staff heavy attack is a channeled magical drain, like other absorption abilities - that vampire skill, siphoning strikes, weapon enchantments, etc. It makes sense within the game world. The stamina drain for all heavy attacks of melee weapons does not. It is not consistent with the design of the stamina attribute, which is spent for physical activites and regained over time or by magical spells and potions.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
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