It is not as hard as you think, though. I wish I had a job where I had to figure out how to balance those things and get paid for this. My homeworks are much harder, sometimes. Choosing different amounts of AoEs and DoTs is not science
Stamina is for damage sprinting blocking and dodging. Magic is for damage.
Stamina is for damage sprinting blocking and dodging. Magic is for damage. If stamina was on par damage wise as magicka...you'd have the opposite effect. Magicka builds can't compete w stamina builds.
BTW I use full med armor and do just fine in PvP w half magicka and half stamina attacks. I also use my stamina to block n dodge. L2p
I have attempted hybrid builds a few times. I have had a few people tell me they were completely viable, so I wanted to give it a try. Even with excellent gearing, it was mediocre at best. If you're not out of one resource, you're out of the other. It's a juggling act that is just not possible to pull off effectively enough. To add, you just can't stack the damage high enough. The damage is spread too thin among the various stam/magicka abilities.
I will gladly do it. Just give me all the formulas, and I'll find all the numbers you want. However, no one will do that. And no one would adopt a solution of a player, I'm afraidIt is not as hard as you think, though. I wish I had a job where I had to figure out how to balance those things and get paid for this. My homeworks are much harder, sometimes. Choosing different amounts of AoEs and DoTs is not science
I rather expect that it is exactly as complex as I think it is, but I'm certainly willing to be proved wrong; by all means, post the set of changes you think Zenimax should implement, and I will gladly admit that I have overestimated, and join you in urging their immediate adoption, if there is even a shred of consensus that they are sufficient to 'fix' Stamina builds.
bosmern_ESO wrote: »I don't understand how stamina builds are 'broken'. I kill so many people using my weapon abilities.
Just so everyone knows, If you are trying to go only stamina thats just a recipe for disaster. Unless you are doing a NaC build (Not a Class), you have to use magicka.
You are saying it as if that's how it should be. I want to play MY CLASS in stamina build. I don't see how Veiled Strike is not a stamina skill, for example.
I wouldn't mind if they deleted all the classes if they can't balance them. If it's a TES game - it wouldn't be an issue. In this case I wouldn't feel forced to played certain builds in PvP. When I picked a NB I was misguided by a description of the class. Now when I'm VR12, I see that the class is not balanced, neither it can "rely on blades"(c). However, leveling a new character, doing all the quests again is not an option. That would mean more than 3 weeks of /played time were nothing?? Leveling an alt through grinding is also not an option for the same reason... I'd lose all the achievements there unless I do all the quests again.
So what can I do except for whining on forums to change system so that I can use my class skills and deal physical damage?
Going with 2-3 weapon skills... You run out of stamina eventually. And your damage will still be lower than damage of mages.
Here is the initial fix for stamina, no matter what you say this is the right onelol
1) Stop scaling damage with resources and make the resources actual resources. Stamina and Magicka should just be there to determine how much you can cast or use an ability, not a determining factor on how much damage those abilities do. Damage should only scale with level, weapon damage, and spell damage and nothing else. This would also make balance a lot easier since there wouldn't be this enormous difference in how much damage the same spell can do.
2) Everything that currently uses weapon crit/armor mitigation should be changed to use Stamina including class skills and should be buffed with weapon damage.
3) There should be a new resource, call it endurance for this discussion, for blocking/sneaking/dodge rolling/sprinting. You can put passives that reduce the cost in different lines. For example medium armor reduces the endurance used for sneaking. Or one hand a shield passive that reduces endurance used to block. Maybe reduce endurance used for blocking Heavy Armor.
Then you can start to balance stamina and magicka from there. This would allow people to easily stack both stamina and magicka without having to worry about their damage suffering. The resources would actually become resources and not a way to stack damage. There would be a baseline of how much damage attacks do but you could still buff it with spell damage or weapon damage. People could easily use class skills and weapon skills together without gimping damage. You wouldn't be in the current situation where a Magicka user in all light can block freely without care and someone with 2500+ Stamina can't attack if they block.
What with the recent company layoffs, I wonder if the devs who were working on Stamina balancing issues are just gone now.
Here is the initial fix for stamina, no matter what you say this is the right onelol
1) Stop scaling damage with resources and make the resources actual resources. Stamina and Magicka should just be there to determine how much you can cast or use an ability, not a determining factor on how much damage those abilities do. Damage should only scale with level, weapon damage, and spell damage and nothing else. This would also make balance a lot easier since there wouldn't be this enormous difference in how much damage the same spell can do.
2) Everything that currently uses weapon crit/armor mitigation should be changed to use Stamina including class skills and should be buffed with weapon damage.
3) There should be a new resource, call it endurance for this discussion, for blocking/sneaking/dodge rolling/sprinting. You can put passives that reduce the cost in different lines. For example medium armor reduces the endurance used for sneaking. Or one hand a shield passive that reduces endurance used to block. Maybe reduce endurance used for blocking Heavy Armor.
Then you can start to balance stamina and magicka from there. This would allow people to easily stack both stamina and magicka without having to worry about their damage suffering. The resources would actually become resources and not a way to stack damage. There would be a baseline of how much damage attacks do but you could still buff it with spell damage or weapon damage. People could easily use class skills and weapon skills together without gimping damage. You wouldn't be in the current situation where a Magicka user in all light can block freely without care and someone with 2500+ Stamina can't attack if they block.
jelliedsoup wrote: »@ZOS_JessicaFolsom
I would like official word on this, so I can determine whether I should persist in playing and dedicating time to this game. Personally I have no interest in magicka, spells based builds and have always used weapons in ES games since Morrowind.
I realise statements around slow and unrushed releases have been made. Beyond the single release so far to improve stamina based builds, magicka is still superior. I don't know if more stamina improvements are scheduled, or even in the pipeline and would really appreciate some word on this as opposed to forum speculation.
trimsic_ESO wrote: »@ZOS_GinaBruno
Glad to read this statement. But please, hurry up, because from the perspective of a new player who has just bought ESO:
- I want to be a tank in Cyrodiil - not viable, it's just a joke
- I want to be a melee damage dealer in Cyrodiil - not viable: I'm not a threat to people wearing a light armor, and I'm actually a sitting duck for those who nuke as hell with their magical spells
- I want to be a healer - it's more or less OK, but the lack of focus heal is really terrible for a person who loves to be a "true" healer; medic!
- I want to be crowd controller - well, forget about it
- I want to be spell damage dealer - good choice! I can choose any class, and I will just perform well in that role. The only issue is that I'm going to be the clone of everyone else in the game.
ers101284b14_ESO wrote: »They just said on Twitch that the beginning of Stamina buffs will be coming before update 5.
jelliedsoup wrote: »ers101284b14_ESO wrote: »They just said on Twitch that the beginning of Stamina buffs will be coming before update 5.
Awesome an ETA.
Here is the initial fix for stamina, no matter what you say this is the right onelol
1) Stop scaling damage with resources and make the resources actual resources. Stamina and Magicka should just be there to determine how much you can cast or use an ability, not a determining factor on how much damage those abilities do. Damage should only scale with level, weapon damage, and spell damage and nothing else. This would also make balance a lot easier since there wouldn't be this enormous difference in how much damage the same spell can do.
2) Everything that currently uses weapon crit/armor mitigation should be changed to use Stamina including class skills and should be buffed with weapon damage.
3) There should be a new resource, call it endurance for this discussion, for blocking/sneaking/dodge rolling/sprinting. You can put passives that reduce the cost in different lines. For example medium armor reduces the endurance used for sneaking. Or one hand a shield passive that reduces endurance used to block. Maybe reduce endurance used for blocking Heavy Armor.
Then you can start to balance stamina and magicka from there. This would allow people to easily stack both stamina and magicka without having to worry about their damage suffering. The resources would actually become resources and not a way to stack damage. There would be a baseline of how much damage attacks do but you could still buff it with spell damage or weapon damage. People could easily use class skills and weapon skills together without gimping damage. You wouldn't be in the current situation where a Magicka user in all light can block freely without care and someone with 2500+ Stamina can't attack if they block.
ers101284b14_ESO wrote: »jelliedsoup wrote: »ers101284b14_ESO wrote: »They just said on Twitch that the beginning of Stamina buffs will be coming before update 5.
Awesome an ETA.
Yep. The first thing they are doing is heavy attacks are gonna return stamina.
ers101284b14_ESO wrote: »jelliedsoup wrote: »ers101284b14_ESO wrote: »They just said on Twitch that the beginning of Stamina buffs will be coming before update 5.
Awesome an ETA.
Yep. The first thing they are doing is heavy attacks are gonna return stamina.
Really hope this doesn't apply to resto staves. Return on magicka and stam? OP... AGAIN.
ers101284b14_ESO wrote: »ers101284b14_ESO wrote: »jelliedsoup wrote: »ers101284b14_ESO wrote: »They just said on Twitch that the beginning of Stamina buffs will be coming before update 5.
Awesome an ETA.
Yep. The first thing they are doing is heavy attacks are gonna return stamina.
Really hope this doesn't apply to resto staves. Return on magicka and stam? OP... AGAIN.
I don't think they will. But watch the stream. Chat Bubbles are coming in update 5 and facial animation improvements and some other stuff.
Here is the initial fix for stamina, no matter what you say this is the right onelol
1) Stop scaling damage with resources and make the resources actual resources. Stamina and Magicka should just be there to determine how much you can cast or use an ability, not a determining factor on how much damage those abilities do. Damage should only scale with level, weapon damage, and spell damage and nothing else. This would also make balance a lot easier since there wouldn't be this enormous difference in how much damage the same spell can do.
2) Everything that currently uses weapon crit/armor mitigation should be changed to use Stamina including class skills and should be buffed with weapon damage.
3) There should be a new resource, call it endurance for this discussion, for blocking/sneaking/dodge rolling/sprinting. You can put passives that reduce the cost in different lines. For example medium armor reduces the endurance used for sneaking. Or one hand a shield passive that reduces endurance used to block. Maybe reduce endurance used for blocking Heavy Armor.
Then you can start to balance stamina and magicka from there. This would allow people to easily stack both stamina and magicka without having to worry about their damage suffering. The resources would actually become resources and not a way to stack damage. There would be a baseline of how much damage attacks do but you could still buff it with spell damage or weapon damage. People could easily use class skills and weapon skills together without gimping damage. You wouldn't be in the current situation where a Magicka user in all light can block freely without care and someone with 2500+ Stamina can't attack if they block.