__________No I have no idea how many players, but I do want all those that say the game is not dying to pause and think about something.
There is only one server, the MegaServer. Now given that there is a limit on how many people a particular zone can handle at any given time, there is a logical limit on how may players the game can handle total. How does ZOS fix this issue? Phasing !! When the Auridon Zone gets too high in players, anyone entering the zone after that moment gets put in a new phase of Auridon. If you play with other people, you have seen this, where you both login and are standing near each other in town yet you cant see each other. You have to 'travel to player' to get in the same phase. Well, that's not an accomplishment for a Megaserver, its actually a pathetic hack to spread people out on what they call a single server. Its not, each phase layer not only separates the population more, but is actually another server, just not in the traditional sense.
Ok, so more to the point here: How many people do you really see in a day? Go to a busy city, maybe 150? Travel around a lot, maybe 50 per area? Add in 10 more per zone based on chat window... (remember your on a single server!!) Go ahead, estimate upward, be generous!
You will come out to about 2k in players that you could potentially see. Wait, you only see YOUR faction lands!! Assuming the population is equal across factions, we can add up to 6k total in the world. WIth that said, factor in the people in a different phase, so add in another 4k and we get about 10k people online at peak periods.
But how many are not logged in? well, triple the amount for people not playing and you get close to 33128 players. That's not a lot. That's not even a single WoW server amount.
Yeah, In other games when players complain its 'dying' they rarely take into account the other servers the game has, but here, there is only one server, so if it feels like its dying, IT ACTUALLY IS....
Bleakraven wrote: »Well, you're kind of arguing against yourself. You're only taking into account the people you see online and around your zone, not counting Cyrodiil, etc. The game is doing fine, really.
There is only one server, the MegaServer.
Bleakraven wrote: »Well, you're kind of arguing against yourself. You're only taking into account the people you see online and around your zone, not counting Cyrodiil, etc. The game is doing fine, really.
Bleakraven wrote: »Well, you're kind of arguing against yourself. You're only taking into account the people you see online and around your zone, not counting Cyrodiil, etc. The game is doing fine, really.
If the game was doing fine:
- ZOS would publish a recap of how many players the game has to proove it's awesome and many people are playing it and that it beats this and that game.
- They wouldn't be implementing new Areas to try to keep people from leaving once they hit level cap and have gotten all the best sets from trial runs.
- They wouldn't be trying to lure people in (loyalty rewards, pets with steam purchase, selling the special editions for an even longer time than originally planed).
If game is doing well all they have to do is publish numbers, that would make criticism go down and maybe even bring more players in because "if x people play it, it must be good!".
The fact they aren't doing it is actually kinda scary because it means that even if they cheat to a reasonable extend where it's actually believable (who's gonna go check if they say the truth? On the other hand if they claim to have more than 500k weekly users everybody knows it's BS) numbers would still be bad.
Nothing you said makes any sense. How did you even arrive at these numbers without knowing how many phases there are in total?
Even more people play Civilisation V than TESO.
lordrichter wrote: »Even more people play Civilisation V than TESO.
You say that like Civilization V is a bad game. I play Civilization V. I also play ESO. I also play Minecraft.
I cannot tell you that there are hundreds of thousands of players in the game. I can tell you that I see more players in the game now than I did in the first week of May.
Bleakraven wrote: »Well, you're kind of arguing against yourself. You're only taking into account the people you see online and around your zone, not counting Cyrodiil, etc. The game is doing fine, really.
If the game was doing fine:
- ZOS would publish a recap of how many players the game has to prove it's awesome and many people are playing it and that it beats this and that game.
- They wouldn't be implementing new Areas to try to keep people from leaving once they hit level cap and have gotten all the best sets from trial runs.
- They wouldn't be trying to lure people in (loyalty rewards, pets with steam purchase, selling the special editions for an even longer time than originally planed).
If game is doing well all they have to do is publish numbers, that would make criticism go down and maybe even bring more players in because "if x people play it, it must be good!".
The fact they aren't doing it is actually kinda scary because it means that even if they cheat to a reasonable extend where it's actually believable (who's gonna go check if they say the truth? On the other hand if they claim to have more than 500k weekly users everybody knows it's BS) numbers would still be bad.
Statistics taken from Raptr'. Not all the gamers use Raptr,
AlexDougherty wrote: »Bleakraven wrote: »Well, you're kind of arguing against yourself. You're only taking into account the people you see online and around your zone, not counting Cyrodiil, etc. The game is doing fine, really.
If the game was doing fine:
- ZOS would publish a recap of how many players the game has to prove it's awesome and many people are playing it and that it beats this and that game.
- They wouldn't be implementing new Areas to try to keep people from leaving once they hit level cap and have gotten all the best sets from trial runs.
- They wouldn't be trying to lure people in (loyalty rewards, pets with steam purchase, selling the special editions for an even longer time than originally planed).
If game is doing well all they have to do is publish numbers, that would make criticism go down and maybe even bring more players in because "if x people play it, it must be good!".
The fact they aren't doing it is actually kinda scary because it means that even if they cheat to a reasonable extend where it's actually believable (who's gonna go check if they say the truth? On the other hand if they claim to have more than 500k weekly users everybody knows it's BS) numbers would still be bad.
Nope, a number of flawed assumptions here.
- Firstly ZOS doesn't need to prove anything.
- Secondly Tracking the figures is usually misleading.
- Thirdly, of course they would be adding new areas, every MMO adds new stuff regularly. MMOs that don't add new stuff die.
- Fourthly, of course they would be trying to lure people in, even WOW tries to get new players. An MMO wants new players, otherwise it's just a matter of time before they pull the plug.
- Fifthly, who the hell plays a game because so many people play it, if it was we would all be playing Korean MMOs.
- Sixthly, only ZOS knows the actual numbers, all the figures on the internet are either derived figures or just plain made up, and as such highly dubious.
AlexDougherty wrote: »
I think you will find that not many people actually use Raptr. And that's only when they gave away free stuff in Rift for so many hours logged. Also, phasing.
And 2 servers, not 1. And soon (tm) to become 4.
Are you STILL pissed at no flying mounts ?
Real statistics that don't lie. People play more Skyrim, Civ 5 and even SWTOR than TESO.