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I would hope the Devs goal is to strive for balance where players can make diverse and interesting choices while still feeling immersed in an Elder Scrolls world.
This crusade for realism is ridiculous. Balance as you want it can never be achieved. If game wants to stay fun and diverse, there can never be balance. Balance kills diversity.
Melee classes should never deal as much damage as mages for example, Light armor should never provide survivability but great bonuses to mages when Heavy armor should give great survivability but hinder your damage. You just cant swing that sword as fast in heavy armor as you can in leather or cloth.
Every build should be different and made for different situations. This is somewhat what the game is now and it is great. Every class is viable in PVE and PVP. In PVE you can do anything alone but in PVP you need a team and tactics to survive with certain builds, there is nothing wrong as this is how it always should remain.
I dont much like these folks who die in PVP since they expect any build to be able to deal damage the same way and any build to survive too. Everyone is not a hero, heroes in PVP are those who can play in teams with skill.
Sure there are some builds that can take anything but they die eventually as well if you play as a team. Having OP classes in PVP is fun because it brings "Boss level" battles to human level. There is nothing wrong if some builds are like that. It is fun to try and slay them as a team, only thing is that they should require extreme skill as well to be OP. I dont know if this is the case since i dont play Boss builds.
If you wanted a game with realism you wouldn't even start a game that has magic and elves.
grimjim398 wrote: »Are you serious? Realism? Do you want to take off your armor every time you cross a river? Do you want to oil your sword every few hours to keep it from rusting? Do you want to get tired every twenty yards when you run in armor that weighs probably 60 pounds? There were knights in the middle ages who had heart attacks during the battles just from the weight of the armor. How many times do you think you'd surviving having a pot of boiling oil poured on you?
grimjim398 wrote: »Are you serious? Realism? Do you want to take off your armor every time you cross a river? Do you want to oil your sword every few hours to keep it from rusting? Do you want to get tired every twenty yards when you run in armor that weighs probably 60 pounds? There were knights in the middle ages who had heart attacks during the battles just from the weight of the armor. How many times do you think you'd surviving having a pot of boiling oil poured on you?
...we can start having pink swords that spit goo and green clouds that say :"menoum menoum" everytime you pass under it and popcorn that sings acuna matata but only if you step on it with sandals.
Nocturnalis wrote: »
Exactly , there is such a thing as kids fantasy and a fantasy more suitable for a more mature audience. Preferably this game will keep aiming for the more mature audience.
And you haven't quoted my entire post. Quoting that part of the post alone kinda removes the whole point of why i said it .
Before you cast your vote please read.
Would you preffer a game that focuses mostly on balance which pretty much means a game that at some point or another will be forced to add abilities that do not make any kind of sense whatsoever .
Or a game that mainly focuses on realism in order to offer their player the best experience of what a magical world could be like without drowning too deeply into non sense??
I did read the OP. I have enough realism in real world. When I play, I want to enjoy the game, not to be restricted by it. What I said is a point. A pretty strong one. If you can't argue with it, it doesn't mean that I didn't take time to make a point. I did. You didn't and instead started trying to make some conclusions about a person who wrote something you don't like.
I'm really tired of people using that same argument , first it means they haven't read the OP and second , they're not willing to take the time to make a constructive argument to make a point .
There are Elves in this game so OBVIOUSLY we cannot expect any kidna of realism so yeah, just give me power, i'm feeling underpowered .
p.s. Speaking of realism, don't forget about the mass of golden coins lol.
Arizona_Willie wrote: »When in battles and your enemy can shoot through walls and rocks and you CAN'T that seems pretty darn unbalanced and unfair to me.
Arizona_Willie wrote: »Another unrealistic aspect to the game is our horses.
If you don't feed them there are no bad consequences. The horse still works. Doesn't even seem to slow them down. The game will tell you to feed your horse ( or is that an add-on? ) but if you don't ... the horse doesn't die.
And then, once you max your horse's slots out ... you never have to feed it again!!
Before you cast your vote please read.
Would you preffer a game that focuses mostly on balance which pretty much means a game that at some point or another will be forced to add abilities that do not make any kind of sense whatsoever .
Now that you know my thoughts on the subject, feel free to cast your vote and share your own thoughts .
Before you cast your vote please read.
Would you preffer a game that focuses mostly on balance which pretty much means a game that at some point or another will be forced to add abilities that do not make any kind of sense whatsoever .
Now that you know my thoughts on the subject, feel free to cast your vote and share your own thoughts .
You got it all wrong, its realism or Balance or ElderScrollsOnline. You only get one of the three.
I never fed my horse a single time and he's fine lol . I think the only purpose of feeding horses is to give them bonuses to stamina or speed or carry capacity. I also think that those bonuses have a specific duration and that once that duration is expired you simply lose the bonus and then you need to feed it again to regain that bonus .
I never fed my horse a single time and he's fine lol . I think the only purpose of feeding horses is to give them bonuses to stamina or speed or carry capacity. I also think that those bonuses have a specific duration and that once that duration is expired you simply lose the bonus and then you need to feed it again to regain that bonus .
Not true, they're permanent
They're not consumables in Your Inventory, you pay for them, and the effect gets Applied to Your horse immediately.
I never fed my horse a single time and he's fine lol . I think the only purpose of feeding horses is to give them bonuses to stamina or speed or carry capacity. I also think that those bonuses have a specific duration and that once that duration is expired you simply lose the bonus and then you need to feed it again to regain that bonus .
Not true, they're permanent
Realy ??
haha , i never knew that , now i'm wondering where i got the notion that those buffs were temporary. Because that is the only reason why i never fed my horse . I don't like using consumables because then you get used to the bonuses they provide and when you don't have those bonuses you start to miss them.
So i never use consumables and that way i can't get used to them. But if the buff is permanent, i think i might do an exception lol.
thanks for the heads up
Draxuul
Your performance will be a good 20% lower than it should be.
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As far as knights and mages go, I always thought the distinction to be laughable.
Why the hell not both?
Well the reason is clearly balance. The invention of restrictive heavy armor (which is laughable, go watch some videos of people doing rolls in heavy armor) is a perfect example.
Why wear cloth when you can wear plate and have the best of both worlds?
Why limit yourself to magic only when you can do both?