This is just flat out wrong. NB is one of the highest in sustained dps, at least on a single target basis.Their sustained dps is not on par
If you've ever been in PVE trials, you know how high NB sustained dps is. Next, outside of trials, you have siphoning attacks, which gives NB the best resource sustain.Put on light armor and just spam healing wards and harness magicka.few working survivability options (Cloak rarely works and Blur is a joke).
DOTs interfere with the cloak skill. Switch the bow for resto staff, and you won't need to rely on DOTs like poison arrow to do ranged damage.
Also, get the efficient purge skill. Use that instead of dark cloak to get rid of DOT effects and the black bubble that you incur during sieges. When you have efficient purge, you won't need the Dark Cloak's effect unless you're strictly a stealth player. So you can respec to Shadowy Disguise.
I agree that medium armor stamina NB has survivability problems. But medium armor stamina sorc also does (and hardened ward and bolt escape won't help the sorc there when he doesn't have the magicka to cast it).
I think you need to look at the leaderboards. DKs score 33% more AP than NB do, and Sorcs score 25%. That is all you need to look at to see that there is a problem with class balance.
I completely disagree, play time and farming is more of a factor in the AP scoring than skill or classes being unbalanced.
Before I start this, let it be noted that I am talking about NBs when their abilities are actually working, not when the skills didn't work properly.
I have a NB and two guildies I PvP with have V12 NBs and we usually get into some decent 3vX fights. One uses sword and shield with resto staff and the other uses destro staff with two handed. They have never complained about their damage being sub par to any other class or not having the surviveability in longer fights. I challenge a NB to prove to me that their class is under powered and needs a buff.
When people complain that what they are doing in PvP doesn't work it doesn't mean that they are under powered just that someone they fought has a build that beats theirs and they are too stubborn to change the "precious build my NB has to play" *cough cough* the bow/DW NBs
I but that is not the solution most players want to hear when they ask for advice on how to improve in pvp. Bow/DW actually does fine right now too, you just need to have more skill and be much more aware of your surroundings... so yeah I'm not sure why people would still say NB's are underpowered.
I'll take a shot in the dark here and say that those who claim their NB is underpowered are those who played the rogue in WoW or the Buglar in LOTRO and are used to being the kings of the hill without too much efforts.
They're used to rolling through their ennemies like a hot knife through butter without ever or very rarely coming across someone who can actually turn around and hit them back .
That being said , if there are still NB abilities that are not working as the devs intended and if NBs are still at a disadvantage because of that then yeah those abilities need to be fixed so they can work as intended .
But i'm really happy to see that the sneaky ones in this game are not having such an easy life as they are used to having in other games.
Draxuul
smeeprocketnub19_ESO wrote: »So uhh, are we just supposed to take your word for it with this story or were you going to present something solid?
It has nothing to do with viability, I manage. But some of the core skills are barely functioning, if at all. Whether or not I do all right without them, it's because I've figured out work arounds. And that is not acceptable.
When you try to be constructive on the forums people just dont want to listen because everyone expect the game to be easy for them and hard for everyone else
I think you need to look at the leaderboards. DKs score 33% more AP than NB do, and Sorcs score 25%. That is all you need to look at to see that there is a problem with class balance.
That is simply because NB's are built around smaller scale battles, while AP comes mostly from zerging and AE.
Sorc's and DK's can't drop people from stealth like a NB can. Although Sorc has nice burst.
Spectrasoul wrote: »This whole stupid argument (and stupid post) revolves around the idea that "bla bla bla yes NB is perfect and fine if you use Light Armor and some combination of staves and 1h + shield."
Look, that may be the case but the the issue is that those builds (not the class) are imbalanced.
You guys can argue to death about how NB can be one thing or another but I'm telling you now, NB should be at it's strongest when using sneak and sneak related skills. Not a @#![]/#% wood stick of whatever and a god damn dress. Ok if people want to use those things - fine. Please do. It doesn't mean it is the solution for everyone.
It is irritating for me that I'm not at optimal strength when I'm using the mechanics which should benefit my class the most. I'm not saying it can't be done, Surprise attack out of sneak on an unsuspecting victim should be a kill but when it comes to 1vs2-3 or group fights then it becomes very situational and quite frankly inefficient to use. That is what needs working on.
Let me know if you have an questions. Hope this helps.
Thanks, man. I believe that LA is viable and SnB is. But you see, I can't go all physical damageAnd be like "okay, I can't heal but my damage is so high that it compensates my lack of heals." I would like to take a 2H or DW instead of a shield and expect to deal more damage if I sacrifice tankiness. No, healers, tanks, other classes - all can kill me in this case. So you see? I have to change my play style, I have to use something else instead of what I was misguided to believe I can use
Therefore, NBs needs a buff. Namely, their physical-damage part.
Anyways, I do have questions about your build. What is the idea of sets? To stack stamina regen and stamina?How do I get weapon damage? Shouldn't I stack it instead? Which enchants would I use? What should I max first, second etc?
Because now I am running all stamina enchants - and my damage is ridiculously low. Nothing close to those ~1.7k lethal arrows I take. Best crit I would make was about 900 or so. Nothing close to those flying blade 820 crits or venom arrow ~500 that I see in movies.
It just sucks that to use weapons I need to get weapon damage and crit and to use class skills I need magicka-spell damage. I just want to play a Nightblade! To use weapons and my class skills efficiently.
He never said that fotm NB is better than fotm other classes.I am curious why you think a nb would be better using the fotm weapons than the other classes with real synergies with those weapons?
But in any case, for some players, their NB is their main character for pvp, and whether an fotm build (stick, shield, and light armor) for NB is better or worse than an fotm build for other classes is not a relevant question, since they simply don't have another character to play. Then, it only becomes an issue of selecting a build within one class, rather than a build across different classes.
Even though an fotm NB doesn't have the survivability of an fotm sorc/temp/dk, the fotm NB still retains most of the stealth power of the traditional dw/bow type. Thus, the fotm NB is a build with good balance between stealth and sustained combat that you don't find in other builds. In this way, fotm NB does have its distinct flavor to it.
Luvsfuzzybunnies wrote: »smeeprocketnub19_ESO wrote: »So uhh, are we just supposed to take your word for it with this story or were you going to present something solid?
It has nothing to do with viability, I manage. But some of the core skills are barely functioning, if at all. Whether or not I do all right without them, it's because I've figured out work arounds. And that is not acceptable.
When you try to be constructive on the forums people just dont want to listen because everyone expect the game to be easy for them and hard for everyone else
Except he has a legitimate point all you did was come in and say I kill mobs just fine nb is fine. You offered nothing constructive past that in the OP. Also not everyone wants to play FOTM restoblades. So toI think you need to look at the leaderboards. DKs score 33% more AP than NB do, and Sorcs score 25%. That is all you need to look at to see that there is a problem with class balance.
That is simply because NB's are built around smaller scale battles, while AP comes mostly from zerging and AE.
Sorc's and DK's can't drop people from stealth like a NB can. Although Sorc has nice burst.
Would you like me to link sorc sniping and wrecking blow one and two shot videos?
tordr86b16_ESO wrote: »
DW melee build is viable in pve, check this: http://tamrielfoundry.com/topic/nightblade-stamina-based-dps-build-dw-viable-and-trials-ready
don't expect to do omg over 9000 aoe dps with it though.
Define viable. It's MUCH MUCH worse than magicka builds. Which means, if people have choice, they might prefer a magicka user. Because no matter how skilled you are, you just mathematically can't reach magicka users' dps. Numbers are just smaller and that's it.Well, I would love to show you a very viable melee build. If you could give me your favorite weapon and your race I will show it to you
Breton, medium armor, weapons - DW, 2h, bow.
Thanks.
BUILD LINK
Here is your build for PvP, use these set pieces
Warlock (5) - Head Shoulders Rings and Amulet
Of the Air (3) - Chest Legs Boots
Nights Silence or Oblivion's Foe (3/4) - Waist Gloves Weapon/Shield
You will focus sword and shield as your main DPS and use Bow as your buffs and kiting bar/opening bar
Keep elude and double take up to reduce heavy melee damage and you can mitigate allot of spell damage blocking with a shield.
DPS wise you can hit the enemy with surprise attack and repeatedly hit them with ransack to keep your armor up and damage them. Make sure to keep siphoning attacks on while you are tanking damage and turn it off before you try to burst the person down.
Use mass hysteria to force enemies off you with a fear so you can damage them without them being able to block.
A good combo to keep in mind is using one or two magnum shots followed by an invasion, this can give you some quick damage and a fast stun allowing you to get in close to burst with your 2 move spam.
Finally keep dark shades on them the ENTIRE fight, this ability is a stamina drain on block spammers and give them a 30% reduction in overall damage output.
Let me know if you have an questions. Hope this helps.
Use mass hysteria to force enemies off you with a fear so you can damage them without them being able to block.
Yes in order to get single target sustained dps above 600-700 all classes including DKs and Nightblades use animation canceling to some degree,tordr86b16_ESO wrote: »
DW melee build is viable in pve, check this: http://tamrielfoundry.com/topic/nightblade-stamina-based-dps-build-dw-viable-and-trials-ready
don't expect to do omg over 9000 aoe dps with it though.
Define viable. It's MUCH MUCH worse than magicka builds. Which means, if people have choice, they might prefer a magicka user. Because no matter how skilled you are, you just mathematically can't reach magicka users' dps. Numbers are just smaller and that's it.Well, I would love to show you a very viable melee build. If you could give me your favorite weapon and your race I will show it to you
Breton, medium armor, weapons - DW, 2h, bow.
Thanks.
Here is your build for PvP, use these set pieces
Warlock (5) - Head Shoulders Rings and Amulet
Of the Air (3) - Chest Legs Boots
Nights Silence or Oblivion's Foe (3/4) - Waist Gloves Weapon/Shield
You will focus sword and shield as your main DPS and use Bow as your buffs and kiting bar/opening bar
Keep elude and double take up to reduce heavy melee damage and you can mitigate allot of spell damage blocking with a shield.
Forgive me for stating the obvious, but, I believe that Artemis requested a Dual Wield (DW) / Bow build and you gave him a Sword and Board. I'd still like to see the DW build when you have the time.
While I have read through this entire post I have yet to see anyone give a good reason why people who chose to play a DW NB should have to pick a different play style in order to be on par with other classes. The closest thing I have seen to useful information here was a link to a build on Tamriel Foundry, and that build depends entirely on animation canceling. Refresh my memory on this one; do all the other classes rely heavily on animation canceling to be viable?
I think you need to look at the leaderboards. DKs score 33% more AP than NB do, and Sorcs score 25%. That is all you need to look at to see that there is a problem with class balance.
That is simply because NB's are built around smaller scale battles, while AP comes mostly from zerging and AE.
Sorc's and DK's can't drop people from stealth like a NB can. Although Sorc has nice burst.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
tordr86b16_ESO wrote: »
DW melee build is viable in pve, check this: http://tamrielfoundry.com/topic/nightblade-stamina-based-dps-build-dw-viable-and-trials-ready
don't expect to do omg over 9000 aoe dps with it though.
Define viable. It's MUCH MUCH worse than magicka builds. Which means, if people have choice, they might prefer a magicka user. Because no matter how skilled you are, you just mathematically can't reach magicka users' dps. Numbers are just smaller and that's it.Well, I would love to show you a very viable melee build. If you could give me your favorite weapon and your race I will show it to you
Breton, medium armor, weapons - DW, 2h, bow.
Thanks.
BUILD LINK
Here is your build for PvP, use these set pieces
Warlock (5) - Head Shoulders Rings and Amulet
Of the Air (3) - Chest Legs Boots
Nights Silence or Oblivion's Foe (3/4) - Waist Gloves Weapon/Shield
You will focus sword and shield as your main DPS and use Bow as your buffs and kiting bar/opening bar
Keep elude and double take up to reduce heavy melee damage and you can mitigate allot of spell damage blocking with a shield.
DPS wise you can hit the enemy with surprise attack and repeatedly hit them with ransack to keep your armor up and damage them. Make sure to keep siphoning attacks on while you are tanking damage and turn it off before you try to burst the person down.
Use mass hysteria to force enemies off you with a fear so you can damage them without them being able to block.
A good combo to keep in mind is using one or two magnum shots followed by an invasion, this can give you some quick damage and a fast stun allowing you to get in close to burst with your 2 move spam.
Finally keep dark shades on them the ENTIRE fight, this ability is a stamina drain on block spammers and give them a 30% reduction in overall damage output.
Let me know if you have an questions. Hope this helps.
Several things that go through my head:
1. Air set doesn't come with Impenetrable afaik so you will be more likely to get hit by crit hits which is even more likely because you
2. are using 2 Warlock pieces which never come with Impen so even more damage from crit hits.
3. The build has no way of self-healing other than Soul-Tether - I know the idea is to avoid the majority of dmg, it remains to be seen how viable this is in extended fights. Still, this is my main issue with this build.
4. Ransack increases your own armor which is nice against melee dmg but I think Pierce Armor might be more in order since you are running only 2 light, meaning you are losing out on spell resist (true, it's only useful against enemies not stacking spell pen )
5. (I am going to call your hybrid build for that's what it seems to be to me) I have tried similar builds but always had the problem of running out of both resources quickly, which seems to be the case here as well, though I admit a claim like this has to be proven by trying it in practice.
6. You completely lack any form of condition removal.
7. Using Snipe is only viable if you do it from stealth or if your enemy doesn't dodge/bash or the game is laging. Your evasion/miss chance might circumvent this though. Anyways, you are still limiting yourself a lot by having only 2 ranged skills and - correct me if I am wrong - Magnumt Shot doesn't deal a lot of dmg although it allows you to create some distance between you and your enemy.
Don't get me wrong, I am not saying your build is bad. I am just wondering whether it is as viable in PvP as you make it sound. 3, 6 and 7 are what makes me cringe when thinking about going toe to toe with a Dk with this build. Going to give it a try once I get online tonight anyways.Use mass hysteria to force enemies off you with a fear so you can damage them without them being able to block.
Not sure about this, I saw claims that while you can't block the fear itself you can indeed block during the time you are affected by it.
@Ryzium Here is an important question are you talking about them being fine in Gank Groups or fine in normal large group PvP, keep siege/defense scenarios? I have grouped with you a few times and I was even in your guild from what I remember it was 100% gank groups. If you are talking about small group skirmishes and gank groups only I can understand why you think they are fine because that is the one place they shine.
What I don't understand is why all the other classes are so darn good at sneaking.
Honestly nobody will be happy until all the classes are exactly the same with abilities that just have different names and do the exact same thing. It's getting close to that now anyway.
- NBs should be the only ones to sneak but be kinda squishy
- DKs should be the only ones to block insane amounts of damage with their shield, but have no AoEs and hit just "ok"
- Sorcs should have high damage rates but be ultra squishy
- And Temps should be great healers, ok at taking damage, and terrible at dishing out damage.
But the strategy right now is to make every class good at everything.
What I don't understand is why all the other classes are so darn good at sneaking.
Honestly nobody will be happy until all the classes are exactly the same with abilities that just have different names and do the exact same thing. It's getting close to that now anyway.
- NBs should be the only ones to sneak but be kinda squishy
- DKs should be the only ones to block insane amounts of damage with their shield, but have no AoEs and hit just "ok"
- Sorcs should have high damage rates but be ultra squishy
- And Temps should be great healers, ok at taking damage, and terrible at dishing out damage.
But the strategy right now is to make every class good at everything.
What I don't understand is why we have such rigid classes in a TES game (well, actually I do, but that conflicts with me trying to be argumentative :P )
This game isn't built strictly around class, but instead around 'viable skill options.' The nightblade is not the only stealth class, we simply have more viable stealth options and synergy. Dks are not the only tank class, they simply have more viable tank options and synergy. Sorcs are not the only ranged caster class, they simply have a great number of good ranged spells. Templars are not the only heals, their heals are just better. Any class can adapt to a role, it is simply a matter of compensating for where skills are lacking.
Nightblades, for example, can make supprisingly effective tanks. We simply lack a powerful self heal for those 'oh ****' moments, a bubble or armor defensive buff, and (debatably) good pull comparable to a Dk. A good healer in the group, or equipping a resto in the second bar can compensate for the first, there are options in the fighters guild, resto staff and undaunted lines that can make up for the second (and dodge tanking is a good option too), and drain power and it's morphs can create a great amount of threat (also, it allows for the dropping of many veils of blades for added defense.)
Do I wish the mechanics of cloak were better and more reliable? You bet your sweetrolls I do! But it works just enough in those situations where I need it that I still use it in PvP. A sorc can be similarly effective at stealth assassination, so can any of the classes, and I wouldn't want to see it any other way. We all have similar issues with stamina builds too, so 'I don't feel as effective with daggers and medium' is not a nightblade only complaint.
TESO is not and should not be a freaking standard constrained class mmo.What I don't understand is why all the other classes are so darn good at sneaking.
Honestly nobody will be happy until all the classes are exactly the same with abilities that just have different names and do the exact same thing. It's getting close to that now anyway.
- NBs should be the only ones to sneak but be kinda squishy
- DKs should be the only ones to block insane amounts of damage with their shield, but have no AoEs and hit just "ok"
- Sorcs should have high damage rates but be ultra squishy
- And Temps should be great healers, ok at taking damage, and terrible at dishing out damage.
But the strategy right now is to make every class good at everything.
@Ryzium Here is an important question are you talking about them being fine in Gank Groups or fine in normal large group PvP, keep siege/defense scenarios? I have grouped with you a few times and I was even in your guild from what I remember it was 100% gank groups. If you are talking about small group skirmishes and gank groups only I can understand why you think they are fine because that is the one place they shine.
I usually only gank/small group and duel. If you are talking about zerging every single class can do that. You have designated healers so you don't need the self heals and you can just aoe DPS all day. Small group is what most people build for. And in small group it is all about sustaining their burst and killing them with yours. NBs can sustain with the best DKs. Sure you may need to use sword and board and Resto but it makes sense that to go against a player using the current meta then of course you will need to use it. Using sword and shield + Resto makes every spell power light armor build better and hybrid builds are very hard to get right.
What I don't understand is why all the other classes are so darn good at sneaking.
Honestly nobody will be happy until all the classes are exactly the same with abilities that just have different names and do the exact same thing. It's getting close to that now anyway.
- NBs should be the only ones to sneak but be kinda squishy
- DKs should be the only ones to block insane amounts of damage with their shield, but have no AoEs and hit just "ok"
- Sorcs should have high damage rates but be ultra squishy
- And Temps should be great healers, ok at taking damage, and terrible at dishing out damage.
But the strategy right now is to make every class good at everything.
What I don't understand is why we have such rigid classes in a TES game (well, actually I do, but that conflicts with me trying to be argumentative :P )
This game isn't built strictly around class, but instead around 'viable skill options.' The nightblade is not the only stealth class, we simply have more viable stealth options and synergy. Dks are not the only tank class, they simply have more viable tank options and synergy. Sorcs are not the only ranged caster class, they simply have a great number of good ranged spells. Templars are not the only heals, their heals are just better. Any class can adapt to a role, it is simply a matter of compensating for where skills are lacking.
Nightblades, for example, can make supprisingly effective tanks. We simply lack a powerful self heal for those 'oh ****' moments, a bubble or armor defensive buff, and (debatably) good pull comparable to a Dk. A good healer in the group, or equipping a resto in the second bar can compensate for the first, there are options in the fighters guild, resto staff and undaunted lines that can make up for the second (and dodge tanking is a good option too), and drain power and it's morphs can create a great amount of threat (also, it allows for the dropping of many veils of blades for added defense.)
Do I wish the mechanics of cloak were better and more reliable? You bet your sweetrolls I do! But it works just enough in those situations where I need it that I still use it in PvP. A sorc can be similarly effective at stealth assassination, so can any of the classes, and I wouldn't want to see it any other way. We all have similar issues with stamina builds too, so 'I don't feel as effective with daggers and medium' is not a nightblade only complaint.
My boy Ravi coming into the war zone. Good post man.
3. This is not my build, this was thrown together quickly.
This is not my PvP build with my NB, I will post that if you want it.
What I don't understand is why all the other classes are so darn good at sneaking.
Honestly nobody will be happy until all the classes are exactly the same with abilities that just have different names and do the exact same thing. It's getting close to that now anyway.
- NBs should be the only ones to sneak but be kinda squishy
- DKs should be the only ones to block insane amounts of damage with their shield, but have no AoEs and hit just "ok"
- Sorcs should have high damage rates but be ultra squishy
- And Temps should be great healers, ok at taking damage, and terrible at dishing out damage.
But the strategy right now is to make every class good at everything.
What I don't understand is why we have such rigid classes in a TES game (well, actually I do, but that conflicts with me trying to be argumentative :P )
This game isn't built strictly around class, but instead around 'viable skill options.' The nightblade is not the only stealth class, we simply have more viable stealth options and synergy. Dks are not the only tank class, they simply have more viable tank options and synergy. Sorcs are not the only ranged caster class, they simply have a great number of good ranged spells. Templars are not the only heals, their heals are just better. Any class can adapt to a role, it is simply a matter of compensating for where skills are lacking.
Nightblades, for example, can make supprisingly effective tanks. We simply lack a powerful self heal for those 'oh ****' moments, a bubble or armor defensive buff, and (debatably) good pull comparable to a Dk. A good healer in the group, or equipping a resto in the second bar can compensate for the first, there are options in the fighters guild, resto staff and undaunted lines that can make up for the second (and dodge tanking is a good option too), and drain power and it's morphs can create a great amount of threat (also, it allows for the dropping of many veils of blades for added defense.)
Do I wish the mechanics of cloak were better and more reliable? You bet your sweetrolls I do! But it works just enough in those situations where I need it that I still use it in PvP. A sorc can be similarly effective at stealth assassination, so can any of the classes, and I wouldn't want to see it any other way. We all have similar issues with stamina builds too, so 'I don't feel as effective with daggers and medium' is not a nightblade only complaint.
TESO is not and should not be a freaking standard constrained class mmo.What I don't understand is why all the other classes are so darn good at sneaking.
Honestly nobody will be happy until all the classes are exactly the same with abilities that just have different names and do the exact same thing. It's getting close to that now anyway.
- NBs should be the only ones to sneak but be kinda squishy
- DKs should be the only ones to block insane amounts of damage with their shield, but have no AoEs and hit just "ok"
- Sorcs should have high damage rates but be ultra squishy
- And Temps should be great healers, ok at taking damage, and terrible at dishing out damage.
But the strategy right now is to make every class good at everything.
The "Play as you want" idea was that your class will not influence your role. This was every TES fan main concern when they introduced classess and they promised that in the end class will not be as constraining as in standard MMOs. This is what the devs should strive for. The problem is not that everybody can do everything, the problem is that they can't. There are no competitive DK healers for example or other class than Templars for that matter. There are also no truly effective stealth Temps and Dks either. There is no truly effective resilient NB for group pvp engagements even if in pve we can be great tanks.The list of things that can't be done is pretty long unfortunately.
Where are you getting that Nightblades are the best sustained damage? Their damage output is not top of the charts. If you are using siphoning attacks you are lowering even more. Pretty much everyone that is magicka based already has a better option for sustain in the mages guild using Spell Symmetry and you get a reduced cost for your next spell for using it, you get extra magicka and recovery for it being on your bar and you get extra spell damage after use.