ZOS_AmeliaR wrote: »Greetings, everyone. Please remember to remain civil and constructive, even when discussions get heated. We are removing a number of comments from this thread that violate our Code of Conduct, which we encourage everyone to review so that this discussion can remain open. If this thread can't continue constructively, we'll need to close it.
Once you say the words "world economy view" or "global" or whatever you'd like to call it....by implementing a global AH in it's traditional sense....that's it, khajits out of the bag. Prepare for rapid price devaluation.
The only way I could see your idea working is.....
if you can view the items and at which trader they are located but not be able to see the price it is listed for. This would make it much harder for players to immediately undercut the market and quickly deflate the economy.
That way you would know where to go directly to get the item saving your time but you would have to put in more effort to determine its price.
Human market behaviour isn't monolithic.
Some people want convenience, and are willing to pay a bit more fore it, and other people want the best price and are willing to spend the time on it.
That fits in with the kiosks, and is also how things work in real life. Some people go to one store to do all their shopping, others will visit four or five because one product they want is cheaper in each place.
Even on the internet, if you go to a place like eBay or Amazon, just looking at the first list of prices won't tell you everything and you need to figure out shipping prices and times and whatnot.
The "time is money" adage works both ways. You have to choose which of the two you would like to spend.
Personally, I like the guild trader system because it fits in with the ESO world. I don't see the point of a global place to buy and sell and I would not use it.
Super_Sonico wrote: »Your argument goes like this: If everyone can see that the Legendary UberGrand GreatSword of Ultimate Killage can be sold to an npc vendor for 5000g, the price will ultimately end up at 5001g. This happens because if everyone can see the guy selling it for 50,000g, the next guy will be selling it for 49,999g, and the next guy at 49,998g, all the way down to 5001g. This assumes there's going to be at least 45,000 drops of the Legendary UberGrand GreatSword of Ultimate Killage.
Super_Sonico wrote: »If ZOS has interest in keeping rare items having a high cost, here's a simple solution: make them rare. Instead they are trying to prevent market saturation on a price scale when they really are saturating the market with the items.
Super_Sonico wrote: »I have a ton of crafting mats on the guild store that are about to expire from their 1 month stay because the market is saturated with those items and no one in the guild is going to pay the asking cost (a mere 900g, 500g less than the next guy is asking).
Super_Sonico wrote: »The incentive to run all over looking for the best price isn't there.[/i] That violates human market behavior.
Super_Sonico wrote: »It needs fixing.
How can anyone vote no to this question? Why would you not want something that is better? You prefer a system that is worse? If you are voting no you don't want a better trading system you are saying you prefer a worse system.
How can anyone vote no to this question? Why would you not want something that is better? You prefer a system that is worse? If you are voting no you don't want a better trading system you are saying you prefer a worse system.
How can anyone vote no to this question? Why would you not want something that is better? You prefer a system that is worse? If you are voting no you don't want a better trading system you are saying you prefer a worse system.
The two responses are clearly biased towards eliminating the current system. I had to vote no because voting yes implies that you don't like the current system.
I like the current system. Would I like it to be better? of course.
Human market behaviour isn't monolithic.
Some people want convenience, and are willing to pay a bit more fore it, and other people want the best price and are willing to spend the time on it.
That fits in with the kiosks, and is also how things work in real life. Some people go to one store to do all their shopping, others will visit four or five because one product they want is cheaper in each place.
Even on the internet, if you go to a place like eBay or Amazon, just looking at the first list of prices won't tell you everything and you need to figure out shipping prices and times and whatnot.
The "time is money" adage works both ways. You have to choose which of the two you would like to spend.
Personally, I like the guild trader system because it fits in with the ESO world. I don't see the point of a global place to buy and sell and I would not use it.
In many cases you can get good prices, quality products, all in one place though. Your post implies you cannot get both things at once, but then you post Amazon and eBay as examples, which does exactly those things
Instead we have a system where you have to - gasp - shop to buy something, and where you might want to advertise to sell something.
With the number of players still playing, a global trade hub is needed. Otherwise there are dozens of dozens of "trading guilds" that have under 50 active members, and not even 1/4 of those post anything in their guild stores anyway.
2 months later I'm still missing about 30 items just for research, because they are quite impossible to get, unless you're willing to spend 10k+ gold per piece looking for them in chat.
It's not advise. It's assumption that anyone can search Google and find a guild with a kiosk which will take them or any other random player. Prove it. If they're so easy to find, post the links.
Proof or gtfo.
Proof that Google can provide search results? What are you smoking? Check the websites (of which there are many, which you'd know if we had something akin to a search engine in this days and age). Stop complaining and telling other ppl to do the work for you.
You're so full of it. You have no proof that any guilds with kiosks, other than your own, will take random players, and you're trying to BS your way out of it by telling me to go do some work. I never implied they were easy to get into, you did. If they are easy to get into, then you should be able to provide the name of the guilds that are accepting members and have kiosks. If you can't, then don't respond to a question asking for the names of 5 guilds with kiosks that take random players. I'm not going to Google search again. If this community can't prove it's easy to get into a guild with a kiosk, we can all just assume it's not easy because it would be easy to say the names if they existed.
Not necessarily global, but better than the current options of either spamming zone chat or joining a player owned trade guild.
It's really easy to vote no. Because it's an implied vote for a global auction house, which I really dislike.
Super_Sonico wrote: »I very much encourage everyone to stop using the 'Auction House' language. I can only assume that this comes from WoW. And in general I think it is causing a 'we're not WoW' knee-jerk reaction against it.
Plus, I don't want 'ESO meets E-Bay'.
I just want an alliance based or world based economy where prices will settle down and stabilize, and where I can see that trying to sell X resource won't sell because the market is flooded with them. I don't want to have to join 5 different trade guilds just to off-load my wares. It defeats the purpose of what a guild should be (or what they classically have been in 99% of games before).
I just want the ability to see what's being sold by everyone. At this point I'd just settle for a /trade channel. ...
That's not an argument. I think we can both agree that is a factual effect of what happens on a global AH.
The problem is that when drop rates are lowered, those items become available to only the players that put in the effort and have significant amount of time to farm, increasing the probability of getting the item.
The current system is one that anyone, even the most casual of players, can acquire rare items if only they are willing to put in the effort to go looking for it. Which I'd add is one I think needs a few tweaks but keeps the playing field more balanced than simply nerfing drop rates.
Just a note. I price my refines at 500-700g. They seem to sell all day every day.
Actually it is very normal market behavior and is referred to as "shopping around".
I agree. But not in the form of a global AH.
Sallington wrote: »In a perfect world, I'd be able to build my own house and sell my wares within. A tiny shack in the wilderness, housing the finest armor.
That SWG nostalgia...
Super_Sonico wrote: »So your argument for screwing every other player in the game on having a fair trade economy is that you just want to do the least amount of work to buy your toys??