Do you want a better trading system?

  • Brother_Numsie
    Brother_Numsie
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    Yes, I want something better.
    You could have message boards set up in the major cities with a list of which guilds have what stall in what city and list the closest waypoint to it.

    Also maybe some fliers tacked up on the boards that individuals (not guilds) can rent and sell a hand full of items on. Could also post fliers at inns.
  • hiyde
    hiyde
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    SFBryan18 wrote: »
    Xabien wrote: »

    You're so full of it. You have no proof that any guilds with kiosks, other than your own, will take random players, and you're trying to BS your way out of it by telling me to go do some work.

    Actually there are plenty of good trading guilds that meet this criteria. Try reading Zone Chat. In the low-level zones, you'll find newer trade guilds that you could join and help turn into a success.

    Our new trading guild went 0-500 in 10 days. And we've stayed there. We have no requirements (other than 10 day login rule and being respectful to others). We've had a kiosk since our 2nd week as a guild. Thousands of items in the store, people are having a good time and making money.

    And we aren't unique.

    But like I said, we only have 2 requirements and from your behavior here, It's quite obvious you don't meet at least one of them. A little positiveness goes a long way. Try it sometime.

    -H
    @Hiyde GM/Founder - Bleakrock Barter Co (Trade Guild - PC/NA) | Blackbriar Barter Co (Trade Guild-PC/NA)
  • Cuyler
    Cuyler
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    No, I like the current system.
    @Cuyler‌
    Actually you did imply it. You may not have seen my edited to add in that post so I'll copy it here:

    You're really using a double standard here. On one hand you're saying that the market is completely fair because anyone willing to put in the effort to run all over creation will find fair prices. But on the other hand, you're saying that really item rarity shouldn't be restricted by drop rate because then, only the people willing to put in the effort to get the items will have them and that's a waste of your precious play time.

    You can't have it both ways. What you're failing to get is the fact that as is, being able to find fair prices is only available to those with the time because it's too cumbersome for normal players. Somehow you think that nerfing my ability to find a fair price is somehow superior to nerfing drop rates. It's not. Our time should be equally valued in game mechanics.

    I think your being a little obtuse for the sake of argument here. It really doesn't take that long to port to different traders which are right next to the wayshrines. I can run every one of them in little over an hour.

    But when farming and especially farming for rare items you could potentially run the same dungeon for days before getting that drop. lets be realistic here.

    This is where your argument is broken. It's actually less effort to just go run the mission and farm it from the drop rate than it is to run to all the vendors and try and keep track of all the pricing changes. It doesn't work as it is.

    I believe it to be the exact opposite of what you say here.
    So your argument for screwing every other player in the game on having a fair trade economy is that you just want to do the least amount of work to buy your toys??

    I by no way implied this. I did however state that either way (nerfing drop rates or running to traders) you need to put in the effort and that the trader system is all inclusive vs nerfing drop rates being accessable only to those with the time.

    You may want to re-read that part.

    EDIT: If anything wanting the a global AH is wanting to do the least amount of work. And for the record I'm not screwing anyone...
    You don't want items to be rare because you don't want to waste your time trying over and over to get what is supposed to be a rare item.

    Twice there you've actually put words in my mouth. What i actually said was this:
    Cuyler wrote: »
    By reducing drop rates, it becomes more of an inconvenience to acquire the items with significant rarity, correct? This is just diverting the effort.

    The problem is that when drop rates are lowered, those items become available to only the players that put in the effort and have significant amount of time to farm, increasing the probability of getting the item.

    The current system is one that anyone, even the most casual of players, can acquire rare items if only they are willing to put in the effort to go looking for it. Which I'd add is one I think needs a few tweaks but keeps the playing field more balanced than simply nerfing drop rates.

    The point i'm trying to make is your simply trading your efforts in one place for another. You'll be putting in twice the effort if they were to nerf drops rates. Then we'd all be complaining how nothing ever drops and it takes forever to farm rare items.

    I guess i don't understand how you can say "i don't have time to search all the traders" but then say "nerf drops rates" which would increase the time to find the items. Seems counter intuitive.
    Because I do make the argument that there needs to be some modicum of balance.

    I respect your position that you want to be able to make money and not have items drop to 1g above the npc markets. I want that too. I don't want that controlled by crappy game mechanics that make the system not worth the time (for those of us who have limited play time... same as you refer to about farming the rare items.)

    So where's the common ground? I think a good medium is at least being able to sell to everyone within our own alliances. (Again, see page 2 post.) Having alliance markets, keeping goods from other alliances in the 'black market' is a valid half-way point.

    A couple posts back in responding to your statements I attempted to do exactly that.
    Cuyler wrote: »
    Once you say the words "world economy view" or "global" or whatever you'd like to call it....by implementing a global AH in it's traditional sense....that's it, khajits out of the bag. Prepare for rapid price devaluation.

    The only way I could see your idea working is.....

    if you can view the items and at which trader they are located but not be able to see the price it is listed for. This would make it much harder for players to immediately undercut the market and quickly deflate the economy.

    That way you would know where to go directly to get the item saving your time but you would have to put in more effort to determine its price.

    You didn't agree with this and that's ok.

    I don't agree with your "black market" idea and withholding items from the alliances. I run a multi-alliance guild. In essence we trade across alliances. Maybe this is why we're more successful than others, I don't know.

    I believe we do agree on one thing however. The system needs some improvements, the community (at least here on the forums) is split 50/50 and the issue is all but polarized. I hope we can move this forward to try and find that middle ground.
    Edited by Cuyler on September 5, 2014 11:34PM
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • hiyde
    hiyde
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    squshy7 wrote: »
    lol? you think that you need some sort of "commitment" to join most of these trade guilds? -sigh-

    Guild: Merchant's Circle
    Description: Highly successful trade guild with a kiosk in *prime* location in Rawl'kha (sp?).

    But Squshy! How do I get in?!
    http://lmgtfy.com/?q=eso+merchant's+circle

    And wouldn't you know, the first link gives you all you need to join a guild where you're extremely likely to sell your wares. (And yes, @fentowski is still an officer that can invite, so don't use necro thread argument, kthnxbai)

    Thanks for playing!

    Same with our guild. Google 'contact Bleakrock Barter Co' and voila! But it does take 6 or 7 seconds of effort...

    @Hiyde GM/Founder - Bleakrock Barter Co (Trade Guild - PC/NA) | Blackbriar Barter Co (Trade Guild-PC/NA)
  • Caspur
    Caspur
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    No, I like the current system.
    I like it the way it is for the most part but, it would be cool if they had actual auctions where you put an item/s up for auctions and actual people had to be there to bid on them and win them.
    A place where everything and nothing exists, this is my playground.
  • SaiJinu
    SaiJinu
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    Yes, I want something better.
    SFBryan18 wrote: »
    I would prefer the option of posting items for sale without depending on some other players guild.

    MANY of us want a trading system that will be more fast/easy and not guild dependent .

    A global AH will solve this problem ..why Zeni dont give what players want ?!?
    Edited by SaiJinu on September 6, 2014 12:46PM
  • Zorrashi
    Zorrashi
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    SaiJinu wrote: »
    SFBryan18 wrote: »
    I would prefer the option of posting items for sale without depending on some other players guild.

    MANY of us want a trading system that will be more fast/easy and not guild dependent .

    A global AH will solve this problem ..why Zeni dont give what players want ?!?

    Because, debatably, just as many players don't want an AH. Even if those players are not the majority, they are a significant portion. Besides that though, I think they don't want to just throw away what they have built so far.
  • Alphashado
    Alphashado
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    No, I like the current system.
    After several attempts, you finally managed to word the same rehashed poll in order to get the results you wanted. Gratz.
  • k9mouse
    k9mouse
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    No, I like the current system.
    AH go away and never come back! ~sprays holy water mix with garlic on the evil AH idea~ o:)
  • Maleficus
    Maleficus
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    Yes, I want something better.
    The system is flawed in many ways,one of the biggest being that it alienates people with limited time.. It needs work..
  • ShadowscaleSithis
    ShadowscaleSithis
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    No, I like the current system.
    Wasn't most people crying that they do not want this to be like WOW, but give people something different and they cry again. Babies I say.
  • Draconerus
    Draconerus
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    Yes, I want something better.
    I too would prefer something better than the current system. A global auction house or trading hub would be preferred.
    Draconerus
    Argonian - Templar Healer
    Da Funk - Officer
  • tordr86b16_ESO
    tordr86b16_ESO
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    Yes, I want something better.
    Wasn't most people crying that they do not want this to be like WOW, but give people something different and they cry again. Babies I say.

    Putting in some new system into the game just for the sake of being different is not good imo.
  • NCML
    NCML
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    Yes, I want something better.
    hiyde wrote: »

    Actually there are plenty of good trading guilds that meet this criteria. Try reading Zone Chat. In the low-level zones, you'll find newer trade guilds that you could join and help turn into a success.

    Our new trading guild went 0-500 in 10 days. And we've stayed there. We have no requirements (other than 10 day login rule and being respectful to others). We've had a kiosk since our 2nd week as a guild. Thousands of items in the store, people are having a good time and making money.

    And we aren't unique.

    But like I said, we only have 2 requirements and from your behavior here, It's quite obvious you don't meet at least one of them. A little positiveness goes a long way. Try it sometime.

    -H

    So basically, your rules are:
    1. Be active.
    2. Kiss our ass.
    Seems like the same rules many guilds have. God forbid someone participates in a debate on a forum, they then lose their rights to participate in trading because some other player doesn't like what he has to say and judges him as being disrespectful. Giving players this kind of power to discriminate against others seems like a really bad decision and will lead to many, who do not wish to conform, leaving the game due to being treated as an outcast simply over a difference of opinion. Nice work ZoS! Through your trade system you have created fascist elites.
    Edited by NCML on September 7, 2014 7:57AM
  • KariTR
    KariTR
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    No, I like the current system.
    In what world does 'be respectful' (and I am pretty sure hiyde means to all members, not just leaders) translate into 'kiss ass'?

    It sounds like you never really learned how to debate if your experience of debate leads you to be excluded. Your use of hyperbolic and offensive terms like "fascist elites" backs that up too. That isn't debate NCML, that's argumentive and aggressive; it is the type of language that is used to close down debate, not facilitate it. No one needs that kind of headache in any type of community, let alone a gaming one.

    I think being active is fair. It's pretty much imperative for a healthy trading guild, though the one I am in allows for a longer period of absence by default and even longer if notification is given. I've seen a lot of guilds kicking after 7-10 days which makes no sense to me as a game sub lasts 30 days, as does sales listings. Ergo, a player may not be logging in right now but they are still active in the Guild Store and that is the point, right? However, their guild, their right to run it how they see fit.
  • algeo
    algeo
    Soul Shriven
    Yes, I want something better.
    I can't quite wrap my head around Zenimax's thinking regarding trading in this game. While I understand a new MMO having to explore new in-game systems, I believe tried and proven systems such as global trading hubs (see: any major MMOs trading system) should be copied to some extent and not messed around with.

    As it stands now, regardless if you're an adventurer searching for a new blade or a top level salesman trying to move some goods, you're severely hindered from both selling your goods at a competitive rate and finding the best bargains.

    You'll never be able to know what an item goes for in guilds you're not a part of unless you track down every guild trader out there (and even then I assume there are guilds without traders).
    You'll never be able to reach the buyers in guilds you're not a part of (unless you contact the 697,500+ individuals that aren't in your guild(s)).
    Finally your chances to find the items you're actually looking for (and at the price you desire) is entirely determined by the guild(s) you're in, and is always much, much lower than they would be if you could trade with the entire population of the game.

    Besides all these points I'd be so very happy if I didn't have to watch people run around in different zones trying to sell their motifs or whatnot by spamming the zone chats. It's depressing.
  • realcyberghostb16_ESO
    Yes, I want something better.
    Like I said in another thread, make a more centralised market, 1 per zone, where guilds can rent a spot to sell stuff. So you go to a "Market NPC" in a certain zone, and there you see all the items from that zone from all the guilds that pay the rent.

    In each city there would be a "Market NPC", but if you buy an item that is located in another city, you will have to travel there to go pick it up. For example in the Stonehills zone you would have a "Market NPC" in Ebonheart, Davon's Watch and Kragenmoor. You could buy an item in Davon's Watch from Kragenmoor, but you would have to travel to Kragenmoor to go get it.

    So the items in Kragenmoor may be cheaper because they are located away from the center city ( Ebonheart ).

    There would be Trade Hubs, cities that have to most items and trade, but people in remote locations may not want to travel all the way there every time they need something, thus creating local smaller trade hubs as well.
    Edited by realcyberghostb16_ESO on September 7, 2014 10:59AM
  • ItsGlaive
    ItsGlaive
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    No, I like the current system.
    I really wish ZOS would officially just come out and say "we're not changing it" or even "yes we're looking at alternatives" - at least that way people know where they stand and these daily bloody rows can be brought to an end.
    Edited by ItsGlaive on September 7, 2014 11:33AM
    Allow cross-platform transfers and merges
  • Cogo
    Cogo
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    No, I like the current system.
    Xabien wrote: »
    I really wish ZOS would officially just come out and say "we're not changing it" or even "yes we're looking at alternatives" - at least that way people know where they stand and these daily bloody rows can be brought to an end.

    They have.

    You know those parents in stores with a screaming kid? They don't notice it anymore......
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • qiyamatawilrwb17_ESO
    Yes, I want something better.
    i actually have no problem with the current system. adds a little realism. but i do think the economy could benefit from it. while hunting a set piece at the optimal price means travelling all over the map sometimes it would be nice to see everything available.
  • NadiusMaximus
    NadiusMaximus
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    Yes, I want something better.
    Make a mages guild auction for all magic items to be bought and sold.
    Make a fighters guild auction for all armor and weapons.
    You must complete the guilds main quest to have trade privilege.

    Once the justice system is in game. You must complete the thieves guild main quest to gain access to the fence in locations, where fellow thieves can auction all stolen property. Since no body will buy stolen goods otherwise.

    Just make a spot in each existing guild hall, found in any major city, for the new npc auctioneer to stand.

    Yeah, 3 different auction sites , but it makes sense that these major guilds would have them, since our already implemented guild system has the function.
    Edited by NadiusMaximus on September 7, 2014 11:55AM
  • NCML
    NCML
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    Yes, I want something better.
    KariTR wrote: »
    In what world does 'be respectful' translate into 'kiss ass'?

    Respect is an opinion. I feel like your response to my post was disrespectful. See? So what one finds as being disrespectful, another might see as the way people communicate. The OP got attacked by several members and by defending himself, he is considered disrespectful. What about the attackers? It's a biased opinion against the person you don't agree with. So basically, if you want to be seen as respectful in the eyes of a guild, you must agree with them or "kiss their ass". Conformity is common amongst sheep. I read the thread, and the majority of insults came from the people who voted no, but since the guild leaders agree with their side, they won't have any issues. Same goes for the moderation on the forum.
    Edited by NCML on September 7, 2014 1:01PM
  • SaiJinu
    SaiJinu
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    Yes, I want something better.
    Maleficus wrote: »
    The system is flawed in many ways,one of the biggest being that it alienates people with limited time.. It needs work..

    I wonder how many people exploit prices on these guild AH. I think mnay because the more people hear about a new trading system they agree
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