You're so full of it. You have no proof that any guilds with kiosks, other than your own, will take random players, and you're trying to BS your way out of it by telling me to go do some work.
Actually there are plenty of good trading guilds that meet this criteria. Try reading Zone Chat. In the low-level zones, you'll find newer trade guilds that you could join and help turn into a success.
Our new trading guild went 0-500 in 10 days. And we've stayed there. We have no requirements (other than 10 day login rule and being respectful to others). We've had a kiosk since our 2nd week as a guild. Thousands of items in the store, people are having a good time and making money.
And we aren't unique.
But like I said, we only have 2 requirements and from your behavior here, It's quite obvious you don't meet at least one of them. A little positiveness goes a long way. Try it sometime.
-H
Super_Sonico wrote: »@Cuyler
Actually you did imply it. You may not have seen my edited to add in that post so I'll copy it here:
You're really using a double standard here. On one hand you're saying that the market is completely fair because anyone willing to put in the effort to run all over creation will find fair prices. But on the other hand, you're saying that really item rarity shouldn't be restricted by drop rate because then, only the people willing to put in the effort to get the items will have them and that's a waste of your precious play time.
You can't have it both ways. What you're failing to get is the fact that as is, being able to find fair prices is only available to those with the time because it's too cumbersome for normal players. Somehow you think that nerfing my ability to find a fair price is somehow superior to nerfing drop rates. It's not. Our time should be equally valued in game mechanics.
Super_Sonico wrote: »This is where your argument is broken. It's actually less effort to just go run the mission and farm it from the drop rate than it is to run to all the vendors and try and keep track of all the pricing changes. It doesn't work as it is.
Super_Sonico wrote: »So your argument for screwing every other player in the game on having a fair trade economy is that you just want to do the least amount of work to buy your toys??
Super_Sonico wrote: »You don't want items to be rare because you don't want to waste your time trying over and over to get what is supposed to be a rare item.
By reducing drop rates, it becomes more of an inconvenience to acquire the items with significant rarity, correct? This is just diverting the effort.
The problem is that when drop rates are lowered, those items become available to only the players that put in the effort and have significant amount of time to farm, increasing the probability of getting the item.
The current system is one that anyone, even the most casual of players, can acquire rare items if only they are willing to put in the effort to go looking for it. Which I'd add is one I think needs a few tweaks but keeps the playing field more balanced than simply nerfing drop rates.
Super_Sonico wrote: »Because I do make the argument that there needs to be some modicum of balance.
I respect your position that you want to be able to make money and not have items drop to 1g above the npc markets. I want that too. I don't want that controlled by crappy game mechanics that make the system not worth the time (for those of us who have limited play time... same as you refer to about farming the rare items.)
So where's the common ground? I think a good medium is at least being able to sell to everyone within our own alliances. (Again, see page 2 post.) Having alliance markets, keeping goods from other alliances in the 'black market' is a valid half-way point.
Once you say the words "world economy view" or "global" or whatever you'd like to call it....by implementing a global AH in it's traditional sense....that's it, khajits out of the bag. Prepare for rapid price devaluation.
The only way I could see your idea working is.....
if you can view the items and at which trader they are located but not be able to see the price it is listed for. This would make it much harder for players to immediately undercut the market and quickly deflate the economy.
That way you would know where to go directly to get the item saving your time but you would have to put in more effort to determine its price.
lol? you think that you need some sort of "commitment" to join most of these trade guilds? -sigh-
Guild: Merchant's Circle
Description: Highly successful trade guild with a kiosk in *prime* location in Rawl'kha (sp?).
But Squshy! How do I get in?!
http://lmgtfy.com/?q=eso+merchant's+circle
And wouldn't you know, the first link gives you all you need to join a guild where you're extremely likely to sell your wares. (And yes, @fentowski is still an officer that can invite, so don't use necro thread argument, kthnxbai)
Thanks for playing!
I would prefer the option of posting items for sale without depending on some other players guild.
wwusterbarthub17_ESO wrote: »Wasn't most people crying that they do not want this to be like WOW, but give people something different and they cry again. Babies I say.
Actually there are plenty of good trading guilds that meet this criteria. Try reading Zone Chat. In the low-level zones, you'll find newer trade guilds that you could join and help turn into a success.
Our new trading guild went 0-500 in 10 days. And we've stayed there. We have no requirements (other than 10 day login rule and being respectful to others). We've had a kiosk since our 2nd week as a guild. Thousands of items in the store, people are having a good time and making money.
And we aren't unique.
But like I said, we only have 2 requirements and from your behavior here, It's quite obvious you don't meet at least one of them. A little positiveness goes a long way. Try it sometime.
-H
I really wish ZOS would officially just come out and say "we're not changing it" or even "yes we're looking at alternatives" - at least that way people know where they stand and these daily bloody rows can be brought to an end.
In what world does 'be respectful' translate into 'kiss ass'?
The system is flawed in many ways,one of the biggest being that it alienates people with limited time.. It needs work..