rophez_ESO wrote: »The Vampirism passive doesn't give you a bonus to sneak speed, it cancels the movement penalty.
Shadow Dancer also cancels the movement penalty. Are you saying it makes sense for the movement penalty to cancel twice?
Night Silence is meant to reduce the movement penalty by 60%. How can you reduce the penalty if the passive from Vampirism has already cancelled it out?
Clearly the devs were careless in their original implementation, but it makes sense the way they are fixing it. Do you really think they meant for people to be like, "Oh yeah, I need to hustle over to that keep, let me stealth and run faster than I can sprint in the open!"
Attorneyatlawl wrote: »The actual balance question isn't really what this post or thread is about. However I don't understand the point of quoting me for the first two lines nearly verbatim? I was listing two things that cancel the stealth speed movement penalty independently of eachother. I can't speak as to their design intent as I am not a ZOS team member.
Fixed an issue where you could stack the Dark Stalker passive with the Night’s Silence or Shadow Dancer’s Raiment item sets to move at mount speed. This is no longer possible—you get the bonus from either Dark Stalker or Night’s Silence or Shadow Dancer’s Raiment.
Attorneyatlawl wrote: »The patch notes for v1.4.2 word it as a "bug" ...
rophez_ESO wrote: »Attorneyatlawl wrote: »The actual balance question isn't really what this post or thread is about. However I don't understand the point of quoting me for the first two lines nearly verbatim? I was listing two things that cancel the stealth speed movement penalty independently of eachother. I can't speak as to their design intent as I am not a ZOS team member.
Aren't you speaking for the dev's intent, though? You're implying a level of duplicity in the patch notes that I don't think is there.
rophez_ESO wrote: »Is it sloppiness? A bug? A design oversight? ZOS called it an "issue" in the notes, btw, not a bug.Fixed an issue where you could stack the Dark Stalker passive with the Night’s Silence or Shadow Dancer’s Raiment item sets to move at mount speed. This is no longer possible—you get the bonus from either Dark Stalker or Night’s Silence or Shadow Dancer’s Raiment.
rophez_ESO wrote: »Edit: Attorneyatlawl - I usually agree with your posts, because you make really good points. I understand that it's FUN to move fast like this, and I hope they do add some sets/buffs/potions that allow us to get around faster. I just think it probably shouldn't be done via sneaking. It's only my opinion, but it seems that the devs might have a similar mindset.
rophez_ESO wrote: »The Vampirism passive doesn't give you a bonus to sneak speed, it cancels the movement penalty.
Shadow Dancer also cancels the movement penalty. Are you saying it makes sense for the movement penalty to cancel twice?
Night Silence is meant to reduce the movement penalty by 60%. How can you reduce the penalty if the passive from Vampirism has already cancelled it out?
Clearly the devs were careless in their original implementation, but it makes sense the way they are fixing it. Do you really think they meant for people to be like, "Oh yeah, I need to hustle over to that keep, let me stealth and run faster than I can sprint in the open!"
Edit: Attorneyatlawl - I usually agree with your posts, because you make really good points. I understand that it's FUN to move fast like this, and I hope they do add some sets/buffs/potions that allow us to get around faster. I just think it probably shouldn't be done via sneaking. It's only my opinion, but it seems that the devs might have a similar mindset.
This post deserves more attention, especially from people at ZOS
My own views on the set: the original idea behind the set was pretty clear to me - to not have to use a horse in cyrodiil. Everyone knows if you get jumped while on a horse you are pretty much dead meat, so some mechanic was provided as a way to negate that requirement. Night's silence bonus was that mechanic and if you wore that set you lost out on some significant damage buffs from other sets.
Now, even with the set, you would still be required to mount in cyrodiil again - thus effectively destroying the intended purpose of the set completely
cromica81_ESO wrote: »It's called balancing the game it's a never ending process for mmos. Also it's thier game you are just paying to use it, would it be nice to get explanations for everything, of course but it will never happen. That said this change comes down to common sense, a person should not be able to sneak as fast as a upgraded horse in full sprint
vyndral13preub18_ESO wrote: »This post deserves more attention, especially from people at ZOS
My own views on the set: the original idea behind the set was pretty clear to me - to not have to use a horse in cyrodiil. Everyone knows if you get jumped while on a horse you are pretty much dead meat, so some mechanic was provided as a way to negate that requirement. Night's silence bonus was that mechanic and if you wore that set you lost out on some significant damage buffs from other sets.
Now, even with the set, you would still be required to mount in cyrodiil again - thus effectively destroying the intended purpose of the set completely
So you think they said...
Hey riding around Cyrodill on a horse is dangerous. Is there anyway we could make movement around our pvp not have a drawback like that?
Well we could make a set that massively increases sprint speed. That would work for everyone.
No i don't like that, you should only be able to sprint so fast. And everyone could do it that is silly. And worse of all you would still have to pay attention because people could still attack you because they can see you !
Oh hey, what if we came up with several different abilities and set bonuses that when added together made you sneak faster then you can sprint!
That would be perfect! I could fly around, be unseen, and not everyone could do it since they would have to figure it out and maybe even be a vampire!
That is the perfect solution, because we don't want people to have to use a horse.
The cries of NBs for fixing a mechanic that allows you to sneak faster than you can full sprint is just lol....I'm sorry. I have a vamp NB (does not use NS) and I am just sitting back enjoying the show. If you chose to abuse this you got nerfed. Won't be the last time either, this IS an mmo you know.... *shakes head*
This post deserves more attention, especially from people at ZOS
I'm not a nightblade neither do i use this set so i'm not concerned about the set changes.
What concerns me is the way ZOS simply changed what they originally designed and intended as a working mechanic just because a certain group of people made a huge enough noise for about it.
What's worse is the fact that they are blatantly lying that it's a "bug" and was "not intended". There were several discussions before and after these changes were introduced, so it's impossible for them to have not known what they would be introducing. This is not healthy for the reputation of the game.
If you designed something and it's working as intended, then stand out and say that it was intended. Maybe add a few lines like you are aware that it was performing better that intended and adjustments may be incoming.
My own views on the set: the original idea behind the set was pretty clear to me - to not have to use a horse in cyrodiil. Everyone knows if you get jumped while on a horse you are pretty much dead meat, so some mechanic was provided as a way to negate that requirement. Night's silence bonus was that mechanic and if you wore that set you lost out on some significant damage buffs from other sets.
Now, even with the set, you would still be required to mount in cyrodiil again - thus effectively destroying the intended purpose of the set completely
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
rophez_ESO wrote: »Night Silence is meant to reduce the movement penalty by 60%. How can you reduce the penalty if the passive from Vampirism has already cancelled it out?
Clearly the devs were careless in their original implementation, but it makes sense the way they are fixing it. Do you really think they meant for people to be like, "Oh yeah, I need to hustle over to that keep, let me stealth and run faster than I can sprint in the open!"
rophez_ESO wrote: »Night Silence is meant to reduce the movement penalty by 60%. How can you reduce the penalty if the passive from Vampirism has already cancelled it out?
Clearly the devs were careless in their original implementation, but it makes sense the way they are fixing it. Do you really think they meant for people to be like, "Oh yeah, I need to hustle over to that keep, let me stealth and run faster than I can sprint in the open!"
The set bonus clearly says that it increases movement speed while sneaking. However, they probably meant, as you inferred, for it to only remove the sneak penalty, like the vamp passive and light armor set do.
Along with the stacking removal, they should change the wording to "Ignore movement speed penalty while sneaking", so that it matches the other set.
Attorneyatlawl wrote: »Night's Silence movement speed is not a unique "bug", nor is CC-break "not working" on werewolves.
I very much dislike seeing that the community letter on werewolves, and the recent patch notes on movement speed mechanics, are misleading at best, and do not adequately explain that they are actually balance changes rather than "bug fixes". This is a bad road to see the team using with the community in my opinion. I'm sure this isn't intended in a malicious fashion, in fact quite the contrary, but things have to be checked before you post them or the playerbase will learn not to take things said very seriously. Below is my proof as to why the recent statements are wrong.
The mechanics of sneak speed are as follows:
Normal run speed = 250 units per second. All sneaking and other movement speed modifications are multiplied off of this number.
-Sneaking applies a 40% movement speed reduction, or acts as a 0.6x multiplier, for a 160 units per second speed in sneak.
-Vampirism cancels the sneak speed penalty automatically for a 250 units per second speed in sneak.
-Shadow Dancer cancels the sneak speed penalty automatically for a 250 units per second speed in sneak.
-Concealed Weapons adds 25%, or acts as a 1.25x multiplier of your current base sneak speed.
-Night's Silence adds 60%, or acts as a 1.6x multiplier of your current base sneak speed.
Given said mechanics (verified through manual testing and addons that can show through your movement speed normalized by zone in units per second), how is this a bug or other unintended effect? The patch notes for v1.4.2 word it as a "bug" that they are multiplying but everything in the game has always multiplied since beta in this fashion and is the basic game mechanic of sneak and its movement speed, in fact ALL movement speeds in the entire game including mounting, snares, and sprint work in this multiplicative fashion (sprint is 30%, for example, or acts as a 1.3x multiplier).
It sounds like, from this end of things and in my personal opinion, that this v1.4.2 change is a reactionary and unjustified nerf based on a handful of forum complaints being phrased as a "bug" to mitigate the consequences of the decision in the community. It is going down a poor design path of limiting bonuses arbitrarily that stack as designed instead of simply addressing the balance in the first place, and adds a lot of convolution to the gameplay. In the end, please be up-front with balance decisions when they are made, and let the chips fall where they may. People can't actually discuss things when the facts aren't being presented openly and correctly. Be accurate with statements and give everyone the facts.
Same goes for werewolves and the "bug fix" to allow them to CC break. The game data has never shown it as an active ability allowed in werewolf form per ESOhead's data scraping in a live patch, and it has not been doable as a werewolf since the very first beta they were added in. Why call it a "bug" when it was very obviously a balance decision at the time? It's surely an honest mistake, but these kinds of things need to be fact-checked prior to being posted in an official fashion or you will quickly lose the trust of the playerbase when discussing game mechanics. This is meant as constructive feedback and not meant in a negative way, but I wanted to correct the information I've seen both from the handful of CM team posts about the issue and other players.
The cries of NBs for fixing a mechanic that allows you to sneak faster than you can full sprint is just lol....I'm sorry. I have a vamp NB (does not use NS) and I am just sitting back enjoying the show. If you chose to abuse this you got nerfed. Won't be the last time either, this IS an mmo you know.... *shakes head*
This poll is split about 50/50:indigoblades wrote: »Please reconsider this most do NOT want it changed.
The forum Responses are about 10 to 1 against changing anything.
http://forums.elderscrollsonline.com/discussion/129044/any-word-on-the-ridiculous-sneak-speeds/p1
This post deserves more attention, especially from people at ZOS
I'm not a nightblade neither do i use this set so i'm not concerned about the set changes.
What concerns me is the way ZOS simply changed what they originally designed and intended as a working mechanic just because a certain group of people made a huge enough noise for about it.
What's worse is the fact that they are blatantly lying that it's a "bug" and was "not intended". There were several discussions before and after these changes were introduced, so it's impossible for them to have not known what they would be introducing. This is not healthy for the reputation of the game.
If you designed something and it's working as intended, then stand out and say that it was intended. Maybe add a few lines like you are aware that it was performing better that intended and adjustments may be incoming.
My own views on the set: the original idea behind the set was pretty clear to me - to not have to use a horse in cyrodiil. Everyone knows if you get jumped while on a horse you are pretty much dead meat, so some mechanic was provided as a way to negate that requirement. Night's silence bonus was that mechanic and if you wore that set you lost out on some significant damage buffs from other sets.
Now, even with the set, you would still be required to mount in cyrodiil again - thus effectively destroying the intended purpose of the set completely
rophez_ESO wrote: »The Vampirism passive doesn't give you a bonus to sneak speed, it cancels the movement penalty.
Shadow Dancer also cancels the movement penalty. Are you saying it makes sense for the movement penalty to cancel twice?
Night Silence is meant to reduce the movement penalty by 60%. How can you reduce the penalty if the passive from Vampirism has already cancelled it out?
Clearly the devs were careless in their original implementation, but it makes sense the way they are fixing it. Do you really think they meant for people to be like, "Oh yeah, I need to hustle over to that keep, let me stealth and run faster than I can sprint in the open!"
Edit: Attorneyatlawl - I usually agree with your posts, because you make really good points. I understand that it's FUN to move fast like this, and I hope they do add some sets/buffs/potions that allow us to get around faster. I just think it probably shouldn't be done via sneaking. It's only my opinion, but it seems that the devs might have a similar mindset.
You sir are my hero .
Lol joking of course but i like the way you think. And i`ve read the OP`s post and it seemed to make sense untill i read your post.
I don`t play NB and i don`t play Vampire and i don`t use NS set so i was only here by cuiosity but learning that NB`s can actually prowl faster than they can sprint is very ridiculous lol.
Sneaking is the art of moving slowly and silently to avoid being detected . It is in no way the equivalent of being invisible . So yeah , it wouldn`t make sense at all that someone could move at extreme speeds and still not make a sound and still be able to blend with his surroundings unless he`s using a spell like muffle to reduce the noise and some kinda shadow effect to help mask his silouette.
Anyways all this to say that i agree with your post. And i`m glad ZoS are doing something about it .
Draxuul
Nocturnalis wrote: »This poll is split about 50/50:indigoblades wrote: »Please reconsider this most do NOT want it changed.
The forum Responses are about 10 to 1 against changing anything.
http://forums.elderscrollsonline.com/discussion/129044/any-word-on-the-ridiculous-sneak-speeds/p1
http://forums.elderscrollsonline.com/discussion/130400/dark-stalker-night-silence-nerf/p1
So what is it that the community wants? ...if this is to be a democratic process.
Tootall2186 wrote: »Nocturnalis wrote: »This poll is split about 50/50:indigoblades wrote: »Please reconsider this most do NOT want it changed.
The forum Responses are about 10 to 1 against changing anything.
http://forums.elderscrollsonline.com/discussion/129044/any-word-on-the-ridiculous-sneak-speeds/p1
http://forums.elderscrollsonline.com/discussion/130400/dark-stalker-night-silence-nerf/p1
So what is it that the community wants? ...if this is to be a democratic process.
The players on the forums by no means represent the community. There's probably only 1/4 of the player base actually on the forums. 95% of game forums and it's posters are the worst part or the games community. The other 3/4 of the community is on game actually enjoying the wonderful game that ZOS has put together.
Nocturnalis wrote: »Tootall2186 wrote: »Nocturnalis wrote: »This poll is split about 50/50:indigoblades wrote: »Please reconsider this most do NOT want it changed.
The forum Responses are about 10 to 1 against changing anything.
http://forums.elderscrollsonline.com/discussion/129044/any-word-on-the-ridiculous-sneak-speeds/p1
http://forums.elderscrollsonline.com/discussion/130400/dark-stalker-night-silence-nerf/p1
So what is it that the community wants? ...if this is to be a democratic process.
The players on the forums by no means represent the community. There's probably only 1/4 of the player base actually on the forums. 95% of game forums and it's posters are the worst part or the games community. The other 3/4 of the community is on game actually enjoying the wonderful game that ZOS has put together.
Yes, some players want design by democracy, and going by the trends on the forum is a horrible idea.
That was my point, completely agree... Except for the wort part of the community thing.
Tootall2186 wrote: »...
Actually... The definition of sneak is = to move quietly and secretly to avoid detection.
Sneaking does not imply moving slowly, Just quietly.
...
It may seems obvious, but the key to practical invisibility is to be not-seen. What does it mean to not-seen? Let us turn this around and ask: what does it mean to be seen?
To be seen means that the visible object has somehow attracted the attention of the viewer. Most of the time, you can count on a target's vision to slide across nineteen out of twenty objects without really seeing them, because to the target they simply make up part of the general background of his or her surroundings.
To be not-seen, you must become part of this general background. Lose your individuality and become an integral part of your surroundings. In this way, you may wear the cloak of shadows even upon the salt flats at noon.
You can't wear both 5 set Shadow Dancer and 5 Piece Night Silence. Wearing 5 piece Shadow Dancer doesn't increase your speed as a vampire, at least it didn't when I tried it.rophez_ESO wrote: »The Vampirism passive doesn't give you a bonus to sneak speed, it cancels the movement penalty.
Shadow Dancer also cancels the movement penalty. Are you saying it makes sense for the movement penalty to cancel twice?
Night Silence is meant to reduce the movement penalty by 60%. How can you reduce the penalty if the passive from Vampirism has already cancelled it out?