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Would you like extra slots on the ability bar?

  • NakedSnake
    NakedSnake
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    NakedSnake wrote: »
    EinionYrth wrote: »
    I post as a summoner and I say:- For the love of god please allow this dead horse to rot in peace; stop beating it. The system is intended to cause you to make difficult choices, just make them and stop whining. If people don't swap weapons/ bars that's their problem. 2x5 + 2U is enough.

    I don't think that is the point. Most MMO's provide 120 slots. Saying that providing only 12 slots is to force a difficult choice is grossly understating the reality of the situation. Of course most MMO's also require a lot more skills to be effective so perhaps there is an equal ratio of slot bar to number of skills between this MMO and others.

    @NakedSnake, I do hope you're being sarcastic. Why would you possibly need 120 slots!?

    I have two potential recommendations for this:
    1. I'm ok with addition of one extra slot, if that slot allows some method to Search forum threads before duplicating a worn out post.
    2. There should be the option to remove weapon swapping and 1-5/Ult and change to one button, mapped to the key of your choosing.

      Pressing this would activate every skill you have in the game at once.

      With a single keypress you would attack, block, and cast, while simultaneously making and drinking a potion, cooking and eating a food, and crafting a full set of weapons and armor which you would immediately decon.

    You have a ridiculous number of skills to choose from. Adjust the to the scenarios and use some strategy and skill.

    Make better choices, not more of them.

    Since you did not read my post before writing this absurd response. Please go back and read it again before attempting to make assumptions about what I need.
    "Brilliant! Why is it that the people with the most ridiculous ideas are always the ones who are most certain of them?"
  • nerevarine1138
    nerevarine1138
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    No
    PBpsy wrote: »
    NukaCola wrote: »
    People can make this swapping system work but it doesn't mean that its a good system. I see it pointless in many ways. At first i saw it as a good thing. Swapping between melee and ranged getting abilities to compliment both weapons. Sounds good.

    But what if you want to play a ranged character. Then i don't see why i must switch between two weapons. Why can't there be more slots? Everything has a cost anyway and there are other ways of balancing the system. Summons for example come with a penalty to magicka etc. You could use cooldowns too.

    I use destruction staff and restoration staff and switch between them often. But there are people who use two identical destruction staffs. It's just stupid that you would have to do that because its the only way for more slots.

    I haven't seen any real argument about how more slots could break the game. More abilities but still the same amount of mana/stamina to play with.
    In truth the balance argument against one or two extra slots is really flimsy.I heard them talking about passive with per slotted skills which
    Only NBs and DK have. NB get 3%crit per Assassination Skill slotted which is far OP or impossible to balance. DKs get some 5% increased health regen which is pretty inconsequential when they all have GDB.The other classes require one ability slotted to get the passive and usually everyone would have that ability slotted anyway. Adding one/two ability slots would give you one more attack or counter which can be balanced pretty easily by resources.

    In the end the only good argument I heard was "I don't want to/can't stretch my fingers and I don't want to buy a mouse with thumb buttons",

    Or the better argument that you ignored:

    If they add 2 more slots, then a few weeks after people get bored, they'll ask for just one more. Because really, is it that much of a difference? And then I'd be able to have just that one more ability on my bar.

    After a few months of repeating that, we'd all have WoW-esque screens, overflowing with useless buttons.
    ----
    Murray?
  • sagitter
    sagitter
    ✭✭✭✭✭
    No
    It's fine how it is, switching bars need some practice and skill, and put the right abilities for the right situation is good too and create more diversity.
  • PBpsy
    PBpsy
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    PBpsy wrote: »
    NukaCola wrote: »
    People can make this swapping system work but it doesn't mean that its a good system. I see it pointless in many ways. At first i saw it as a good thing. Swapping between melee and ranged getting abilities to compliment both weapons. Sounds good.

    But what if you want to play a ranged character. Then i don't see why i must switch between two weapons. Why can't there be more slots? Everything has a cost anyway and there are other ways of balancing the system. Summons for example come with a penalty to magicka etc. You could use cooldowns too.

    I use destruction staff and restoration staff and switch between them often. But there are people who use two identical destruction staffs. It's just stupid that you would have to do that because its the only way for more slots.

    I haven't seen any real argument about how more slots could break the game. More abilities but still the same amount of mana/stamina to play with.
    In truth the balance argument against one or two extra slots is really flimsy.I heard them talking about passive with per slotted skills which
    Only NBs and DK have. NB get 3%crit per Assassination Skill slotted which is far OP or impossible to balance. DKs get some 5% increased health regen which is pretty inconsequential when they all have GDB.The other classes require one ability slotted to get the passive and usually everyone would have that ability slotted anyway. Adding one/two ability slots would give you one more attack or counter which can be balanced pretty easily by resources.

    In the end the only good argument I heard was "I don't want to/can't stretch my fingers and I don't want to buy a mouse with thumb buttons",

    Or the better argument that you ignored:

    If they add 2 more slots, then a few weeks after people get bored, they'll ask for just one more. Because really, is it that much of a difference? And then I'd be able to have just that one more ability on my bar.

    After a few months of repeating that, we'd all have WoW-esque screens, overflowing with useless buttons.

    Sorry, but I do not give any consideration to fallacious slippery slope nonsense.
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  • Merlin13KAGL
    Merlin13KAGL
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    NakedSnake wrote: »
    Since you did not read my post before writing this absurd response. Please go back and read it again before attempting to make assumptions about what I need.

    You must be right. Your post, quoted here again for your convenience is pretty hard to misconstrue:
    NakedSnake wrote: »
    I don't think that is the point. Most MMO's provide 120 slots. Saying that providing only 12 slots is to force a difficult choice is grossly understating the reality of the situation.

    I don't see anyone else referencing another game requiring an absurd amount of slots to play the game.

    So if you're not being sarcastic, please provide a link or reference to this MMO that requires that many combinations to be effective?

    You're the one that brought up the other extreme. Figure it might be good for others here to see what ESO does not need to become for this very reason.

    In my absurd response, #1 is intended for the OP, and every other individual that make zero attempt to search before posting duplicate "I want" or "You need to change" polls or threads.

    #2 is sarcastic. The current system requires choice and forethought. It does not allow a setup for every single encounter, which adds to the flavor of the game, not detracts from it.

    If you, or anyone else here wants the ability to have different "Sets" or skillbars for different situations, I can see that as reasonable.

    Having them all laid out in front of you, at all times, is not.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Elloa
    Elloa
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    No
    I'm fine with the combat and the numbers of abilities avalaible as it is! With the weapon swap I've more than enough.
    Players that are not using weapon swap are just lazy peon *wink*, and do not deserve the 2 additional slot to compensate their laziness. I'm mean..if you are lazy, well, take the consequences ;)
  • NukaCola
    NukaCola
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    Why does it bother people what other peoples UI looks like? Give us the choice to slot as many as we like. What does it matter really? All they have to do is tinker with the numbers on bonuses you get from slotting certain abilities.

    You can the decide how many you want to use and hide the rest of the slots. This game doesn't have macros anyway so it will not look like Wow or any other game. MMO's need to be flexible. They already allow all kinds of addons so whats the problem with more slots? Switching skills around all the time is just a pain in the ass and completely a waste of time.
  • Xeres14
    Xeres14
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    The other thing here is this. Let us keybind abilities directly. Now you don't have increased toolbar slots but can access these abilities.
  • ThisOnePosts
    ThisOnePosts
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    NukaCola wrote: »
    Why does it bother people what other peoples UI looks like? Give us the choice to slot as many as we like. What does it matter really? All they have to do is tinker with the numbers on bonuses you get from slotting certain abilities.

    You can the decide how many you want to use and hide the rest of the slots. This game doesn't have macros anyway so it will not look like Wow or any other game. MMO's need to be flexible. They already allow all kinds of addons so whats the problem with more slots? Switching skills around all the time is just a pain in the ass and completely a waste of time.

    Awesome name NukaCola.

    Also yeah, people should not care what other people's UI's look like of course. I have a much bigger problem with people using Macros actually (and they do with 3rd party software). You can find macro healers around places in Craglorn where people farm XP. But even worse, you'll find people using it in Cyrodiil because they are too garbage at the game to play without it.

    I mean, I wouldn't lose sleep if they didn't extend the Ability bar, but I just believe it couldn't hurt to at least have the option between an extended ability bar or 2 sets via the option menu. Or, extend both. or just extend Set 1. There's a bunch of ways to approach it, change is not absolutely needed but who would complain with being able to come up with more complex builds? It would only add to the game in my opinion as long as it wasn't overkill.
  • aclarkob14_ESO
    Yes (Discuss how many in comments if you have a specific amount in mind)
    1 more, please
  • R1ckyDaMan
    R1ckyDaMan
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    Other Suggestion (Will Reply with it in comments)
    Remove ze Ability bar plz
  • Cogo
    Cogo
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    No
    So you all really think its a good idea to add 1 more slot, so every pvper always have mage light. And Dks get waaay over powered again because of several class only AE debuffs/damage shield/roots/ae magic damage and drain etc...."

    They can not add another slot. But ok, even if they would. IS it really a good idea, or are you all just thinking about YOUR play?

    No one seen the Werewolves 3 new abilities? They would love an extra bar and become insainly OP - from being not OP.

    All view are of course valid to voice. But are you thinking about YOUR play, or how the game for ALL would work?

    Even 1 slot, would break balance completely, for all! Some would be 10 x more powerful as a character! We finally got sort of balanced, where your personal skill shows. And lots of different odd, weird, new builds are showing.

    Again, IS this more slots for YOU, or for the game?
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Tapio75
    Tapio75
    ✭✭✭✭✭
    Yes (Discuss how many in comments if you have a specific amount in mind)
    PBpsy wrote: »
    NukaCola wrote: »
    People can make this swapping system work but it doesn't mean that its a good system. I see it pointless in many ways. At first i saw it as a good thing. Swapping between melee and ranged getting abilities to compliment both weapons. Sounds good.

    But what if you want to play a ranged character. Then i don't see why i must switch between two weapons. Why can't there be more slots? Everything has a cost anyway and there are other ways of balancing the system. Summons for example come with a penalty to magicka etc. You could use cooldowns too.

    I use destruction staff and restoration staff and switch between them often. But there are people who use two identical destruction staffs. It's just stupid that you would have to do that because its the only way for more slots.

    I haven't seen any real argument about how more slots could break the game. More abilities but still the same amount of mana/stamina to play with.
    In truth the balance argument against one or two extra slots is really flimsy.I heard them talking about passive with per slotted skills which
    Only NBs and DK have. NB get 3%crit per Assassination Skill slotted which is far OP or impossible to balance. DKs get some 5% increased health regen which is pretty inconsequential when they all have GDB.The other classes require one ability slotted to get the passive and usually everyone would have that ability slotted anyway. Adding one/two ability slots would give you one more attack or counter which can be balanced pretty easily by resources.

    In the end the only good argument I heard was "I don't want to/can't stretch my fingers and I don't want to buy a mouse with thumb buttons",

    Or the better argument that you ignored:

    If they add 2 more slots, then a few weeks after people get bored, they'll ask for just one more. Because really, is it that much of a difference? And then I'd be able to have just that one more ability on my bar.

    After a few months of repeating that, we'd all have WoW-esque screens, overflowing with useless buttons.

    If people want more than 1-2 buttons, they would ask it now. All i see is people wishing for 1-2 slots more and at leas as far i am concerned, i know i will be happy with that for many years.

    I played WOW from TBC and my overall experience was that those who called these abilities yseless, did not really know how to play at the peak performance. Every action had situational purpose and that was much better than reduced generalized abilites they have now.

    >>PC-EU Mostly PVE. Played since BETA<<
  • Xeres14
    Xeres14
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    Cogo wrote: »
    So you all really think its a good idea to add 1 more slot, so every pvper always have mage light. And Dks get waaay over powered again because of several class only AE debuffs/damage shield/roots/ae magic damage and drain etc...."

    They can not add another slot. But ok, even if they would. IS it really a good idea, or are you all just thinking about YOUR play?

    No one seen the Werewolves 3 new abilities? They would love an extra bar and become insainly OP - from being not OP.

    All view are of course valid to voice. But are you thinking about YOUR play, or how the game for ALL would work?

    Even 1 slot, would break balance completely, for all! Some would be 10 x more powerful as a character! We finally got sort of balanced, where your personal skill shows. And lots of different odd, weird, new builds are showing.

    Again, IS this more slots for YOU, or for the game?

    I would think that the slot would be for everyone to use. So if every PvPer has magelight, and you PvP, guess what? You too can have magelight.
  • NukaCola
    NukaCola
    ✭✭✭
    Yes (Discuss how many in comments if you have a specific amount in mind)
    Cogo wrote: »
    So you all really think its a good idea to add 1 more slot, so every pvper always have mage light. And Dks get waaay over powered again because of several class only AE debuffs/damage shield/roots/ae magic damage and drain etc...."

    They can not add another slot. But ok, even if they would. IS it really a good idea, or are you all just thinking about YOUR play?

    No one seen the Werewolves 3 new abilities? They would love an extra bar and become insainly OP - from being not OP.

    All view are of course valid to voice. But are you thinking about YOUR play, or how the game for ALL would work?

    Even 1 slot, would break balance completely, for all! Some would be 10 x more powerful as a character! We finally got sort of balanced, where your personal skill shows. And lots of different odd, weird, new builds are showing.

    Again, IS this more slots for YOU, or for the game?

    I must say i don't get it. How can someone be 10 times more powerful with more options available? Please give me an example.

    You still have the same magicka/stamina pool to play with. You can slot every ability in the game but it doesn't mean you have the resources to use them all. What i have seen in pvp you can be pretty much immortal in 1v1 situations. It takes like 10 guys to kill certain players. Its not like they are even close to balancing pvp in this game.

    But if Pvp is really a problem (which it shouldn't) then just make people use a different bar for Pvp. Have your pvp bar with the same old stuff and let the Pve be smoother by removing the need to fix your buttons for every boss and be in general more interesting.



  • Shaun98ca2
    Shaun98ca2
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    No
    NukaCola wrote: »
    Why does it bother people what other peoples UI looks like? Give us the choice to slot as many as we like. What does it matter really? All they have to do is tinker with the numbers on bonuses you get from slotting certain abilities.

    You can the decide how many you want to use and hide the rest of the slots. This game doesn't have macros anyway so it will not look like Wow or any other game. MMO's need to be flexible. They already allow all kinds of addons so whats the problem with more slots? Switching skills around all the time is just a pain in the ass and completely a waste of time.

    I think the issue is .....

    Lets look at WOW current state of game. If I as a player went into WOW attempting to use simply only 5 abilities and zero macros or hell even simply 1-0,-,= keys with no macros would a good guild even consider letting me raid with them NO.

    Why cause since you CAN have every ability available at once you NEED to its non optional any more.

    Considering how important movement is in this game with the WASD keys MOST would find having additional keys to press during gameplay incredibly hard.

    I look at WS's gameplay and its almost identical to this game except even MORE emphasis on movement with even MORE keys to press that has single handedly kept me away from trying an interesting looking game.

    ________________________________________________________________________
    Tapio75 wrote: »
    PBpsy wrote: »
    NukaCola wrote: »
    People can make this swapping system work but it doesn't mean that its a good system. I see it pointless in many ways. At first i saw it as a good thing. Swapping between melee and ranged getting abilities to compliment both weapons. Sounds good.

    But what if you want to play a ranged character. Then i don't see why i must switch between two weapons. Why can't there be more slots? Everything has a cost anyway and there are other ways of balancing the system. Summons for example come with a penalty to magicka etc. You could use cooldowns too.

    I use destruction staff and restoration staff and switch between them often. But there are people who use two identical destruction staffs. It's just stupid that you would have to do that because its the only way for more slots.

    I haven't seen any real argument about how more slots could break the game. More abilities but still the same amount of mana/stamina to play with.
    In truth the balance argument against one or two extra slots is really flimsy.I heard them talking about passive with per slotted skills which
    Only NBs and DK have. NB get 3%crit per Assassination Skill slotted which is far OP or impossible to balance. DKs get some 5% increased health regen which is pretty inconsequential when they all have GDB.The other classes require one ability slotted to get the passive and usually everyone would have that ability slotted anyway. Adding one/two ability slots would give you one more attack or counter which can be balanced pretty easily by resources.

    In the end the only good argument I heard was "I don't want to/can't stretch my fingers and I don't want to buy a mouse with thumb buttons",

    Or the better argument that you ignored:

    If they add 2 more slots, then a few weeks after people get bored, they'll ask for just one more. Because really, is it that much of a difference? And then I'd be able to have just that one more ability on my bar.

    After a few months of repeating that, we'd all have WoW-esque screens, overflowing with useless buttons.

    If people want more than 1-2 buttons, they would ask it now. All i see is people wishing for 1-2 slots more and at leas as far i am concerned, i know i will be happy with that for many years.

    I played WOW from TBC and my overall experience was that those who called these abilities yseless, did not really know how to play at the peak performance. Every action had situational purpose and that was much better than reduced generalized abilites they have now.

    This isn't necessarily true smarter people simply wouldn't ask for this game to be turned into wow instantly from its current state as it simply just WONT happen.

    But 1 more ability could possibly be added. After that 1 more whats the harm in another. Then the we fall down the slippery slope.

    Don't try to take the WHOLE cake at once people are going to notice but after your 1st and 2nd slice who's gonna notice a 3rd & 4th?
  • Tapio75
    Tapio75
    ✭✭✭✭✭
    Yes (Discuss how many in comments if you have a specific amount in mind)
    @‌ Shaun98ca2

    As far as this game is concerned, i only need 5 plus ultimate. Problem is those couple i dont need but what i want as "Spice" abilities.

    It is good that we have to choose those abilities that we use BUT it is extremely bad that however you put it, you can only use those abilities that are ansolutely needed.

    There has to be room for something that is quite that necessary and if some or more would yse it to make even more powerful characters, so be it.

    People often also know what they want and how much they want, why would someone want so much cake that it makes them feel sick :P

    >>PC-EU Mostly PVE. Played since BETA<<
  • nerevarine1138
    nerevarine1138
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    Tapio75 wrote: »
    PBpsy wrote: »
    NukaCola wrote: »
    People can make this swapping system work but it doesn't mean that its a good system. I see it pointless in many ways. At first i saw it as a good thing. Swapping between melee and ranged getting abilities to compliment both weapons. Sounds good.

    But what if you want to play a ranged character. Then i don't see why i must switch between two weapons. Why can't there be more slots? Everything has a cost anyway and there are other ways of balancing the system. Summons for example come with a penalty to magicka etc. You could use cooldowns too.

    I use destruction staff and restoration staff and switch between them often. But there are people who use two identical destruction staffs. It's just stupid that you would have to do that because its the only way for more slots.

    I haven't seen any real argument about how more slots could break the game. More abilities but still the same amount of mana/stamina to play with.
    In truth the balance argument against one or two extra slots is really flimsy.I heard them talking about passive with per slotted skills which
    Only NBs and DK have. NB get 3%crit per Assassination Skill slotted which is far OP or impossible to balance. DKs get some 5% increased health regen which is pretty inconsequential when they all have GDB.The other classes require one ability slotted to get the passive and usually everyone would have that ability slotted anyway. Adding one/two ability slots would give you one more attack or counter which can be balanced pretty easily by resources.

    In the end the only good argument I heard was "I don't want to/can't stretch my fingers and I don't want to buy a mouse with thumb buttons",

    Or the better argument that you ignored:

    If they add 2 more slots, then a few weeks after people get bored, they'll ask for just one more. Because really, is it that much of a difference? And then I'd be able to have just that one more ability on my bar.

    After a few months of repeating that, we'd all have WoW-esque screens, overflowing with useless buttons.

    If people want more than 1-2 buttons, they would ask it now. All i see is people wishing for 1-2 slots more and at leas as far i am concerned, i know i will be happy with that for many years.

    I played WOW from TBC and my overall experience was that those who called these abilities yseless, did not really know how to play at the peak performance. Every action had situational purpose and that was much better than reduced generalized abilites they have now.

    People have asked for it before this. The only thing that's changed is that those people have realized that if they ask for an entire screen's worth of buttons, they aren't going to get what they want. It's a slippery-slope argument, but it's absolutely what's going to happen in this case. After all, the only argument for having more buttons on the bar is so that choices aren't as hard to make. But adding one more button won't make your bar loadout all that much easier. You'll still be giving up great skills when you choose your active set. So maybe just another slot to make that easier. And then one more, and then we have WoW.

    And you must have played a different WoW. I can confidently say that in any fight as a DPS, I hit the same 6-7 buttons (max), and I maybe used another ability once per raid.
    ----
    Murray?
  • Tapio75
    Tapio75
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    You have right to be wrong.. Or right. We just see and think differently ^^
    >>PC-EU Mostly PVE. Played since BETA<<
  • Xeres14
    Xeres14
    ✭✭✭
    Yes (Discuss how many in comments if you have a specific amount in mind)
    Just speaking for myself (which is all I can do) all I want the extra 2 or 3 buttons is to add utility and survivability actions to my bar. I do decent damage as it is now and use 4 of the 5 buttons every fight. I really don't think that's asking a lot.

    As far as WoW goes, my main character was a rogue. So my rotation was 7 buttons on a very consistent basis. But what I enjoyed most about that character were the other abilities I had. AOE damage? I had a damage reduction key. Aggro? I had 2 keys to help with that. Tank died and boss attacked me? I had a key for that. Boss casting a spell on me? I had a key for that also. It's that "utility" that I was able to bring just in case. I'm not asking for all of that here. Just some.

    But the most aggravating part of it all for me is I can do these things but am limited by the choices I need to make. Do I take one of the buttons I use every fight and replace that so I can put in a defensive cool down that I may use once in a while? That's the choice that ZO wants me to make? Obviously the choice I made so far is to keep the damage dealing abilities and leave the defensive cooldowns off because I won't use them as much. And when I run into a fight where I might need that cooldown I'm to open my spell book, replace one of those abilities with my defensive cooldown and then voila! And should I not need it that fight, well better to be safe than sorry.

    So like I said, at least while I'm soloing and leveling I choose to pump out as much damage as I can before things get to a point where I need that defensive cooldown. It works for the most part too. And sometimes I hit the keybinding I usually would hit to trigger off the defensive cooldown. Of course it doesn't work. I can't bind that combination of keys for one, and there's no buttons left. Old habit you see.
  • Cogo
    Cogo
    ✭✭✭✭✭
    No
    Go play wow then?
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Tola24
    Tola24
    Soul Shriven
    Yes (Discuss how many in comments if you have a specific amount in mind)
    I would like about 2 or 3 extra skill slots.
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
    ✭✭✭✭✭
    No
    I think it works well the way it is.The limited combat skill set, and the ability to swap that, is enough for any combat situation you will meet.

    Because it's a small set you can arrange things so that you can use them all on the fly, in rapid motion combat, and produce some killer combos when you learn how.
  • sparafucilsarwb17_ESO
    sparafucilsarwb17_ESO
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    Yes, combat is already becoming boring and feels restricted.
  • Derra
    Derra
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    dharbert wrote: »
    No. Learn to play and use the slots we have available. A new poll is made about this every week....

    And every time, more people vote no than yes. Quite a few more...

    If you read the posts, you will notice that 99% of the yes votes are from mages or others who want their pets and mage light out at the same time, and still want to have 5 more slots available.

    And that does outline perfectly the problem with toggles in this game. No toggle is good enough that it warrants giving up 20% of your active abilities (except for magelight when pve "rotations" consist of spamming 1 spell and maintaining 1 or 2 dots).
    Sorcerers are a class with a complete skilline that is defined through 3 subpar toggle abilities that don´t see ANY use in endgame at all.

    Either give us a toggle slot, make pets timed buffs (talking 40s+ here) or buff them to a level where they are worth 2 skillslots (nobody really wants that i guess).
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • NordJitsu
    NordJitsu
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    No
    What others have said.

    Build diversity.

    Choices.

    And what not.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • ahstin2001nub18_ESO
    No
    NakedSnake wrote: »
    NakedSnake wrote: »
    Weapon swapping as a combat mechanic was the dumbest idea ever. They should have done a full bar, 12 slots, with out of combat swapping just as a utility. Swapping should have been character profiles that allow you to swap armor, weapon and skills all with the touch of a button so that if I need to quickly switch to tanking from a dps profile I can.

    Yeah, because in-combat swapping is so useless. Like in fights where melee need to switch to DPS, or a DPS needs to quickly switch to a resto staff to throw out heals, or any other number of situations where being able to swap weapons/ability sets on the fly is extremely helpful.
    They made it necessary by forcing the limited bar space, not that what you said makes any sense. Melee switching to dps, what? If grinding you determine your needs by quickly surveying your opponents and swap to another weapon if necessary. If raiding you already have a set role and shouldn't need to take on another players role yourself. You swap based on each individual encounter.


    maybe you do, but i don't. i have always played tank, though not always tanked. while i understand my DPS isn't great, it is nice to be able to sit back, DPS and wait to take charge if the situation dictates it. that isn't anything new to MMOs. stuff happens, and in other MMOs i have played, odds are you are just all gonna have to die because of no in-combat spec swap/armor swapping, or your dps was nearly nonexistent because you choose to be a tank. ideally all of my chars (including my tank) would have melee abilities and ranged- that way if i am roll dodging i can still shot things at whatever needs to die. adapt, improvise, and overcome... in combat weapon swapping allows this to happen.

    if you don't play that way.... in my head you ain't trying hard enough....
    Edited by ahstin2001nub18_ESO on December 14, 2014 10:58AM
    I will work. I will save. I will sacrifice. I will endure. I will fight cheerfully and do my utmost, as if the whole issue of the struggle depended on me alone.

    Martin A. Treptow
    1894-1918
  • MornaBaine
    MornaBaine
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    It just seems crazy to me that with as many spells as we have available we can only access 5 at a time. But even more than that, because I use different setups for PvE and PvP what I'd love even more is the ability to have a second 2 bar setup available so I don't have to stop before going into Cyro and swap out my skills.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Psyclone64
    Psyclone64
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    Anything extra will do... not gonna complain :#
  • Blud
    Blud
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    No
    Zarman wrote: »
    Yes, I would like 2 more spots, and 2 more on top of that for dedicated quickslots, because the wheel sucks

    The wheel does suck, absolutely. Did you know you can get a mod for that till ZOS fixes it?
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