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Would you like extra slots on the ability bar?

  • Martinus72
    Martinus72
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    No
    No I don't want to see another cluttered UI from other MMO's. It's taken some time to get used to 5 abilities bar + ultimate but now with swapping weapons it works just fine for me.
  • Sarenia
    Sarenia
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    No
    Absolutely not.

    Won't elaborate, since this discussion dates back to beta, so everything that can be said on the matter has been said (including my own opinions). Some searching will indicate every possible perspective on the matter.

    I will say this though, in short. One of ESO's biggest appeals to me is that the skill bar is so small. As someone with tendon issues, it's hard for me to keep up these days on a game where i have to click 50+ skills on my screen. I left Everquest 2 for that very reason. On the other hand, tactical skill usage is still a factor, so it's not like everybody has the same exact bar. We swap around skills as needed, and prepare in advance. I think it's a fine balance.
    Edited by Sarenia on September 1, 2014 9:52PM
    [beta_group_85b_9]
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    I would be fine with adding one more slot.
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  • Bhozz52
    Bhozz52
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    Two more thanks, perfect.
  • Greatfellow
    Greatfellow
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    Other Suggestion (Will Reply with it in comments)
    OTHER

    I would like more Ability Slots but I don't want the game to become too easy.

    I wouldn't mind a 3rd Weapon, and its Ability Panel...
  • dennis.schmelzleb16_ESO
    Yes (Discuss how many in comments if you have a specific amount in mind)
    Im fine with everything between 5 and 8.
    Dont need more but also dont want to have less.

    In fact 1 or 2 more could be useful in some situations.

    But as they are trying to release it for consoles I doubt they will add more. Even 5+1 makes the game playing with gamepad really hard if you are new to the game or such kind of games. (Saw this when my girlfriend had problems with the gamepad, while she never had with Morrowind, oblivion or skyrim)
  • Cogo
    Cogo
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    No
    Hi.

    I am being nice and say this again.
    Fact: Zenimax stated long before launch that the combat system, with the bars, ultimate and quickslot was part of their 5 year plan, to suit the advancement of your character that will keep happen over time, with several new advancement per year.

    They can not add any slot, without completely breaking the game. It would be like removing the attribute magika. The combat system would be pointless.


    The slot bars are not like adding a feature, skills, balancing or spells.

    Please, do not take my word for it.

    Interview with Nick Konkle, 1 YEAR ago.
    One of many statements about the combat system and slot bars. Advance as much you want, without risking overpowering and creating load of builds that only players will come up with.
    VG: With the skills systems that you have in place, there's the classic approach as you level up and earn more skill points to spend, but you also The Elder Scrolls idea that as you use a skill it improves. How does that work?

    NK: Absolutely. So a skill point is just a way of acquiring a skill, but the skills also advance and allow you to get new abilities based on how you used them. It’s very similar to the perk system in Skyrim, if you’re familiar with that. Unlike Skyrim where the perks are directly tied to your level, you can get perks all over the world: from doing a quest; or finding certain shards scattered across the world and make them into a perk; you can get them for doing PvP. There’s no end to the number of abilities you can ultimately learn.

    VG: There isn’t a cap on that?

    NK: No you can keep getting new skills. You can theoretically, if you had a whole lot of time, get every ability in the game. It would take an extremely long time to do that, but I’m sure some players will aim for it over some extreme period.

    VG: So will it be the limited skill slots that keep the game balanced and ensure that a character doesn’t become too powerful?

    NK: It’s always five skills and one ultimate and then the potions of course - so seven abilities. But at level 15, you’ll unlock a second bar, which you can use with a different weapon. So if you wanted to use a restoration staff and healing abilities, you could swap to that and use those skills, or you could go for a melee weapon and a ranged weapon and alternate between them. There’s no cost to doing it, other than the time it takes to swap the weapon out. It starts to really allow you to experiment with different combinations of builds.

    Source: http://www.videogamer.com/features/article/the_elder_scrolls_online_interview_everything_you_need_to_know_about_the_game.html

    Please, keep discussing about something that never will or CAN happen......
    Edited by Cogo on September 3, 2014 6:27AM
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  • Xeres14
    Xeres14
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    Absolutely. Now I'm not saying we need a LOT of buttons. I'd like 3, settle for 2. My big issue is utility. I'd like to have my defensive cool down that may last 6 seconds accessible, but not in lieu of an ability that I use every fight.
  • NukaCola
    NukaCola
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    I have managed fine so far. You can do amazing things with weapon swap. But i think they have to add them in the future to change the meta game. I voted yes because its a shame that some good abilities need to be cut from the bar.
  • nerevarine1138
    nerevarine1138
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    No
    NukaCola wrote: »
    I have managed fine so far. You can do amazing things with weapon swap. But i think they have to add them in the future to change the meta game. I voted yes because its a shame that some good abilities need to be cut from the bar.

    They aren't cut from the bar. You just aren't using them for a particular fight.

    If your bars look the same for every fight/instance/group, you're doing something wrong.
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  • Knootewoot
    Knootewoot
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    No
    No, because 5 + ultimate is enough for me. I don't want more because that just means i have to think less and can just put another skill on the bar.
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  • NukaCola
    NukaCola
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    NukaCola wrote: »
    I have managed fine so far. You can do amazing things with weapon swap. But i think they have to add them in the future to change the meta game. I voted yes because its a shame that some good abilities need to be cut from the bar.

    They aren't cut from the bar. You just aren't using them for a particular fight.

    If your bars look the same for every fight/instance/group, you're doing something wrong.

    Of course you adapt to a role. But if im going in as dps i don't need to mess around with my bars too much.
  • Xeres14
    Xeres14
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    They aren't cut from the bar. You just aren't using them for a particular fight.

    If your bars look the same for every fight/instance/group, you're doing something wrong.

    It's not the problems I can predict that I'm worried about.
  • Korinth
    Korinth
    ✭✭✭
    Yes (Discuss how many in comments if you have a specific amount in mind)
    Im fine with the five slots plus Ulti... what I would LIKE to see is slots for EACH potion (the current system of Q and mousing has got me killed MANY times). I would also like abilities that have to be "slotted" (ie mage light, clanfear, winged twighlight) have their own slots.
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  • Korinth
    Korinth
    ✭✭✭
    Yes (Discuss how many in comments if you have a specific amount in mind)
    dharbert wrote: »
    No. Learn to play and use the slots we have available. A new poll is made about this every week....

    And every time, more people vote no than yes. Quite a few more...

    If you read the posts, you will notice that 99% of the yes votes are from mages or others who want their pets and mage light out at the same time, and still want to have 5 more slots available.

    That's funny...this poll has been up over a long US holiday weekend...and its dead even. So the "Quite a few more" saying no didn't apply this time at least.

    Like I stated in my post above... keep the 5 slots but at the very least make a row for quick slot inventory (so I stop dying popping a magica potion when I thought it was a healing..lol). And slots for "pets" and magelight would be nice too... but would understand if those aren't available on weapon slot (again tough choices..)
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  • Zimnel
    Zimnel
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    I'd like 9 slots per skill bar. It's a good number to play with, allowing better combinations than those I can do right now. My opinion, this is a poll : )
    Even if we swap weapons, summons must be present in the two bars. That makes a tiny skill bar imo. I know the game is made in a way you must choose what to keep and what to change, but 9 slots wouldn't be gamebreaking.
  • OrangeTheCat
    OrangeTheCat
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    No
    No more ability bar slots. But get rid of that atrocious Q wheel thing and make a tool bar for it instead.
  • PBpsy
    PBpsy
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    ✭✭✭
    Yes (Discuss how many in comments if you have a specific amount in mind)
    NukaCola wrote: »
    I have managed fine so far. You can do amazing things with weapon swap. But i think they have to add them in the future to change the meta game. I voted yes because its a shame that some good abilities need to be cut from the bar.

    They aren't cut from the bar. You just aren't using them for a particular fight.

    If your bars look the same for every fight/instance/group, you're doing something wrong.

    If your bars are not the same for every fight it means that you didn't find that really nice boring 2X3 button combination that is effective in any and all situations and allows you to steam roll trough the game without wasting time switching skills every five minutes. You are doing it wrong,
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  • nerevarine1138
    nerevarine1138
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    ✭✭✭✭✭
    No
    PBpsy wrote: »
    NukaCola wrote: »
    I have managed fine so far. You can do amazing things with weapon swap. But i think they have to add them in the future to change the meta game. I voted yes because its a shame that some good abilities need to be cut from the bar.

    They aren't cut from the bar. You just aren't using them for a particular fight.

    If your bars look the same for every fight/instance/group, you're doing something wrong.

    If your bars are not the same for every fight it means that you didn't find that really nice boring 2X3 button combination that is effective in any and all situations and allows you to steam roll trough the game without wasting time switching skills every five minutes. You are doing it wrong,

    Yeah, my groups love it when I don't bring any utility skills to the dungeon so that I can pretend that I'm winning a non-existent measuring contest with the other DPS.

    I really thought that by now, the game design would have broken through some of the thicker skulls in this community to teach them that this isn't WoW. The game isn't meant to be played like WoW. Never was. Never will be. Stop it.
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  • spoqster
    spoqster
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    Other Suggestion (Will Reply with it in comments)
    Just watched the QuakeCon panel again. With Spellcrafting coming up, I think we'll need more slots.
  • Cogo
    Cogo
    ✭✭✭✭✭
    No
    Amazing how people simply ignore facts lol!

    The bar system is there to prevent future additions to unbalance the game.

    Zenimax stated, its in the system. It makes sense.

    This is like watching kids argue about where santa claus lives, and mean it.
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  • Merlin13KAGL
    Merlin13KAGL
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    ✭✭✭✭
    NakedSnake wrote: »
    EinionYrth wrote: »
    I post as a summoner and I say:- For the love of god please allow this dead horse to rot in peace; stop beating it. The system is intended to cause you to make difficult choices, just make them and stop whining. If people don't swap weapons/ bars that's their problem. 2x5 + 2U is enough.

    I don't think that is the point. Most MMO's provide 120 slots. Saying that providing only 12 slots is to force a difficult choice is grossly understating the reality of the situation. Of course most MMO's also require a lot more skills to be effective so perhaps there is an equal ratio of slot bar to number of skills between this MMO and others.

    @NakedSnake, I do hope you're being sarcastic. Why would you possibly need 120 slots!?

    I have two potential recommendations for this:
    1. I'm ok with addition of one extra slot, if that slot allows some method to Search forum threads before duplicating a worn out post.
    2. There should be the option to remove weapon swapping and 1-5/Ult and change to one button, mapped to the key of your choosing.

      Pressing this would activate every skill you have in the game at once.

      With a single keypress you would attack, block, and cast, while simultaneously making and drinking a potion, cooking and eating a food, and crafting a full set of weapons and armor which you would immediately decon.

    You have a ridiculous number of skills to choose from. Adjust the to the scenarios and use some strategy and skill.

    Make better choices, not more of them.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

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  • NukaCola
    NukaCola
    ✭✭✭
    Yes (Discuss how many in comments if you have a specific amount in mind)
    People can make this swapping system work but it doesn't mean that its a good system. I see it pointless in many ways. At first i saw it as a good thing. Swapping between melee and ranged getting abilities to compliment both weapons. Sounds good.

    But what if you want to play a ranged character. Then i don't see why i must switch between two weapons. Why can't there be more slots? Everything has a cost anyway and there are other ways of balancing the system. Summons for example come with a penalty to magicka etc. You could use cooldowns too.

    I use destruction staff and restoration staff and switch between them often. But there are people who use two identical destruction staffs. It's just stupid that you would have to do that because its the only way for more slots.

    I haven't seen any real argument about how more slots could break the game. More abilities but still the same amount of mana/stamina to play with.
  • PBpsy
    PBpsy
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    PBpsy wrote: »
    NukaCola wrote: »
    I have managed fine so far. You can do amazing things with weapon swap. But i think they have to add them in the future to change the meta game. I voted yes because its a shame that some good abilities need to be cut from the bar.

    They aren't cut from the bar. You just aren't using them for a particular fight.

    If your bars look the same for every fight/instance/group, you're doing something wrong.

    If your bars are not the same for every fight it means that you didn't find that really nice boring 2X3 button combination that is effective in any and all situations and allows you to steam roll trough the game without wasting time switching skills every five minutes. You are doing it wrong,

    Yeah, my groups love it when I don't bring any utility skills to the dungeon so that I can pretend that I'm winning a non-existent measuring contest with the other DPS.

    I really thought that by now, the game design would have broken through some of the thicker skulls in this community to teach them that this isn't WoW. The game isn't meant to be played like WoW. Never was. Never will be. Stop it.
    As if you can't have utility in any old 2x3 active skills combo.
    How nice of you to assume that I played WOW and it's how want to play then throw insults around.


    Cogo wrote: »
    Amazing how people simply ignore facts lol!

    The bar system is there to prevent future additions to unbalance the game.

    Zenimax stated, its in the system. It makes sense.

    This is like watching kids argue about where santa claus lives, and mean it.
    There are many statemnt
    Yes, we all know why the system is like that and what the motivations of the devs were. However at no point did they say that this or any system for that matter will forever remain untouched .They are actually quite willing to change systems that doesn't work or are widely unpopular form what have seen up to now. They have also never said that adding more slots would completely ruin balance or that it would be absolutely impossible to re-balance the game if they added one or two more skills or changed how some of the toggle skills work.

    The truth is that a large portion of the player base thinks that current 2X5 slot system has responsiveness issues , limits play styles,promotes simple bare essential cookie cutter builds, makes pvp predictable since in the end almost everybody ends up with the same attacks and counters. Since we pay our subs we have the right to express our opinions as loud and as often we want even if the probability of a change is low.. If it bothers you so much don't read it instead of going around being insulting.
    Edited by PBpsy on September 3, 2014 6:21PM
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  • Xeres14
    Xeres14
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    Yeah, my groups love it when I don't bring any utility skills to the dungeon so that I can pretend that I'm winning a non-existent measuring contest with the other DPS.

    I really thought that by now, the game design would have broken through some of the thicker skulls in this community to teach them that this isn't WoW. The game isn't meant to be played like WoW. Never was. Never will be. Stop it.

    No, in WoW I can bring utility AND dps.
  • PBpsy
    PBpsy
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    NukaCola wrote: »
    People can make this swapping system work but it doesn't mean that its a good system. I see it pointless in many ways. At first i saw it as a good thing. Swapping between melee and ranged getting abilities to compliment both weapons. Sounds good.

    But what if you want to play a ranged character. Then i don't see why i must switch between two weapons. Why can't there be more slots? Everything has a cost anyway and there are other ways of balancing the system. Summons for example come with a penalty to magicka etc. You could use cooldowns too.

    I use destruction staff and restoration staff and switch between them often. But there are people who use two identical destruction staffs. It's just stupid that you would have to do that because its the only way for more slots.

    I haven't seen any real argument about how more slots could break the game. More abilities but still the same amount of mana/stamina to play with.
    In truth the balance argument against one or two extra slots is really flimsy.I heard them talking about passive with per slotted skills which
    Only NBs and DK have. NB get 3%crit per Assassination Skill slotted which is far OP or impossible to balance. DKs get some 5% increased health regen which is pretty inconsequential when they all have GDB.The other classes require one ability slotted to get the passive and usually everyone would have that ability slotted anyway. Adding one/two ability slots would give you one more attack or counter which can be balanced pretty easily by resources.

    In the end the only good argument I heard was "I don't want to/can't stretch my fingers and I don't want to buy a mouse with thumb buttons",
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  • Tarascon
    Tarascon
    Soul Shriven
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    The number of slots is fine. What I'd like to see instead is a build manager (like the secret world) so you can quickly swap between builds when out of combat.

    Daedra hunting build, PVP build, mage masher, solo build, group dungeon build etc. You can do all this already but the game does nothing to make it easy.

    ps: I know there's a mod that does this - it should be a built in feature of a deck style game though.
  • Tapio75
    Tapio75
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    Yes (Discuss how many in comments if you have a specific amount in mind)
    Cogo wrote: »
    [/b]
    NK: It’s always five skills and one ultimate and then the potions of course - so seven abilities. But at level 15, you’ll unlock a second bar, which you can use with a different weapon. So if you wanted to use a restoration staff and healing abilities, you could swap to that and use those skills, or you could go for a melee weapon and a ranged weapon and alternate between them. There’s no cost to doing it, other than the time it takes to swap the weapon out. It starts to really allow you to experiment with different combinations of builds.

    Source: http://www.videogamer.com/features/article/the_elder_scrolls_online_interview_everything_you_need_to_know_about_the_game.html

    Please, keep discussing about something that never will or CAN happen......[/quote]

    You baffle me, in no way does that statement imply that they can not change it nor does it tell it would break the game.

    It simply states how it is designed at the moment of the interwiev and how it will be until chnages are made, or not made. This simply states the current system that was and is in place in the game.

    Using word always is the same as it is now, until level cap and even after that, there will be always 5 slots and 1 ultimate unless they change it.

    Thank you for posting that so i can clear it up to you, no need to thank :)

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  • Varicite
    Varicite
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    No
    As much as my casters and other classes w/ toggles would enjoy the extra space, I voted no, as the game is mostly about choices and tradeoffs when it comes to builds.
  • philip.ploegerb16_ESO
    No
    I'd love to have 1 more slot on every bar, but then again, it wouldn't be enough so I'd like 2 additional slots on each bar, forcing me to completely overhaul my controls, because 7 is already a button for which I need to move my hand, so I'd use SDFE instead of WASD, but then I'd be having so much free space, that I'd want again 2 additional slots, a.s.o.

    Personally I think both, 5+1 and 6+1 would be ok. 5+1 forces one to prioritize even more, and that's a good thing actually.

    I understand the wish for more slots, but I don't think anything would change, except that trades more versatility against easier movement. From the perspective of sheer power, both scenarios are on the same level imho, because me having only 5 slots, means that my enemy also has only 5 slots.
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