VG: With the skills systems that you have in place, there's the classic approach as you level up and earn more skill points to spend, but you also The Elder Scrolls idea that as you use a skill it improves. How does that work?
NK: Absolutely. So a skill point is just a way of acquiring a skill, but the skills also advance and allow you to get new abilities based on how you used them. It’s very similar to the perk system in Skyrim, if you’re familiar with that. Unlike Skyrim where the perks are directly tied to your level, you can get perks all over the world: from doing a quest; or finding certain shards scattered across the world and make them into a perk; you can get them for doing PvP. There’s no end to the number of abilities you can ultimately learn.
VG: There isn’t a cap on that?
NK: No you can keep getting new skills. You can theoretically, if you had a whole lot of time, get every ability in the game. It would take an extremely long time to do that, but I’m sure some players will aim for it over some extreme period.
VG: So will it be the limited skill slots that keep the game balanced and ensure that a character doesn’t become too powerful?
NK: It’s always five skills and one ultimate and then the potions of course - so seven abilities. But at level 15, you’ll unlock a second bar, which you can use with a different weapon. So if you wanted to use a restoration staff and healing abilities, you could swap to that and use those skills, or you could go for a melee weapon and a ranged weapon and alternate between them. There’s no cost to doing it, other than the time it takes to swap the weapon out. It starts to really allow you to experiment with different combinations of builds.
I have managed fine so far. You can do amazing things with weapon swap. But i think they have to add them in the future to change the meta game. I voted yes because its a shame that some good abilities need to be cut from the bar.
nerevarine1138 wrote: »I have managed fine so far. You can do amazing things with weapon swap. But i think they have to add them in the future to change the meta game. I voted yes because its a shame that some good abilities need to be cut from the bar.
They aren't cut from the bar. You just aren't using them for a particular fight.
If your bars look the same for every fight/instance/group, you're doing something wrong.
nerevarine1138 wrote: »They aren't cut from the bar. You just aren't using them for a particular fight.
If your bars look the same for every fight/instance/group, you're doing something wrong.
No. Learn to play and use the slots we have available. A new poll is made about this every week....
And every time, more people vote no than yes. Quite a few more...
If you read the posts, you will notice that 99% of the yes votes are from mages or others who want their pets and mage light out at the same time, and still want to have 5 more slots available.
nerevarine1138 wrote: »I have managed fine so far. You can do amazing things with weapon swap. But i think they have to add them in the future to change the meta game. I voted yes because its a shame that some good abilities need to be cut from the bar.
They aren't cut from the bar. You just aren't using them for a particular fight.
If your bars look the same for every fight/instance/group, you're doing something wrong.
nerevarine1138 wrote: »I have managed fine so far. You can do amazing things with weapon swap. But i think they have to add them in the future to change the meta game. I voted yes because its a shame that some good abilities need to be cut from the bar.
They aren't cut from the bar. You just aren't using them for a particular fight.
If your bars look the same for every fight/instance/group, you're doing something wrong.
If your bars are not the same for every fight it means that you didn't find that really nice boring 2X3 button combination that is effective in any and all situations and allows you to steam roll trough the game without wasting time switching skills every five minutes. You are doing it wrong,
NakedSnake wrote: »EinionYrth wrote: »I post as a summoner and I say:- For the love of god please allow this dead horse to rot in peace; stop beating it. The system is intended to cause you to make difficult choices, just make them and stop whining. If people don't swap weapons/ bars that's their problem. 2x5 + 2U is enough.
I don't think that is the point. Most MMO's provide 120 slots. Saying that providing only 12 slots is to force a difficult choice is grossly understating the reality of the situation. Of course most MMO's also require a lot more skills to be effective so perhaps there is an equal ratio of slot bar to number of skills between this MMO and others.
As if you can't have utility in any old 2x3 active skills combo.nerevarine1138 wrote: »nerevarine1138 wrote: »I have managed fine so far. You can do amazing things with weapon swap. But i think they have to add them in the future to change the meta game. I voted yes because its a shame that some good abilities need to be cut from the bar.
They aren't cut from the bar. You just aren't using them for a particular fight.
If your bars look the same for every fight/instance/group, you're doing something wrong.
If your bars are not the same for every fight it means that you didn't find that really nice boring 2X3 button combination that is effective in any and all situations and allows you to steam roll trough the game without wasting time switching skills every five minutes. You are doing it wrong,
Yeah, my groups love it when I don't bring any utility skills to the dungeon so that I can pretend that I'm winning a non-existent measuring contest with the other DPS.
I really thought that by now, the game design would have broken through some of the thicker skulls in this community to teach them that this isn't WoW. The game isn't meant to be played like WoW. Never was. Never will be. Stop it.
There are many statemntAmazing how people simply ignore facts lol!
The bar system is there to prevent future additions to unbalance the game.
Zenimax stated, its in the system. It makes sense.
This is like watching kids argue about where santa claus lives, and mean it.
nerevarine1138 wrote: »Yeah, my groups love it when I don't bring any utility skills to the dungeon so that I can pretend that I'm winning a non-existent measuring contest with the other DPS.
I really thought that by now, the game design would have broken through some of the thicker skulls in this community to teach them that this isn't WoW. The game isn't meant to be played like WoW. Never was. Never will be. Stop it.
In truth the balance argument against one or two extra slots is really flimsy.I heard them talking about passive with per slotted skills whichPeople can make this swapping system work but it doesn't mean that its a good system. I see it pointless in many ways. At first i saw it as a good thing. Swapping between melee and ranged getting abilities to compliment both weapons. Sounds good.
But what if you want to play a ranged character. Then i don't see why i must switch between two weapons. Why can't there be more slots? Everything has a cost anyway and there are other ways of balancing the system. Summons for example come with a penalty to magicka etc. You could use cooldowns too.
I use destruction staff and restoration staff and switch between them often. But there are people who use two identical destruction staffs. It's just stupid that you would have to do that because its the only way for more slots.
I haven't seen any real argument about how more slots could break the game. More abilities but still the same amount of mana/stamina to play with.
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NK: It’s always five skills and one ultimate and then the potions of course - so seven abilities. But at level 15, you’ll unlock a second bar, which you can use with a different weapon. So if you wanted to use a restoration staff and healing abilities, you could swap to that and use those skills, or you could go for a melee weapon and a ranged weapon and alternate between them. There’s no cost to doing it, other than the time it takes to swap the weapon out. It starts to really allow you to experiment with different combinations of builds.