Merlin13KAGL wrote: »NakedSnake wrote: »EinionYrth wrote: »I post as a summoner and I say:- For the love of god please allow this dead horse to rot in peace; stop beating it. The system is intended to cause you to make difficult choices, just make them and stop whining. If people don't swap weapons/ bars that's their problem. 2x5 + 2U is enough.
I don't think that is the point. Most MMO's provide 120 slots. Saying that providing only 12 slots is to force a difficult choice is grossly understating the reality of the situation. Of course most MMO's also require a lot more skills to be effective so perhaps there is an equal ratio of slot bar to number of skills between this MMO and others.
@NakedSnake, I do hope you're being sarcastic. Why would you possibly need 120 slots!?
I have two potential recommendations for this:
- I'm ok with addition of one extra slot, if that slot allows some method to Search forum threads before duplicating a worn out post.
- There should be the option to remove weapon swapping and 1-5/Ult and change to one button, mapped to the key of your choosing.
Pressing this would activate every skill you have in the game at once.
With a single keypress you would attack, block, and cast, while simultaneously making and drinking a potion, cooking and eating a food, and crafting a full set of weapons and armor which you would immediately decon.
You have a ridiculous number of skills to choose from. Adjust the to the scenarios and use some strategy and skill.
Make better choices, not more of them.
In truth the balance argument against one or two extra slots is really flimsy.I heard them talking about passive with per slotted skills whichPeople can make this swapping system work but it doesn't mean that its a good system. I see it pointless in many ways. At first i saw it as a good thing. Swapping between melee and ranged getting abilities to compliment both weapons. Sounds good.
But what if you want to play a ranged character. Then i don't see why i must switch between two weapons. Why can't there be more slots? Everything has a cost anyway and there are other ways of balancing the system. Summons for example come with a penalty to magicka etc. You could use cooldowns too.
I use destruction staff and restoration staff and switch between them often. But there are people who use two identical destruction staffs. It's just stupid that you would have to do that because its the only way for more slots.
I haven't seen any real argument about how more slots could break the game. More abilities but still the same amount of mana/stamina to play with.
Only NBs and DK have. NB get 3%crit per Assassination Skill slotted which is far OP or impossible to balance. DKs get some 5% increased health regen which is pretty inconsequential when they all have GDB.The other classes require one ability slotted to get the passive and usually everyone would have that ability slotted anyway. Adding one/two ability slots would give you one more attack or counter which can be balanced pretty easily by resources.
In the end the only good argument I heard was "I don't want to/can't stretch my fingers and I don't want to buy a mouse with thumb buttons",
nerevarine1138 wrote: »In truth the balance argument against one or two extra slots is really flimsy.I heard them talking about passive with per slotted skills whichPeople can make this swapping system work but it doesn't mean that its a good system. I see it pointless in many ways. At first i saw it as a good thing. Swapping between melee and ranged getting abilities to compliment both weapons. Sounds good.
But what if you want to play a ranged character. Then i don't see why i must switch between two weapons. Why can't there be more slots? Everything has a cost anyway and there are other ways of balancing the system. Summons for example come with a penalty to magicka etc. You could use cooldowns too.
I use destruction staff and restoration staff and switch between them often. But there are people who use two identical destruction staffs. It's just stupid that you would have to do that because its the only way for more slots.
I haven't seen any real argument about how more slots could break the game. More abilities but still the same amount of mana/stamina to play with.
Only NBs and DK have. NB get 3%crit per Assassination Skill slotted which is far OP or impossible to balance. DKs get some 5% increased health regen which is pretty inconsequential when they all have GDB.The other classes require one ability slotted to get the passive and usually everyone would have that ability slotted anyway. Adding one/two ability slots would give you one more attack or counter which can be balanced pretty easily by resources.
In the end the only good argument I heard was "I don't want to/can't stretch my fingers and I don't want to buy a mouse with thumb buttons",
Or the better argument that you ignored:
If they add 2 more slots, then a few weeks after people get bored, they'll ask for just one more. Because really, is it that much of a difference? And then I'd be able to have just that one more ability on my bar.
After a few months of repeating that, we'd all have WoW-esque screens, overflowing with useless buttons.
NakedSnake wrote: »Since you did not read my post before writing this absurd response. Please go back and read it again before attempting to make assumptions about what I need.
NakedSnake wrote: »I don't think that is the point. Most MMO's provide 120 slots. Saying that providing only 12 slots is to force a difficult choice is grossly understating the reality of the situation.
Why does it bother people what other peoples UI looks like? Give us the choice to slot as many as we like. What does it matter really? All they have to do is tinker with the numbers on bonuses you get from slotting certain abilities.
You can the decide how many you want to use and hide the rest of the slots. This game doesn't have macros anyway so it will not look like Wow or any other game. MMO's need to be flexible. They already allow all kinds of addons so whats the problem with more slots? Switching skills around all the time is just a pain in the ass and completely a waste of time.
nerevarine1138 wrote: »In truth the balance argument against one or two extra slots is really flimsy.I heard them talking about passive with per slotted skills whichPeople can make this swapping system work but it doesn't mean that its a good system. I see it pointless in many ways. At first i saw it as a good thing. Swapping between melee and ranged getting abilities to compliment both weapons. Sounds good.
But what if you want to play a ranged character. Then i don't see why i must switch between two weapons. Why can't there be more slots? Everything has a cost anyway and there are other ways of balancing the system. Summons for example come with a penalty to magicka etc. You could use cooldowns too.
I use destruction staff and restoration staff and switch between them often. But there are people who use two identical destruction staffs. It's just stupid that you would have to do that because its the only way for more slots.
I haven't seen any real argument about how more slots could break the game. More abilities but still the same amount of mana/stamina to play with.
Only NBs and DK have. NB get 3%crit per Assassination Skill slotted which is far OP or impossible to balance. DKs get some 5% increased health regen which is pretty inconsequential when they all have GDB.The other classes require one ability slotted to get the passive and usually everyone would have that ability slotted anyway. Adding one/two ability slots would give you one more attack or counter which can be balanced pretty easily by resources.
In the end the only good argument I heard was "I don't want to/can't stretch my fingers and I don't want to buy a mouse with thumb buttons",
Or the better argument that you ignored:
If they add 2 more slots, then a few weeks after people get bored, they'll ask for just one more. Because really, is it that much of a difference? And then I'd be able to have just that one more ability on my bar.
After a few months of repeating that, we'd all have WoW-esque screens, overflowing with useless buttons.
So you all really think its a good idea to add 1 more slot, so every pvper always have mage light. And Dks get waaay over powered again because of several class only AE debuffs/damage shield/roots/ae magic damage and drain etc...."
They can not add another slot. But ok, even if they would. IS it really a good idea, or are you all just thinking about YOUR play?
No one seen the Werewolves 3 new abilities? They would love an extra bar and become insainly OP - from being not OP.
All view are of course valid to voice. But are you thinking about YOUR play, or how the game for ALL would work?
Even 1 slot, would break balance completely, for all! Some would be 10 x more powerful as a character! We finally got sort of balanced, where your personal skill shows. And lots of different odd, weird, new builds are showing.
Again, IS this more slots for YOU, or for the game?
So you all really think its a good idea to add 1 more slot, so every pvper always have mage light. And Dks get waaay over powered again because of several class only AE debuffs/damage shield/roots/ae magic damage and drain etc...."
They can not add another slot. But ok, even if they would. IS it really a good idea, or are you all just thinking about YOUR play?
No one seen the Werewolves 3 new abilities? They would love an extra bar and become insainly OP - from being not OP.
All view are of course valid to voice. But are you thinking about YOUR play, or how the game for ALL would work?
Even 1 slot, would break balance completely, for all! Some would be 10 x more powerful as a character! We finally got sort of balanced, where your personal skill shows. And lots of different odd, weird, new builds are showing.
Again, IS this more slots for YOU, or for the game?
Why does it bother people what other peoples UI looks like? Give us the choice to slot as many as we like. What does it matter really? All they have to do is tinker with the numbers on bonuses you get from slotting certain abilities.
You can the decide how many you want to use and hide the rest of the slots. This game doesn't have macros anyway so it will not look like Wow or any other game. MMO's need to be flexible. They already allow all kinds of addons so whats the problem with more slots? Switching skills around all the time is just a pain in the ass and completely a waste of time.
nerevarine1138 wrote: »In truth the balance argument against one or two extra slots is really flimsy.I heard them talking about passive with per slotted skills whichPeople can make this swapping system work but it doesn't mean that its a good system. I see it pointless in many ways. At first i saw it as a good thing. Swapping between melee and ranged getting abilities to compliment both weapons. Sounds good.
But what if you want to play a ranged character. Then i don't see why i must switch between two weapons. Why can't there be more slots? Everything has a cost anyway and there are other ways of balancing the system. Summons for example come with a penalty to magicka etc. You could use cooldowns too.
I use destruction staff and restoration staff and switch between them often. But there are people who use two identical destruction staffs. It's just stupid that you would have to do that because its the only way for more slots.
I haven't seen any real argument about how more slots could break the game. More abilities but still the same amount of mana/stamina to play with.
Only NBs and DK have. NB get 3%crit per Assassination Skill slotted which is far OP or impossible to balance. DKs get some 5% increased health regen which is pretty inconsequential when they all have GDB.The other classes require one ability slotted to get the passive and usually everyone would have that ability slotted anyway. Adding one/two ability slots would give you one more attack or counter which can be balanced pretty easily by resources.
In the end the only good argument I heard was "I don't want to/can't stretch my fingers and I don't want to buy a mouse with thumb buttons",
Or the better argument that you ignored:
If they add 2 more slots, then a few weeks after people get bored, they'll ask for just one more. Because really, is it that much of a difference? And then I'd be able to have just that one more ability on my bar.
After a few months of repeating that, we'd all have WoW-esque screens, overflowing with useless buttons.
If people want more than 1-2 buttons, they would ask it now. All i see is people wishing for 1-2 slots more and at leas as far i am concerned, i know i will be happy with that for many years.
I played WOW from TBC and my overall experience was that those who called these abilities yseless, did not really know how to play at the peak performance. Every action had situational purpose and that was much better than reduced generalized abilites they have now.
nerevarine1138 wrote: »In truth the balance argument against one or two extra slots is really flimsy.I heard them talking about passive with per slotted skills whichPeople can make this swapping system work but it doesn't mean that its a good system. I see it pointless in many ways. At first i saw it as a good thing. Swapping between melee and ranged getting abilities to compliment both weapons. Sounds good.
But what if you want to play a ranged character. Then i don't see why i must switch between two weapons. Why can't there be more slots? Everything has a cost anyway and there are other ways of balancing the system. Summons for example come with a penalty to magicka etc. You could use cooldowns too.
I use destruction staff and restoration staff and switch between them often. But there are people who use two identical destruction staffs. It's just stupid that you would have to do that because its the only way for more slots.
I haven't seen any real argument about how more slots could break the game. More abilities but still the same amount of mana/stamina to play with.
Only NBs and DK have. NB get 3%crit per Assassination Skill slotted which is far OP or impossible to balance. DKs get some 5% increased health regen which is pretty inconsequential when they all have GDB.The other classes require one ability slotted to get the passive and usually everyone would have that ability slotted anyway. Adding one/two ability slots would give you one more attack or counter which can be balanced pretty easily by resources.
In the end the only good argument I heard was "I don't want to/can't stretch my fingers and I don't want to buy a mouse with thumb buttons",
Or the better argument that you ignored:
If they add 2 more slots, then a few weeks after people get bored, they'll ask for just one more. Because really, is it that much of a difference? And then I'd be able to have just that one more ability on my bar.
After a few months of repeating that, we'd all have WoW-esque screens, overflowing with useless buttons.
If people want more than 1-2 buttons, they would ask it now. All i see is people wishing for 1-2 slots more and at leas as far i am concerned, i know i will be happy with that for many years.
I played WOW from TBC and my overall experience was that those who called these abilities yseless, did not really know how to play at the peak performance. Every action had situational purpose and that was much better than reduced generalized abilites they have now.
No. Learn to play and use the slots we have available. A new poll is made about this every week....
And every time, more people vote no than yes. Quite a few more...
If you read the posts, you will notice that 99% of the yes votes are from mages or others who want their pets and mage light out at the same time, and still want to have 5 more slots available.
NakedSnake wrote: »They made it necessary by forcing the limited bar space, not that what you said makes any sense. Melee switching to dps, what? If grinding you determine your needs by quickly surveying your opponents and swap to another weapon if necessary. If raiding you already have a set role and shouldn't need to take on another players role yourself. You swap based on each individual encounter.nerevarine1138 wrote: »NakedSnake wrote: »Weapon swapping as a combat mechanic was the dumbest idea ever. They should have done a full bar, 12 slots, with out of combat swapping just as a utility. Swapping should have been character profiles that allow you to swap armor, weapon and skills all with the touch of a button so that if I need to quickly switch to tanking from a dps profile I can.
Yeah, because in-combat swapping is so useless. Like in fights where melee need to switch to DPS, or a DPS needs to quickly switch to a resto staff to throw out heals, or any other number of situations where being able to swap weapons/ability sets on the fly is extremely helpful.