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Traits and Real Time Research

  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    they better provide more ways to get skillpoints if they are adding new ranks.
    Dear Sister, I do not spread rumors, I create them.
  • Nestor
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    kitsinni wrote: »

    You click a button and log off for 51 days how is that "work"?

    The work is in finding the pieces you need for the Traits you have not researched yet. Although the Guild Stores do make that easier now. I am still a purist, I like to find the the things I need to research. Does not mean I don't go and buy one if I can find what I need after a couple of days, I just prefer to find them.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • AlnilamE
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    I'm sure there will be skyshards in Upper Craglorn.
    The Moot Councillor
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    AlnilamE wrote: »
    I'm sure there will be skyshards in Upper Craglorn.

    glad I'm a Nightblade, everyone else who doesn't have a dedicated 4 man group is just gonna have to suck it up, I guess.
    Dear Sister, I do not spread rumors, I create them.
  • Circuitous
    Circuitous
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    Honestly, the "real time to research" thing is asinine. Find an item with the trait, save it until a research slot opens up, then let it cook for a month.

    It's not interesting, it's not engaging, and it's neither hard nor easy. It doesn't even really qualify as gameplay.

    I'm sure there's a better, more engaging way to implement trait research that can actually rely on a player's skill instead of how long they plan to stay subscribed. I hope ZOS figures one out and implements it.

    I'd like my value as a crafter to mean something more than how much time I sat around waiting.
    Thank Stendarr it’s Fredas.
    Elanirne: Altmer Templar Healer, DC
    Auria Dolabella: Imperial Nightblade Tank, DC
  • AlexDougherty
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    Pseudonym wrote: »
    dharbert wrote: »
    Emperor wrote: »
    Let me spell it out for you. There is a reason there is a small population of players that have all the traits researched. It's because most players don't want to be bothered with keeping track of research times, getting the items required to research, waiting the long time it takes to research, etc.

    If it was easy and the research times were significantly lowered then it wouldn't be considered work or an achievement anymore and most players would be "master crafters".

    This exactly. Some players want everything handed to them with minimal effort.

    Not quite, I don't mind doing the research, I wouldn't mind if we had to actually do it manually (in game not literally, I'm not going to learn blacksmithing in real life).

    What I object to is the degree of time for this last trait, 51 days per item, means 255 days to learn it on all my Blacksmithing or clothing items. Nearly nine months for it.

    It actually works out at 238 days, which translates to little under eight months. That's to entirely master a single craft. Once those seven months are over, you have nothing more to do. If you're still playing in 2 or 3 years, everyone will have those traits and your crafting prowess will mean zilch.

    If you are playing an MMO after 2-3 Years, then everybody will have the crafting done and dusted anyway.

    What they need to make it last is more motifs, and maybe special schemetics so people could craft different types of gear. Want to craft chainmail or shorts, then get the schemetic for it, etc.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • AlnilamE
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    AlnilamE wrote: »
    I'm sure there will be skyshards in Upper Craglorn.

    glad I'm a Nightblade, everyone else who doesn't have a dedicated 4 man group is just gonna have to suck it up, I guess.

    I'm a nightblade too on my main. Still only vr 4 though. A friend who also plays mainly a nightblade got all the Craglorn skyshards by sneaking into the dungeons, getting the shard and going back out (or being detected and dying and getting to the wayshrine that way - there is always a plan B!)

    The Moot Councillor
  • eNumbra
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    Emperor wrote: »
    eNumbra wrote: »
    Because 30 days is "easy" and 51 is "hard".
    No.

    Please consider using your brain young one. If all research times were significantly lowered then there would be no 30 day and 51 day research times.

    Listen old head; I don't want the research times lowered to insignificant levels, I just don't want the last trait to take 2 months.

    But hey, reading is hard.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    AlnilamE wrote: »
    AlnilamE wrote: »
    I'm sure there will be skyshards in Upper Craglorn.

    glad I'm a Nightblade, everyone else who doesn't have a dedicated 4 man group is just gonna have to suck it up, I guess.

    I'm a nightblade too on my main. Still only vr 4 though. A friend who also plays mainly a nightblade got all the Craglorn skyshards by sneaking into the dungeons, getting the shard and going back out (or being detected and dying and getting to the wayshrine that way - there is always a plan B!)

    yea me and another NB got every single skyshard in craglorn. One time (and only one time) we had to take turns training mobs away for the other.
    Dear Sister, I do not spread rumors, I create them.
  • Vunter
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    Oh my Akatosh. Now waiting time is considered a "challenge".
    I have no word for this 9th trait thing, this is just.. ridiculous.
    If they expect me to continue to pay a subscription for getting a stupid armor trait they're so wrong..
  • brandon
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    I hope they don't shorten research times. It shouldn't be something everyone can obtain easily. Once again the me me me me generation wants things their way.
    Edited by brandon on September 4, 2014 2:31AM
  • nerevarine1138
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    eNumbra wrote: »
    Emperor wrote: »
    eNumbra wrote: »
    Because 30 days is "easy" and 51 is "hard".
    No.

    Please consider using your brain young one. If all research times were significantly lowered then there would be no 30 day and 51 day research times.

    Listen old head; I don't want the research times lowered to insignificant levels, I just don't want the last trait to take 2 months.

    But hey, reading is hard.

    Speaking of reading being hard, did you miss the posts here and the patch notes about the research time being capped with a new tier of the research passive?
    ----
    Murray?
  • Circuitous
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    brandon wrote: »
    I hope they don't shorten research times. It shouldn't be something everyone can obtain easily. Once again the me me me me generation wants things their way.

    This is such a ridiculous sentiment. The current method is as easy as it gets, it just takes time. Anybody can just wait long enough and be the best crafter possible.

    If you're upset that people want things too easily, you should want a better system than this. Something that rewards actual effort and skill.
    Thank Stendarr it’s Fredas.
    Elanirne: Altmer Templar Healer, DC
    Auria Dolabella: Imperial Nightblade Tank, DC
  • Martinus72
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    It is characteristic that people are complaining about everything that demands any dedication, time or effort to achieve. Modern MMO community is totally spoiled and used to having everything wrapped up and served on a plate.
    I have come here from Lotro and my heart is still bleeding what that game has become after all dumbing down, making it easier and faster and at the end there was no effort left whatsoever so I'm glad there's some here yet.
  • kitsinni
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    Martinus72 wrote: »
    It is characteristic that people are complaining about everything that demands any dedication, time or effort to achieve. Modern MMO community is totally spoiled and used to having everything wrapped up and served on a plate.
    I have come here from Lotro and my heart is still bleeding what that game has become after all dumbing down, making it easier and faster and at the end there was no effort left whatsoever so I'm glad there's some here yet.

    Again clicking a button and logging off for 51 days is a pretty sad example of "dedication and effort".
  • twev
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    Martinus72 wrote: »
    It is characteristic that people are complaining about everything that demands any dedication, time or effort to achieve. Modern MMO community is totally spoiled and used to having everything wrapped up and served on a plate.
    I have come here from Lotro and my heart is still bleeding what that game has become after all dumbing down, making it easier and faster and at the end there was no effort left whatsoever so I'm glad there's some here yet.

    For me, it's not a question of it being served up on a plate or not.

    It's specifically an issue where the only requirement for the achievement of that 9th trait is to pay a sub for the next 9 to 12 months. 9-12 months because the traits I want/need won't all be instantly available at the moment I can research it, and I may have to wait a additional weeks to find one.

    It's not an 'accomplishment' so much as a badge for paying the sub for 9-12 months and pushing the button at the crafting station at the correct moment to minimize the time between researching traits on items.

    :)
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • kitsinni
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    Dedication in crafting would be a game like SWG where you not only had to hunt down the best resources everyday and keep on top of them, harvest them but then experiment with them sometimes thousands of items in order to make a schematic to make the best version of a specific item. Then the next day a resource could change and you would have to do it all over again, and that was only one of thousands of potential items. Not to mention having to either purchase or farm extremely rare components to go with all of those ever changing mats to make the very best. Also being able to keep track of the 6+ attributes on every material and the various versions of that material and know how to user combinations of materials to make the very best possible gear.

    ESO is the easiest, least dedicated crafting system ever put in a video game. You can level all the gear professions without ever crafting a single item. You get all of the schematics handed to you for free. The rarest mats arrive in your mailbox for free. Researching takes clicking a button and logging off for a given time. There is no dedication, skill or thought in this crafting system. It is only designed to keep people subscribed by putting artificial timers in to the system.

    Even games like WoW where you at least have to mindlessly craft an item over and over to level it, then find rare mats, recipes etc are take far more dedication. I can't honestly think of a game with a crafting system that takes less skill, dedication and work than ESO.
  • brandon
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    twev wrote: »
    Martinus72 wrote: »
    It is characteristic that people are complaining about everything that demands any dedication, time or effort to achieve. Modern MMO community is totally spoiled and used to having everything wrapped up and served on a plate.
    I have come here from Lotro and my heart is still bleeding what that game has become after all dumbing down, making it easier and faster and at the end there was no effort left whatsoever so I'm glad there's some here yet.

    For me, it's not a question of it being served up on a plate or not.

    It's specifically an issue where the only requirement for the achievement of that 9th trait is to pay a sub for the next 9 to 12 months. 9-12 months because the traits I want/need won't all be instantly available at the moment I can research it, and I may have to wait a additional weeks to find one.

    It's not an 'accomplishment' so much as a badge for paying the sub for 9-12 months and pushing the button at the crafting station at the correct moment to minimize the time between researching traits on items.

    :)

    I have a question. If someone is unwilling to pay for the next 9 to 12 months then why would something that supposedly takes that long even effect them? If they don't care enough about the game to stay then I don't see why this is an issue,
  • Pseudonym
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    Phantax wrote: »
    Pseudonym wrote: »
    They should all be instant, free and crafts shouldn't cost skills points or materials. We should all be given everything whenever we ask for it, because that's how this entitled generation of gamers want it.

    Someone mentioned earlier that just because EVE did it right, that doesn't mean to say it will work here. I couldn't disagree more; for crafting to have any real meaning, you need to be able to stand out from the crowd. In years to come I imagine there will only be a handful of people who can craft you a 14 trait item; and you'd need to visit a range of people to create an entire set.

    I hope they carry on the way they are.

    The reason I quoted EVE was to get across the feeling of achievement gotten when you finally complete that skill/research. You felt like you had actually earned it, not just had it handed to you with a bow on.

    As for only having a handful of people who could craft 14 trait items FANTASTIC ! Isn't that what actually being a 'master crafter' should be about. People who have invested time and effort into perfecting their craft! ?

    :/

    I think you missed my sarcasm. We're in complete agreement, unless you were also being sarcastic? I think I understand now why sarcasm is frowned upon here on the forums.

    Either way, I'm all for the handful of dedicated crafters.
  • Reiterpallasch
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    51 days to be able to craft a 9 trait piece of gear really isn't that bad, at all. Especially when we're likely to get new passives that speed up training and/or let us have 4 going at once.

    What I would like to see is the ability to use multiple items to speed the training of any given trait. For example, if it takes me 30 days to learn training on my shield, I can use a 2nd training shield to knock some time off. A 3rd training shield to take off more, etc.
  • twev
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    brandon wrote: »
    twev wrote: »
    Martinus72 wrote: »
    It is characteristic that people are complaining about everything that demands any dedication, time or effort to achieve. Modern MMO community is totally spoiled and used to having everything wrapped up and served on a plate.
    I have come here from Lotro and my heart is still bleeding what that game has become after all dumbing down, making it easier and faster and at the end there was no effort left whatsoever so I'm glad there's some here yet.

    For me, it's not a question of it being served up on a plate or not.

    It's specifically an issue where the only requirement for the achievement of that 9th trait is to pay a sub for the next 9 to 12 months. 9-12 months because the traits I want/need won't all be instantly available at the moment I can research it, and I may have to wait a additional weeks to find one.

    It's not an 'accomplishment' so much as a badge for paying the sub for 9-12 months and pushing the button at the crafting station at the correct moment to minimize the time between researching traits on items.

    :)

    I have a question. If someone is unwilling to pay for the next 9 to 12 months then why would something that supposedly takes that long even effect them? If they don't care enough about the game to stay then I don't see why this is an issue,

    You kinda missed my point, I think.

    A totally hypothetical analogous situation:
    It would be as if one only needed to subscribe for 6 months, log in once a week to press a button at a leveling station, and at the end of the 6 month period be rewarded with a level 49 'toon.

    One needs do little to get the benefit but pay the sub and just show up.
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • dharbert
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    I love all the comments whining about "why should I pay several more months sub fee just to learn a new trait?" You do know you can do other things while that trait is being learned right? You HAVE to pay a monthly sub fee to play....period. No matter what you do. You want to PvP? Sub fee. You want to PvE and quest? Sub fee. You don't have to sit there and wait out the research timer, there are other things to do.
  • Circuitous
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    dharbert wrote: »
    I love all the comments whining about "why should I pay several more months sub fee just to learn a new trait?" You do know you can do other things while that trait is being learned right? You HAVE to pay a monthly sub fee to play....period. No matter what you do. You want to PvP? Sub fee. You want to PvE and quest? Sub fee. You don't have to sit there and wait out the research timer, there are other things to do.

    I think you're misunderstanding the complaint. They're saying the only thing that affects your ability to learn every trait and "master" crafting is maintaining a sub fee.
    Thank Stendarr it’s Fredas.
    Elanirne: Altmer Templar Healer, DC
    Auria Dolabella: Imperial Nightblade Tank, DC
  • AlexDougherty
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    dharbert wrote: »
    I love all the comments whining about "why should I pay several more months sub fee just to learn a new trait?" You do know you can do other things while that trait is being learned right? You HAVE to pay a monthly sub fee to play....period. No matter what you do. You want to PvP? Sub fee. You want to PvE and quest? Sub fee. You don't have to sit there and wait out the research timer, there are other things to do.

    You missed the point, completely.

    The complaint is that it is an increase in timing for the sake of an increase.
    If we have already learnt eight traits, of course we will learn the ninth, and we don't expect it overnight.

    Now I will put the time in, in fact I'm still learning traits (because sometimes I don't have it to learn it), but the timings were clearly chosen by someone who doesn't play the game. Because a year plus to learn all the traits for one craft, (it was just under, it's now well over), that's not fun, that's a mathematical model being applied by someone who doesn't like us.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
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