You click a button and log off for 51 days how is that "work"?
AlexDougherty wrote: »Let me spell it out for you. There is a reason there is a small population of players that have all the traits researched. It's because most players don't want to be bothered with keeping track of research times, getting the items required to research, waiting the long time it takes to research, etc.
If it was easy and the research times were significantly lowered then it wouldn't be considered work or an achievement anymore and most players would be "master crafters".
This exactly. Some players want everything handed to them with minimal effort.
Not quite, I don't mind doing the research, I wouldn't mind if we had to actually do it manually (in game not literally, I'm not going to learn blacksmithing in real life).
What I object to is the degree of time for this last trait, 51 days per item, means 255 days to learn it on all my Blacksmithing or clothing items. Nearly nine months for it.
It actually works out at 238 days, which translates to little under eight months. That's to entirely master a single craft. Once those seven months are over, you have nothing more to do. If you're still playing in 2 or 3 years, everyone will have those traits and your crafting prowess will mean zilch.
smeeprocketnub19_ESO wrote: »
smeeprocketnub19_ESO wrote: »
I'm a nightblade too on my main. Still only vr 4 though. A friend who also plays mainly a nightblade got all the Craglorn skyshards by sneaking into the dungeons, getting the shard and going back out (or being detected and dying and getting to the wayshrine that way - there is always a plan B!)
Listen old head; I don't want the research times lowered to insignificant levels, I just don't want the last trait to take 2 months.
But hey, reading is hard.
I hope they don't shorten research times. It shouldn't be something everyone can obtain easily. Once again the me me me me generation wants things their way.
Martinus72 wrote: »It is characteristic that people are complaining about everything that demands any dedication, time or effort to achieve. Modern MMO community is totally spoiled and used to having everything wrapped up and served on a plate.
I have come here from Lotro and my heart is still bleeding what that game has become after all dumbing down, making it easier and faster and at the end there was no effort left whatsoever so I'm glad there's some here yet.
Martinus72 wrote: »It is characteristic that people are complaining about everything that demands any dedication, time or effort to achieve. Modern MMO community is totally spoiled and used to having everything wrapped up and served on a plate.
I have come here from Lotro and my heart is still bleeding what that game has become after all dumbing down, making it easier and faster and at the end there was no effort left whatsoever so I'm glad there's some here yet.
Martinus72 wrote: »It is characteristic that people are complaining about everything that demands any dedication, time or effort to achieve. Modern MMO community is totally spoiled and used to having everything wrapped up and served on a plate.
I have come here from Lotro and my heart is still bleeding what that game has become after all dumbing down, making it easier and faster and at the end there was no effort left whatsoever so I'm glad there's some here yet.
For me, it's not a question of it being served up on a plate or not.
It's specifically an issue where the only requirement for the achievement of that 9th trait is to pay a sub for the next 9 to 12 months. 9-12 months because the traits I want/need won't all be instantly available at the moment I can research it, and I may have to wait a additional weeks to find one.
It's not an 'accomplishment' so much as a badge for paying the sub for 9-12 months and pushing the button at the crafting station at the correct moment to minimize the time between researching traits on items.
They should all be instant, free and crafts shouldn't cost skills points or materials. We should all be given everything whenever we ask for it, because that's how this entitled generation of gamers want it.
Someone mentioned earlier that just because EVE did it right, that doesn't mean to say it will work here. I couldn't disagree more; for crafting to have any real meaning, you need to be able to stand out from the crowd. In years to come I imagine there will only be a handful of people who can craft you a 14 trait item; and you'd need to visit a range of people to create an entire set.
I hope they carry on the way they are.
The reason I quoted EVE was to get across the feeling of achievement gotten when you finally complete that skill/research. You felt like you had actually earned it, not just had it handed to you with a bow on.
As for only having a handful of people who could craft 14 trait items FANTASTIC ! Isn't that what actually being a 'master crafter' should be about. People who have invested time and effort into perfecting their craft! ?
Martinus72 wrote: »It is characteristic that people are complaining about everything that demands any dedication, time or effort to achieve. Modern MMO community is totally spoiled and used to having everything wrapped up and served on a plate.
I have come here from Lotro and my heart is still bleeding what that game has become after all dumbing down, making it easier and faster and at the end there was no effort left whatsoever so I'm glad there's some here yet.
For me, it's not a question of it being served up on a plate or not.
It's specifically an issue where the only requirement for the achievement of that 9th trait is to pay a sub for the next 9 to 12 months. 9-12 months because the traits I want/need won't all be instantly available at the moment I can research it, and I may have to wait a additional weeks to find one.
It's not an 'accomplishment' so much as a badge for paying the sub for 9-12 months and pushing the button at the crafting station at the correct moment to minimize the time between researching traits on items.
I have a question. If someone is unwilling to pay for the next 9 to 12 months then why would something that supposedly takes that long even effect them? If they don't care enough about the game to stay then I don't see why this is an issue,
I love all the comments whining about "why should I pay several more months sub fee just to learn a new trait?" You do know you can do other things while that trait is being learned right? You HAVE to pay a monthly sub fee to play....period. No matter what you do. You want to PvP? Sub fee. You want to PvE and quest? Sub fee. You don't have to sit there and wait out the research timer, there are other things to do.
I love all the comments whining about "why should I pay several more months sub fee just to learn a new trait?" You do know you can do other things while that trait is being learned right? You HAVE to pay a monthly sub fee to play....period. No matter what you do. You want to PvP? Sub fee. You want to PvE and quest? Sub fee. You don't have to sit there and wait out the research timer, there are other things to do.